Mage Guide


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==Introduction==
[[Image:mages.png]]
[[Image:mages.png]]
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Welcome to FiestaFan's Official Mage guide.
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So you have chosen to become a Mage. The Mage is weak of body, but incredibly powerful in the arcane. The advantage of the Mage is the ability to strike down the enemy before they can reach you.
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==Introduction==
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In addition, Mages always cast spells. You will be pressing the keys on your keyboard
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So you have chosen to become a Mage. The Mage is weak of body, but incredibly powerful in the arcane. The advantage of the Mage is the ability to strike down the enemy before they can reach him.
+
constantly.
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In addition, Mages are always casting spells. You will be pressing the keys on your keyboard constantly.
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==Basics==
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==Weapons==
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===Soloing===
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===Staves===
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The mage is the powerhouse of Fiesta Online, meaning they do the most damage out of any class. To make up for this extreme damage, they have very low defense and will die the quickest of any class. When soloing, try to remember this.
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'''Advantages'''
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*Higher accuracy than wands
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'''Disadvantages'''
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*Lower critical rate than wands
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*Less magic attack power than wands
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-
===Wands===
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*Mages have tons of skills. Use as many as possible before the monster gets to you.
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'''Advantages'''
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*While mages have a variety of long-range spells, they also have a few short range spells in case a monster slips by and can be used on multiple monsters at a time.
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*Better magic attack power than staves
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*At later levels the mage will get many AoE skills and upgraded versions of their beginning skills. While these are strong, you don't have to stop using your weaker ones either, giving you an arsenal of spells.
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*Higher critical rate than staves
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*Most spells require the mage to stand in one spot but they have a few that can be thrown while running. Save these encase a monster gets too close.
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'''Disadvantages'''
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*You get the Dispel spell at later levels, which allows you to remove curses.
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*Lower accuracy than staves
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*At later levels, you can use Nightmare to cause a monster to run away if you are taking too much damage.
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==Skills==
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===Party===
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(Blue denotes <font color="Blue">Advantages</font>, Red denotes <font color="Red">Disadvantages</font>)
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While mages can solo fine, mages in parties can use their spells without having to run away and not having to worry about their health as much.
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{|
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*Remember that Dispel spell? Well, if you have a cleric in the party, you can remove an ailment that afflicts your party without items.
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|- style="background:#eeeeff;"
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*Just like an archer, mages can pull monsters back for the fighter to redirect the aggro onto them. Unlike the archer though, mages will deal more damage and might already kill the monster before it gets to the party.
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|[[image:Magic_missle_02.png]]
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-
|'''Magic Missile'''
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|Fires a magical missile at the target. It has <font color="Red">mediocre attack power</font>, <font color="Blue">short cooldown</font> and <font color="Blue">low SP consumption (level 1)</font>.
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|- style="background:#ddddff;"
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|[[image:Ice_bolt_01.png]]
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-
|'''Ice Bolt'''
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|Fires a bolt of ice at the target. It <font color="Blue">has a chance of slowing down the target's movement speed</font> but it has <font color="Red">low attack power</font> and a <font color="Red">long cooldown</font>.
+
-
|- style="background:#eeeeff;"
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|[[image:Fire_bolt_01.png]]
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-
|'''Fire Bolt'''
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|Fires a bolt of fire at the target. It has <font color="Blue">high attack power and low SP consumption</font> but a <font color="Red">long cooldown</font>.
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-
|- style="background:#ddddff;"
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-
|[[image:Lightning_bolt_01.png]]
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-
|'''Lightning Bolt'''
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|Fires a bolt of lightning at the target. It <font color="Blue">has a chance of causing additional damage</font> (shown by red text) but it has a <font color="Red">long cooldown</font>.
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-
|-
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|colspan="3"|(You can only acquire these skills listed below after advancing to WizMage at level 20.)
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|- style="background:#eeeeff;"
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-
|[[image:Magic_burst_01.png]]
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|'''Magic Burst'''
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|Creates a burst of magic. It is an <font color="Blue">AoE (Area of Effect) spell</font> and has a <font color="Blue">short cooldown</font> but it has <font color="Red">low attack power</font> and <font color="Red">high SP consumption</font>.
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-
|- style="background:#ddddff;"
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-
|[[image:Magic_blast_01.png]]
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|'''Magic Blast'''
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|<font color="Blue">A more powerful</font> variation of Magic Missile, but it has a <font color="Red">long casting period</font>. <b>Its cooldown is independent from Magic Missile</b>.
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-
|- style="background:#eeeeff;"
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-
|[[image:Ice_blast_01.png]]
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-
|'''Ice Blast'''
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|<font color="Blue">A more powerful</font> version of Ice Bolt, but it has a <font color="Red">long casting period</font>. <b>Its cooldown is shared with Ice Bolt</b>.
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-
|- style="background:#ddddff;"
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-
|[[image:Fire_ball_01.png]]
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-
|'''Fire Ball'''
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|<font color="Blue">A more powerful</font> version of Fire Bolt, but it has a <font color="Red">long casting period</font>. <b>Its cooldown is independent of Fire Bolt</b>.
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-
|- style="background:#eeeeff;"
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-
|[[image:Chain_lightning_01.png]]
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-
|'''Lightning Blast'''
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|<font color="Blue">A more powerful</font> version of Lightning Bolt, but it has a <font color="Red">long casting period</font>. <b>Its cooldown is independent of Lightning Bolt</b>.
+
-
|- style="background:#ddddff;"
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-
|[[image:Life_tap_01.png]]
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|'''Life Tap'''
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|Converts your HP into SP, but the <font color="Red">conversion ratio is poor.</font>.
+
-
|- style="background:#eeeeff;"
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-
|[[image:Dispel_01.png]]
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-
|'''Dispel'''
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|<font color="Blue">Removes one curse or debuff</font> from yourself or another player. These effects are not curable by Cleric spells.
+
-
NOTE: Dispel can no longer remove bleeding in CB2.
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-
|- style="background:#ddddff;"
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-
|[[image:Mana_burn_01.png]]
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|'''Mana Burn'''
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|<font color="Blue">Drains the target's SP</font> (only useful in PvP). It has a <font color="Red">VERY long cooldown</font>.
+
-
NOTE: Even if all SP has burned, monsters can still use special attacks.
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-
|- style="background:#eeeeff;"
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-
|[[image:Purge_01.png]]
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|'''Purge'''
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|<font color="Blue">Remove one buff from the target</font>. It has a <font color="Red">VERY long cooldown</font>.
+
-
|}<br>
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-
----
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-
==Mage Skills==
+
==Weapons==
 +
There are two types of weapons for mages: <b>staffs</b>, and <b>wands</b>; both are two-handed weapons. Staffs have less damage, magic damage, and critical% than wands, but they have higher aim and a higher attack rate than wands. Practically, their damages (physical) and attack rates are irrelevant for mages: damages from spells depend on the total <i>magic damage</i> of that cast, while the cast rate depends on the spells casted. Unlike fighters, mages do not have weapon-specific spells.
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All skills except for Magic Missle level 1 must be purchased from Ruby. She has level 1-19 spells.
 
