Cleric Skills
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Healing Spells
Spells that enable you to heal yourself and others.
- Recommend usage of Level[01] and Level[03] once you have both, skipping Level[02] due to the lower efficiency, and it only heals a little more than Level[01].
- Same applies to Level[04], poorer efficiency, so skip using it when you have a higher level spell.
- Only 1 copy of Restore, regardless of level, can be on a player at any given time.
- Higher level spells will replace lower level spells, renewing the duration.
- Spell will fail after casting when used on a player with a higher level Restore effect, even if the higher level Restore is almost over; because spell failed, the cooldown is not activated. ie. You can cast another Restore spell immediately after.
Recover | ||||||||||
![]() | Cast a holy light on a vast area and heal party's HP. | |||||||||
Equip Item: | None(?) | Target Object: | Party | Note: | Instant Cast | |||||
Icon | Skill | Lvl | SP Consumption | HP Restored | Cool Time (sec) | Cast Distance (m) | Skill Scroll Price | |||
![]() | [01] | 60 | 188 | - (37, 47, 56, 75, 94) | 800 | 30.0 | - (1.5, 3.0, 4.5, 6.0, 9.0) | 12.0 | -- | |
![]() | [02] | 66 | 211 | - (42, 52, 63, 84, 105) | 900 | 30.0 | - (1.5, 3.0, 4.5, 6.0, 9.0) | 12.0 | 150 ![]() | |
![]() | [03] | 72 | 234 | - (46, 58, 70, 93, 117) | 1000 | 30.0 | - (1.5, 3.0, 4.5, 6.0, 9.0) | 12.0 | 170 ![]() | |
![]() | [04] | 78 | 257 | - (51, 64, 77, 102, 128) | 1100 | 30.0 | - (1.5, 3.0, 4.5, 6.0, 9.0) | 12.0 | 210 ![]() | |
![]() | [05] | 84 | 295 | - (63, 79, 95, 126, 158) | 1200 | 30.0 | - (1.5, 3.0, 4.5, 6.0, 9.0) | 12.0 | 240 ![]() | |
![]() | [06] | 90 | 339 | - (78, 98, 118, 156, 196) | 1300 | 30.0 | - (1.5, 3.0, 4.5, 6.0, 9.0) | 12.0 | 280 ![]() | |
![]() | [07] | 96 | 390 | - (97, 122, 146, 194, 244) | 1400 | 30.0 | - (1.5, 3.0, 4.5, 6.0, 9.0) | 12.0 | 320 ![]() | |
![]() | [08] | 102 | 449 | - (120, 151, 182, 241, 302) | 1500 | 30.0 | - (1.5, 3.0, 4.5, 6.0, 9.0) | 12.0 | 710 ![]() | |
File:Skill-Recover (09).png | [09] | 108 | 516 | - (149, 187, 225, 299, 375) | 1600 | 30.0 | - (1.5, 3.0, 4.5, 6.0, 9.0) | 12.0 | 800 ![]() |
Damage Dealing Spells
Spells that enable you to damage enemies in any way.
- Hasn't got any side effects, since lvl cap became 105 it has an amount of damage equal to bash (going further with editing tomorrow)
- Advantage is that it can be chain cast with bash. ie. No cool-down in between; however there is still a short pause after the skill is cast (similar to bash).
- Requires a hammer. Cannot be used with a mace.
- Read comments for Trip skill.
- Does not cast bleed debuff on monsters!
- Requires a mace. Cannot be used with a hammer.
- Benediction is for Guardian and HolyKnight only. Paladins cannot obtain this skill.
Buff Spells
Spells that enable you to boost a player's stats.
- Each additional party member will improve the buff by 15%, ie 1 member +0% (self only), 2 members +15%, 3 members +30%, 4 members +45%, 5 members +60% (max party).
- % increase will update accordingly if any party member moves into, or out of range of the spell.
- Currently, there is an occasional bug where the spell does not count one of your party members, therefore you get less % increase. To fix that, kick the party member out and re-invite them, or if you are the bugged player, log yourself out and back in.
- Cool Down empowerment has an error. Time reduced is given in 6 second reductions, giving a final +5 empowerment of -30.0 sec.
- Each additional party member will improve the buff by 15%, ie 1 member +0% (self only), 2 members +15%, 3 members +30%, 4 members +45%, 5 members +60% (max party).
