Spring Battlefield


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Map of Spring Battlefield Kingdom Quest

A new battlefield has appeared with the beginning of spring on the continent of Isya! You can battle between two teams upon this battlefield- the highlight in comparison to conventional battlefields. This can be won with a big portion of team spirit. Enjoy great gameplay with your friends in the "Spring Battlefield" and win by bringing flags back to your base with two different balls.

Level Requirement: 1 ~ 120
Number of Participants: 10
Time Limit: 10 Minutes (+30 seconds countdown start and 3 minute sudden death)
Lives: 3
Frequency: Every 2 Hours

This Kingdom Quest takes place on Spring Battlefield.

Strategy

Note: This is a SAFE Kingdom Quest (KQ). Players cannot use any skills, weapons or armour in this KQ. Players cannot die here and no EXP is gained or lost.

At the start of the KQ, players are transported to the centre of the map. As a point of reference, this is where the flag also respawns. After a brief pause, players are automatically divided into equal teams and teleported to the team base (Note: If there are an odd number of players to begin with, then one team will have an extra player). All players are provided with a "Spring Spirit" buff (image:speedbuff.png) which increases your travel speed by 10% for the duration of the KQ.

Center of Map and Location of the Flag Respawn
Red team base
Blue team base
30 seconds countdown notice

Each team base has a manager where three items may be purchased:

  • Honey Ball
  • Beehive Ball
  • Teleport Amulet

Name: Honey Ball
Pic: image:Honey Ball.png
Cost: 1 Copper
Cool time: 0sec
Description:
Honey balls can be used on both team members and opposition. When the the Honey Ball is used, the player fires a projectile. If it hits another player, he or she will become dis-orientated in a similar manner to the fear debuff skill used by fighters. This cannot be used to cause another player to drop the flag but is commonly used to make it more difficult for the opposing player to reach the base. Players have also used this to try and prevent opposing team members camping at the flag respawn.

Name: Beehive Ball
Pic: image:Beehive Ball.png
Cost: 5 Copper
Cool time: 10sec
Description:
Beehive balls can be used on both team members and opposition. If the Beehive Ball is used, the player fires a projectile which causes another player to fall onto the ground. This can be used to cause them to drop the flag and therefore is commonly used to steal the flag from the opposing team. Be warned however, that this can also cause your fellow team members to drop the flag too! You can also cause yourself to drop to the floor if you fire into a wall or you are too close to your target.

Name: Teleport Amulet
Pic: image:Teleport Amulet.png
Cost: 150 Copper
Cool time: 60sec
Description:
A teleport amulet can be used to instantly teleport a player a few meters in the direction the character is facing. It can only be used on yourself. These are useful when a flag bearer is surrounded by opposition or indeed to beat the opposition team to the flag respawn.

Prior to the KQ start, a 30 second countdown begins allowing players to get settled and purchase their items. (Note: Players can purchase items throughout the duration of the KQ but it is recommended to do so during the countdown phase). Before this, players are unable to leave their base as they are trapped behind a magical fence. Once the countdown ends, the game begins and the teams have 10 minutes to capture the flag from the respawn and bring it to their base as many times as possible. Each time a team captures the flag, a notice is given, the score is updated and the flag is respawned at the respawn location.

Flag Respawn Notice
Current Location of the Flag
Attack Boost Power-Up

If a player is carrying the flag, they will automatically be cast with a "Too heavy Flag" debuff (debuff.png) which significantly reduces their travel speed. This can only be removed if the flag is dropped (as a result by a hit from a Beehive Ball) or the player scores a point by reaching their base. Players may wish to use speed scrolls or boosts (e.g. through character titles) to overcome the speed debuff. A large green arrow will also appear above all flag bearers to draw attention to them. In addition to this, notices are given if anyone picks up the flag and the map is updated in real time which shows the current location of the flag on the map.

Just outside each base is an attack boost power-up which provides players with an "Increase attack power" buff (image:increase_attack_power_buff.png) which lasts 1 second. These don't have a major benefit to the KQ and as such, players are advised to ignore them.

If the scores are tied after 10 minutes, a 3 minute sudden death occurs where the next team to capture the flag are declared winners, otherwise the game is drawn.

Gate Field Map

Upon completion of the KQ, players are transported to the Gate Field Map which has portals to major towns. There is a minimum level requirement to use some of the portals:

  • Roumen
  • Sand Hill
  • Elderine
  • Uruga (Level ?? higher required)
  • Alberstol Ruins (Level 80 or higher required)
  • Adealia (Level 110 or higher required)

Rewards

Players are rewarded with a chest. Upon opening a chest, winning teams will obtain a win chest, drawn teams will receive a draw chest and losing teams will obtain a lose chest. All winners receive an EXP Boost card and 3 randomly selected items. All losing and drawn teams receive 3 randomly selected items but do not obtain an EXP Card. Tier 1 items are most common with Tier 5 least common.

  • Spring Supply Box [Win]:
    • Guaranteed Reward:
      • EXP Boost Card (20%) (1 hour)

See Also

Kingdom Quests

Level Dependent: King Slime's Counterattack, Mara Pirates' Rage, Gold Hill Adventure, Millenium Robo Plot, Mean Giant Honeying, Lost Mini Dragon, Spider's Assault, King Kong Phino's Mess, Evil Spirit Gordon Master, Henneath Rebellion War, Fortress of Shadows

All Levels: Spring Battlefield, Hidden Mine

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