 +
<b>Choosing between using a staff or a wand</b>
 +
Apart from the above differences, the following should be taken into consideration:
 +
* When enhanced to +9, the difference between the total damages of the two types of weapons (of the same level) increases significantly
 +
* The difference in the accuracy of a basic staff and a basic wand of the same level is small, compared to the effects of aim scrolls
 +
* Green weapons have a variety of mods. Increased aim, base magic damage, critical%, +INT (which adds directly to <i>mdamage</i>), +DEX (which adds directly to aim and evasion), +END (which adds to HP and defense), +SPR (which adds to SP and magic defense), and +STR (useless as far as spells are concerned), are all possible on either a staff or a wand. <b>It is likely, with the right mods, that a green staff is superior in all practical aspects to an NPC wand, or a green wand with less desirable mods</b> (if they are enhanced, the wand will still come out to have more magic damage at +9).
 +
* Bear in mind that the +END mod also adds to HP and defense; both are highly desirable for mages. The presence of highly desirable mods may take priority over the effective magic damage
 +
* Dungeon Boss weapons (King Marlone, Zombie King, Giant Goblin King, Chief Guard, Giant Orc Captain, and Giant Harpy prefixes) have elevated aim, magic damage, and critical% compared to NPC ones. Additionally, they may have mods (up to 4 sometimes), some of which will further increase the aim and magic damage of the weapons. <b>Even without taking into account the mods on these weapons, they are effectively green weapons with +INT, +DEX (just the aim), and increased crit%</b>
 +
* If the staff or the wand is blue, then congratulations! There is really no need to ponder at this stage
-
===Mage Skills Levels 1-19===
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The differences between staffs and wands are not as clear-cut as the differences between maces and hammers are, so more thoughts should go into the pick. The best way to do this is to compare the weapons in concern side-by-side. Weapon stats aside, staffs and wands have dramatically different appearances; this may well affect your preference. Also, both weapons, when enhanced to +9, can be either cyan or pink.
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====*Magic Missile====
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**[http://i86.photobucket.com/albums/k90/waterboyh200/MM1.jpg Level 1] (Aquired at level 1 automatically.)
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**[http://i86.photobucket.com/albums/k90/waterboyh200/MM2.jpg Level 2] (May be used at level 7)
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**[http://i86.photobucket.com/albums/k90/waterboyh200/MM3.jpg Level 3] (May be used at level 13)
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**[http://i86.photobucket.com/albums/k90/waterboyh200/MM4.jpg Level 4] (May be used at level 19)
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**[http://s20.photobucket.com/albums/b233/Lionheart811/Fiesta/MagicMissle5.jpg Level 5]  (May be used at level 25)
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-
**[http://s20.photobucket.com/albums/b233/Lionheart811/Fiesta/MagicMissle6.jpg Level 6]  (May be used at level 31)
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-
**[http://s20.photobucket.com/albums/b233/Lionheart811/Fiesta/MagicMissle7.jpg Level 7]  (May be used at level 37)
+
-
**[http://s20.photobucket.com/albums/b233/Lionheart811/Fiesta/MagicMissle8.jpg Level 8]  (May be used at level 42)
+
-
====*Ice Bolt====
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==Armor==
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**[http://i86.photobucket.com/albums/k90/waterboyh200/IB1.jpg Level 1] (May be used at level 3)
+
-
**[http://i86.photobucket.com/albums/k90/waterboyh200/IB2.jpg Level 2] (May be used at level 9)
+
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**[http://i86.photobucket.com/albums/k90/waterboyh200/IB3.jpg Level 3] (May be used at level 15)
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-
**[http://s20.photobucket.com/albums/b233/Lionheart811/Fiesta/IceBolt4.jpg Level 4]  (May be used at level 21)
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-
**[http://s20.photobucket.com/albums/b233/Lionheart811/Fiesta/IceBolt5.jpg Level 5]  (May be used at level 27)
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-
**[http://s20.photobucket.com/albums/b233/Lionheart811/Fiesta/IceBolt6.jpg Level 6]  (May be used at level 33)
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-
**[http://s20.photobucket.com/albums/b233/Lionheart811/Fiesta/IceBolt7.jpg Level 7]  (May be used at level 39)
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-
**[http://s20.photobucket.com/albums/b233/Lionheart811/Fiesta/IceBolt8.jpg Level 8]  (May be used at level 45)
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-
====*Fire Bolt====
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-
**[http://i86.photobucket.com/albums/k90/waterboyh200/FB1.jpg Level 1] (May be used at level 5)
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**[http://i86.photobucket.com/albums/k90/waterboyh200/FB2.jpg Level 2] (May be used at level 11)
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**[http://i86.photobucket.com/albums/k90/waterboyh200/FB3.jpg Level 3] (May be used at level 17)
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-
**[http://s20.photobucket.com/albums/b233/Lionheart811/Fiesta/FireBolt4.jpg Level 4]  (May be used at level 23)
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-
**[http://s20.photobucket.com/albums/b233/Lionheart811/Fiesta/FireBolt5.jpg Level 5]  (May be used at level 29)
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-
**[http://s20.photobucket.com/albums/b233/Lionheart811/Fiesta/FireBolt6.jpg Level 6]  (May be used at level 35)
+
-
**[http://s20.photobucket.com/albums/b233/Lionheart811/Fiesta/FireBolt7.jpg Level 7]  (May be used at level 41)
+
-
====*Lightning Bolt====
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'''Mages Armor'''
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**[http://i86.photobucket.com/albums/k90/waterboyh200/LB1.jpg Level 1] (May be used at level 7)
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-
**[http://i86.photobucket.com/albums/k90/waterboyh200/LB2.jpg Level 2] (May be used at level 13)
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**[http://i86.photobucket.com/albums/k90/waterboyh200/LB3.jpg Level 3] (May be used at level 19)
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-
**[http://s20.photobucket.com/albums/b233/Lionheart811/Fiesta/LightningBolt4.jpg Level 4]  (May be used at level 25)
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-
**[http://s20.photobucket.com/albums/b233/Lionheart811/Fiesta/LightningBolt5.jpg Level 5]  (May be used at level 31)
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-
**[http://s20.photobucket.com/albums/b233/Lionheart811/Fiesta/LightningBolt6.jpg Level 6]  (May be used at level 37)
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**[http://s20.photobucket.com/albums/b233/Lionheart811/Fiesta/LightningBolt7.jpg Level 7]  (May be used at level 43)
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**[http://s20.photobucket.com/albums/b233/Lionheart811/Fiesta/LightningBolt8.jpg Level 8]  (May be used at level 49)
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-
====*Life Tap====
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*Much less defense than any other class, But more magic defense.
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**[http://s20.photobucket.com/albums/b233/Lionheart811/Fiesta/LifeTap1.jpg Level 1] (May be used at level 20)
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*As you are first starting out I would recommend you keep up to date on all your armor so you can take a few hits from the things you can kill.
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**[http://s20.photobucket.com/albums/b233/Lionheart811/Fiesta/LifeTap2.jpg Level 2]  (May be used at level 29)
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*As you level up you will notice some armor has a green name and that some armor even has stat bonuses. Stat bonus's are what you should look for with any mage here is the best route to go you will also need to be a skilled money maker to afford these items check out the money making guide.
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**[http://s20.photobucket.com/albums/b233/Lionheart811/Fiesta/LifeTap3.jpg Level 3]  (May be used at level 38)
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**[http://s20.photobucket.com/albums/b233/Lionheart811/Fiesta/LifeTap4.jpg Level 4]  (May be used at level 47)
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**[http://s20.photobucket.com/albums/b233/Lionheart811/Fiesta/LifeTap5.jpg Level 5]  (May be used at level 56)
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====*Lightning Burst====
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===Stats in Armor===
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**[http://s20.photobucket.com/albums/b233/Lionheart811/Fiesta/LightningBlast1.jpg Level 1]  (May be used at level 57)
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*INT is extra attack power and doesn't everyone need that?
 +
*END is great!  It adds that extra little bit of protection and hp
 +
*DEX is wonderful for wand user's, if you use a staff you don't really need the extra DEX
 +
*SPR is more SP and magic defence.
 +
*Mages never need STR and it is completely useless to any and all mages.
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====*Magic Blast====
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SPR from armor or weapons does not add critical rate!
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**[http://s20.photobucket.com/albums/b233/Lionheart811/Fiesta/MagicBlast1.jpg Level 1]  (May be used at level 49)
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**[http://s20.photobucket.com/albums/b233/Lionheart811/Fiesta/MagicBlast2.jpg Level 2]  (May be used at level 59
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====*Magic Burst====
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*Armor can have more than 1 type of stat bonus, It can have many INT + SPR + END is what i would look for in the armor. These are very rare and will cost a fortune but they are worth every silver you spend on them
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Level 1 is currently glitched and not sold at Skillmasters. Instead, it is sold at Item Merchant Nina, or obtained in a quest. <i>(The quest scroll will be bound to you, so you can't sell/trade/store it.)</i>
+
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**[http://s20.photobucket.com/albums/b233/Lionheart811/Fiesta/MagicBurst2.jpg Level 2]  (May be used at level 31)
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**[http://s20.photobucket.com/albums/b233/Lionheart811/Fiesta/MagicBurst3.jpg Level 3]  (May be used at level 42)
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**[http://s20.photobucket.com/albums/b233/Lionheart811/Fiesta/MagicBurst4.jpg Level 4]  (May be used at level 53)
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====*Mana Burn====
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==Skills==
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**[http://s20.photobucket.com/albums/b233/Lionheart811/Fiesta/ManaBurn1.jpg Level 1]  (May be used at level 31)
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**[http://s20.photobucket.com/albums/b233/Lionheart811/Fiesta/ManaBurn2.jpg Level 2]  (May be used at level 42)
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**[http://s20.photobucket.com/albums/b233/Lionheart811/Fiesta/ManaBurn3.jpg Level 3]  (May be used at level 53)
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====*Purge====
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===Short Guide===
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**[http://s20.photobucket.com/albums/b233/Lionheart811/Fiesta/Purge1.jpg Level 1]  (May be used at level 37)
+
For comprehensive skill data, refer to [[Mage Skills]].
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===Passive Skills Level 1-19===
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<font color="Blue">Blue denotes Advantages</font>, <font color="Red">Red denotes Disadvantages</font>.<br>
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====*Staff Mastery====
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Lv means when you can use first level ([01]) of each skills.<br>
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**[http://i86.photobucket.com/albums/k90/waterboyh200/myspace/Mastery1.jpg Level 1]
+
Recommended Empowerment: (high) means highly recommended.
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**[http://i86.photobucket.com/albums/k90/waterboyh200/myspace/Mastery2.jpg Level 2]
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====*Wisdom====
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{| class="prettytable"
-
**[http://i86.photobucket.com/albums/k90/waterboyh200/myspace/Wisdom.jpg Level 1]
+
 +
|- style="background:#ccccff;"
 +
! Icon
 +
! Name
 +
! Lv
 +
! Cast<br>(sec)
 +
! Cooldown<br>(sec)
 +
! Target
 +
! Additional<br>Damage
 +
! Range<br>(m)
 +
! Special Effect
 +
! Note
 +
! Recommended<br>Empowerment
 +
|- style="background:#eeeeff;"
 +
| [[Image:Magic_missle_02.png]]
 +
| Magic Missle<br>(MM)
 +
| 1
 +
| -
 +
| '''<font color="Blue">1.8</font>''' (level 1)<br><font color="Blue">4.0</font> (level 2+)
 +
| 1 Enemy
 +
| <font color="Blue">Medium</font>
 +
| 12.0
 +
| -
 +
| -
 +
| Cooldown (high)
 +
|- style="background:#ddddff;"
 +
| [[Image:Ice_bolt_01.png]]
 +
| Ice Bolt<br>(IB)
 +
| 3
 +
| -
 +
| 15.0
 +
| 1 Enemy
 +
| Low
 +
| <font color="Blue">13.5</font>
 +
| <font color="Blue">Decrease target's travel speed</font><br>(Higher level is more effective)
 +
| '''<font color="Red">Cooldown is shared with Ice Blast</font>'''
 +
| -
-
More Coming soon.
+
|- style="background:#eeeeff;"
-
----
+
| [[Image:Fire_bolt_01.png]]
 +
| Fire Bolt<br>(FB)
 +
| 5
 +
| -
 +
| <font color="Blue">5.0</font> (level 1)<br>15.0 (level 2+)
 +
| 1 Enemy
 +
| '''<font color="Blue">High</font>'''
 +
| 12.0
 +
| -
 +
| -
 +
| Attack<br>Cooldown
-
''Inform either fullback1719, Rightclaw, NavMan, or Keetos if you want to report any misinformation.''
+
|- style="background:#ddddff;"
 +
| [[Image:Lightning_bolt_01.png]]
 +
| Lightning Bolt<br>(LB)
 +
| 7
 +
| -
 +
| 15.0
 +
| 1 Enemy
 +
| Low
 +
| 12.0
 +
| -
 +
| -
 +
| -
-
===Skill Empowerment===
+
|- style="background:#eeeeff;"
-
Tips:
+
| [[Image:Magic_burst_01.png]]
-
*Basically we should empower attack power.
+
| Magic Burst
-
*When empowering attack power, the effect is proportional to base attack power.
+
| 20
-
----
+
| -
 +
| <font color="Blue">5.0</font>
 +
| <font color="Blue">Self(AoE)</font>
 +
| Low
 +
| -
 +
| -
 +
| <font color="Red">Cause high aggro</font>
 +
| Cooldown
-
===Recommended Empowerment===
+
|- style="background:#ddddff;"
 +
| [[Image:Magic_blast_01.png]]
 +
| Magic Blast
 +
| 49
 +
| <font color="Red">0.6</font>
 +
| <font color="Blue">4.0</font>
 +
| 1 Enemy
 +
| <font color="Blue">Medium</font>
 +
| 12.0
 +
| -
 +
| -
 +
| Attack
-
{|
 
