Cleric Skills
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| colspan="13" | | | colspan="13" | | ||
- | ===Heal=== | + | ====Heal==== |
|- | |- | ||
| rowspan="2" | [[Image:Heal01.JPG]] || colspan="12" | Instantly heal yourself or a friendly target | | rowspan="2" | [[Image:Heal01.JPG]] || colspan="12" | Instantly heal yourself or a friendly target | ||
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|- | |- | ||
| colspan="15" | | | colspan="15" | | ||
- | ===Restore=== | + | ====Restore==== |
|- | |- | ||
| rowspan="2" | [[Image:Restore01.JPG]] || colspan="14" | Recover target's HP over a specific amount of time - (Every 1.2 second, 15 times) | | rowspan="2" | [[Image:Restore01.JPG]] || colspan="14" | Recover target's HP over a specific amount of time - (Every 1.2 second, 15 times) | ||
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| colspan="11" | | | colspan="11" | | ||
- | ===Rejuvenate=== | + | ====Rejuvenate==== |
|- | |- | ||
| rowspan="2" | [[Image:Rejuvenate01.JPG]] || colspan="10" | Instantly heal a large amount of the target's HP | | rowspan="2" | [[Image:Rejuvenate01.JPG]] || colspan="10" | Instantly heal a large amount of the target's HP | ||
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| colspan="11" | | | colspan="11" | | ||
- | ===Recover=== | + | ====Recover==== |
|- | |- | ||
| rowspan="2" | [[Image:Cleric_Recover_Skill.jpg]] || colspan="10" | Cast a holy light on a vast area and heal party's HP. | | rowspan="2" | [[Image:Cleric_Recover_Skill.jpg]] || colspan="10" | Cast a holy light on a vast area and heal party's HP. | ||
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|- | |- | ||
| colspan="15" | | | colspan="15" | | ||
- | ===Invigorate=== | + | ====Invigorate==== |
|- | |- | ||
| rowspan="2" | [[Image:Invigorate.PNG]] || colspan="14" | Heal Party members' HP over a specific amount of time - (Every 1.2 second, 15 times) | | rowspan="2" | [[Image:Invigorate.PNG]] || colspan="14" | Heal Party members' HP over a specific amount of time - (Every 1.2 second, 15 times) | ||
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| colspan="15" | | | colspan="15" | | ||
- | ===Awaken=== | + | ====Awaken==== |
|- | |- | ||
| rowspan="2" | [[Image:Awaken.PNG]] || colspan="14" | Instantly heal surrounding party members' HP | | rowspan="2" | [[Image:Awaken.PNG]] || colspan="14" | Instantly heal surrounding party members' HP | ||
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|- | |- | ||
| colspan="11" | | | colspan="11" | | ||
- | ===Bash=== | + | ====Bash==== |
|- | |- | ||
| rowspan="2" | [[Image:Bash01.JPG]] || colspan="10" | Bash your enemy with a powerful strike. | | rowspan="2" | [[Image:Bash01.JPG]] || colspan="10" | Bash your enemy with a powerful strike. | ||
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| colspan="11" | | | colspan="11" | | ||
- | ===Trip=== | + | ====Trip==== |
|- | |- | ||
| rowspan="2" | [[Image:Trip01.JPG]] || colspan="10" | Deal a powerful hammer attack on target's soul | | rowspan="2" | [[Image:Trip01.JPG]] || colspan="10" | Deal a powerful hammer attack on target's soul | ||
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| colspan="11" | | | colspan="11" | | ||
- | ===Bleed=== | + | ====Bleed==== |
|- | |- | ||
| rowspan="2" | [[Image:Bleed01.JPG]] || colspan="10" | Deal a powerful mace attack on target's soul | | rowspan="2" | [[Image:Bleed01.JPG]] || colspan="10" | Deal a powerful mace attack on target's soul | ||
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| colspan="11" | | | colspan="11" | | ||
- | ===Mighty Chop=== | + | ====Mighty Chop==== |
|- | |- | ||