- % increase will update accordingly if any party member moves into, or out of range of the spell.
- Currently, there is an occasional bug where the spell does not count one of your party members, therefore you get less % increase. To fix that, kick the party member out and re-invite them, or if you are the bugged player, log yourself out and back in.
Invincible | |||||||||||||||
| Cast a Holy Shield on your target, making them temporarily invincible | ||||||||||||||
Equip Item: | None | Target Object: | Self / Friendly | Note: | Cast Time: 1.0 sec | ||||||||||
Icon | Skill | Lvl | SP Consumption | Damage Absorbed | Cool Time (sec) | Casting Distance (m) | Duration (sec) | Skill Scroll Price | Efficiency/Ratio (HP Healed / SP Used) | ||||||
File:Skill-Invincible (01).png | [01] | 20 | 41 | - (8, 10, 12, 16, 20) | 1040 | 120.0 | - (0.9, 1.8, 2.7, 3.6, 5.4) | 15.0 | 10.0 | + (3.8, 4.5, 5.3, 6.0, 7.5) | 1 ![]() ![]() | 25.37 | |||
![]() | [02] | 28 | 63 | - (12, 15, 18, 25, 31) | 1352 | 120.0 | - (0.9, 1.8, 2.7, 3.6, 5.4) | 15.0 | 10.0 | + (3.8, 4.5, 5.3, 6.0, 7.5) | 4 ![]() ![]() | 21.46 | |||
![]() | [03] | 36 | 84 | - (16, 21, 25, 33, 42) | 1690 | 120.0 | - (0.9, 1.8, 2.7, 3.6, 5.4) | 15.0 | 10.0 | + (3.8, 4.5, 5.3, 6.0, 7.5) | 11 ![]() ![]() | 20.12 | |||
![]() | [04] | 44 | 106 | - (21, 26, 31, 42, 53) | 2028 | 120.0 | - (0.9, 1.8, 2.7, 3.6, 5.4) | 15.0 | 10.0 | + (3.8, 4.5, 5.3, 6.0, 7.5) | 23 ![]() | 19.13 | |||
![]() | [05] | 52 | 128 | - (25, 32, 38, 53, 64) | 2332 | 120.0 | - (0.9, 1.8, 2.7, 3.6, 5.4) | 15.0 | 10.0 | + (3.8, 4.5, 5.3, 6.0, 7.5) | 32 ![]() | 18.22 | |||
![]() | [06] | 60 | 150 | - (30, 37, 45, 60, 75) | 2682 | 120.0 | - (0.9, 1.8, 2.7, 3.6, 5.4) | 15.0 | 10.0 | + (3.8, 4.5, 5.3, 6.0, 7.5) | 108 ![]() | 17.88 | |||
![]() | [07] | 68 | 175 | - (35, 43, 52, 70, 87) | 3084 | 120.0 | - (0.9, 1.8, 2.7, 3.6, 5.4) | 15.0 | 10.0 | + (3.8, 4.5, 5.3, 6.0, 7.5) | 140 ![]() | 17.62 | |||
![]() | [08] | 76 | 199 | - (39, 49, 59, 79, 99) | 3546 | 120.0 | - (0.9, 1.8, 2.7, 3.6, 5.4) | 15.0 | 10.0 | + (3.8, 4.5, 5.3, 6.0, 7.5) | 180 ![]() | 17.82 | |||
![]() | [09] | 84 | 228 | - (48, 60, 73, 97, 122) | -- | 120.0 | - (0.9, 1.8, 2.7, 3.6, 5.4) | 15.0 | 10.0 | + (3.8, 4.5, 5.3, 6.0, 7.5) | 220 ![]() | -- |
- A recent patch removed the amount of damage absorbed from the in-game skill description.
- Once damage taken exceeds damage absorption, Invincible will end. This applies even with increased duration empowerment.
- If Invincible was regarded as an instant heal spell, ratio would be it's efficiency index compared to Heal and Restore.
- At a basic level without empowerments, Invincible is the most efficient and useful spell available to the cleric as it is the equivalent of a temporary hp bar boost.