|- style="background:#eeeeff;"
|- style="background:#eeeeff;"
-
| [[image:Magic_missle_02.png]]
+
| [[Image:Ice_blast_01.png]]
-
| '''Magic Missile'''
+
| Ice Blast
-
| Spamming level 1 is efficient for total damage and SP consumption; using max level and hit-and-run is good for avoiding risk of damage (if you solo).<br />
+
| 51
-
Recommended Empowerment: Cooldown, Attack power (if you use max level)
+
| <font color="Red">0.7</font>
 +
| 15.0
 +
| 1 Enemy
 +
| Low
 +
| <font color="Blue">13.5</font>
 +
| <font color="Blue">Decrease target's travel speed</font><br>(More effective than Ice Bolt)
 +
| '''<font color="Red">Cooldown is shared with Ice Bolt</font>'''
 +
| -
 +
 
|- style="background:#ddddff;"
|- style="background:#ddddff;"
-
| [[image:Ice_bolt_01.png]]
+
| [[Image:Fire_ball_01.png]]
-
| '''Ice Bolt'''
+
| Fire Ball<br>(FBL)
-
| Its effect of slowing enemy travel speed is useful for kiting.<br />
+
| 53
-
Recommended Empowerment: Nothing
+
| <font color="Red">0.9</font>
 +
| 15.0
 +
| 1 Enemy
 +
| '''<font color="Blue">High</font>'''
 +
| 12.0
 +
| -
 +
| -
 +
| Attack<br>Cooldown
 +
 
|- style="background:#eeeeff;"
|- style="background:#eeeeff;"
-
| [[image:Fire_bolt_01.png]]
+
| [[Image:Chain_lightning_01.png]]
-
| '''Fire Bolt'''
+
| Lightning Blast
-
| When empowering attack power, the effect is proportional to its base attack power. Therefore, empowering the attack power of Fire Bolt is very useful.<br />
+
| 57
-
'''Strongly''' Recommended Empowerment: Attack power (5)
+
| <font color="Red">0.8</font>
 +
| 15.0
 +
| 1 Enemy
 +
| Low
 +
| 12.0
 +
| -
 +
| -
 +
| -
 +
 
|- style="background:#ddddff;"
|- style="background:#ddddff;"
-
| [[image:Lightning_bolt_01.png]]
+
| [[Image:FrostNova.JPG]]
-
| '''Lightning Bolt'''
+
| Frost Nova
-
| The additional damage frequency increases to two times when duration time is empowered (when tested, duration time was increased to 5 but additional damage frequency did not increase to three times).<br />
+
| 60
-
Recommended Empowerment: Duration time (2)<br />
+
| '''<font color="Red">2.0</font>'''
-
<font color="red">NOTE: Duration time cannot be added in CB2 (not verified whether it's intentional or a bug).</font>
+
| 15.0
 +
| <font color="Blue">Location(AoE)</font>
 +
| Very Low
 +
| <font color="Red">9.0</font>
 +
| -
 +
| <font color="Blue">4 hits in 12 sec</font>
 +
| Cooldown (high)
 +
 
|- style="background:#eeeeff;"
|- style="background:#eeeeff;"
-
| [[image:Magic_burst_01.png]]
+
| [[Image:Inferno.JPG]]
-
| '''Magic Burst'''
+
| Inferno
-
| If you solo with this, you'll use HP stones faster than SP stones. However, you usually cast this spell in a party.<br />
+
| 67
-
Recommended Empowerment: Decrease SP consumption
+
| '''<font color="Red">2.0</font>'''
 +
| <font color="Red">40.0</font>
 +
| <font color="Blue">Location(AoE)</font>
 +
| Low
 +
| 12.0
 +
| -
 +
| <font color="Blue">4 hits in 12 sec</font>
 +
| Cooldown (high)
 +
 
