Enhancement Stones


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<!-- Page should be informative about stones specifically: their usage, means of acquisition, etc. Production skill related information should not be here; a comprehensive page for that already exists, so please link to [[Stone Production]] instead, -Icy- -->
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This is a list of the various enhancement stones available in the game.
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==About the Stones==
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*Elrue
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It's used for enhancing when your equipment is +0 to +3.
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*Lix
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For more information regarding enhancement of items please see our [[Enhancement Guide]].<br>
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It's used for enhancing when your equipment is +4 to +6.
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For more information regarding the production of stones see the [[Stone Production]] page.<br>
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For other production skill related information please visit the [[Production Skills]] page.
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*Xir
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== Basics ==
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It's used for enhancing when your equipment is +7 to +9.
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Enhancement stones are used in upgrading weapons and armors. The difficulty of successful enhancement increases complimentary to the level of item in concern. There are three types of enhancement stones that are used in enhancement: Elrue, Lix, and Xir.
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Each stone has ranking based on Tier level ([1], [2], [3] etc.). The equipments (armors/weapons) also have an Item Level. The level of the stones you're using must be the same as the item's Item Level you're upgrading (for example, am Item Level 2 item requires a Tier[2] Elrue/Lix/Xir in order to enhance it).  
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Enhancement stones are specific to their levels. There are two such tiers: the first being the item level of the item being enhances (Elrue [1], Elrue [2], Elrue [3], etc.), the second being the stone required for a certain enhancement step (Elrue for 0 to +1, +2, +3; Lix for +3 to +4, +5, +6; Xir for +6 to reach +7, +8 and +9 and a special stone called Karis is used to upgrade weapons from +9 to +10 and +11. See [[Enhancement Guide]].
 +
In order to enhance weapons you must use the respective lower level stone first (e.g. Elrue), after you get to at least +3, you would now have to use lix and after you get your weapon or armor to +6, it would then need xir to be upgraded any further. However be warned that the higher the number, the harder it is to upgrade it any further.
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The first tier 2 equipment are the level 24 ones. The first tier 3 equipment are the level 54 ones.
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Enhancement stones may be produced by characters with sufficient production skill points to produce them. For more information, see [[Stone Production]].
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=== Blessed and Lucky Stones ===
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Sometimes, a rare version of the ordinary enhancement stones may be found upon defeating a regular mob, opening a treasure chest, harvesting a resource, or defeating a hero or boss mob. Blessed and lucky stones may also be acquired as a quest reward or a kingdom quest reward. These "special" stones are subdivided into '''blessed''' and '''lucky''' variations. The level restrictions that apply for regular enhancement stones also apply for Blessed and Lucky variations. These stones cannot be produced by players via the stone production skill.
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Fun fact: E + Lix + Xir = Elixir.  (or Elixxir =P)
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=== Fiesta Store ===
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Fiesta Store offers some items to help you with enhancing your equipmentsThese items can prevent ''downgrading upon failure'' (Blue Mile), ''breakage upon failure'' (Red Eye), and ''increase success rate by 15%'' (Gold Nine). Blue Mile and Red Eye could be bought in two different types which are normal "Blue Miles" and "Red Eyes" and these only provide a decrease rate of 50% for degradation and breakage. However it could be also bought as the Perfect "Blue Mile" or "Red Eye" type which give a full decrease rate of 100% but cost twice as much as normal stones in real money
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From [http://www.fiestafan.com/forums/member.php?u=160 Belaslav]
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== Game Items ==
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These are items within the game itself. Items in this section can be obtained either from other players, via the [[Stone Production|stone production]] skill, or as drops or tresure chest loots.
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Edit: It's 24 and 54.
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The numbers used in this section are attributed to the stones themselves and it should be noted that all items seems to have an ''inherent success rate'' associated with them. This is known to decrease significantly with their item levels.
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==Normal, Blessed and Lucky stones==
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=== Basic Stones ===
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Each stone might sometimes have another name.
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Basic Enhancement stones will upgrade items +1 when they succeed.  They can be made by players using [[Stone Production]].
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*Blessed
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{| border="1" cellpadding="4" style="color: #333333; font-size: 12px; border-collapse: collapse; border: #BBBBBB 2px solid; text-align: center;"
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*Lucky
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|-
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| colspan=8 style="background:#FCB4FC" |
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==== Elrue ====
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|-
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| colspan=8 style="background:#B4DCFC" | The mysterious mineral to upgrade weapons and shields to stage 1~3.
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|-
 +
! style="background:#DDDDDD" | Icon
 +
! style="background:#DDDDDD" | Name
 +
! style="background:#DDDDDD" | Level<br>Requirements
 +
! style="background:#DDDDDD" | Grade
 +
! style="background:#DDDDDD" | Stage
 +
! style="background:#DDDDDD" | Success<br>Rate
 +
! style="background:#DDDDDD" | Buy
 +
! style="background:#DDDDDD" | Sells(NPC)
 +
|- style="background:#F9F9F9"
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|[[Image:Item-Elrue (1).png]]|| Elrue (1) || 0 || 1 || +0, +1, +2, +3 || 15% || 270{{c}} || 13{{c}}
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|- style="background:#F5F5F5"
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|[[Image:Item-Elrue (2).png]]|| Elrue (2) || 20 || 2 || +0, +1, +2, +3 || 10% || - || 270{{c}}
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|- style="background:#F9F9F9"
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|[[Image:Item-Elrue (3).png]]|| Elrue (3) || 50 || 3 || +0, +1, +2, +3 || 7% || - || 1{{s}} 200{{c}}
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|- style="background:#F5F5F5"
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|[[Image:Item-Elrue (4).png]]|| Elrue (4) || 80 || 4 || +0, +1, +2, +3 || 3% || - || 2{{s}} 400{{c}}
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|- style="background:#F9F9F9"
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|[[Image:Item-Elrue (5).png]]|| Elrue (5) || 100 || 5 || +0, +1, +2, +3 || 0.8% || - || 16{{s}}
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|}
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Blessed has a lesser chance of breaking your items.
 
