Spider's Assault


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=== Strategy ===
=== Strategy ===
-
This quest relives the spirit of robo, and the idea is basically the same.
+
This quest relives the spirit of Robo, and the idea is basically the same.
-
Survive the 30 minutes, and any killing is considered an EXP Bonus.
+
Survive the 30 minutes, and any killing is considered an EXP Bonus. In fact, the EXP you get from killing the monsters in this KQ is often a few times more then the bonus for winning itself.
Some notable differences :
Some notable differences :
Line 42: Line 42:
*Many More Bosses
*Many More Bosses
**There are about 4 Madness Grave Robbers that spawn.
**There are about 4 Madness Grave Robbers that spawn.
-
**Ultra spiders, 16 of them.
+
**Ultra spiders, 16 of them. These give the greatest EXP.
**Great spider, only 1 and will rarely be killed in time.
**Great spider, only 1 and will rarely be killed in time.
 +
**Mini Spiders, spawned by the tens when the Great Spider's HP go down. Not much damage and rather weak on their own, but over 50 can be running around wantonly before they are killed. These give a large amount of EXP.
*Ranged Monsters
*Ranged Monsters
**Ice vivis - warning, they can cast a spell that slows you down alot. Runners beware.
**Ice vivis - warning, they can cast a spell that slows you down alot. Runners beware.
-
**Archmage Books and Lightning Vivis - they can spawn in large quantities, and they stun
+
**Archmage Books and Lightning Vivis - they can spawn in large quantities, and they stun. However, their HP is extremely low, a cleric can easily kill them.
There should be more than one runner if needed.
There should be more than one runner if needed.
 +
 +
Notes for killing Great Spider :
 +
The Mini Spiders he spawns are much more worriesome then the Great Spider himself. Their individual damage is weak (100-200 on a low def cleric), but tens of them spawn at a time. They will IMMEDIATELY make a beeline for the mages who toss out Novas and Infernos. You have two options: Like in Robo, have a runner grab aggro and run them around. Or, you can crazily try to keep everyone alive and take out the mini spiders first (This risks not being able to kill Great Spider).
 +
 +
When Great Spider dies, the KQ immediately ends, and ores spawn all over the map, reminiscent of Mini Dragon (There are no MD rings in them though.) T3, T2, and T1 ores/mats can be found in the ores.
 +
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Revision as of 03:51, 9 June 2008

Contents

Basic Information

Level Requirement: 60 - 70
Number of Participants: 1 - 15
Time Limit: 35 minutes

Monsters Encountered

Many little spiders

Madness Grave Robbers

Ultra spiders

Ice vivis

Archmage Books

Great spider (Boss)

Baby spiders (only if you get the Great spider's HP down)


Strategy

This quest relives the spirit of Robo, and the idea is basically the same.

Survive the 30 minutes, and any killing is considered an EXP Bonus. In fact, the EXP you get from killing the monsters in this KQ is often a few times more then the bonus for winning itself.

Some notable differences :

  • Many More Bosses
    • There are about 4 Madness Grave Robbers that spawn.
    • Ultra spiders, 16 of them. These give the greatest EXP.
    • Great spider, only 1 and will rarely be killed in time.
    • Mini Spiders, spawned by the tens when the Great Spider's HP go down. Not much damage and rather weak on their own, but over 50 can be running around wantonly before they are killed. These give a large amount of EXP.
  • Ranged Monsters
    • Ice vivis - warning, they can cast a spell that slows you down alot. Runners beware.
    • Archmage Books and Lightning Vivis - they can spawn in large quantities, and they stun. However, their HP is extremely low, a cleric can easily kill them.

There should be more than one runner if needed.

Notes for killing Great Spider : The Mini Spiders he spawns are much more worriesome then the Great Spider himself. Their individual damage is weak (100-200 on a low def cleric), but tens of them spawn at a time. They will IMMEDIATELY make a beeline for the mages who toss out Novas and Infernos. You have two options: Like in Robo, have a runner grab aggro and run them around. Or, you can crazily try to keep everyone alive and take out the mini spiders first (This risks not being able to kill Great Spider).

When Great Spider dies, the KQ immediately ends, and ores spawn all over the map, reminiscent of Mini Dragon (There are no MD rings in them though.) T3, T2, and T1 ores/mats can be found in the ores.



Rewards

5-10 Tier,2/3 Materials 30 of each. (Worth 50s usually) 10x Various Tier 4 buff scrolls


See also

Monsters


Kingdom Quests

Level Dependent: King Slime's Counterattack, Mara Pirates' Rage, Gold Hill Adventure, Millenium Robo Plot, Mean Giant Honeying, Lost Mini Dragon, Spider's Assault, King Kong Phino's Mess, Evil Spirit Gordon Master, Henneath Rebellion War, Fortress of Shadows

All Levels: Spring Battlefield, Hidden Mine

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