|- style="background:#ddddff;"
|- style="background:#ddddff;"
-
| [[image:Magic_blast_01.png]]
+
| [[Image:Life_tap_01.png]]
-
| '''Magic Blast'''
+
| Life Tap
-
| Recommended Empowerment: Attack power
+
| 20
 +
| <font color="Red">1.0</font>
 +
| 15.0
 +
| Self
 +
| -
 +
| -
 +
| Convert HP into SP
 +
| -
 +
| -
 +
 
|- style="background:#eeeeff;"
|- style="background:#eeeeff;"
-
| [[image:Ice_blast_01.png]]
+
| [[Image:Dispel_01.png]]
-
| '''Ice Blast'''
+
| Dispel
-
| Recommended Empowerment: Nothing
+
| 25
 +
| -
 +
| 30.0
 +
| 1 Friendly
 +
| -
 +
| 13.5
 +
| Remove 1 curse or debuff
 +
| -
 +
| -
 +
 
|- style="background:#ddddff;"
|- style="background:#ddddff;"
-
| [[image:Fire_ball_01.png]]
+
| [[Image:ChainCasting.JPG]]
-
| '''Fire Ball'''
+
| Chain Casting
-
| Recommended Empowerment: Attack power(5)
+
| 60
 +
| -
 +
| '''<font color="Red">240.0</font>'''<br>(4min)
 +
| Self
 +
| -
 +
| -
 +
| Cooldown will be not generated<br>when you have this buff
 +
| -
 +
| Cooldown
 +
 
|- style="background:#eeeeff;"
|- style="background:#eeeeff;"
-
| [[image:Chain_lightning_01.png]]
+
| [[Image:DrainMind.JPG]]
-
| '''Lightning Blast'''
+
| Drain Mind<br>(Fear)
-
| Recommended Empowerment: Currently not tested
+
| 60
 +
| -
 +
| '''<font color="Red">90.0</font>'''<br>(1min30sec)
 +
| 1 Enemy
 +
| -
 +
| 12.0
 +
| Fear
 +
| -
 +
| Duration<br>Cooldown
 +
 
|- style="background:#ddddff;"
|- style="background:#ddddff;"
-
| [[image:Life_tap_01.png]]
+
| [[Image:Mana_burn_01.png]]
-
| '''Life Tap'''
+
| Mana Burn
-
| Solo:  Useful for equalizing your SP and HP meters, and therefore minimizing mushroom house resting time.  <br /> Party:  Can save you some MP stones if you party with a cleric, but keep in mind your friendly cleric must spend HIS MP to heal you.  Since mage has so little HP, even a low level 20s cleric can heal you right back to full with his level 1 or 2 heal skill.  The relatively low cost to his MP more than makes up for the amount of damage the mage is capable of. So, LifeTap like crazy.  But beware, if your cleric is busy, he may not be able to heal you in a mob.  Note:  You cannot kill yourself with this spell.  If you dont have enough HP, it won't let you cast it.<br />
+
| 31
-
Recommended Empowerment: Nothing
+
| <font color="Red">1.0</font>
 +
| '''<font color="Red">180.0</font>'''<br>(3min)
 +
| 1 Enemy
 +
| Low
 +
| '''<font color="Blue">15.0</font>'''
 +
| Burns target's SP
 +
| Can't use on Mobs only PVP
 +
| -
 +
 
|- style="background:#eeeeff;"
|- style="background:#eeeeff;"
-
| [[image:Dispel_01.png]]
+
| [[Image:Purge_01.png]]
-
| '''Dispel'''
+
| Purge
-
| Recommended Empowerment: Currently not tested
+
| 37
 +
| -
 +
| '''<font color="Red">120.0</font>'''<br>(2min)
 +
| 1 Enemy
 +
| -
 +
| '''<font color="Blue">15.0</font>'''
 +
| Remove 1 buff from target
 +
| Good for lure (15.0m range)
 +
| -
 +
 
|- style="background:#ddddff;"
|- style="background:#ddddff;"
-
| [[image:Mana_burn_01.png]]
+
| [[Image:Stifle.JPG]]
-
| '''Mana Burn'''
+
| Stifle
-
| Recommended Empowerment: Currently not tested
+
| 73
 +
| -
 +
| '''<font color="Red">60.0</font>'''<br>(1min)
 +
| 1 Enemy
 +
| -
 +
| 12.0
 +
| Add cast time to target's casting
 +
| -
 +
| -
 +
 
|- style="background:#eeeeff;"
|- style="background:#eeeeff;"
-
| [[image:Purge_01.png]]
+
| [[Image:SpellSteal.JPG]]
-
| '''Purge'''
+
| Steal Spell
-
| Recommended Empower: Currently not tested
+
| 79
 +
| -
 +
| '''<font color="Red">120.0</font>'''<br>(2min)
 +
| 1 Enemy
 +
| -
 +
| 12.0
 +
| Steal 1 buff from target
 +
| -
 +
| -
 +
 
|}
|}
 +
 +
===Skill Empowerment===
 +
Tips:
 +
*Basically we should empower attack power or cooldown.
 +
*When empowering attack power, the effect is proportional to base attack power.
 +
 +
*Another way is:
 +
*To fully max the cooldown times in the following order
 +
*Magic missile - firebolt
 +
*after firebolt has a maxed cooldown max it's power for the most attack the fastest 
----
----
===Skill Combinations===
===Skill Combinations===
-
Using skill in this section: Magic Missle(Missle), <font color="Blue">Ice Bolt(Ice)</font>, <font color="Red">Fire Bolt(Fire)</font>, <font color="SeaGreen">Lightning Bolt(Lightning)</font> or Magic Burst(Burst)
+
{{Cleanup |Msg=This section is heavily opinionated and contains factual inaccuracies.}}
-
'''Combo 1(5-hit)''': Missle[max]-><font color="Blue">Ice[max]</font>-><font color="SeaGreen">Lightning[max]</font>-><font color="Red">Fire[max]</font>->Missle[max]
 
-
It's basic combo.
+
'''Basic Combo 1(5-hit)''': Missle[max]-><font color="Blue">Ice[max]</font>-><font color="SeaGreen">Lightning[max]</font>-><font color="Red">Fire[max]</font>->Missle[max]
-
However, we usually can't defeat a enemy by using this combo. We need to deal more damage.
+
-
'''Combo 2(7-hit)''': Missle[01]-><font color="Blue">Ice[max]</font>->Missle[01]-><font color="SeaGreen">Lightning[max]</font>->Missle[01]-><font color="Red">Fire[max]</font>->Missle[01]
+
It's the most basic combo.
 +
 