| rowspan="2" | [[Image:Skill-MightyChop_(01).png]] || colspan="10" | Strikes opponent's soul down with a mighty mace type weapon | | rowspan="2" | [[Image:Skill-MightyChop_(01).png]] || colspan="10" | Strikes opponent's soul down with a mighty mace type weapon | ||
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|- | |- | ||
| colspan="11" | | | colspan="11" | | ||
- | ===Mighty Punch=== | + | ====Mighty Punch==== |
|- | |- | ||
| rowspan="2" | [[Image:Skill-MightyPunch_(01).png]] || colspan="10" | Strikes opponent's soul down with a mighty hammer type weapon | | rowspan="2" | [[Image:Skill-MightyPunch_(01).png]] || colspan="10" | Strikes opponent's soul down with a mighty hammer type weapon | ||
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| colspan="11" | | | colspan="11" | | ||
- | ===Benediction=== | + | ====Benediction==== |
|- | |- | ||
| rowspan="2" | [[Image:Benediction.gif]] || colspan="10" | Attack opponents with a physical attack | | rowspan="2" | [[Image:Benediction.gif]] || colspan="10" | Attack opponents with a physical attack | ||
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| colspan="13" | | | colspan="13" | | ||
- | ===Immune=== | + | ====Immune==== |
|- | |- | ||
| rowspan="2" | [[Image:Immune01.JPG]] || colspan="12" | Increase party's resistance against poison and disease | | rowspan="2" | [[Image:Immune01.JPG]] || colspan="12" | Increase party's resistance against poison and disease | ||
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| colspan="13" | | | colspan="13" | | ||
- | ===Stoneskin=== | + | ====Stoneskin==== |
|- | |- | ||
| rowspan="2" | [[Image:Stoneskin01.JPG]] || colspan="12" | Bless one's shield to increase its defense rate | | rowspan="2" | [[Image:Stoneskin01.JPG]] || colspan="12" | Bless one's shield to increase its defense rate | ||
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| colspan="14" | | | colspan="14" | | ||
- | ===Endure=== | + | ====Endure==== |
|- | |- | ||
| rowspan="2" | [[Image:Endure01.JPG]] || colspan="13" | Increase party's max HP and max SP | | rowspan="2" | [[Image:Endure01.JPG]] || colspan="13" | Increase party's max HP and max SP | ||
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| colspan="11" | | | colspan="11" | | ||
- | ===Sacrifice=== | + | ====Sacrifice==== |
|- | |- | ||
| rowspan="2" | [[Image:Skill-Sacrifice_(02).jpg]] || colspan="10" | Recover party's HP and SP at the moment of death | | rowspan="2" | [[Image:Skill-Sacrifice_(02).jpg]] || colspan="10" | Recover party's HP and SP at the moment of death | ||
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|- | |- | ||
| colspan="9" | | | colspan="9" | | ||
- | ===Revive=== | + | ====Revive==== |
|- | |- | ||
| rowspan="2" | [[Image:Revive.PNG]] || colspan="8" | Revives Target | | rowspan="2" | [[Image:Revive.PNG]] || colspan="8" | Revives Target | ||
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| colspan="11" | | | colspan="11" | | ||
- | ===Cure=== | + | ====Cure==== |
|- | |- | ||
| rowspan="2" | [[Image:Cure01.JPG]] || colspan="10" | Instantly cure target of poison and disease | | rowspan="2" | [[Image:Cure01.JPG]] || colspan="10" | Instantly cure target of poison and disease | ||
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| colspan="9" | | | colspan="9" | | ||
- | ===Quicken=== | + | ====Quicken==== |
|- | |- | ||
| rowspan="2" | [[Image:Quicken.PNG]] || colspan="8" | Instantly cast your next skill | | rowspan="2" | [[Image:Quicken.PNG]] || colspan="8" | Instantly cast your next skill | ||
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| colspan="9" | | | colspan="9" | | ||
- | ===Deadly Blessing=== | + | ====Deadly Blessing==== |
|- | |- | ||