- Invincible takes into account the character's natural armor. Therefore an invincible cast on a mage or archer will not last as many melee/physical hits as when cast on a fighter. If fighting a spell caster, invincible will last more hits on a mage due to their higher magical defense. Likewise, casting a high level invincible on a level 10 character will not enable him/her to walk past level 40 monsters.
- Does not block damage taken from damage over time effects such as bleed and poison. These debuffs will continue to injure a player even while under the invincible spell.
Immune
Increase party's resistance against poison and disease.
Target Object: Self / Friendly
+1 | +2 | +3 | +4 | +5 | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Skill Lvl | SP | Duration | Cool Down | SP | Duration | Cool Down | SP | Duration | Cool Down | SP | Duration | Cool Down | SP | Duration | Cool Down |
[01] | -19 | +1.5 sec | -0.2 sec | -23 | +1.8 sec | -0.3 sec | -28 | +2.1 sec | -0.5 sec | -38 | +2.4 sec | -0.6 sec | -47 | +3.0 sec | -0.9 sec |
[02] | -32 | +1.5 sec | -0.2 sec | -40 | +1.8 sec | -0.3 sec | -48 | +2.1 sec | -0.5 sec | -64 | +2.4 sec | -0.6 sec | -80 | +3.0 sec | -0.9 sec |
[03] | -46 | +1.5 sec | -0.2 sec | -57 | +1.8 sec | -0.3 sec | -69 | +2.1 sec | -0.5 sec | -92 | +2.4 sec | -0.6 sec | -115 | +3.0 sec | -0.9 sec |
[04] | -57 | +1.5 sec | -0.2 sec | -70 | +1.8 sec | -0.3 sec | -85 | +2.1 sec | -0.5 sec | -114 | +2.4 sec | -0.6 sec | -142 | +3.0 sec | -0.9 sec |
- Can be cast on players not in your party, contrary to the description.
Stoneskin
Bless one's shield to increase its defense rate.
Target Object: Self
+1 | +2 | +3 | +4 | +5 | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Skill Lvl | SP | Duration | Cool Down | SP | Duration | Cool Down | SP | Duration | Cool Down | SP | Duration | Cool Down | SP | Duration | Cool Down |
[01] | -23 | +0.8 sec | -0.2 sec | -29 | +0.9 sec | -0.3 sec | -35 | +1.1 sec | -0.5 sec | -46 | +1.2 sec | -0.6 sec | -58 | +1.5 sec | -0.9 sec |
[02] | -33 | +0.8 sec | -0.2 sec | -42 | +0.9 sec | -0.3 sec | -50 | +1.1 sec | -0.5 sec | -67 | +1.2 sec | -0.6 sec | -84 | +1.5 sec | -0.9 sec |
[03] | -44 | +0.8 sec | -0.2 sec | -55 | +0.9 sec | -0.3 sec | -66 | +1.1 sec | -0.5 sec | -88 | +1.2 sec | -0.6 sec | -110 | +1.5 sec | -0.9 sec |
[04] | -55 | +0.8 sec | -0.2 sec | -69 | +0.9 sec | -0.3 sec | -83 | +1.1 sec | -0.5 sec | -111 | +1.2 sec | -0.6 sec | -139 | +1.5 sec | -0.9 sec |
- A simpler way to look at what stoneskin does, is that over time, all damage done to you is reduced by 1% or 2%, as long as you have a shield on. 1/100 or 1/50 hits will be blocked, ie 0 damage taken.
Endure
Increase party's max HP and max SP.
Target Object: Self / Friendly
+1 | +2 | +3 | +4 | +5 | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Skill Lvl | SP | Duration | Cool Down | SP | Duration | Cool Down | SP | Duration | Cool Down | SP | Duration | Cool Down | SP | Duration | Cool Down |
[01] | -30 | +1.5 sec | -0.2 sec | -38 | +1.8 sec | -0.3 sec | -45 | +2.1 sec | -0.5 sec | -61 | +2.4 sec | -0.6 sec | -76 | +3 sec | -0.9 sec |
[02] | -39 | +1.5 sec | -0.2 sec | -49 | +1.8 sec | -0.3 sec | -58 | +2.1 sec | -0.5 sec | -78 | +2.4 sec | -0.6 sec | -98 | +3 sec | -0.9 sec |
[03] | -49 | +1.5 sec | -0.2 sec | -61 | +1.8 sec | -0.3 sec | -73 | +2.1 sec | -0.5 sec | -98 | +2.4 sec | -0.6 sec | -123 | +3 sec | -0.9 sec |
[04] | -60 | +1.5 sec | -0.2 sec | -75 | +1.8 sec | -0.3 sec | -90 | +2.1 sec | -0.5 sec | -121 | +2.4 sec | -0.6 sec | -152 | +3 sec | -0.9 sec |
- Can be cast on players not in your party, contrary to the description.