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Lucky has a small chance to double increase the enchantment (e.g +1 to +2)
 
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==How do I get them?==
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{| border="1" cellpadding="4" style="color: #333333; font-size: 12px; border-collapse: collapse; border: #BBBBBB 2px solid; text-align: center;"
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*Stone alchemy (Profession)
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|-
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You can create all regular upgrade materials from materials dropped from monsters.
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| colspan=8 style="background:#FCB4FC" |
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*Quest reward
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==== Lix ====
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*Kingdom Quest reward
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|-
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*Monster's drop
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| colspan=8 style="background:#B4DCFC" | The mysterious mineral to upgrade weapons and shields to stage 4~6.
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*Ores (Mining)
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|-
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*Treasure Chest
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! style="background:#DDDDDD" | Icon
 +
! style="background:#DDDDDD" | Name
 +
! style="background:#DDDDDD" | Level<br>Requirements
 +
! style="background:#DDDDDD" | Grade
 +
! style="background:#DDDDDD" | Min Enhancement<br>Requirements
 +
! style="background:#DDDDDD" | Stage
 +
! style="background:#DDDDDD" | Success<br>Rate
 +
! style="background:#DDDDDD" | Sells(NPC)
 +
|- style="background:#F9F9F9"
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|[[Image:Item-Lix_(1).png]]|| Lix (1) || 0 || 1 || +3 || +4, +5, +6 || 13% || 45{{c}}
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|- style="background:#F5F5F5"
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|[[Image:Item-Lix_(2).png]]|| Lix (2) || 20 || 2 || +3 || +4, +5, +6 || 9% || 810{{c}}
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|- style="background:#F9F9F9"
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|[[Image:Item-Lix_(3).png]]|| Lix (3) || 50 || 3 || +3 || +4, +5, +6 || 6% || 3{{s}} 600{{c}}
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|- style="background:#F5F5F5"
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|[[Image:Item-Lix_(4).png]]|| Lix (4) || 80 || 4 || +3 || +4, +5, +6 || 2% || 12{{s}}
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|- style="background:#F9F9F9"
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|[[Image:Item-Lix_(5).png]]|| Lix (5) || 100 || 5 || +3 || +4, +5, +6 || 0.6% || 160{{s}}
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|}
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==See also==
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{| border="1" cellpadding="4" style="color: #333333; font-size: 12px; border-collapse: collapse; border: #BBBBBB 2px solid; text-align: center;"
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[[Stone Production]]
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|-
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| colspan=8 style="background:#FCB4FC" |
 +
==== Xir ====
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|-
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| colspan=8 style="background:#B4DCFC" | The mysterious mineral to upgrade weapons and shields to stage 7~9.
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|-
 +
! style="background:#DDDDDD" | Icon
 +
! style="background:#DDDDDD" | Name
 +
! style="background:#DDDDDD" | Level<br>Requirements
 +
! style="background:#DDDDDD" | Grade
 +
! style="background:#DDDDDD" | Min Enhancement<br>Requirements
 +
! style="background:#DDDDDD" | Stage
 +
! style="background:#DDDDDD" | Success<br>Rate
 +
! style="background:#DDDDDD" | Sells(NPC)
 +
|- style="background:#F9F9F9"
 +
|[[Image:Item-Xir_(1).png]]|| Xir (1) || 0 || 1 || +6 || +7, +8, +9 || 11% || 140{{c}}
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|- style="background:#F5F5F5"
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|[[Image:Item-Xir_(2).png]]|| Xir (2) || 20 || 2 || +6 || +7, +8, +9 || 8% || 2{{s}} 400{{c}}
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|- style="background:#F9F9F9"
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|[[Image:Item-Xir_(3).png]]|| Xir (3) || 50 || 3 || +6 || +7, +8, +9 || 4% || 11{{s}}
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|- style="background:#F5F5F5"
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|[[Image:Item-Xir_(4).png]]|| Xir (4) || 80 || 4 || +6 || +7, +8, +9 || 1% || 62{{s}}
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|- style="background:#F9F9F9"
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|[[Image:Item-Xir_(5).png]]|| Xir (5) || 100 || 5 || +6 || +7, +8, +9 || 0.4% || 1{{g}} 600{{s}}
 +
|}
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=== Blessed Stones ===
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Blessed Stones have a higher Success Rate then basic but they can only be obtained from the game itself.  Players can not make these stones.
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 +
{| border="1" cellpadding="4" style="color: #333333; font-size: 12px; border-collapse: collapse; border: #BBBBBB 2px solid; text-align: center;"
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|-
 +
| colspan=7 style="background:#FCB4FC" |
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==== Blessed Elrue ====
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|-
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| colspan=7 style="background:#B4DCFC" | The mysterious mineral to upgrade weapons and shields to stage 1~3 which is carved as celebration mark.
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|-
 +
! style="background:#DDDDDD" | Icon
 +
! style="background:#DDDDDD" | Name
 +
! style="background:#DDDDDD" | Level<br>Requirements
 +
! style="background:#DDDDDD" | Grade