 +
'''Basic Combo 2(7-hit)''': Missle[01]-><font color="Blue">Ice[max]</font>->Missle[01]-><font color="SeaGreen">Lightning[max]</font>->Missle[01]-><font color="Red">Fire[max]</font>->Missle[01 or max]
It's the advanced combo.
It's the advanced combo.
Line 260: Line 358:
It's risky but you can beat monsters faster. If you need more XP than money, it's recommended style.
It's risky but you can beat monsters faster. If you need more XP than money, it's recommended style.
-
'''Combo 3(7-hit, decrease cooldown required in Magic Missle)''': Missle[max]-><font color="Blue">Ice[max]</font>-><font color="SeaGreen">Lightning[max]</font>->Missle[max]->Burst[max]-><font color="Red">Fire[max]</font>->Missle[max]
+
'''High DPS Combo(7-hit, decrease cooldown is required in Magic Missle)''': Missle[max]-><font color="Blue">Ice[max]</font>-><font color="SeaGreen">Lightning[max]</font>->Missle[max]->Burst[max]-><font color="Red">Fire[max]</font>->Missle[max]
-
Magic Burst is also useful when you are fighting with only 1 monster.
+
Magic Burst is also useful when you are fighting with only 1 monster for chain skills.
-
This combo has high DPS but SP comsumption is higher.
+
This combo has high DPS but you need more SP.
-
'''Another combo(9-hit)''' ([http://www.fiestafan.com/forums/showpost.php?p=6223&postcount=24 from Sheapy]): <font color="Red">Fire[01]</font>->Missle[01]-><font color="SeaGreen">Lightning[max]</font>->Missle[01]-><font color="Red">Fire[01]</font>-><font color="Blue">Ice[max]</font>->Missle[01]-><font color="Red">Fire[01]</font>->Missle[01]->run around till Missle appears-><font><font color="Red">Fire[01]</font>->Repeat with other bolts
+
'''Another combo(9-hit)''' ([http://www.fiestafan.com/forums/showpost.php?p=6223&postcount=24 from Sheapy]): <font color="Red">Fire[01]</font>->Missle[01]-><font color="SeaGreen">Lightning[max]</font>->Missle[01]-><font color="Red">Fire[01]</font>-><font color="Blue">Ice[max]</font>->Missle[01]-><font color="Red">Fire[01]</font>->Missle[01]->run around till Missle appears-><font color="Red">Fire[01]</font>->Repeat with other bolts
It's 9-hit! however please note certain between Firebolt[01] and Firebolt[max] a considerable difference in attack power.  
It's 9-hit! however please note certain between Firebolt[01] and Firebolt[max] a considerable difference in attack power.  
(Especially, if you have high level of fire bolt or empowered its attack power.)
(Especially, if you have high level of fire bolt or empowered its attack power.)
-
'''AoE Combo''' (from Terranwolf): <font color="Red">Fire[max]</font>->Burst[max]->Missile[01]-><font color="SeaGreen">Lightning[max]</font>->Missle[01]-><font color="Blue">Ice[max]</font>->Missle[01]->Burst[max]->Missle[01]->Missle[01]->Missle[01]->Missle[01]->Burst[max]
+
'''No Damage by Monsters Combo'''(from IronDe): Ice[max]-> FB1-> Missile[max]-> Lightning[Max](run backwards)-> Blast[max]-> MM1-> FB1-> MM1
 +
Should be dead without it touching you unless your ice didn't effect it. - -
 +
This is the perfect combo for INT mages or mages that have no +9 armour.
 +
 
 +
'''AoE Combo''': <font color="Red">Fire[max]</font>->Burst[max]->Missile[01]-><font color="SeaGreen">Lightning[max]</font>->Missle[01]-><font color="Blue">Ice[max]</font>->Missle[01]->Burst[max]->Missle[01]->Missle[01]->Missle[01]->Missle[01]->Burst[max]
When you're in a party and have more than two monsters attacking your tank (suggested to be Warrior/Fighter), this helps. It's suggested for use of level 30 or higher players. As long as nobody needs to be running around unless luring/gathering more monsters into the area, this provides extremely fast grinding. This is not for you if you need to rest/house, because there's usually no time to stop in this kind of grinding session. If you're lucky, you'll make more than enough money to compensate for your consumption.
When you're in a party and have more than two monsters attacking your tank (suggested to be Warrior/Fighter), this helps. It's suggested for use of level 30 or higher players. As long as nobody needs to be running around unless luring/gathering more monsters into the area, this provides extremely fast grinding. This is not for you if you need to rest/house, because there's usually no time to stop in this kind of grinding session. If you're lucky, you'll make more than enough money to compensate for your consumption.
<br><i>Make sure you have at least 3 to 4 points on cooldown of Fire, or you might have to throw in another Missile[01] before it.</i>
<br><i>Make sure you have at least 3 to 4 points on cooldown of Fire, or you might have to throw in another Missile[01] before it.</i>
-
"Jerath's combo" (From Jerath) I personally guarantee that this string of attacks will be the best for any mage. If you listen to my reasoning you will see what I mean. Ice(max)->Missle[01]->Bolt[max]->Missle[01]->Fire[01]->Missle[01]->Burst[max]->Missle[01]->Fire[01]->Missle[01]
+
 
 +
=====Solo Chain=====
 +
You can make your own combo up but basicly you slow it down (Ice Bolt) then do damage to the enemy before it gets to you.
 +
 
 +
Ice(max)->Missle[01]->Bolt[max]->Missle[01]->Fire[01]->Missle[01]->Burst[max]->Missle[01]->Fire[01]->Missle[01]
Basically this combo works well for the solo mage and does the most damage in the shortest period of time with the least risk to you when combatting a single enemy with NO WAIT AT ALL. I chose to use level 1 magic missle and fire because the cooldowns are good. anything after level 1 for fire brings the cooldown from 5 secs up to 15 with the ligntning and ice. Keeping fire at level 1 allows for the highest possible attack strings with a relatively low overall mana cost. I will also mention that I used no skill points to change attack cooldowns, damage, ect. I figured that if Fire[max] wasn't going to do AT LEAST double damage why bother waiting 3 times as long to use it? Why not pay less mana and use it more, ultimately achieving more damage in a shorter time. Additionally, more attacks means more chances for criticals, so it's a win-win situation. Plus the fact that starting with ice has a very good chance of slowing the enemy and it's 1.5m farther attack distance above all other attacks the mage has makes it the only obvious choice for the first attack. The first 10 attacks have no gaps between them, so you get 10 attacks before your ice finishes cooling down and usually your foe is dead. If not, wait 2 seconds and start the whole thing over again, plus throw a magic missle while you wait those 2 whole seconds out. If you wanted to phase out cooldown completely, just reduce the cooldown on ice and lightning and you're golden.
Basically this combo works well for the solo mage and does the most damage in the shortest period of time with the least risk to you when combatting a single enemy with NO WAIT AT ALL. I chose to use level 1 magic missle and fire because the cooldowns are good. anything after level 1 for fire brings the cooldown from 5 secs up to 15 with the ligntning and ice. Keeping fire at level 1 allows for the highest possible attack strings with a relatively low overall mana cost. I will also mention that I used no skill points to change attack cooldowns, damage, ect. I figured that if Fire[max] wasn't going to do AT LEAST double damage why bother waiting 3 times as long to use it? Why not pay less mana and use it more, ultimately achieving more damage in a shorter time. Additionally, more attacks means more chances for criticals, so it's a win-win situation. Plus the fact that starting with ice has a very good chance of slowing the enemy and it's 1.5m farther attack distance above all other attacks the mage has makes it the only obvious choice for the first attack. The first 10 attacks have no gaps between them, so you get 10 attacks before your ice finishes cooling down and usually your foe is dead. If not, wait 2 seconds and start the whole thing over again, plus throw a magic missle while you wait those 2 whole seconds out. If you wanted to phase out cooldown completely, just reduce the cooldown on ice and lightning and you're golden.
-
'''SP-saving AOE'''(by Yosei):
+
=====Unceasing Chain=====
 +
Requires: Magic Blast (Level 49), one point for decrease cooltime into Magic Missle. <b>No need to max cooldown time on both MM and FB.</b>
 +
 
 +
MB -> MM1 -> Fire Bolt [1] -> MM1 -> MB -> MM1 -> Ice Bolt -> MM1 -> MB -> MM1 -> FB1 -> MM1 -> MB -> MM1 -> Lightning Bolt -> MM1 -> <i>MB -> MM1 -> FB1 -> MM1 -> MB -> MM1 -> ...</i>
 +
 
