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== Free Stat Points ==
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== Basic Stats Information ==
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'''STR''' = +1.2 DMG<br>
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'''Str''' ''Strength'' - Increases Physical Attack Power<br>
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'''END''' = +0.1 BLOCK% (1~50)/0.05 BLOCK% (51+), +0.5 DEF, +5 HP<br>
+
'''End''' ''Endurance'' - Increases Max HP, Block Rate, and Physical Defense<br>
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'''DEX''' = +0.2 EVA% (1~50)/0.1 EVA% (51+), +0.3% AIM (1~33)/0.2% AIM (34~67)/0.1% AIM (68+)<br>
+
'''Dex''' ''Dexterity'' - Increases Evasion and Aim<br>
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'''INT''' = +1.2 MDMG<br>
+
'''Int''' ''Intelligence'' - Increases Magical Damage<br>
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'''SPR''' = +0.2 CRIT% (1~25)/0.1 CRIT% (26+), +0.5 MDEF, +5 SP<br>
+
'''Spr''' ''Spirit'' - Increases Max SP, Critical Rate, and Magical Defense<br>
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If the max level is 100, then this is how a PURE build would look like.<br>
+
'''Note:''' Damage increase from free stat points add directly to the actual damage inflicted (in PvM situations). For example, Triumph the cleric whacks a [[Slime]] for a nominal (display) damage of 1000; slime receives actual damage of 30000. Afterward, he places 60 free stat points into Str, giving him a grand total of 72 additional damage. His nominal damage is still 1000, but the actual damage inflicted rises to 30072 (disregarding fluctuations in this illustration). The usefulness of the additional damage is prevalent in another example, in which Triumph the cleric is trying to kill lots of [[Blue Clover Trumpy]] for experience. His nominal damage is still 1000, giving him an actual damage output of 200. He now adds 60 free stat points to Str, and increases his damage output to 272.
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'''STR''' = +138 DMG<br>
+
In exactly the same way, Int raises the actual damage of magical attacks (hence +Int is only useful to the one class that produces magical damage, [[Mage]]).
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'''END''' = +8.25 BLOCK%, +57.5def, +575hp<br>
+
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'''DEX''' = +16.5 EVA%, +21.2 AIM% <br>
+
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'''INT''' = +138 MDMG<br>
+
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'''SPR''' = +14 CRIT%, +57.5 MDEF, +575 SP<br>
+
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*This is assuming that from level 1~100 you get a free stat point each level, and that you received the +5 free stat points from the first job advance, and +10 free stat points from the second job advance.
+
Endurance and Spirit work in a similar way in that they modify the ultimate damage dealt/received. Each point in End reduces physical damage you receive by 0.5; each point in Spr reduces magical damage you receive by 0.5.
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*This data was taken from an old bright kingdom database, but the info show here still seems current.<br<<br><br>
+
-
'''''Traduction Française (par Renki)'''''
 
== Free Stat Points ==
== Free Stat Points ==
-
'''STR''' = +1.2 DMG<br>
+
'''STR''':
-
'''END''' = +0.1 BLOCK% (1~50)/0.05 BLOCK% (51+), +0.5 DEF, +5 HP<br>
+
* +1.2 Damage<br>
-
'''DEX''' = +0.2 EVA% (1~50)/0.1 EVA% (51+), +0.3% AIM (1~33)/0.2% AIM (34~67)/0.1% AIM (68+)<br>
+
 
-
'''INT''' = +1.2 MDMG<br>
+
'''INT''':
-
'''SPR''' = +0.2 CRIT% (1~25)/0.1 CRIT% (26+), +0.5 MDEF, +5 SP<br>
+
* +1.2 M.Damage<br>
 +
 
 +
'''DEX''': <br>
 +
<b>Information about DEX in-game from the "Free Stat" window is not accurate.</b><br>
 +
DEX bonuses are flat amounts, and not % based.<br>
 +
Below are the correct values (Credit to <b>Yaseeda</b>)
 +
*1-50 : +2 Evasion
 +
*51+ : +1 Evasion<br>
 +
 
 +
*1-33 : +3 Aim
 +
*34-67 : +2 Aim
 +
*68+ : +1 Aim<br>
 +
 
 +
'''END''':
 +
*1-50 : +0.1% Block ; +0.5 Def ; +5 HP
 +
*50+ : +0.05% Block ; +0.5 Def ; +5 HP<br>
 +
 