- When endure expires, players have their HP & SP maximum reduced back to normal. ie, if a player currently has 390/800 HP with Endure[01], upon expiry, his HP will be 390/390 (800-410=390).
Sacrifice
Recover party's HP and SP at the moment of death.
Target Object: Self
Utility Spells
Other useful spells that do not fall into the 3 categories.
Revive
Skill Lvl | Req. Lvl | Cost | SP Use | Cast Time | Casting Distance | Cool Time |
---|---|---|---|---|---|---|
[01] | 20 | Class Quest Reward / 400 Fame | 41 | 5.0 sec | 10.5 m | 30.0 sec |
+1 | +2 | +3 | +4 | +5 | ||||||
---|---|---|---|---|---|---|---|---|---|---|
Skill Lvl | SP | Cool Down | SP | Cool Down | SP | Cool Down | SP | Cool Down | SP | Cool Down |
[01] | -8 | -1.5 sec | -10 | -3.0 sec | -12 | -4.5 sec | -16 | -6.0 sec | -20 | -9.0 sec |
- Can be bought for 400 fame from Item Merchant Nina(F8) inside Elderine or attained from a quest given by Paladin Master Keast in Elderine. However, completion of level 20 High Cleric quest is still needed as the skill scroll has the HighCleric requirement.
- Currently there is a display/update bug that will prevent clerics from reviving players if they appear to still be alive/standing. It can be fixed by logging out and back in, basically a reset of all graphics and data.
There is also a bug that has been experienced in the Robo Kq (Kingdom quest) that doesn't allow you to revive, a simple re-log also fixes this problem.
Cure
Instantly cure target of poison and disease.
Target Object: Self / Friendly
+1 | +2 | +3 | +4 | +5 | ||||||
---|---|---|---|---|---|---|---|---|---|---|
Skill Lvl | SP | Cool Down | SP | Cool Down | SP | Cool Down | SP | Cool Down | SP | Cool Down |
[01] | -6 | -0.2 sec | -8 | -0.3 sec | -10 | -0.5 sec | -13 | -0.6 sec | -17 | -0.9 sec |
[02] | -16 | -0.2 sec | -20 | -0.3 sec | -24 | -0.5 sec | -32 | -0.6 sec | -40 | -0.9 sec |
[03] | -25 | -0.2 sec | -31 | -0.3 sec | -37 | -0.5 sec | -50 | -0.6 sec | -62 | -0.9 sec |
- A good way to determine if cure can remove a debuff, is to check if your target is taking damage over time. If yes, it should be removable unless its a higher level debuff.
Quicken
Skill Lvl | Req. Lvl | Cost | SP Use | Cast Time | Casting Distance | Cool Time |
---|---|---|---|---|---|---|
[01] | 67 | 140 | 172 | Immediate | 1.5 m | 4 minutes |
+1 | +2 | +3 | +4 | +5 | ||||||
---|---|---|---|---|---|---|---|---|---|---|
Skill Lvl | SP | Cool Down | SP | Cool Down | SP | Cool Down | SP | Cool Down | SP | Cool Down |
[01] | -34 | -12 sec | -43 | -24 sec | -51 | -36 sec | -68 | -48 sec | -86 | -1 min 12 sec |
Deadly Blessing
Skill Lvl | Req. Lvl | Cost | SP Use | Cast Time | Casting Distance | Cool Time |
---|---|---|---|---|---|---|
[01] | 100 | 490 ![]() | 665 | Immediate | 15.0 m | 60.0 sec |
+1 | +2 | +3 | +4 | +5 | ||||||
---|---|---|---|---|---|---|---|---|---|---|
Skill Lvl | SP | Cool Down | SP | Cool Down | SP | Cool Down | SP | Cool Down | SP | Cool Down |
[01] |
- Only Holy Knight can use this skill, not Guardian or Paladin.