 +
The idea is the use MM1 as much as possible, using Magic Blast and Fire Bolt whenever possible, and having Lightning Bolt and Ice Bolt as the 2 filler spells. I suggest using level 1 spells for the bolts, since by the time you can use Magic Blast, the additional damage from the level 8 spells pales in comparison to the total damage with a +9 weapon. The SP consumption is low. Damage output is consistent and periodic. Only Magic Blast has a cast time attached to it, but the damage return for it is pretty good. (Edit... I suggest you use Fire Bolt (Max) because by the time you finish your MB-MM-IceB-MB-MM-LB-MM-MB-MM combo your monster would be dead or your FB Max would be cooled)
 +
=====SP Conservation (AoE)=====
''Make sure you use Magic Missile 1, Fire Bolt 1, and your highest magic burst with all SP decrease.''
''Make sure you use Magic Missile 1, Fire Bolt 1, and your highest magic burst with all SP decrease.''
-
magic burst[max]-> magic missile[1]-> fire bolt[1]-> magic missile[1]-> (repeat)
+
Magic Burst[Max]-> Magic Missile[1]-> Fire Bolt[1]-> Magic Missile[1]-> (repeat)
I love to AOE when grinding, it makes things quicker, but it is also sp and stone consuming.If you like to use magic blast, you can replace the 3rd magic missile with it.
I love to AOE when grinding, it makes things quicker, but it is also sp and stone consuming.If you like to use magic blast, you can replace the 3rd magic missile with it.
-
==The Basics==
+
=====Endless Chain=====
-
[[Image:Roumenlvls.jpg|thumb|Screenshot of Roumen by Pritcher from FiestaFan.]]
+
Required level: 20+(for learn Magic Burst)
-
So you have just created your Mage character, and have spawned in a city called Roumen. All you have is a basic Staff in your inventory. To equip the Staff, press the "I" key or click on the Inventory icon in the bottom right corner. Click on the Staff and click on either slot of the slots with a "hand" background(or just right-click your staff in your inventory).
+
Required empowerment: '''Cooldown +5 in Magic Missle''' and '''Cooldown +5 in Fire Bolt'''
-
After you have equipped your Staff, talk to Element Helper Remi to being your "First Steps" quest, which will provide you with your first experience, money, and fame. Follow the directions and eventually you will be directed to Healer Julia. Continue following the directions and you'll be done with the "First Steps" quest! By now, you should have 3 Experience and 6 copper, as well as a little fame.
+
Missle[1]->
 +
<font color="Red">Fire[1]</font>->
 +
Missle[1]->
 +
<font color="Blue">Ice</font>->
-
Now you are ready for combat. As a level 1 player, the only monster weak enough will be Slimes. Talk to Weapon Title Master Zach to begin "Killer Slime" quest. In this quest, you will need to kill 10 Slimes. You will only need to kill 7 slimes to level, but you will want to kill 10 in order to finish the quest and get your "Novice Boots", your first piece of armor!
+
Missle[1]->
 +
<font color="Red">Fire[1]</font>->
 +
Missle[1]->
 +
'''Burst'''->
-
You will get more armor as you level up and do more quests.
+
Missle[1]->
 +
<font color="Red">Fire[1]</font>->
 +
Missle[1]->
 +
<font color="SeaGreen">Lightning</font>->
-
==Basic Combat Guide for Mages==
+
Missle[1]->
 +
<font color="Red">Fire[1]</font>->
 +
Missle[1]->
 +
'''Burst'''->(repeat)
 +
 
 +
The combination of '''MFM'''(Missle[1]-><font color="Red">Fire[1]</font>->Missle[1]) is very convenient. Cast your favorite spell after MFM will become help of the your combo customizing.
 +
 
 +
For example, you can use Magic Blast instead of Magic Burst if you have it.
 +
 
 +
heres a pretty good chain(edited in by whitefang)
 +
mm1-->fire bolt--->mb    repeat
 +
 +
its pretty fast and very low sp is used and theres never any wait good for boss battles when ur the only mage for more damge replace mb with fireball and while it cools use mb agian ^^ hope it helps ^^
 +
 
 +
==Builds==
 +
*'''Full INT'''- A very generic build that increases the damage output by mages even higher than they were before, basically making them death-with-a-staff/wand
 +
*'''25 SPR/Rest INT'''- While it doesn't have as much damage output as the build above, it can still take down monsters very quickly. With that extra 25 SPR your SP pool will be bigger and you take even less damage from magical attacks.
 +
*'''END Builds'''- '''DO NOT''' put any END into your build, without a shield and with little base defense, the Mage class will only hurt if you put any points into END.
 +
 
 +
==Tips and other Information==
 +
 
 +
===Basic Combat Guide for Mages===
Mages have high magic attack power but very low physical attack power.
Mages have high magic attack power but very low physical attack power.
So, you have to use spells for the win.
So, you have to use spells for the win.
At first, check your shortcut bar and find Magic missle icon.
At first, check your shortcut bar and find Magic missle icon.
 +
If you can't find it, [[Setup shortcuts|setup your skill shortcuts]] before next step.
-
[[Image:Shortcut_mage.png]]('5' key is Magic missle)
+
[[Image:Shortcut_mage2.png]]('3' key is Magic missle)
-
Second, click a enemy for target and press '5' key for cast your magic missle.
+
Second, click a enemy for target and press '3' key for cast your magic missle.
All spells(and skills) have cooldown time, and you can't cast a spell during cooldown time.
All spells(and skills) have cooldown time, and you can't cast a spell during cooldown time.
You should run away from enemy until your spell is ready(if you have other attack spell and it's ready, you can cast it).
You should run away from enemy until your spell is ready(if you have other attack spell and it's ready, you can cast it).
-
==General FAQ==
+
perfect hotkey set - mike2223312
 +
 
 +
1: MM 2: pick up 3: FB 4: blast 5: ice 6: burst 7: fireball 8: mana burn 9: purge 0: horse - lightning = hp pots
 +
S1: sp pots S2: production skill S3: production skill
 +
 
 +
===General FAQ===
 +
 
 +
*'''Q. Should we put skill points into decrease SP consumption?'''
 +
*A. It's NOT necessary because you use the HP stones faster than SP stones when solo. Also, fighters use the SP stones faster than yours when partying.
 +
 
 +
*A2. But putting your first skill point on SP reduction on your magic missle will save a lot of SP over time. I would not recommend putting anymore on any other skill thus you would be wasting potential cooldown and power upgrades
 +
 
 +
*'''Q. Should we put skill points to decrease cool down times for Ice/Fire/Lightning bolt?'''
 +
*A. Decreasing cooldown time for Fire Bolt is good, but it's not necessary for Ice/Lightning Bolt. The most important point is to decrease cooldown time for Magic Missle.
-
*''Q.Should we put skill points into decrease SP consumption?''
+
*A2. Dont empower any of the beggining skills unless you can afford a reset scroll because at lv 70+ you wont be using them anymore.
-
*A. I think it's NOT necessary because you use the HP stones faster than SP stones. However, if you use Magic burst in a party, I think empower for decrease SP Consumption is good.
+
-
*''Q.Should we put skill points to decrease cool down times for Ice/Fire/Lightning bolt?''
+
*'''Q. I'm poor though!'''
-
*A. I think it's NOT necessary because it's enough that you use those bolts once in each fight(I think also skill point is insufficient for empowering as many as three bolts). If you are AoEing, Fire would be the only one to add points to.
+
*A. At least, you should use a max-level weapon that you can equip (refining is taboo if you have no money). Please defeat a low-level (yellow- or green-named) enemy who can knock it down by receiving damage only a little. You'll also save SP consumption if you max cooldown of Magic Missile[01] and use that, since it only costs 3 SP to cast. Some people choose to grind by Maxing Magic Missile's cooldown and casting Magic Missile[01] at enemies where they can kill the monster before it hits them (or only has enough time to hit you once).
-
*''Q.I'm pooooooooor!!!11!1''
+
*A2. Another way of saving money is to not buy the upgraded versions of Magic Missile[01] or Fire Bolt[01] because these spells are better in their base form.
-
*A. At least, you should use max level weapon that you can equip.(refine is taboo if you have no money). Please defeat a low lvl(green named) enemy who can knock it down by receiving damage only a little. You'll also save SP consumption if you max cooldown of Magic Missile[01] and use that, since it only costs 3 SP to cast.
+
-
==Credits==
+
==Also See==
-
'''Fireriot''' - For writing the guide.
+
{{Character}}
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'''Fullback, Sheapy, and Terranwolf''' - For the Skills section
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''Inform either fullback1719, Rightclaw, NavMan, or Keetos if you want to report any misinformation.''
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Current revision as of 23:45, 9 March 2019

Contents

Introduction

Image:mages.png

So you have chosen to become a Mage. The Mage is weak of body, but incredibly powerful in the arcane. The advantage of the Mage is the ability to strike down the enemy before they can reach you.

In addition, Mages always cast spells. You will be pressing the keys on your keyboard constantly.

Basics

Soloing

The mage is the powerhouse of Fiesta Online, meaning they do the most damage out of any class. To make up for this extreme damage, they have very low defense and will die the quickest of any class. When soloing, try to remember this.

  • Mages have tons of skills. Use as many as possible before the monster gets to you.
  • While mages have a variety of long-range spells, they also have a few short range spells in case a monster slips by and can be used on multiple monsters at a time.
  • At later levels the mage will get many AoE skills and upgraded versions of their beginning skills. While these are strong, you don't have to stop using your weaker ones either, giving you an arsenal of spells.
  • Most spells require the mage to stand in one spot but they have a few that can be thrown while running. Save these encase a monster gets too close.
  • You get the Dispel spell at later levels, which allows you to remove curses.
  • At later levels, you can use Nightmare to cause a monster to run away if you are taking too much damage.

