Mean Giant Honeying


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Map of Mean Giant Honeying KQ

Kill all the monsters and stop the Giant Honeying in the designated amount of time.


Level Requirement: 40 - 50
Number of Participants: 1 - 10
Time Limit: 30 Minutes
Lives: 3
Frequency: Every Two Hours

Contents

Strategy

Much like King Slime's Counterattack, the group will need to kill every mob on each level, before they proceed to the next level.

Unlike King Slime KQ, the group will need to move quickly, and efficiently through the levels, in order to beat the much shorter time limit.


  • Assign a Tank

Designate a tank with good defense to pull mobs for the group to AoE. And the group should move through the levels together. Make sure you kill off every mushrooms / Kebings / Boogies at the beginning, often time is wasted because one mob wasn't killed, and someone has to go back and kill it.


  • Top of the Hill

When you get to the top of the hill, you will see the Giant Honeying and its two groups of Shadow Honeyings.

First kill the Shadow Honeyings (one group at a time), then proceed to kill Giant Honeying after the Shadows have been killed. This is because Shadows actually deals a lot of damage, and Giant Honeying will continuously spawn more Shadows, if the group doesn't kill the Shadows first, you'll have a lot of mobs running around killing players off. So it is best not to rush into the Giant Honeying (even though I know it's very tempting!)


  • Killing Giant Honeying

As you kill Giant Honeying, he will begin to spawn more Shadow Honeyings in groups of 3, 5, 7 etc. The group may choose to kill the Shadows while the spawn numbers are small, but when the numbers of Shadows increase, the tank should move away from the spawns with the Giant Honeying, and leave the Shadows behind for kill later. This will reduce the damage dealt on the tank, reducing the risk of death.

Other Tips:

  • Make sure everyone has a set of all scrolls, particularly T3, but T1 will work if you try.
  • Make sure you have at least one cleric that can Endure, and have him/her Endure everyone.
  • Make sure you have at least one Fighter Tank, and either a secondary tank (in case the first falls), or a Clank (Cleric Tank). Note: A Mage with +9 armor with T3 scrolls can also tank this fairly easy.
  • Only have the Main Tank lure huge groups of mobs. Have everyone work together to pick the mob to shreds.
  • Make sure all Clerics know to heal the main tank, and use Invincible to its max (have one cleric use Invincible, then when it runs out do another).
  • Ignore the time. Just work through best you can and keep everyone alive. Pick off mobs the tanker brings and don't let any go unnoticed.
  • It doesn't really matter how many DDs or extra Clerics you have, just as long as you have the Endure Cleric, Main Tank, and a Secondary Tank. Everyone else either becomes healable cannon fodder or DDs. Yes, even if the rest of the people are all clerics.
  • Don't give up. There have been instances where this KQ has been completed by only 8 people.


Fiend Tips: -- Watch out for the Procks. They can easily all attack the tank and take him out. It's best to either separate the damage, or Invincible the tank one after another (each Cleric invincing when the buff runs out).


Group Structures

Plan A - 7-8 clerics, a few Fighters, little or no DDs (Archers/Mages) First of all, Endure everyone. This will mainly be the main tank pulling huge mobs. The other Fighters either turn into DDs or use Mock to spread out the damage. Clerics heal AND fight. DDs fight. Everyone must work together.


Plan B - 7-8 Fighters, a few Clerics, little or no DDs (Archers/Mages) Endure all. Pick the best tank out of the Fighters. Put both Clerics in his party, or one in each party (but make sure both know to heal him when he pulls). All the other Fighters become DDs or Tank-breakers (breaking up the mob the tank brings). Clerics ONLY heal, fight if they can. Fighters all fight. DDs fight if there are any. Everyone must work together.


Plan C - 1-2 Fighters, 1-2 Clerics, Tons of DDs (Archers/Mages) Endure all, again. The best tank pulls mobs, but this time the DDs do massive AoE. Clerics need to solely heal the fighter. The fighter needs to spam Mock and Kick and continue varying between which monster hes attacking. If done right, the DDs wont get hit at all, and clerics can purely focus on the Fighter tank.


