Archer Leveling
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Contents |
Soloing
Generally, you probably might end up following your quests around, as they're basically a direction of where to go. It's a very good idea for soloing.
For the first 20 levels, it probably will be easiest to solo your way through. As an archer, you will be doing a pretty good amount of damage and can survive any attacks against you.
Since the update raising the level cap to 89 and adding BR, the maps used to grind ( such as path of abysmal summit and grave of abyss, etc. ) are now accessable by talking to the Battlefield guard behind Item Merchant Nina.
1-3 Roumen (slimes)
2-5 Roumen//Forest of Tides (slimes, mushrooms // imps)
4-6 Forest of Tides//Sand Beach (fire mushrooms, speedy honeyings, slow slimes)
level 6 Start King Slime KQ
7-8 Forest of Tides/Sand Beach/Echo Cave (slow slimes, blue crabs // rookie skeletons)
9-10 Sand Beach (blue crabs, mini greenkies, honeyings)
10-12 Forest of Mist//Echo Cave (mini greenkies // phinoflies)
13-15 Forest of Mist (ratmen)
15-18 Sea of Greed/Sand Beach (boogies/pirates)
level 17 Start Mara Pirate KQ
17-20 Sea of Greed/Sand Beach (mara elites, pirate sailors)
20-22 Sea of Greed/Forest of Mist (Smart Phino, Joker Kebing, Grave Robber, Prock Zone)
22-26 Luminous Stone (Kebing, Grave Robber, Mage Book, Punch Mage Book, Skeleton) Or Burning Hill (Grave Robber, Baby Bat, Gold Slime) Or Sand Hill (Marlone Megaton, Marlone Archer)
level 25 Start Gold Hill KQ
27-30 Burning Hill//Moonlight Tomb (gold slimes, glow wolves // bats, spiders)
31-33 Moonlight Tomb (bats, spiders, wild imps, ice vivis, flying staves)
30-39 Grave of Abyss ( Talk to the battlefield guard behind Merchant Nina in Elderine )
level 33 Start Robo KQ
34-37 Moonlight Tomb (magic staves, tomb foxes, zombies, grave wolves, fire vivis), Vine Tomb: Fire ViVi, Tomb Fox, Hob (if you're feeling brave)
38-40 Vine Tomb//Goblin Camp (grave wolves, baby werebears, ghosts, hobs, procks // goblins, procks)
40-49 recommended Abysmal Summit ( Talk to the battlefield guard behind Merchant Nina in Elderine )
40-43 Goblin Camp (goblins, procks, werebears, goblin swordsmen, goblin mages, sand ratmen)
level 40 Start Big Mean Honeying KQ
44-45 Goblin Camp//Collapsed Prison or SEG (all of the above // harkans)
level 46 Start Mini Dragon
46-50 Collapsed Prison//SEG//Uruga (harkans, king colls, weakened ogres, recommended lvl 48+ orcs)
50-59 highly recommended Passage of Abyss (Talk to the battlefield guard behind Merchant Nina in Elderine)
51-53 Collapsed Prison//Uruga (king colls, ogres, weakened ogres, vampire bats // orcs, pinkies, greenkies)
54-57 Collapsed Prison//Uruga (des harkan, prisoners, torturers, senior torturers, dead tree souls // orcs, pinkies, greenkies, archons)
58-60 Collapsed Prison//Uruga//Concealed Prison 1 (torturers, senior torturers, prisoners // orcs, pinkies, greenkies, archons, mushies?, archons // king spiders)
60-69 highly recommended Dungeon of Abyss (Talk to the battlefield guard at the very top center of Uruga)
60-69 highly recommended Check out Spirit's 60-70 without grinding guide for tips on how to get to 70 only questing.
Armour//Weapons
It's best to keep your armor all up to date. Check the Armors page for armor specifics. Since an archer is a DD, it is also extremely important to keep your Weapons up to date as well
Quests
It may seem dull, but completing all the quests that you get from NPC are a good way to level - you get experience from killing the beasts, and then an experience boost + more afterwards. It also gives you a direction to go in, rather than just wandering around. It's useful to accept all quests on one map and then go killing and return when finished, you will save time compared to doing them one by one. Also, Kingdom Quests are a great way to have some fun and gain experience.
Also See
Character Information | edit |
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All Classes: Experience Table, Basic Stats |