Purification
Randomly cancels 1 buff out of many buffs cast on many targets surrounding you.
Target Object: Target
Skill Lvl | Req. Lvl | Cost | SP Use | Cast Time | Casting Distance | Cool Time |
---|---|---|---|---|---|---|
[01] | 100 | Immediate | 10.0 m | 4 minutes |
+1 | +2 | +3 | +4 | +5 | ||||||
---|---|---|---|---|---|---|---|---|---|---|
Skill Lvl | SP | Cool Down | SP | Cool Down | SP | Cool Down | SP | Cool Down | SP | Cool Down |
[01] |
- Only Holy Knight can use this skill, not Guardian or Paladin.
- This skill is currently not in the US's version of Fiesta Online
Dispel Purge
Skill Lvl | Req. Lvl | Cost | SP Use | Cast Time | Casting Distance | Cool Time |
---|---|---|---|---|---|---|
[01] | 100 | 490![]() | 595 | Immediate | 15.0 m | 3min |
+1 | +2 | +3 | +4 | +5 | ||||||
---|---|---|---|---|---|---|---|---|---|---|
Skill Lvl | SP | Cool Down | SP | Cool Down | SP | Cool Down | SP | Cool Down | SP | Cool Down |
[01] |
- Only Holy Knight can use this skill, not Guardian or Paladin.
Dispel Field
Cancels 1 latest debuff your party member has.
Target Object: Target
Skill Lvl | Req. Lvl | Cost | SP Use | Cast Time | Casting Distance | Cool Time |
---|---|---|---|---|---|---|
[01] | 100 | Immediate | 10.0 m | 5 minutes |
+1 | +2 | +3 | +4 | +5 | ||||||
---|---|---|---|---|---|---|---|---|---|---|
Skill Lvl | SP | Cool Down | SP | Cool Down | SP | Cool Down | SP | Cool Down | SP | Cool Down |
[01] |
- Only Guardian can use this skill, not Holy Knight or Paladin.
- This skill is currently not in the US version of Fiesta Online
Dispel Pillar
Dispel Pillar
Skill Lvl | Req. Lvl | Cost | SP Use | Cast Time | Casting Distance | Cool Time |
---|---|---|---|---|---|---|
[01] | 100 | 490![]() | 595 | Immediate | 15.0 m | 5min |
+1 | +2 | +3 | +4 | +5 | ||||||
---|---|---|---|---|---|---|---|---|---|---|
Skill Lvl | SP | Cool Down | SP | Cool Down | SP | Cool Down | SP | Cool Down | SP | Cool Down |
[01] |
- Only Guardian can use this skill, not Holy Knight or Paladin.
Rebirth
<center>
- Automatically revives friendly when they are dead. Revives with n% of their total health
- Target Object: Self/Friendly
Skill Lvl | Req. Lvl | Cost | SP Use | HP Given | Duration | Casting Distance | Cool Time |
---|---|---|---|---|---|---|---|
[01] | 100 | 490![]() | 490 | 20% | 4 mins | 15.0 m | 1min 20sec |
+1 | +2 | +3 | +4 | +5 | ||||||
---|---|---|---|---|---|---|---|---|---|---|
Skill Lvl | SP | Cool Down | SP | Cool Down | SP | Cool Down | SP | Cool Down | SP | Cool Down |
[01] |
- Only Holy Knight can use this skill, not Guardian or Paladin.
Passive
Divinity
Skill Lvl | Req. Lvl | Cost | SP Boost |
---|---|---|---|
[01] | 13 | 200![]() | +44 |
[02] | 22 | 3![]() ![]() | +90 |
[03] | 31 | 7![]() ![]() | +134 |
[04] | 40 | 12![]() | +184 |
[05] | 49 | 18![]() | +235 |
[06] | 58 | 26![]() | +284 |
[07] | 67 | 87![]() | +340 |
[08] | 76 | 120![]() | +395 |
[09] | 85 | 150![]() | +455 |
Mace Mastery
- Not required in order to wield a mace. Players can still use a mace for combat even if they have not learned Mace Mastery.
Hammer Mastery
- Not required in order to wield a hammer. Players can still use a hammer for combat even if they have not learned Hammer Mastery.
Also See
Character Information | edit |
---|---|
All Classes: Experience Table, Basic Stats |