| rowspan="2" | [[Image:DeadlyBlessing-01-.gif]] || colspan="8" | Critical strike with 100% chance | | rowspan="2" | [[Image:DeadlyBlessing-01-.gif]] || colspan="8" | Critical strike with 100% chance | ||
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| colspan="9" | | | colspan="9" | | ||
- | ===Purification=== | + | ====Purification==== |
|- | |- | ||
| rowspan="2" | [[Image:Purification.gif]] || colspan="8" | Randomly cancels 1 buff out of many buffs cast on many targets surrounding you | | rowspan="2" | [[Image:Purification.gif]] || colspan="8" | Randomly cancels 1 buff out of many buffs cast on many targets surrounding you | ||
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| colspan="9" | | | colspan="9" | | ||
- | ===Dispel Purge=== | + | ====Dispel Purge==== |
|- | |- | ||
| rowspan="2" | [[Image:DispelPurge-01-.gif]] || colspan="8" | Deactivates all opponents buffs | | rowspan="2" | [[Image:DispelPurge-01-.gif]] || colspan="8" | Deactivates all opponents buffs | ||
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| colspan="9" | | | colspan="9" | | ||
- | ===Dispel Field=== | + | ====Dispel Field==== |
|- | |- | ||
| rowspan="2" | [[Image:DispelField.gif]] || colspan="8" | Cancels 1 latest debuff your party member has | | rowspan="2" | [[Image:DispelField.gif]] || colspan="8" | Cancels 1 latest debuff your party member has | ||
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| colspan="9" | | | colspan="9" | | ||
- | ===Dispel Pillar=== | + | ====Dispel Pillar==== |
|- | |- | ||
| rowspan="2" | [[Image:DispelPillar-01-.gif]] || colspan="8" | Deactivates all of friendly's debuffs | | rowspan="2" | [[Image:DispelPillar-01-.gif]] || colspan="8" | Deactivates all of friendly's debuffs | ||
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| colspan="13" | | | colspan="13" | | ||
- | ===Rebirth=== | + | ====Rebirth==== |
|- | |- | ||
| rowspan="2" | [[Image:Rebirth-01-.gif]] || colspan="12" | Automatically revives friendly when they are dead. Revives with n% of their total health | | rowspan="2" | [[Image:Rebirth-01-.gif]] || colspan="12" | Automatically revives friendly when they are dead. Revives with n% of their total health |
Revision as of 04:02, 22 November 2011
Contents |
Active
Healing Spells
Spells that enable you to heal yourself and others.
- Only Guardian can use this skill from Heal [18] onwards
- Recommend usage of Level[01] and Level[03] once you have both, skipping Level[02] due to the lower efficiency, and it only heals a little more than Level[01].
- Same applies to Level[04], poorer efficiency, so skip using it when you have a higher level spell.
- Only 1 copy of Restore, regardless of level, can be on a player at any given time.
- Higher level spells will replace lower level spells, renewing the duration.
- Spell will fail after casting when used on a player with a higher level Restore effect, even if the higher level Restore is almost over; because spell failed, the cooldown is not activated. ie. You can cast another Restore spell immediately after.
- Only Guardian can use this skill from Rejuvenate [11] onwards
Damage Dealing Spells
Spells that enable you to damage enemies in any way.
- Only Holy Knight can use this skill from Bash [13] onwards
- Hasn't got any side effects, since lvl cap became 105 it has an amount of damage equal to bash (going further with editing tomorrow)
- Advantage is that it can be chain cast with bash. ie. No cool-down in between; however there is still a short pause after the skill is cast (similar to bash).
- Requires a hammer. Cannot be used with a mace.
- Read comments for Trip skill.
- Does not cast bleed debuff on monsters!
- Requires a mace. Cannot be used with a hammer.
- Benediction is for Guardian and HolyKnight only. Paladins cannot obtain this skill.