 +
'''SPR''':
 +
*1-25 : +0.2% Crit. ; +0.5 Magic Def ; +5 SP
 +
*26-61 : +0.1% Crit. ; +0.5 Magic Def ; +5 SP
 +
*62+ : +0.05% Crit. ; +0.5 Magic Def ; +5 SP
 +
 
 +
 
 +
== Examples ==
 +
 
 +
With the max level currently at 150, these are the bonuses "pure" builds would give you.<br>
 +
 
 +
'''170 STR''' = +204 Damage<br>
 +
'''170 INT''' = +204 Magic Damage<br>
 +
'''170 DEX''' = +220 Evasion''';''' +270 Aim<br>
 +
'''170 END''' = +11% Block Rate''';''' +85 Defense''';''' +850 Hit Points<br>
 +
'''170 SPR''' = +14.05% Crit Rate''';''' +85 Magic Defense''';''' +850 Spirit Points<br>
 +
 
 +
*This includes 1 free stat point every level, 5 from the first job advance, 10 from the second job advance, and 15 from the third class advance.
 +
 
 +
 
 +
Other miscellaneous examples:
 +
 
 +
'''50 STR''' = +60 Damage<br>
 +
'''100 STR''' = +120 Damage<br>
 +
 
 +
'''50 INT''' = +60 Magic Damage<br>
 +
'''100 INT''' = +120 Magic Damage<br>
 +
 
 +
'''33 DEX''' = +66 Evasion''';''' +99 Aim<br>
 +
'''50 DEX''' = +100 Evasion''';''' +133 Aim<br>
 +
'''67 DEX''' = +117 Evasion''';''' +167 Aim<br>
 +
'''100 DEX''' = +150 Evasion''';''' +200 Aim<br>
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Si le lvl max est 100 alors voilà à quoi ressemble un build pur.<br>
+
'''50 END''' = +5% Block Rate''';''' +25 Defense''';''' +250 Hit Points<br>
 +
'''100 END''' = +7.5% Block Rate''';''' +50 Defense''';''' +500 Hit Points<br>
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'''STR''' = +138 DMG<br>
+
'''25 SPR''' = +5% Crit Rate''';''' +12 Magic Defense''';''' +125 Spirit Points<br>
-
'''END''' = +8.25 BLOCK%, +57.5def, +575hp<br>
+
'''61 SPR''' = +8.6% Crit Rate''';''' +30 Magic Defense''';''' +305 Spirit Points<br>
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'''DEX''' = +16.5 EVA%, +21.2 AIM% <br>
+
'''100 SPR''' = +10.55% Crit Rate''';''' +50 Magic Defense''';''' +500 Spirit Points<br>
-
'''INT''' = +138 MDMG<br>
+
-
'''SPR''' = +14 CRIT%, +57.5 MDEF, +575 SP<br>
+
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*Ces calculs supposent que vous avez gagné 1 point de Free Stat à chaque niveau du niveau 1 à 100 et que vous avez obtenu 5 points lors de votre premier changement de job et 10 points lors du deuxieme changement de job.
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==See Also==
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*Ces données ont été prise sur une ancienne database mais ces informations semblent toujours être juste.<br><br>
+
[http://www.fiestafan.com/forums/showthread.php?t=1964 Fiesta Stat-Calculator]
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'''''Notes''''' :<br><br>
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{{Character}}
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'''STR''' = Force<br>
+
-
'''END''' = Endurance<br>
+
-
'''DEX''' = Dextérité<br>
+
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'''INT''' = Intelligence<br>
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'''SPR''' = Esprit<br>
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'''DMG''' = Dommages Physiques<br>
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'''MDMG''' = Dommages Magiques<br>
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'''DEF''' = Défense Physique<br>
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'''MDEF''' = Défense Magique<br>
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'''HP''' = Points de vie<br>
+
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'''SP''' = Point de Skill<br>
+
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'''BLOCK%''' = Pourcentage de Parade(chances de Bloquer l'attaque ennemie)<br>
+
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'''EVA%''' = Pourcentage 'Esquive (chances d'esquiver l'attaque ennemie)<br>
+
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'''AIM%''' = Pourcentage de Précision (chances de Toucher l'ennemi lors d'une attaque)<br>
+
-
'''CRIT%''' = Pourcentage de Coup Critique (chances de faire un Coup Critique lors d'une attaque)<br>
+

