Devildom Barracks
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+ | [[Image:Loading-Devildom_Barracks.png|thumb|right|Devildom Barracks Loading Screen]] | ||
+ | [[Image:Minimap-Devildom_Barracks.png|thumb|right|Devildom Barracks Map]] | ||
= Introduction = | = Introduction = | ||
- | The portal to the Devildom Barracks is located in [[Sand Hill]] | + | Devildom Barracks is an instance dungeon for levels 50~60. The portal to the Devildom Barracks is located in [[Sand Hill]]. |
- | = | + | = Background Story = |
+ | Some members of the Foras Tribe have been kidnapped. You're asked to help investigate the cause. | ||
+ | |||
+ | = Strategy = | ||
+ | |||
+ | The list of events/mob spawns in Devildom Barracks: | ||
+ | |||
+ | * 5 Devil Soldiers | ||
+ | * 5 Brainwashed Foras | ||
+ | * Cutscene - the opening of the first gate | ||
+ | * 10 Devil Soldiers | ||
+ | * Cutscene - the second gate opens, the power line going to the first side room is shown | ||
+ | * The first side room includes 5 Devil Soldier and 5 Brainwashed Foras | ||
+ | * The first Power Ore must be destroyed | ||
+ | |||
+ | At about 65% the square around the Ore scrumbles, at ~35% the second square and at ~5% the whole Ore falls apart. | ||
+ | |||
+ | * Fire Citrie is spawned in the Main Room | ||
+ | |||
+ | Fire Citrie has 2 skills - first one spawns 2 Fire Murumurus and the second one is an AOE. After either getting hit by a Murumuru or the AOE, the player gets a debuff and a counter that goes up to 5. At the count of 1 the debuff is 20 DPS, at 2 it's 40 and so on: 60, 80 and up to 100. | ||
+ | Fire Citrie also spawns 4 Devil Soldiers one by one and keeps spawning them that way until her death. When the next Devil Soldier is spawned, the first one is removed. A shadow where the next Soldier will be can also be seen. | ||
+ | The Murumurus have very low (50) HP, so it is recommended to kill them with an AOE if they happen to get too close. The Soldiers are most likely spawned too fast to be killed, so it's best to ignore them. | ||
+ | |||
+ | * Cutscene - the opening of the second gate | ||
+ | * The second side room includes the same monsters as the first one and the power ore acts the same way | ||
+ | * Lightning Citrie is spawned in the Main Room | ||
+ | |||
+ | Lightning Citrie spawns Lightning Murumurus and Electric Spheres, which both stun the player for 2 seconds. Lightning Murumurus also have very low HP, so it is also recommended to kill them if they happen to be nearby, but the HP for Electric Spheres is very high, so they should be avoided. | ||
+ | |||
+ | In the Main Room there is a Brainwashing Device, that upon being hit, damage the player so that his/her HP is down to 1. The player also gets a stun-like debuff that lasts for 25 seconds. | ||
=Other Information= | =Other Information= | ||
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{| border="1" cellpadding="5" style="font-size: 12px; border-collapse: collapse; border: #AAAAAA 2px solid;" | {| border="1" cellpadding="5" style="font-size: 12px; border-collapse: collapse; border: #AAAAAA 2px solid;" | ||
|- | |- | ||
- | | colspan=" | + | | colspan="3" bgcolor="#cccccc" align="center" | Monsters |
|- style="bgcolor:#DDDDDD" align="center" | |- style="bgcolor:#DDDDDD" align="center" | ||
- | | Level | | + | | Level || Name |
|- | |- | ||
- | | | + | | 55 || [[Fire Murumuru]] |
|- | |- | ||
- | | | + | | 55 || [[Lightning Murumuru]] |
|- | |- | ||
- | | 50 | | + | | 50 || [[Brainwashed Foras]] |
|- | |- | ||
- | | 50 | | + | | 50 || [[Power Ore]] |
|- | |- | ||
- | | 55 | | + | | 55 || [[Devil Soldier]] |
|- | |- | ||
- | | | + | | 50 || [[Brainwashing Device]] |
- | | | + | |
- | + | ||
|- | |- | ||
- | | | + | | 55 || [[Electric Sphere]] |
|- | |- | ||
- | + | | colspan=3 bgcolor="#cccccc" align="center" | Chief Monsters | |
- | + | ||
- | + | ||
|- style="bgcolor:#DDDDDD" align="center" | |- style="bgcolor:#DDDDDD" align="center" | ||
- | | | + | | Level || Name |
+ | |- | ||
+ | | 57 || [[Fire Citrie]] | ||
|- | |- | ||
- | | [[ | + | | 60 || [[Lightning Citrie]] |
|} | |} | ||
Revision as of 18:45, 4 June 2014
Contents |
Introduction
Devildom Barracks is an instance dungeon for levels 50~60. The portal to the Devildom Barracks is located in Sand Hill.
Background Story
Some members of the Foras Tribe have been kidnapped. You're asked to help investigate the cause.
Strategy
The list of events/mob spawns in Devildom Barracks:
- 5 Devil Soldiers
- 5 Brainwashed Foras
- Cutscene - the opening of the first gate
- 10 Devil Soldiers
- Cutscene - the second gate opens, the power line going to the first side room is shown
- The first side room includes 5 Devil Soldier and 5 Brainwashed Foras
- The first Power Ore must be destroyed
At about 65% the square around the Ore scrumbles, at ~35% the second square and at ~5% the whole Ore falls apart.
- Fire Citrie is spawned in the Main Room
Fire Citrie has 2 skills - first one spawns 2 Fire Murumurus and the second one is an AOE. After either getting hit by a Murumuru or the AOE, the player gets a debuff and a counter that goes up to 5. At the count of 1 the debuff is 20 DPS, at 2 it's 40 and so on: 60, 80 and up to 100. Fire Citrie also spawns 4 Devil Soldiers one by one and keeps spawning them that way until her death. When the next Devil Soldier is spawned, the first one is removed. A shadow where the next Soldier will be can also be seen. The Murumurus have very low (50) HP, so it is recommended to kill them with an AOE if they happen to get too close. The Soldiers are most likely spawned too fast to be killed, so it's best to ignore them.
- Cutscene - the opening of the second gate
- The second side room includes the same monsters as the first one and the power ore acts the same way
- Lightning Citrie is spawned in the Main Room
Lightning Citrie spawns Lightning Murumurus and Electric Spheres, which both stun the player for 2 seconds. Lightning Murumurus also have very low HP, so it is also recommended to kill them if they happen to be nearby, but the HP for Electric Spheres is very high, so they should be avoided.
In the Main Room there is a Brainwashing Device, that upon being hit, damage the player so that his/her HP is down to 1. The player also gets a stun-like debuff that lasts for 25 seconds.
Other Information
Monsters | ||
Level | Name | |
55 | Fire Murumuru | |
55 | Lightning Murumuru | |
50 | Brainwashed Foras | |
50 | Power Ore | |
55 | Devil Soldier | |
50 | Brainwashing Device | |
55 | Electric Sphere | |
Chief Monsters | ||
Level | Name | |
57 | Fire Citrie | |
60 | Lightning Citrie |
See Also
Template:Devildom Barracks Monsters