Party

While mages can solo fine, mages in parties can use their spells without having to run away and not having to worry about their health as much.

  • Remember that Dispel spell? Well, if you have a cleric in the party, you can remove an ailment that afflicts your party without items.
  • Just like an archer, mages can pull monsters back for the fighter to redirect the aggro onto them. Unlike the archer though, mages will deal more damage and might already kill the monster before it gets to the party.

Weapons

There are two types of weapons for mages: staffs, and wands; both are two-handed weapons. Staffs have less damage, magic damage, and critical% than wands, but they have higher aim and a higher attack rate than wands. Practically, their damages (physical) and attack rates are irrelevant for mages: damages from spells depend on the total magic damage of that cast, while the cast rate depends on the spells casted. Unlike fighters, mages do not have weapon-specific spells.


Choosing between using a staff or a wand

Apart from the above differences, the following should be taken into consideration:

  • When enhanced to +9, the difference between the total damages of the two types of weapons (of the same level) increases significantly
  • The difference in the accuracy of a basic staff and a basic wand of the same level is small, compared to the effects of aim scrolls
  • Green weapons have a variety of mods. Increased aim, base magic damage, critical%, +INT (which adds directly to mdamage), +DEX (which adds directly to aim and evasion), +END (which adds to HP and defense), +SPR (which adds to SP and magic defense), and +STR (useless as far as spells are concerned), are all possible on either a staff or a wand. It is likely, with the right mods, that a green staff is superior in all practical aspects to an NPC wand, or a green wand with less desirable mods (if they are enhanced, the wand will still come out to have more magic damage at +9).
  • Bear in mind that the +END mod also adds to HP and defense; both are highly desirable for mages. The presence of highly desirable mods may take priority over the effective magic damage
  • Dungeon Boss weapons (King Marlone, Zombie King, Giant Goblin King, Chief Guard, Giant Orc Captain, and Giant Harpy prefixes) have elevated aim, magic damage, and critical% compared to NPC ones. Additionally, they may have mods (up to 4 sometimes), some of which will further increase the aim and magic damage of the weapons. Even without taking into account the mods on these weapons, they are effectively green weapons with +INT, +DEX (just the aim), and increased crit%
  • If the staff or the wand is blue, then congratulations! There is really no need to ponder at this stage

The differences between staffs and wands are not as clear-cut as the differences between maces and hammers are, so more thoughts should go into the pick. The best way to do this is to compare the weapons in concern side-by-side. Weapon stats aside, staffs and wands have dramatically different appearances; this may well affect your preference. Also, both weapons, when enhanced to +9, can be either cyan or pink.

Armor

Mages Armor

  • Much less defense than any other class, But more magic defense.
  • As you are first starting out I would recommend you keep up to date on all your armor so you can take a few hits from the things you can kill.
  • As you level up you will notice some armor has a green name and that some armor even has stat bonuses. Stat bonus's are what you should look for with any mage here is the best route to go you will also need to be a skilled money maker to afford these items check out the money making guide.

Stats in Armor

  • INT is extra attack power and doesn't everyone need that?
  • END is great! It adds that extra little bit of protection and hp
  • DEX is wonderful for wand user's, if you use a staff you don't really need the extra DEX
  • SPR is more SP and magic defence.
  • Mages never need STR and it is completely useless to any and all mages.

SPR from armor or weapons does not add critical rate!

  • Armor can have more than 1 type of stat bonus, It can have many INT + SPR + END is what i would look for in the armor. These are very rare and will cost a fortune but they are worth every silver you spend on them

Skills

Short Guide

For comprehensive skill data, refer to Mage Skills.

Blue denotes Advantages, Red denotes Disadvantages.
Lv means when you can use first level ([01]) of each skills.
Recommended Empowerment: (high) means highly recommended.

Icon Name Lv Cast
(sec)
Cooldown
(sec)
Target Additional
Damage
Range
(m)
Special Effect Note Recommended
Empowerment
Image:Magic_missle_02.png Magic Missle
(MM)
1 - 1.8 (level 1)
4.0 (level 2+)
1 Enemy Medium 12.0 - - Cooldown (high)
Image:Ice_bolt_01.png Ice Bolt
(IB)
3 - 15.0 1 Enemy Low 13.5 Decrease target's travel speed
(Higher level is more effective)
Cooldown is shared with Ice Blast -
Image:Fire_bolt_01.png Fire Bolt
(FB)
5 - 5.0 (level 1)
15.0 (level 2+)
1 Enemy High 12.0 - - Attack
Cooldown
Image:Lightning_bolt_01.png Lightning Bolt
(LB)
7 - 15.0 1 Enemy Low 12.0 - - -
Image:Magic_burst_01.png Magic Burst 20 - 5.0 Self(AoE) Low - - Cause high aggro Cooldown
Image:Magic_blast_01.png Magic Blast 49 0.6 4.0 1 Enemy Medium 12.0 - - Attack
Image:Ice_blast_01.png Ice Blast 51 0.7 15.0 1 Enemy Low 13.5 Decrease target's travel speed
(More effective than Ice Bolt)
Cooldown is shared with Ice Bolt -
Image:Fire_ball_01.png Fire Ball
(FBL)
53 0.9 15.0 1 Enemy High 12.0 - - Attack
Cooldown
Image:Chain_lightning_01.png Lightning Blast 57 0.8 15.0 1 Enemy Low 12.0 - - -
Image:FrostNova.JPG Frost Nova 60 2.0 15.0 Location(AoE) Very Low 9.0 - 4 hits in 12 sec Cooldown (high)
Image:Inferno.JPG Inferno 67 2.0 40.0 Location(AoE) Low 12.0 - 4 hits in 12 sec Cooldown (high)
Image:Life_tap_01.png Life Tap 20 1.0 15.0 Self - - Convert HP into SP - -
Image:Dispel_01.png Dispel 25 - 30.0 1 Friendly - 13.5 Remove 1 curse or debuff - -
Image:ChainCasting.JPG Chain Casting 60 - 240.0
(4min)
Self - - Cooldown will be not generated
when you have this buff
- Cooldown
Image:DrainMind.JPG Drain Mind
(Fear)
60 - 90.0
(1min30sec)
1 Enemy - 12.0 Fear - Duration
Cooldown
Image:Mana_burn_01.png Mana Burn 31 1.0 180.0
(3min)
1 Enemy Low 15.0 Burns target's SP Can't use on Mobs only PVP -
Image:Purge_01.png Purge 37 - 120.0
(2min)
1 Enemy - 15.0 Remove 1 buff from target Good for lure (15.0m range) -
Image:Stifle.JPG Stifle 73 - 60.0
(1min)
1 Enemy - 12.0 Add cast time to target's casting - -
Image:SpellSteal.JPG Steal Spell 79 - 120.0
(2min)
1 Enemy - 12.0 Steal 1 buff from target - -

Skill Empowerment

Tips:

  • Basically we should empower attack power or cooldown.
  • When empowering attack power, the effect is proportional to base attack power.
  • Another way is:
  • To fully max the cooldown times in the following order
  • Magic missile - firebolt
  • after firebolt has a maxed cooldown max it's power for the most attack the fastest

Skill Combinations


Basic Combo 1(5-hit): Missle[max]->Ice[max]->Lightning[max]->Fire[max]->Missle[max]

It's the most basic combo.

Basic Combo 2(7-hit): Missle[01]->Ice[max]->Missle[01]->Lightning[max]->Missle[01]->Fire[max]->Missle[01 or max]

It's the advanced combo. You can deal more damage than combo(1) but need more time for cast all spells, and you will maybe get some damage from enemy. It's risky but you can beat monsters faster. If you need more XP than money, it's recommended style.

High DPS Combo(7-hit, decrease cooldown is required in Magic Missle): Missle[max]->Ice[max]->Lightning[max]->Missle[max]->Burst[max]->Fire[max]->Missle[max]

Magic Burst is also useful when you are fighting with only 1 monster for chain skills. This combo has high DPS but you need more SP.