Buff Spells
Spells that enable you to boost a player's stats.
- Each additional party member will improve the buff by 15%, ie 1 member +0% (self only), 2 members +15%, 3 members +30%, 4 members +45%, 5 members +60% (max party).
- % increase will update accordingly if any party member moves into, or out of range of the spell.
- Currently, there is an occasional bug where the spell does not count one of your party members, therefore you get less % increase. To fix that, kick the party member out and re-invite them, or if you are the bugged player, log yourself out and back in.
- Only Holy Knight can use this skill from Protect [10] onwards
- Cool Down empowerment has an error. Time reduced is given in 6 second reductions, giving a final +5 empowerment of -30.0 sec.
- Each additional party member will improve the buff by 15%, ie 1 member +0% (self only), 2 members +15%, 3 members +30%, 4 members +45%, 5 members +60% (max party).
- % increase will update accordingly if any party member moves into, or out of range of the spell.
- Currently, there is an occasional bug where the spell does not count one of your party members, therefore you get less % increase. To fix that, kick the party member out and re-invite them, or if you are the bugged player, log yourself out and back in.
- If Invincible was regarded as an instant heal spell, ratio would be it's efficiency index compared to Heal and Restore.
- At a basic level without empowerments, Invincible is the most efficient and useful spell available to the cleric as it is the equivalent of a temporary hp bar boost.
- Invincible takes into account the character's natural armor. Therefore an invincible cast on a mage or archer will not last as many melee/physical hits as when cast on a fighter. If fighting a spell caster, invincible will last more hits on a mage due to their higher magical defense. Likewise, casting a high level invincible on a level 10 character will not enable him/her to walk past level 40 monsters.
- Does not block damage taken from damage over time effects such as bleed and poison. These debuffs will continue to injure a player even while under the invincible spell.
- Can be cast on players not in your party, contrary to the description.
- A simpler way to look at what stoneskin does, is that over time, all damage done to you is reduced by 1% or 2%, as long as you have a shield on. 1/100 or 1/50 hits will be blocked, ie 0 damage taken.
- Can be cast on players not in your party, contrary to the description.
- When endure expires, players have their HP & SP maximum reduced back to normal. ie, if a player currently has 390/800 HP with Endure[01], upon expiry, his HP will be 390/390 (800-410=390).
- Only Holy Knight can use this skill from Endure [06] onwards
- Duration of 1 hour + (1.5, 1.8, 2.1, 2.4, 3.0) seconds.
Utility Spells
Other useful spells that do not fall into the 3 categories.
- Attained from a quest given by Paladin Master Keast in Elderine by completion of level 20 High Cleric skill quest.
- Currently there is a display/update bug that will prevent clerics from reviving players if they appear to still be alive/standing. It can be fixed by logging out and back in, basically a reset of all graphics and data.
- There is also a bug that has been experienced in the Robo KQ (Kingdom quest) that doesn't allow you to revive, a simple re-log also fixes this problem.
- A good way to determine if cure can remove a debuff, is to check if your target is taking damage over time. If yes, it should be removable unless it’s a higher level debuff.
- Only Holy Knight can use this skill, not Guardian or Paladin.
- Only Holy Knight can use this skill, not Guardian or Paladin.
- Only Holy Knight can use this skill, not Guardian or Paladin.
- Only Guardian can use this skill, not Holy Knight or Paladin.
- Only Guardian can use this skill, not Holy Knight or Paladin.
- Only Guardian can use this skill, not Holy Knight or Paladin.
Passive
- Not required in order to wield a mace. Players can still use a mace for combat even if they have not learned Mace Mastery.
- Only Holy Knight can use this skill from Mace Mastery [12] onwards
- Not required in order to wield a hammer. Players can still use a hammer for combat even if they have not learned Hammer Mastery.
- Only Guardian can use this skill from Hammer Mastery [10] onwards
Also See
Character Information | edit |
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All Classes: Experience Table, Basic Stats |