 +
! style="background:#DDDDDD" | Stage
 +
! style="background:#DDDDDD" | Success<br>Rate
 +
! style="background:#DDDDDD" | Sells(NPC)
 +
|- style="background:#F9F9F9"
 +
|[[Image:Item-Blessed_Elrue_(1).png]]|| Blessed Elrue (1) || 0 || 1 || +0, +1, +2, +3 || 17% || 13{{c}}
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|- style="background:#F5F5F5"
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|[[Image:Item-Blessed_Elrue_(2).png]]|| Blessed Elrue (2) || 20 || 2 || +0, +1, +2, +3 || 12% || 270{{c}}
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|- style="background:#F9F9F9"
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|[[Image:Item-Blessed_Elrue_(3).png]]|| Blessed Elrue (3) || 50 || 3 || +0, +1, +2, +3 || 9% || 1{{s}} 200{{c}}
 +
|- style="background:#F5F5F5"
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|[[Image:Item-Blessed_Elrue_(4).png]]|| Blessed Elrue (4) || 80 || 4 || +0, +1, +2, +3 || 5% || 2{{s}} 400{{c}}
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|- style="background:#F9F9F9"
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|[[Image:Item-Blessed_Elrue_(5).png]]|| Blessed Elrue (5) || 100 || 5 || +0, +1, +2, +3 || 2% || 16{{s}}
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|}
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 +
 +
{| border="1" cellpadding="4" style="color: #333333; font-size: 12px; border-collapse: collapse; border: #BBBBBB 2px solid; text-align: center;"
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|-
 +
| colspan=8 style="background:#FCB4FC" |
 +
 +
==== Blessed Lix ====
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|-
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| colspan=8 style="background:#B4DCFC" | The mysterious mineral to upgrade weapons and shields to stage 1~3 which is carved as celebration mark.
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|-
 +
! style="background:#DDDDDD" | Icon
 +
! style="background:#DDDDDD" | Name
 +
! style="background:#DDDDDD" | Level<br>Requirements
 +
! style="background:#DDDDDD" | Grade
 +
! style="background:#DDDDDD" | Min Enhancement<br>Requirements
 +
! style="background:#DDDDDD" | Stage
 +
! style="background:#DDDDDD" | Success<br>Rate
 +
! style="background:#DDDDDD" | Sells(NPC)
 +
|- style="background:#F9F9F9"
 +
|[[Image:Item-Blessed Lix_(1).png]]|| Blessed Lix (1) || 0 || 1 || +3 || +4, +5, +6 || 15% || 45{{c}}
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|- style="background:#F5F5F5"
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|[[Image:Item-Blessed Lix_(2).png]]|| Blessed Lix (2) || 20 || 2 || +3 || +4, +5, +6 || 11% || 810{{c}}
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|- style="background:#F9F9F9"
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|[[Image:Item-Blessed Lix_(3).png]]|| Blessed Lix (3) || 50 || 3 || +3 || +4, +5, +6 || 8% || 3{{s}} 600{{c}}
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|- style="background:#F5F5F5"
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|[[Image:Item-Blessed Lix_(4).png]]|| Blessed Lix (4) || 80 || 4 || +3 || +4, +5, +6 || 4% || 12{{s}}
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|- style="background:#F9F9F9"
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|[[Image:Item-Blessed Lix_(5).png]]|| Blessed Lix (5) || 100 || 5 || +3 || +4, +5, +6 || 1.5% || 160{{s}}
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|}
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{| border="1" cellpadding="4" style="color: #333333; font-size: 12px; border-collapse: collapse; border: #BBBBBB 2px solid; text-align: center;"
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|-
 +
| colspan=8 style="background:#FCB4FC" |
 +
 +
==== Blessed Xir ====
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|-
 +
| colspan=8 style="background:#B4DCFC" | The mysterious mineral to upgrade weapons and shields to stage 7~9 which is carved as celebration mark.
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|-
 +
! style="background:#DDDDDD" | Icon
 +
! style="background:#DDDDDD" | Name
 +
! style="background:#DDDDDD" | Level<br>Requirements
 +
! style="background:#DDDDDD" | Grade
 +
! style="background:#DDDDDD" | Min Enhancement<br>Requirements
 +
! style="background:#DDDDDD" | Stage
 +
! style="background:#DDDDDD" | Success<br>Rate
 +
! style="background:#DDDDDD" | Sells(NPC)
 +
|- style="background:#F9F9F9"
 +
|[[Image:Item-Blessed Xir_(1).png]]|| Blessed Xir (1) || 0 || 1 || +6 || +7, +8, +9 || 11.5% || 140{{c}}
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|- style="background:#F5F5F5"
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|[[Image:Item-Blessed Xir_(2).png]]|| Blessed Xir (2) || 20 || 2 || +6 || +7, +8, +9 || 8.5% || 2{{s}} 400{{c}}
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|- style="background:#F9F9F9"
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|[[Image:Item-Blessed Xir_(3).png]]|| Blessed Xir (3) || 50 || 3 || +6 || +7, +8, +9 || 4.5% || 11{{s}}
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|- style="background:#F5F5F5"
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|[[Image:Item-Blessed Xir_(4).png]]|| Blessed Xir (4) || 80 || 4 || +6 || +7, +8, +9 || 1.5% || 62{{s}}
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|- style="background:#F9F9F9"
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|[[Image:Item-Blessed Xir_(5).png]]|| Blessed Xir (5) || 100 || 5 || +6 || +7, +8, +9 || 0.5% || 1{{g}} 600{{s}}
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|}
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=== Lucky Stones ===
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Lucky Stones have a lower success rate then normal stones but have a luck rate which will cause the item to increase twice instead of just once.<br>
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Examples of this:  You have a +2 Weapon and using a lucky stone on it to try to enhance.  There will be a 17% chance you will enhance the item to +3.  If you are successful at enhancing the item then you will have a 35% chance of getting the weapon to +4 instead of +3.
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 +
As you see here the luck rate only applies after the success rate.  You MUST be successful before you get a chance at the luck rate.<br>