Another combo(9-hit) (from Sheapy): Fire[01]->Missle[01]->Lightning[max]->Missle[01]->Fire[01]->Ice[max]->Missle[01]->Fire[01]->Missle[01]->run around till Missle appears->Fire[01]->Repeat with other bolts

It's 9-hit! however please note certain between Firebolt[01] and Firebolt[max] a considerable difference in attack power. (Especially, if you have high level of fire bolt or empowered its attack power.)

No Damage by Monsters Combo(from IronDe): Ice[max]-> FB1-> Missile[max]-> Lightning[Max](run backwards)-> Blast[max]-> MM1-> FB1-> MM1 Should be dead without it touching you unless your ice didn't effect it. - - This is the perfect combo for INT mages or mages that have no +9 armour.

AoE Combo: Fire[max]->Burst[max]->Missile[01]->Lightning[max]->Missle[01]->Ice[max]->Missle[01]->Burst[max]->Missle[01]->Missle[01]->Missle[01]->Missle[01]->Burst[max]

When you're in a party and have more than two monsters attacking your tank (suggested to be Warrior/Fighter), this helps. It's suggested for use of level 30 or higher players. As long as nobody needs to be running around unless luring/gathering more monsters into the area, this provides extremely fast grinding. This is not for you if you need to rest/house, because there's usually no time to stop in this kind of grinding session. If you're lucky, you'll make more than enough money to compensate for your consumption.
Make sure you have at least 3 to 4 points on cooldown of Fire, or you might have to throw in another Missile[01] before it.


Solo Chain

You can make your own combo up but basicly you slow it down (Ice Bolt) then do damage to the enemy before it gets to you.

Ice(max)->Missle[01]->Bolt[max]->Missle[01]->Fire[01]->Missle[01]->Burst[max]->Missle[01]->Fire[01]->Missle[01]

Basically this combo works well for the solo mage and does the most damage in the shortest period of time with the least risk to you when combatting a single enemy with NO WAIT AT ALL. I chose to use level 1 magic missle and fire because the cooldowns are good. anything after level 1 for fire brings the cooldown from 5 secs up to 15 with the ligntning and ice. Keeping fire at level 1 allows for the highest possible attack strings with a relatively low overall mana cost. I will also mention that I used no skill points to change attack cooldowns, damage, ect. I figured that if Fire[max] wasn't going to do AT LEAST double damage why bother waiting 3 times as long to use it? Why not pay less mana and use it more, ultimately achieving more damage in a shorter time. Additionally, more attacks means more chances for criticals, so it's a win-win situation. Plus the fact that starting with ice has a very good chance of slowing the enemy and it's 1.5m farther attack distance above all other attacks the mage has makes it the only obvious choice for the first attack. The first 10 attacks have no gaps between them, so you get 10 attacks before your ice finishes cooling down and usually your foe is dead. If not, wait 2 seconds and start the whole thing over again, plus throw a magic missle while you wait those 2 whole seconds out. If you wanted to phase out cooldown completely, just reduce the cooldown on ice and lightning and you're golden.

Unceasing Chain

Requires: Magic Blast (Level 49), one point for decrease cooltime into Magic Missle. No need to max cooldown time on both MM and FB.

MB -> MM1 -> Fire Bolt [1] -> MM1 -> MB -> MM1 -> Ice Bolt -> MM1 -> MB -> MM1 -> FB1 -> MM1 -> MB -> MM1 -> Lightning Bolt -> MM1 -> MB -> MM1 -> FB1 -> MM1 -> MB -> MM1 -> ...

The idea is the use MM1 as much as possible, using Magic Blast and Fire Bolt whenever possible, and having Lightning Bolt and Ice Bolt as the 2 filler spells. I suggest using level 1 spells for the bolts, since by the time you can use Magic Blast, the additional damage from the level 8 spells pales in comparison to the total damage with a +9 weapon. The SP consumption is low. Damage output is consistent and periodic. Only Magic Blast has a cast time attached to it, but the damage return for it is pretty good. (Edit... I suggest you use Fire Bolt (Max) because by the time you finish your MB-MM-IceB-MB-MM-LB-MM-MB-MM combo your monster would be dead or your FB Max would be cooled)

SP Conservation (AoE)

Make sure you use Magic Missile 1, Fire Bolt 1, and your highest magic burst with all SP decrease.

Magic Burst[Max]-> Magic Missile[1]-> Fire Bolt[1]-> Magic Missile[1]-> (repeat)

I love to AOE when grinding, it makes things quicker, but it is also sp and stone consuming.If you like to use magic blast, you can replace the 3rd magic missile with it.

Endless Chain

Required level: 20+(for learn Magic Burst)

Required empowerment: Cooldown +5 in Magic Missle and Cooldown +5 in Fire Bolt

Missle[1]-> Fire[1]-> Missle[1]-> Ice->

Missle[1]-> Fire[1]-> Missle[1]-> Burst->

Missle[1]-> Fire[1]-> Missle[1]-> Lightning->

Missle[1]-> Fire[1]-> Missle[1]-> Burst->(repeat)

The combination of MFM(Missle[1]->Fire[1]->Missle[1]) is very convenient. Cast your favorite spell after MFM will become help of the your combo customizing.

For example, you can use Magic Blast instead of Magic Burst if you have it.

heres a pretty good chain(edited in by whitefang) mm1-->fire bolt--->mb repeat

its pretty fast and very low sp is used and theres never any wait good for boss battles when ur the only mage for more damge replace mb with fireball and while it cools use mb agian ^^ hope it helps ^^

Builds

  • Full INT- A very generic build that increases the damage output by mages even higher than they were before, basically making them death-with-a-staff/wand
  • 25 SPR/Rest INT- While it doesn't have as much damage output as the build above, it can still take down monsters very quickly. With that extra 25 SPR your SP pool will be bigger and you take even less damage from magical attacks.
  • END Builds- DO NOT put any END into your build, without a shield and with little base defense, the Mage class will only hurt if you put any points into END.

Tips and other Information

Basic Combat Guide for Mages

Mages have high magic attack power but very low physical attack power. So, you have to use spells for the win.

At first, check your shortcut bar and find Magic missle icon. If you can't find it, setup your skill shortcuts before next step.

Image:Shortcut_mage2.png('3' key is Magic missle)

Second, click a enemy for target and press '3' key for cast your magic missle. All spells(and skills) have cooldown time, and you can't cast a spell during cooldown time. You should run away from enemy until your spell is ready(if you have other attack spell and it's ready, you can cast it).

perfect hotkey set - mike2223312

1: MM 2: pick up 3: FB 4: blast 5: ice 6: burst 7: fireball 8: mana burn 9: purge 0: horse - lightning = hp pots S1: sp pots S2: production skill S3: production skill

General FAQ

  • Q. Should we put skill points into decrease SP consumption?
  • A. It's NOT necessary because you use the HP stones faster than SP stones when solo. Also, fighters use the SP stones faster than yours when partying.
  • A2. But putting your first skill point on SP reduction on your magic missle will save a lot of SP over time. I would not recommend putting anymore on any other skill thus you would be wasting potential cooldown and power upgrades
  • Q. Should we put skill points to decrease cool down times for Ice/Fire/Lightning bolt?
  • A. Decreasing cooldown time for Fire Bolt is good, but it's not necessary for Ice/Lightning Bolt. The most important point is to decrease cooldown time for Magic Missle.
  • A2. Dont empower any of the beggining skills unless you can afford a reset scroll because at lv 70+ you wont be using them anymore.
  • Q. I'm poor though!
  • A. At least, you should use a max-level weapon that you can equip (refining is taboo if you have no money). Please defeat a low-level (yellow- or green-named) enemy who can knock it down by receiving damage only a little. You'll also save SP consumption if you max cooldown of Magic Missile[01] and use that, since it only costs 3 SP to cast. Some people choose to grind by Maxing Magic Missile's cooldown and casting Magic Missile[01] at enemies where they can kill the monster before it hits them (or only has enough time to hit you once).
  • A2. Another way of saving money is to not buy the upgraded versions of Magic Missile[01] or Fire Bolt[01] because these spells are better in their base form.

Also See

Character Information

All Classes: Experience Table, Basic Stats
Fighter: Guide, Skills, Leveling, Stats
Cleric: Guide, Skills, Leveling, Stats
Archer: Guide, Skills, Leveling, Stats
Mage: Guide, Skills, Leveling, Stats
Trickster: Guide, Skills, Leveling, Stats
Crusader: Guide, Skills, Leveling, Stats

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