All About Stats


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m (Free Stat Points: formatting)
m (Free Stat Points: formatting)
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== Free Stat Points ==
== Free Stat Points ==
-
'''STR''' = +1.2 Damage<br><br>
+
'''STR''': +1.2 Damage<br><br>
-
'''INT''' = 1.2 Damage<br><br>
+
'''INT''': 1.2 Damage<br><br>
-
'''END''' =
+
'''END''':
*1-50 : +0.1% Block ; +0.5 Def ; +5 HP
*1-50 : +0.1% Block ; +0.5 Def ; +5 HP
*50+ : +0.05% Block ; +0.5 Def ; +5 HP<br>
*50+ : +0.05% Block ; +0.5 Def ; +5 HP<br>
-
'''DEX''' =
+
'''DEX''':
*1-50 : +0.2% Dodge
*1-50 : +0.2% Dodge
*51+ : 0.1% Dodge
*51+ : 0.1% Dodge
-
*1-33 = +0.3% Aim
+
**1-33 = +0.3% Aim
-
*34-67 = +0.2% Aim
+
**34-67 = +0.2% Aim
-
*68+ = 0.1% Aim<br>
+
**68+ = 0.1% Aim<br>
-
'''SPR''' =
+
'''SPR''':
*1-25 : 0.2% Crit. ; +0.5% Magic Def. ; +5 SP
*1-25 : 0.2% Crit. ; +0.5% Magic Def. ; +5 SP
*26-61 : 0.1% Crit. ; +0.5% Magic Def. ; +5 SP
*26-61 : 0.1% Crit. ; +0.5% Magic Def. ; +5 SP

Revision as of 05:47, 5 March 2009

Basic Stats Information

Str Strength - Increases Physical Attack Power
End Endurance - Increases Max HP, Block Rate, and Physical Defense
Dex Dexterity - Increases Evasion and Aim
Int Intelligence - Increases Magical Damage
Spr Spirit - Increases Max SP, Critical Rate, and Magical Defense

Note: Damage increasing Free Stats such as STR and INT ignore defense. For example, let's say you attack a mob for 1000 damage. After the mob's defense is taken into account, the mob recieves 200 damage. It is at this point that Free Stat STR/INT is added in, for example you have 50 points into STR, you will deal 60 additional damage, or 260. INT is for mages only.

Endurance and Spirit work in a similar way; except that they affect damage you recieve. You take 0.5 less damage from Physical and Magical attacks per point of END and SPR respectively.

Free Stat Points

STR: +1.2 Damage

INT: 1.2 Damage

END:

  • 1-50 : +0.1% Block ; +0.5 Def ; +5 HP
  • 50+ : +0.05% Block ; +0.5 Def ; +5 HP

DEX:

  • 1-50 : +0.2% Dodge
  • 51+ : 0.1% Dodge
    • 1-33 = +0.3% Aim
    • 34-67 = +0.2% Aim
    • 68+ = 0.1% Aim

SPR:

  • 1-25 : 0.2% Crit. ; +0.5% Magic Def. ; +5 SP
  • 26-61 : 0.1% Crit. ; +0.5% Magic Def. ; +5 SP
  • 62+ : 0.05% Crit. ; +0.5% Magic Def. ; +5 SP


If the max level is 100, then this is how a PURE build would look like.

STR = +138 Damage
END = +8.25% Block Rate; +57.5 Defense; +575 Hit Points
DEX = +16.5% Evasion Rate; +21.2% Aim Rate
INT = +138 Magic Damage
SPR = +11.3% Crit Rate; +57.5 Magic Defense; +575 Spirit Points

  • This is assuming that from level 1~100 you get a free stat point each level, and that you received the +5 free stat points from the first job advance, and +10 free stat points from the second job advance.
  • This data was taken from an old Bright Kingdom database, but the info show here still seems current.

Also See

Character Information

All Classes: Experience Table, Basic Stats
Fighter: Guide, Skills, Leveling, Stats
Cleric: Guide, Skills, Leveling, Stats
Archer: Guide, Skills, Leveling, Stats
Mage: Guide, Skills, Leveling, Stats
Trickster: Guide, Skills, Leveling, Stats
Crusader: Guide, Skills, Leveling, Stats

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