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The Stage in Bold and Italics is only obtainable if you are ''Lucky'' when enhancing the final enhancement.
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 +
Lucky Success Rate is just from the stone and the item itself would have a certain Success Rate that would cause this number to be higher depending on what item you are enhancing.  Please Note these numbers are from the stones only and are not the full representation of Success that you will get, only the Base Numbers.
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 +
{| border="1" cellpadding="4" style="color: #333333; font-size: 12px; border-collapse: collapse; border: #BBBBBB 2px solid; text-align: center;"
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|-
 +
| colspan=9 style="background:#FCB4FC" |
 +
==== Lucky Elrue ====
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|-
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| colspan=9 style="background:#B4DCFC" | The mysterious mineral to upgrade weapons and shields to stage 1~3 which is carved as happiness mark.
 +
|-
 +
! style="background:#DDDDDD" | Icon
 +
! style="background:#DDDDDD" | Name
 +
! style="background:#DDDDDD" | Level<br>Requirements
 +
! style="background:#DDDDDD" | Grade
 +
! style="background:#DDDDDD" | Stage
 +
! style="background:#DDDDDD" | Success<br>Rate
 +
! style="background:#DDDDDD" | Luck<br>Rate
 +
! style="background:#DDDDDD" | Lucky<br>Success<br>Rate
 +
! style="background:#DDDDDD" | Sells(NPC)
 +
|- style="background:#F9F9F9"
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|[[Image:Item-Lucky_Elrue_(1).png]]|| Lucky Elrue (1) || 0 || 1 || +0, +1, +2, +3''''', +4''''' || 13% || 35% || 5.95% || 13{{c}}
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|- style="background:#F5F5F5"
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|[[Image:Item-Lucky_Elrue_(2).png]]|| Lucky Elrue (2) || 20 || 2 || +0, +1, +2, +3''''', +4''''' || 8% || 20% || 2.4% || 270{{c}}
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|- style="background:#F9F9F9"
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|[[Image:Item-Lucky_Elrue_(3).png]]|| Lucky Elrue (3) || 50 || 3 || +0, +1, +2, +3''''', +4''''' || 5% || 5% || 0.45% || 1{{s}} 200{{c}}
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|- style="background:#F5F5F5"
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|[[Image:Item-Lucky_Elrue_(4).png]]|| Lucky Elrue (4) || 80 || 4 || +0, +1, +2, +3''''', +4''''' || 2% || 2% || 0.1% || 2{{s}} 400{{c}}
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|- style="background:#F9F9F9"
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|[[Image:Item-Lucky_Elrue_(5).png]]|| Lucky Elrue (5) || 100 || 5 || +0, +1, +2, +3''''', +4''''' || 0.6% || 0.8% || 0.016% || 16{{s}}
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|}
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 +
 +
{| border="1" cellpadding="4" style="color: #333333; font-size: 12px; border-collapse: collapse; border: #BBBBBB 2px solid; text-align: center;"
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|-
 +
| colspan=10 style="background:#FCB4FC" |
 +
 +
==== Lucky Lix ====
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|-
 +
| colspan=10 style="background:#B4DCFC" | The mysterious mineral to upgrade weapons and shields to stage 4~6 which is carved as happiness mark.
 +
|-
 +
! style="background:#DDDDDD" | Icon
 +
! style="background:#DDDDDD" | Name
 +
! style="background:#DDDDDD" | Level<br>Requirements
 +
! style="background:#DDDDDD" | Grade
 +
! style="background:#DDDDDD" | Min Enhancement<br>Requirements
 +
! style="background:#DDDDDD" | Stage
 +
! style="background:#DDDDDD" | Success<br>Rate
 +
! style="background:#DDDDDD" | Luck<br>Rate
 +
! style="background:#DDDDDD" | Lucky<br>Success<br>Rate
 +
! style="background:#DDDDDD" | Sells(NPC)
 +
|- style="background:#F9F9F9"
 +
|[[Image:Item-Lucky_Lix_(1).png]]|| Lucky Lix (1) || 0 || 1 || +3 || +4, +5, +6''''', +7''''' || 11% || 30% || 3.3% || 45{{c}}
 +
|- style="background:#F5F5F5"
 +
|[[Image:Item-Lucky_Lix_(2).png]]|| Lucky Lix (2) || 20 || 2 || +3 || +4, +5, +6''''', +7''''' || 7% || 15% || 1.05% || 810{{c}}
 +
|- style="background:#F9F9F9"
 +
|[[Image:Item-Lucky_Lix_(3).png]]|| Lucky Lix (3) || 50 || 3 || +3 || +4, +5, +6''''', +7''''' || 4% || 4% || 0.16% || 3{{s}} 600{{c}}
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|- style="background:#F5F5F5"
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|[[Image:Item-Lucky_Lix_(4).png]]|| Lucky Lix (4) || 80 || 4 || +3 || +4, +5, +6''''', +7''''' || 1% || 1.5% || 0.01% || 12{{s}}
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|- style="background:#F9F9F9"
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|[[Image:Item-Lucky_Lix_(5).png]]|| Lucky Lix (5) || 100 || 5 || +3 || +4, +5, +6''''', +7''''' || 0.4% || 0.5% || 0.0002% || 160{{s}}
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|}
 +
 +
 +
{| border="1" cellpadding="4" style="color: #333333; font-size: 12px; border-collapse: collapse; border: #BBBBBB 2px solid; text-align: center;"
 +
|-
 +
| colspan=10 style="background:#FCB4FC" |
 +
 +
==== Lucky Xir ====
 +
|-
 +
| colspan=10 style="background:#B4DCFC" | The mysterious mineral to upgrade weapons and shields to stage 7~9 which is carved as happiness mark.
 +
|-
 +
! style="background:#DDDDDD" | Icon
 +
! style="background:#DDDDDD" | Name
 +
! style="background:#DDDDDD" | Level<br>Requirements
 +
! style="background:#DDDDDD" | Grade
 +
! style="background:#DDDDDD" | Min Enhancement<br>Requirements
 +
! style="background:#DDDDDD" | Stage
 +
! style="background:#DDDDDD" | Success<br>Rate
 +
! style="background:#DDDDDD" | Luck<br>Rate
 +
! style="background:#DDDDDD" | Lucky<br>Success<br>Rate
 +
! style="background:#DDDDDD" | Sells(NPC)
 +
|- style="background:#F9F9F9"
 +
|[[Image:Item-Lucky_Xir_(1).png]]|| Lucky Xir (1) || 0 || 1 || +6 || +7, +8, +9 || 9% || 2% || 0.18% || 140{{c}}
 +
|- style="background:#F5F5F5"
 +
|[[Image:Item-Lucky_Xir_(2).png]]|| Lucky Xir (2) || 20 || 2 || +6 || +7, +8, +9 || 6% || 1% || 0.06% || 2{{s}} 400{{c}}
 +
|- style="background:#F9F9F9"
 +