Current revision as of 00:21, 14 February 2025

Contents

Basic Stats Information

Str Strength - Increases Physical Attack Power
End Endurance - Increases Max HP, Block Rate, and Physical Defense
Dex Dexterity - Increases Evasion and Aim
Int Intelligence - Increases Magical Damage
Spr Spirit - Increases Max SP, Critical Rate, and Magical Defense

Note: Damage increase from free stat points add directly to the actual damage inflicted (in PvM situations). For example, Triumph the cleric whacks a Slime for a nominal (display) damage of 1000; slime receives actual damage of 30000. Afterward, he places 60 free stat points into Str, giving him a grand total of 72 additional damage. His nominal damage is still 1000, but the actual damage inflicted rises to 30072 (disregarding fluctuations in this illustration). The usefulness of the additional damage is prevalent in another example, in which Triumph the cleric is trying to kill lots of Blue Clover Trumpy for experience. His nominal damage is still 1000, giving him an actual damage output of 200. He now adds 60 free stat points to Str, and increases his damage output to 272.

In exactly the same way, Int raises the actual damage of magical attacks (hence +Int is only useful to the one class that produces magical damage, Mage).

Endurance and Spirit work in a similar way in that they modify the ultimate damage dealt/received. Each point in End reduces physical damage you receive by 0.5; each point in Spr reduces magical damage you receive by 0.5.


Free Stat Points

STR:

  • +1.2 Damage

INT:

  • +1.2 M.Damage

DEX:
Information about DEX in-game from the "Free Stat" window is not accurate.
DEX bonuses are flat amounts, and not % based.
Below are the correct values (Credit to Yaseeda)

  • 1-50 : +2 Evasion
  • 51+ : +1 Evasion
  • 1-33 : +3 Aim
  • 34-67 : +2 Aim
  • 68+ : +1 Aim

END:

  • 1-50 : +0.1% Block ; +0.5 Def ; +5 HP
  • 50+ : +0.05% Block ; +0.5 Def ; +5 HP

SPR:

  • 1-25 : +0.2% Crit. ; +0.5 Magic Def ; +5 SP
  • 26-61 : +0.1% Crit. ; +0.5 Magic Def ; +5 SP
  • 62+ : +0.05% Crit. ; +0.5 Magic Def ; +5 SP


Examples

With the max level currently at 150, these are the bonuses "pure" builds would give you.

170 STR = +204 Damage
170 INT = +204 Magic Damage
170 DEX = +220 Evasion; +270 Aim
170 END = +11% Block Rate; +85 Defense; +850 Hit Points
170 SPR = +14.05% Crit Rate; +85 Magic Defense; +850 Spirit Points

  • This includes 1 free stat point every level, 5 from the first job advance, 10 from the second job advance, and 15 from the third class advance.


Other miscellaneous examples:

50 STR = +60 Damage
100 STR = +120 Damage

50 INT = +60 Magic Damage
100 INT = +120 Magic Damage

33 DEX = +66 Evasion; +99 Aim
50 DEX = +100 Evasion; +133 Aim
67 DEX = +117 Evasion; +167 Aim
100 DEX = +150 Evasion; +200 Aim

50 END = +5% Block Rate; +25 Defense; +250 Hit Points
100 END = +7.5% Block Rate; +50 Defense; +500 Hit Points

25 SPR = +5% Crit Rate; +12 Magic Defense; +125 Spirit Points
61 SPR = +8.6% Crit Rate; +30 Magic Defense; +305 Spirit Points
100 SPR = +10.55% Crit Rate; +50 Magic Defense; +500 Spirit Points

See Also

Fiesta Stat-Calculator

Character Information

All Classes: Experience Table, Basic Stats
Fighter: Guide, Skills, Leveling, Stats
Cleric: Guide, Skills, Leveling, Stats
Archer: Guide, Skills, Leveling, Stats
Mage: Guide, Skills, Leveling, Stats
Trickster: Guide, Skills, Leveling, Stats
Crusader: Guide, Skills, Leveling, Stats

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