Mean Giant Honeying


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{{Kingdom Quests}}
{{Kingdom Quests}}
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Note 1: Last i heard nobody does the quest b/c there can only be 10 people instead of 15 or something like that.
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Note 2: Well, in Robo there's 20. In Honeying KQ, there's ten, but that also makes it easier to work together, which is really needed. The only walkthrough I can come up with is to have the following players: 1 Built-to-tank Fighter 1 DD fighter, just in case fighter above dies 2 Clerics to heal fighters, one in each party. At least one that can Endure. 6 AoE archers/mages.
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And the tank would aggro 15-20 enemies at once and the dds would rip them to shreds, repeat ad infinitem.
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Note 3: Note 2 is the way to go. The mages have to follow the tanks and use the AOE burst rigorously, and the clerics need to relentlessly heal both mages and tanks. We got all the way to the boss on this kq with a group of higher Lvl 40s. As the only mage, I was constanly using my AOE spell which cost me a full 100,000 HP pot but we ran out of time. With another 2 or 3 AOE mages this would be easy as long as people are willing to burn some stones and pots. The mages can't wimp out and just spam low level fireball and magic missle.
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Tip 1: Make sure everyone has a set of all scrolls, particularly T2, but T1 will work if you try.
 +
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Tip 2: Make sure you have at least one cleric that can Endure, and have him/her Endure everyone.
 +
 +
Tip 3: Make sure you have at least one Fighter Tank, and either a secondary tank (in case the first falls), or a Clank (Cleric Tank).
 +
 +
Tip 4: Only have the Main Tank lure huge mobs. Have everyone work together to pick the mob to shreds.
 +
 +
Tip 5: Make sure all clerics know to heal the main tank, and use Damaga Absorption to its max (have one cleric use Absorption, then when it runs out do another)
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Tip 6: Ignore the time. Just work through best you can and keep everyone alive. Pick off mobs the tanker brings and dont let any go unnnoticed.
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 +
Tip 7: It doesnt really matter how many DD or extra clerics you have, just as long as you have the Endure Cleric, Main Tank, and a Secondary Tank. Everyone else either becomes healable cannon fodder or DD. Yes, even if the rest of the people are all clerics (I made it to the end with a pt full of clerics, 1 fighter, 1 archer. I also did this when I had a pt of all fighters, 3 clerics, and 1 archer.)

Revision as of 15:44, 23 April 2008

Map

Note 1: Last i heard nobody does the quest b/c there can only be 10 people instead of 15 or something like that.

Note 2: Well, in Robo there's 20. In Honeying KQ, there's ten, but that also makes it easier to work together, which is really needed. The only walkthrough I can come up with is to have the following players: 1 Built-to-tank Fighter 1 DD fighter, just in case fighter above dies 2 Clerics to heal fighters, one in each party. At least one that can Endure. 6 AoE archers/mages.

And the tank would aggro 15-20 enemies at once and the dds would rip them to shreds, repeat ad infinitem.

Note 3: Note 2 is the way to go. The mages have to follow the tanks and use the AOE burst rigorously, and the clerics need to relentlessly heal both mages and tanks. We got all the way to the boss on this kq with a group of higher Lvl 40s. As the only mage, I was constanly using my AOE spell which cost me a full 100,000 HP pot but we ran out of time. With another 2 or 3 AOE mages this would be easy as long as people are willing to burn some stones and pots. The mages can't wimp out and just spam low level fireball and magic missle.


See also

Monsters


Kingdom Quests

Level Dependent: King Slime's Counterattack, Mara Pirates' Rage, Gold Hill Adventure, Millenium Robo Plot, Mean Giant Honeying, Lost Mini Dragon, Spider's Assault, King Kong Phino's Mess, Evil Spirit Gordon Master, Henneath Rebellion War, Fortress of Shadows

All Levels: Spring Battlefield, Hidden Mine


Note 1: Last i heard nobody does the quest b/c there can only be 10 people instead of 15 or something like that.

Note 2: Well, in Robo there's 20. In Honeying KQ, there's ten, but that also makes it easier to work together, which is really needed. The only walkthrough I can come up with is to have the following players: 1 Built-to-tank Fighter 1 DD fighter, just in case fighter above dies 2 Clerics to heal fighters, one in each party. At least one that can Endure. 6 AoE archers/mages.

And the tank would aggro 15-20 enemies at once and the dds would rip them to shreds, repeat ad infinitem.

Note 3: Note 2 is the way to go. The mages have to follow the tanks and use the AOE burst rigorously, and the clerics need to relentlessly heal both mages and tanks. We got all the way to the boss on this kq with a group of higher Lvl 40s. As the only mage, I was constanly using my AOE spell which cost me a full 100,000 HP pot but we ran out of time. With another 2 or 3 AOE mages this would be easy as long as people are willing to burn some stones and pots. The mages can't wimp out and just spam low level fireball and magic missle.


Tip 1: Make sure everyone has a set of all scrolls, particularly T2, but T1 will work if you try.

Tip 2: Make sure you have at least one cleric that can Endure, and have him/her Endure everyone.

Tip 3: Make sure you have at least one Fighter Tank, and either a secondary tank (in case the first falls), or a Clank (Cleric Tank).

Tip 4: Only have the Main Tank lure huge mobs. Have everyone work together to pick the mob to shreds.

Tip 5: Make sure all clerics know to heal the main tank, and use Damaga Absorption to its max (have one cleric use Absorption, then when it runs out do another)

Tip 6: Ignore the time. Just work through best you can and keep everyone alive. Pick off mobs the tanker brings and dont let any go unnnoticed.

Tip 7: It doesnt really matter how many DD or extra clerics you have, just as long as you have the Endure Cleric, Main Tank, and a Secondary Tank. Everyone else either becomes healable cannon fodder or DD. Yes, even if the rest of the people are all clerics (I made it to the end with a pt full of clerics, 1 fighter, 1 archer. I also did this when I had a pt of all fighters, 3 clerics, and 1 archer.)

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