|[[Image:Item-Lucky_Xir_(3).png]]|| Lucky Xir (3) || 50 || 3 || +6 || +7, +8, +9 || 2% || 0.5% || 0.01% || 11{{s}}
 +
|- style="background:#F5F5F5"
 +
|[[Image:Item-Lucky_Xir_(4).png]]|| Lucky Xir (4) || 80 || 4 || +6 || +7, +8, +9 || 0.8% || 0.3% || 0.0024% || 62{{s}}
 +
|- style="background:#F9F9F9"
 +
|[[Image:Item-Lucky_Xir_(5).png]]|| Lucky Xir (5) || 100 || 5 || +6 || +7, +8, +9 || 0.2% || 0.1% || 0.0002% || 1{{g}} 600{{s}}
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|}
 +
 +
== Fiesta Store ==
 +
Fiesta Store has 3 different Items for sell. Red Eyes, Blue Miles, and Gold Nines. Each item does a different things to help when you enhance your items.<br>
 +
Red Eyes and Blues Miles both have 2 different versions.
 +
 +
=== Red Eye ===
 +
{| border="1" cellpadding="4" style="color: #333333; font-size: 12px; border-collapse: collapse; border: #BBBBBB 2px solid; text-align: center;"
 +
|-
 +
| colspan=10 style="background:#FCB4FC" |
 +
==== Red Eye ====
 +
|-
 +
| colspan=10 style="background:#B4DCFC" | [Premium Item] Decreases the break rate by 50% when enhancing an equippable item.
 +
|-
 +
! style="background:#DDDDDD" | Store<br>Image
 +
! style="background:#DDDDDD" | Game<br>Icon
 +
! style="background:#DDDDDD" | Name
 +
! style="background:#DDDDDD" | Grade
 +
! style="background:#DDDDDD" | Decrease<br>Failure
 +
|- style="background:#F9F9F9"
 +
| Rowspan=5 | [[Image:Item-Perfect Red Eye.jpg]] ||  || Red Eye (Grade 1) || 1 || 50%
 +
|- style="background:#F5F5F5"
 +
|  || Red Eye (Grade 2) || 2 || 50%
 +
|- style="background:#F9F9F9"
 +
|  || Red Eye (Grade 3) || 3 || 50%
 +
|- style="background:#F5F5F5"
 +
|  || Red Eye (Grade 4) || 4 || 50%
 +
|- style="background:#F9F9F9"
 +
|  || Red Eye (Grade 5) || 5 || 50%
 +
|}
 +
 +
 +
{| border="1" cellpadding="4" style="color: #333333; font-size: 12px; border-collapse: collapse; border: #BBBBBB 2px solid; text-align: center;"
 +
|-
 +
| colspan=10 style="background:#FCB4FC" |
 +
==== Perfect Red Eye ====
 +
|-
 +
| colspan=10 style="background:#B4DCFC" | [Premium Item] Decreases the break rate by 100% when enhancing an equippable item.
 +
|-
 +
! style="background:#DDDDDD" | Store<br>Image
 +
! style="background:#DDDDDD" | Game<br>Icon
 +
! style="background:#DDDDDD" | Name
 +
! style="background:#DDDDDD" | Grade
 +
! style="background:#DDDDDD" | Decrease<br>Failure
 +
|- style="background:#F9F9F9"
 +
| Rowspan=5 | [[Image:Item-Perfect Red Eye.jpg]] ||  || Perfect Red Eye (Grade 1) || 1 || 100%
 +
|- style="background:#F5F5F5"
 +
|  || Perfect Red Eye (Grade 2) || 2 || 100%
 +
|- style="background:#F9F9F9"
 +
|  || Perfect Red Eye (Grade 3) || 3 || 100%
 +
|- style="background:#F5F5F5"
 +
|  || Perfect Red Eye (Grade 4) || 4 || 100%
 +
|- style="background:#F9F9F9"
 +
|  || Perfect Red Eye (Grade 5) || 5 || 100%
 +
|}
 +
 +
=== Blue Mile ===
 +
{| border="1" cellpadding="4" style="color: #333333; font-size: 12px; border-collapse: collapse; border: #BBBBBB 2px solid; text-align: center;"
 +
|-
 +
| colspan=10 style="background:#FCB4FC" |
 +
==== Blue Mile ====
 +
|-
 +
| colspan=10 style="background:#B4DCFC" | [Premium Item] Decreases the chance of Enhancement Level degrading by 50% when enhancing an equippable item has failed.
 +
|-
 +
! style="background:#DDDDDD" | Store<br>Image
 +
! style="background:#DDDDDD" | Game<br>Icon
 +
! style="background:#DDDDDD" | Name
 +
! style="background:#DDDDDD" | Grade
 +
! style="background:#DDDDDD" | Decrease<br>Degradation
 +
|- style="background:#F9F9F9"
 +
| Rowspan=5 | [[Image:Item-Perfect Blue Mile.jpg]] ||  || Blue Mile (Grade 1) || 1 || 50%
 +
|- style="background:#F5F5F5"
 +
|  || Blue Mile (Grade 2) || 2 || 50%
 +
|- style="background:#F9F9F9"
 +
|  || Blue Mile (Grade 3) || 3 || 50%
 +
|- style="background:#F5F5F5"
 +
|  || Blue Mile (Grade 4) || 4 || 50%
 +
|- style="background:#F9F9F9"
 +
|  || Blue Mile (Grade 5) || 5 || 50%
 +
|}
 +
 +
 +
{| border="1" cellpadding="4" style="color: #333333; font-size: 12px; border-collapse: collapse; border: #BBBBBB 2px solid; text-align: center;"
 +
|-
 +
| colspan=10 style="background:#FCB4FC" |
 +
==== Perfect Blue Mile ====
 +
|-
 +
| colspan=10 style="background:#B4DCFC" | [Premium Item] Decreases the chance of Enhancement Level degradation by 100% when enhancing an equippable item has failed.
 +
|-
 +
! style="background:#DDDDDD" | Store<br>Image
 +
! style="background:#DDDDDD" | Game<br>Icon
 +
! style="background:#DDDDDD" | Name
 +
! style="background:#DDDDDD" | Grade
 +
! style="background:#DDDDDD" | Decrease<br>Degradation
 +
|- style="background:#F9F9F9"
 +
| Rowspan=5 | [[Image:Item-Perfect Blue Mile.jpg]] ||  || Perfect Blue Mile (Grade 1) || 1 || 100%
 +
|- style="background:#F5F5F5"
 +
|  || Perfect Blue Mile (Grade 2) || 2 || 100%
 +
|- style="background:#F9F9F9"
 +
|  || Perfect Blue Mile (Grade 3) || 3 || 100%
 +
|- style="background:#F5F5F5"
 +
|  || Perfect Blue Mile (Grade 4) || 4 || 100%
 +
|- style="background:#F9F9F9"
 +
|  || Perfect Blue Mile (Grade 5) || 5 || 100%
 +
|}
 +
 +
 +
=== Gold Nine ===
 +
{| border="1" cellpadding="4" style="color: #333333; font-size: 12px; border-collapse: collapse; border: #BBBBBB 2px solid; text-align: center;"
 +
|-
 +
| colspan=10 style="background:#FCB4FC" |
 +
==== Gold Nine ====
 +
|-
 +
| colspan=10 style="background:#B4DCFC" | [Premium Item] Increases the success rate by 15% when enhancing an equippable item.
 +
|-
 +
! style="background:#DDDDDD" | Store<br>Image
 +
! style="background:#DDDDDD" | Game<br>Icon
 +
! style="background:#DDDDDD" | Name
 +
! style="background:#DDDDDD" | Grade
 +
! style="background:#DDDDDD" | Success<br>Rate
 +
! style="background:#DDDDDD" | Luck<br>Rate
 +
! style="background:#DDDDDD" | Lucky<br>Success<br>Rate
 +
|- style="background:#F9F9F9"
 +
| Rowspan=5 | [[Image:Item-Gold Nine.jpg]] ||  || Gold Nine (Grade 1) || 1 || 13% || 5% || 0.65%
 +
|- style="background:#F5F5F5"
 +
|  || Gold Nine (Grade 2) || 2 || 13% || 5% || 0.65%
 +
|- style="background:#F9F9F9"
 +
|  || Gold Nine (Grade 3) || 3 || 13% || 5% || 0.65%
 +
|- style="background:#F5F5F5"
 +
|  || Gold Nine (Grade 4) || 4 || 13% || 5% || 0.65%
 +
|- style="background:#F9F9F9"
 +
|  || Gold Nine (Grade 5) || 5 || 13% || 5% || 0.65%
 +
|}
 +
 +
== See Also==
 +
[[Enhancement Guide]]<br>
 +
[[Karis]]
{{Items}}
{{Items}}
 +
{{Production Skills}}

