Tower of Iyzel


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Contents

Introduction

The entrance to the final boss.

The Tower of Iyzel was introduced on June 30th, 2009, on patch v1.251 as the second instance dungeon the the game of Fiesta Online (the first being the Dragon`s Tomb). Also bringing a large quantity of items,monsters,quests and additional updates into the game upon its arrival. The tower was meant to give lower levels (20-50) a chance to level up faster and to provide them with a unique challenges. Needless to say it was a huge hit almost instantly creating large waiting lines for parties to get in and creating a small market niche to sell quest items, until it was fixed in a latter patch.

NPC's and Maps

Layout

The tower consists of 20 floor each becoming progressively harder the beat with an additional boss that your party will have to fight every several floors. The map is a linear path in which the party will have to defeat all the monsters on the current floor in order to past to the next room which is accessed via stairway of varying sizes. When all the monsters on a floor are defeated a guard will speak to you encouraging you to go further and give warnings. Eventually, players will find it very tedious ,upon death, to re-enter the tower and climb back up into the room they died in many of the time taking several minutes even while on mover. When a party defeats the last boss they will respawn in the Forest of Mist in front of the tower. Currently, there is no map for the tower.

Other Information

Monsters
Level Name Floor
15 Iyzel Imp 2
16 Iyzel Gang Imp 2
17 Iyzel Ratman 3
18 Iyzel Hungry Wolf 3
18 Iyzel Boar 4
19 Iyzel Kebing 4
20 Iyzel Iron Slime 5
21 Iyzel Skeleton Archers 6
24 Iyzel Stone Statue 7
24 Iyzel Skeleton Archer 8
25 Iyzel Skeleton 8
27 Iyzel Archmage Book 9
28 Iyzel Skeleton Archer 9
29 Iyzel Skeleton Warrior 9
30 Iyzel Archmage Book 10
31 Iyzel Flying Staff 11
32 Iyzel Fox 12
33 Iyzel Wild Wolf 12
34 Iyzel Kamaris 11
34 Iyzel Zombie 13
40 Iyzel Ice Vivi 14
41 Iyzel Prock 15
42 Iyzel Spider 15
43 Iyzel King Spider 16
45 Iyzel Spider 17
46 Iyzel King Coll 18
48 Iyzel Darkness Kamaris 19
50 Iyzel Magic Staff 20
51 Iyzel Iron Slime 20
Chief Monsters
Level Name Floor
25 Dust Golem 5
35 Stone Golem 10
45 Poison Golem 14
55 Iron Golem 20
Portals
Icon Name Location
Image:Icon-Gate.png

Lore

When the white wizard, Iyzel Renoir, first built the tower with the support of the villagers, it stood tall and pure, even glowing white. During its early use as both a research facility and a school, Iyzel took interest in one student in particular named Maria. She participated with him during experiments and became very powerful. But she began to notice that Iyzel was experimenting for the wrong reasons.

Maria saw Iyzel's thirst for dark power and left when she knew it was too late to stop him. With Maria gone, there was nothing holding Iyzel back. He began to experiment on Elves and Humans, turning them into vile creatures. One man became the most powerful creature yet, but completely deformed and in horrible pain he shed tears of blood and cried for his mother.

That incident was too much to bear and Iyzel left the tower, sealing it so no one else could enter. He had invested his soul into that tower and became very ill after leaving. Worried his seal wouldn't contain the evil of the tower he wrote Maria a letter asking her to keep watch and make sure no one could enter. However, when she arrived, the pure, white tower had become dark and twisted. Iyzel's seal had faded and she wasn't strong enough to seal it back up.

The tower of Iyzel is ready for anyone who dares to enter.

Strategies

Cleric is important for later floors, but it wouldn't hurt to have one. The first 4 floors shouldn't be hard to take out so there isn't anything hard about it. Dust Golem:

  1. 1: Have a really high lvl person tank but heal when hp goes down halfway.
  2. 2: Take out all slimes then focus on Dust Golem. If there is healer heal tank. When Dust Golem spawns. You can either fight them off or run and until they stop chasing. Repeat when Dust Golem spawns again.

Floor 6: Nothing that hard just 4 skeleton archers.

Floor 7: Enemy can summon fireballs. If low lvl have fighter attacking it. If healer, keep fighter alive.

Floor 8: Nothing much but skeletons. Just take out archers first because of their long-ranged attacks.

Floor 9: Take out books and archers first they will mob you ASAP..Unless higher lvl 40ish-50.

Floor 10: Two options take out books or have a high lvl lure out golem. If low lvl I recommend taking out books first. Stone Golem will spawn creatures so you should run downstairs to avoid taking damage from them or take them out. Stone Golem will enemies a few more times.

Floor 11: Either take out the giant first of lure staffs out of room then either take them out 1 at a time or using aoe

Floor 12: Have cleric heal on this floor 1)archer lures then use natures protection next 2 fighter or cleric then use aoe or take them out 1 at a time 2)high lvl people aoe

Floor 13: Aoe or take out 1 at a time

Floor 14: First take out enemies in the room except golem if golem runs toward use these options 1)Fighter tanks. Only run when he spawns. The mage or archer should aoe. Have the cleric heal a lot 2)Archer kites. When the enemy spawns have fighter and mage take them out. 3)Mage tanks. Same as archer. 4)Cleric tanks. This might not be necessary unless a cleric has high hp mdef and def.

Floor 15: Have mage or cleric pull or you will get overrun with mobs unless pt has high hp and def

Floor 16: Same as floor 15

Floor 17: Same as floor 15 and 16

Floor 18: Take out 1 at a time or aoe

Floor 19: No problem just take it out

Floor 20: Important to take out mobs first then focus on golem. If you have mage remember to dispel the debuff the golem casts 1)Fighter tanks. Expect fighter 2 die a lot if cleric doesn't heal fast enough. Either run when spawn or have someone get rid of the spawns. 2)Mage or Archer. Easier option if you don't have a cleric. Although, archer or mage might die after golem spawns. 3)Cleric tanks. Maybe a last resort unless cleric has high hp def and good gear.

Requirements

How To Enter: Find the Tower of Iyzel in the Forest of Mist (G1).

Level Requirements: 20-70 [originally 50 before a patch]

See Also

World Map

Main Cities: Roumen | Elderine | Sand Hill | Uruga | Alberstol Ruins | Adealia | Bera

Other Cities: Sea of Greed | Forest of Tides | Forest of Mist | Sand Beach | Luminous Stone | Burning Hill | Moonlight Tomb | Goblin Camp | Vine Tomb | Collapsed Prison | Concealed Prison | Dark Passage I | Dark Passage II

Scaffold Execution Ground | Ancient Elven Woods | Forest of Slumber | Burning Rock | Flaming Mine | Swamp of Dawn | Temple of Spirit | Dark Land | Kahal Plains | Tomb of Helga | Island of Eya | Pagel's Battlefield | Ominous Valley | Twilight of the Void

Event/Other: OX Field

Special Maps

Dungeons: Marlone Clan's Hideout, Graveyard of the Dead, Concealed Peak, Bonds of Darkness, Land of Trials, Trumpy Remains, Guardian's Holy Shrine

Instances: Tower of Iyzel | Devildom mine | Devildom Barracks | Crystal Castle | Devildom Territory | Dragon's Tomb | Leviathan's Nest | Secret Laboratory | Devildom Fortress | Burning Adealia

Mining Caves: Echo Cave, Windy Cave, Golden Cave, Thorn Cave

Event/Other OX Field

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