All others: Find one tank. They always pull the mobs NO MATTER WHAT. Everyone else fights, even the clerics. Clerics can fight and heal at the same time.

Rewards

Guaranteed Reward:

  • 90000 EXP
  • Giant Honeying's Reward

Possible rewards when opening "Giant Honeying's Reward":

During KQ:

  • Cards:
    • S-Card - "Honey Collector"
    • A-Card - "Hungry Wolf"
    • C-Card - "Honeying"
    • C-Card - "Prock"
    • C-Card - "Tomb Fox"
    • C-Card - "Ratman's Retaliation"

See Also

Kingdom Quest Monsters

King Slime's Counterattack: Jumping Mushroom, Power Slime, Rookie Skeleton, Crazy Imp, Brave Honeying, Hungry Wolf, Fire Slime, Iron Slime, Ratman (KQ), Silver Slime (KQ), Warrior Boar, Gold Slime (KQ), Prince Slime, King Slime , Queen Slime

Mara Pirates' Rage: Mara Pirate Boogy, Mara Pirate Group, Mara Pirate Marine, Mara Pirate Elite (KQ), Marlone Clan Archer, Marlone Clan Megaton, Marlone Clan Fighter, Charismatic Mara , Charismatic Mara (Fake) , Legendary Marlone , Legendary Marlone (Fake)

Gold Hill Adventure: Crazy Grave Robber, Crazy Kebing, Slanderer Mage Book, Gold Miner Marlone Clan Archer, Gold Miner Marlone Clan Megaton, Gold Miner Marlone Clan Fighter, Gold Miner Marlone , Skeleton (KQ), Skeleton Archer (KQ), Gold Hill Bat, Gold Robber Boss

Millenium Robo Plot: Giant Mushroom, Dark Imp, Carnival Wolf, Brave Skeleton, Cave Kebing (KQ), Skeleton Archer (KQ), Rapid Boar, Powerful Skeleton Warrior, Dark Skeleton Knight, Madness Zombie, Angry Fire ViVi, Millennium Robo

Mean Giant Honeying: Crazy Kebing, Dirty Mushroom, Hungry Boogy, Madness Ratman, Crazy Fox, Big Bone Imp, Poison Prock, Cruel Bat, Brutal Wolf, Shadow Honeying, Giant Honeying

Lost Mini Dragon: Small Prock, Pig Bat, Wild Lips, Hungry Spider, Big Sand Ratman, Madness Hob, Heavy Ogre, Werebear Master , Grave Robber Master , Hard Bone Imp, Millennium Robo Boss , Great Goblin King , Mini Dragon

Spider's Assault: Fighter Spider, Violent Spider, Speedy Spider, Archmage Book (KQ), Cannibal Spider, Mini Spider, Lightning Vivi (KQ), Merciless Greenky, Fierce Spider, Ice ViVi (KQ), Madness Grave Robber , Ultra Spider , Great Spider

King Kong Phino's Mess: King Kong King Coll, King Kong Ogre, King Kong Bat, King Kong Harkan, King Kong Prisoner, King Kong Solider, King Kong Torturer, King Kong Templer, King Kong Ratman, King Kong Golden Bat, King Kong Nox, King Kong Spider, Returned Ghost Slime , Returned Mara , Returned Marlone , Huge Phinofly , Returned Millenium Robo , King Kong Phino

Evil Spirit Gordon Master: Dark Stonie, Dark Sparkdog, Dark Jewel Keeper, Darkness Pixy, Ancient Statue of Darkness, Dark Orc Captain, Dark Naiad Demon, Dark Slyph, Dark Archon, Dark Incubus, Darkenss Nox, Dark Black Incubus, Dark Ancient Stone, Souless Gordon, Dark Joker, Dark Ancient Stone Statue, Gordon Master

Henneath Rebellion War:

Kingdom Quests

Level Dependent: King Slime's Counterattack, Mara Pirates' Rage, Gold Hill Adventure, Millenium Robo Plot, Mean Giant Honeying, Lost Mini Dragon, Spider's Assault, King Kong Phino's Mess, Evil Spirit Gordon Master, Henneath Rebellion War, Fortress of Shadows

All Levels: Spring Battlefield, Hidden Mine

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