Current revision as of 21:40, 14 February 2014

This is a list of the various enhancement stones available in the game.

For more information regarding enhancement of items please see our Enhancement Guide.
For more information regarding the production of stones see the Stone Production page.
For other production skill related information please visit the Production Skills page.

Contents

Basics

Enhancement stones are used in upgrading weapons and armors. The difficulty of successful enhancement increases complimentary to the level of item in concern. There are three types of enhancement stones that are used in enhancement: Elrue, Lix, and Xir.

Enhancement stones are specific to their levels. There are two such tiers: the first being the item level of the item being enhances (Elrue [1], Elrue [2], Elrue [3], etc.), the second being the stone required for a certain enhancement step (Elrue for 0 to +1, +2, +3; Lix for +3 to +4, +5, +6; Xir for +6 to reach +7, +8 and +9 and a special stone called Karis is used to upgrade weapons from +9 to +10 and +11. See Enhancement Guide. In order to enhance weapons you must use the respective lower level stone first (e.g. Elrue), after you get to at least +3, you would now have to use lix and after you get your weapon or armor to +6, it would then need xir to be upgraded any further. However be warned that the higher the number, the harder it is to upgrade it any further.

Enhancement stones may be produced by characters with sufficient production skill points to produce them. For more information, see Stone Production.

Blessed and Lucky Stones

Sometimes, a rare version of the ordinary enhancement stones may be found upon defeating a regular mob, opening a treasure chest, harvesting a resource, or defeating a hero or boss mob. Blessed and lucky stones may also be acquired as a quest reward or a kingdom quest reward. These "special" stones are subdivided into blessed and lucky variations. The level restrictions that apply for regular enhancement stones also apply for Blessed and Lucky variations. These stones cannot be produced by players via the stone production skill.

Fiesta Store

Fiesta Store offers some items to help you with enhancing your equipments. These items can prevent downgrading upon failure (Blue Mile), breakage upon failure (Red Eye), and increase success rate by 15% (Gold Nine). Blue Mile and Red Eye could be bought in two different types which are normal "Blue Miles" and "Red Eyes" and these only provide a decrease rate of 50% for degradation and breakage. However it could be also bought as the Perfect "Blue Mile" or "Red Eye" type which give a full decrease rate of 100% but cost twice as much as normal stones in real money

Game Items

These are items within the game itself. Items in this section can be obtained either from other players, via the stone production skill, or as drops or tresure chest loots.

