Fighter
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Revision as of 10:35, 13 August 2009
Description
Thanks to their strength, fearlessness and superb combat skills, fighters are always ready to take on any enemy. The powerhouse and mainstay of any party, fighters battle foes at close range while allies support them from all sides. With the slash of a sword, or the swing of an axe, all you will hear is the death cry of enemies.
Fighters can equip a 1H (1-handed) sword and shield or a 2H (2-handed) sword or axe. They can only wear armor specific to their class and level. Main attributes are Strength (for damage) and Endurance (for more hit points and defense). To increase your SP (spirit points), ability to use more skills and chance for critical hits, try adding some points to spirit. For your skill mpowers (under skills button "K" key), focus on increasing damage output at first. You can also save all your skill empowers till level 20 and put all the damage increase to 2H skills. A tank-type build often reduces the cool down of their taunts, Snearing Kick and Mock.
Skill empower will also enable you to increase the duration of a fighter's stun skill. You can empower skills beginning at level 3.
Job Tree
- You can only choose one of the 4th Jobs for Fighter
Why a Fighter?
Strengths
- Highest Defense
- Highest physical Damage
- One self buff that can increases strength
- Can stun
- Can equip 3 different weapons after first job quest
- Can equip shield
Weaknesses
- Restricted to wearing only armor for its class
- Low magical damage output
- Low magical defense
- Has no healing ability
Base Stats and Equipment
Armor
Weapon
One Handed Sword, Two Handed Sword, and Axe
Starting Stats
STR | DEX | END | INT | SPR | HP | SP |
10 | 3 | 5 | 1 | 1 | 52 | 10 |
Character Information | edit |
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All Classes: Experience Table, Basic Stats |