Archer
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Description
The Archer aids the party with an assortment of skills and summons the forces of nature to protect them. They are a tactical part of any group, providing dangerous long ranged attacks and strategic support. Once their sights are set on an enemy, resistance is futile. Archers start out with the highest damage output of any class in the game.
The Archer can equip a bow or crossbow. They can only wear armor specific to their class or level. Main attributes are Strength (more damage) and Spirit. This will increase your chance for critical hits and add more spirit points.
For your skill empowers (under skills button “K” key), focus on increasing damage output and increasing the cool down of important skills such as Power Shot and Aimed Shot. You can empower skills beginning at level 3.
Job Tree
Why an Archer?
Strengths
- Best single target damage dealer (mostly against bosses)[Debatable with Mages]
- Have DoTs (damage over time), disease, poison and bleed
- Great against bosses
- One self buff to increase speed of attack
- Skill that allows them to reduce the amount of aggro they get
- Second highest damage dealer next to Mage starting out.
Weaknesses
- Restricted to wearing leather armor
- Weak against AoE targets
- Has no healing ability
Base Stats and Equipment
Armor
Archer Only
Weapon
Bows and Crossbows
Starting Stats
STR | DEX | END | INT | SPR | HP | MP |
4 | 6 | 4 | 1 | 3 | 46 | 24 |
In-depth Guides
General Guides
Other Guides
User Guides
Also See
Character Information | edit |
---|---|
All Classes: Experience Table, Basic Stats |