The numbers used in this section are attributed to the stones themselves and it should be noted that all items seems to have an inherent success rate associated with them. This is known to decrease significantly with their item levels.

Basic Stones

Basic Enhancement stones will upgrade items +1 when they succeed. They can be made by players using Stone Production.

Elrue

The mysterious mineral to upgrade weapons and shields to stage 1~3.
Icon Name Level
Requirements
Grade Stage Success
Rate
Buy Sells(NPC)
Image:Item-Elrue (1).png Elrue (1) 0 1 +0, +1, +2, +3 15% 270Copper 13Copper
Image:Item-Elrue (2).png Elrue (2) 20 2 +0, +1, +2, +3 10% - 270Copper
Image:Item-Elrue (3).png Elrue (3) 50 3 +0, +1, +2, +3 7% - 1Silver(s) 200Copper
Image:Item-Elrue (4).png Elrue (4) 80 4 +0, +1, +2, +3 3% - 2Silver(s) 400Copper
Image:Item-Elrue (5).png Elrue (5) 100 5 +0, +1, +2, +3 0.8% - 16Silver(s)


Lix

The mysterious mineral to upgrade weapons and shields to stage 4~6.
Icon Name Level
Requirements
Grade Min Enhancement
Requirements
Stage Success
Rate
Sells(NPC)
Image:Item-Lix_(1).png Lix (1) 0 1 +3 +4, +5, +6 13% 45Copper
Image:Item-Lix_(2).png Lix (2) 20 2 +3 +4, +5, +6 9% 810Copper
Image:Item-Lix_(3).png Lix (3) 50 3 +3 +4, +5, +6 6% 3Silver(s) 600Copper
Image:Item-Lix_(4).png Lix (4) 80 4 +3 +4, +5, +6 2% 12Silver(s)
Image:Item-Lix_(5).png Lix (5) 100 5 +3 +4, +5, +6 0.6% 160Silver(s)


Xir

The mysterious mineral to upgrade weapons and shields to stage 7~9.
Icon Name Level
Requirements
Grade Min Enhancement
Requirements
Stage Success
Rate
Sells(NPC)
Image:Item-Xir_(1).png Xir (1) 0 1 +6 +7, +8, +9 11% 140Copper
Image:Item-Xir_(2).png Xir (2) 20 2 +6 +7, +8, +9 8% 2Silver(s) 400Copper
Image:Item-Xir_(3).png Xir (3) 50 3 +6 +7, +8, +9 4% 11Silver(s)
Image:Item-Xir_(4).png Xir (4) 80 4 +6 +7, +8, +9 1% 62Silver(s)
Image:Item-Xir_(5).png Xir (5) 100 5 +6 +7, +8, +9 0.4% 1Gold(s) 600Silver(s)

Blessed Stones

Blessed Stones have a higher Success Rate then basic but they can only be obtained from the game itself. Players can not make these stones.

Blessed Elrue

The mysterious mineral to upgrade weapons and shields to stage 1~3 which is carved as celebration mark.
Icon Name Level
Requirements
Grade Stage Success
Rate
Sells(NPC)
Image:Item-Blessed_Elrue_(1).png Blessed Elrue (1) 0 1 +0, +1, +2, +3 17% 13Copper
Image:Item-Blessed_Elrue_(2).png Blessed Elrue (2) 20 2 +0, +1, +2, +3 12% 270Copper
Image:Item-Blessed_Elrue_(3).png Blessed Elrue (3) 50 3 +0, +1, +2, +3 9% 1Silver(s) 200Copper
Image:Item-Blessed_Elrue_(4).png Blessed Elrue (4) 80 4 +0, +1, +2, +3 5% 2Silver(s) 400Copper
Image:Item-Blessed_Elrue_(5).png Blessed Elrue (5) 100 5 +0, +1, +2, +3 2% 16Silver(s)


Blessed Lix

The mysterious mineral to upgrade weapons and shields to stage 1~3 which is carved as celebration mark.
Icon Name Level
Requirements
Grade Min Enhancement
Requirements
Stage Success
Rate
Sells(NPC)
Image:Item-Blessed Lix_(1).png Blessed Lix (1) 0 1 +3 +4, +5, +6 15% 45Copper
Image:Item-Blessed Lix_(2).png Blessed Lix (2) 20 2 +3 +4, +5, +6 11% 810Copper
Image:Item-Blessed Lix_(3).png Blessed Lix (3) 50 3 +3 +4, +5, +6 8% 3Silver(s) 600Copper
Image:Item-Blessed Lix_(4).png Blessed Lix (4) 80 4 +3 +4, +5, +6 4% 12Silver(s)
Image:Item-Blessed Lix_(5).png Blessed Lix (5) 100 5 +3 +4, +5, +6 1.5% 160Silver(s)


Blessed Xir

The mysterious mineral to upgrade weapons and shields to stage 7~9 which is carved as celebration mark.
Icon Name Level
Requirements
Grade Min Enhancement
Requirements
Stage Success
Rate
Sells(NPC)
Image:Item-Blessed Xir_(1).png Blessed Xir (1) 0 1 +6 +7, +8, +9 11.5% 140Copper
Image:Item-Blessed Xir_(2).png Blessed Xir (2) 20 2 +6 +7, +8, +9 8.5% 2Silver(s) 400Copper
Image:Item-Blessed Xir_(3).png Blessed Xir (3) 50 3 +6 +7, +8, +9 4.5% 11Silver(s)
Image:Item-Blessed Xir_(4).png Blessed Xir (4) 80 4 +6 +7, +8, +9 1.5% 62Silver(s)
Image:Item-Blessed Xir_(5).png Blessed Xir (5) 100 5 +6 +7, +8, +9 0.5% 1Gold(s) 600Silver(s)

Lucky Stones

Lucky Stones have a lower success rate then normal stones but have a luck rate which will cause the item to increase twice instead of just once.
Examples of this: You have a +2 Weapon and using a lucky stone on it to try to enhance. There will be a 17% chance you will enhance the item to +3. If you are successful at enhancing the item then you will have a 35% chance of getting the weapon to +4 instead of +3.

As you see here the luck rate only applies after the success rate. You MUST be successful before you get a chance at the luck rate.
The Stage in Bold and Italics is only obtainable if you are Lucky when enhancing the final enhancement.

Lucky Success Rate is just from the stone and the item itself would have a certain Success Rate that would cause this number to be higher depending on what item you are enhancing. Please Note these numbers are from the stones only and are not the full representation of Success that you will get, only the Base Numbers.

Lucky Elrue

The mysterious mineral to upgrade weapons and shields to stage 1~3 which is carved as happiness mark.
Icon Name Level
Requirements
Grade Stage Success
Rate
Luck
Rate
Lucky
Success
Rate
Sells(NPC)
Image:Item-Lucky_Elrue_(1).png Lucky Elrue (1) 0 1 +0, +1, +2, +3, +4 13% 35% 5.95% 13Copper
Image:Item-Lucky_Elrue_(2).png Lucky Elrue (2) 20 2 +0, +1, +2, +3, +4 8% 20% 2.4% 270Copper
Image:Item-Lucky_Elrue_(3).png Lucky Elrue (3) 50 3 +0, +1, +2, +3, +4 5% 5% 0.45% 1Silver(s) 200Copper
Image:Item-Lucky_Elrue_(4).png Lucky Elrue (4) 80 4 +0, +1, +2, +3, +4 2% 2% 0.1% 2Silver(s) 400Copper
Image:Item-Lucky_Elrue_(5).png Lucky Elrue (5) 100 5 +0, +1, +2, +3, +4 0.6% 0.8% 0.016% 16Silver(s)


Lucky Lix

The mysterious mineral to upgrade weapons and shields to stage 4~6 which is carved as happiness mark.
Icon Name Level
Requirements
Grade Min Enhancement
Requirements
Stage Success
Rate
Luck
Rate
Lucky
Success
Rate
Sells(NPC)
Image:Item-Lucky_Lix_(1).png Lucky Lix (1) 0 1 +3 +4, +5, +6, +7 11% 30% 3.3% 45Copper
Image:Item-Lucky_Lix_(2).png Lucky Lix (2) 20 2 +3 +4, +5, +6, +7 7% 15% 1.05% 810Copper
Image:Item-Lucky_Lix_(3).png Lucky Lix (3) 50 3 +3 +4, +5, +6, +7 4% 4% 0.16% 3Silver(s) 600Copper
Image:Item-Lucky_Lix_(4).png Lucky Lix (4) 80 4 +3 +4, +5, +6, +7 1% 1.5% 0.01% 12Silver(s)
Image:Item-Lucky_Lix_(5).png Lucky Lix (5) 100 5 +3 +4, +5, +6, +7 0.4% 0.5% 0.0002% 160Silver(s)


Lucky Xir

The mysterious mineral to upgrade weapons and shields to stage 7~9 which is carved as happiness mark.
Icon Name Level
Requirements
Grade Min Enhancement
Requirements
Stage Success
Rate
Luck
Rate
Lucky
Success
Rate
Sells(NPC)
Image:Item-Lucky_Xir_(1).png Lucky Xir (1) 0 1 +6 +7, +8, +9 9% 2% 0.18% 140Copper
Image:Item-Lucky_Xir_(2).png Lucky Xir (2) 20 2 +6 +7, +8, +9 6% 1% 0.06% 2Silver(s) 400Copper
Image:Item-Lucky_Xir_(3).png Lucky Xir (3) 50 3 +6 +7, +8, +9 2% 0.5% 0.01% 11Silver(s)
Image:Item-Lucky_Xir_(4).png Lucky Xir (4) 80 4 +6 +7, +8, +9 0.8% 0.3% 0.0024% 62Silver(s)
Image:Item-Lucky_Xir_(5).png Lucky Xir (5) 100 5 +6 +7, +8, +9 0.2% 0.1% 0.0002% 1Gold(s) 600Silver(s)

Fiesta Store

Fiesta Store has 3 different Items for sell. Red Eyes, Blue Miles, and Gold Nines. Each item does a different things to help when you enhance your items.
Red Eyes and Blues Miles both have 2 different versions.

Red Eye

Red Eye

[Premium Item] Decreases the break rate by 50% when enhancing an equippable item.
Store
Image
Game
Icon
Name Grade Decrease
Failure
Image:Item-Perfect Red Eye.jpg Red Eye (Grade 1) 1 50%
Red Eye (Grade 2) 2 50%
Red Eye (Grade 3) 3 50%
Red Eye (Grade 4) 4 50%
Red Eye (Grade 5) 5 50%


Perfect Red Eye

[Premium Item] Decreases the break rate by 100% when enhancing an equippable item.
Store
Image
Game
Icon
Name Grade Decrease
Failure
Image:Item-Perfect Red Eye.jpg Perfect Red Eye (Grade 1) 1 100%
Perfect Red Eye (Grade 2) 2 100%
Perfect Red Eye (Grade 3) 3 100%
Perfect Red Eye (Grade 4) 4 100%
Perfect Red Eye (Grade 5) 5 100%

Blue Mile

Blue Mile

[Premium Item] Decreases the chance of Enhancement Level degrading by 50% when enhancing an equippable item has failed.
Store
Image
Game
Icon
Name Grade Decrease
Degradation
Image:Item-Perfect Blue Mile.jpg Blue Mile (Grade 1) 1 50%
Blue Mile (Grade 2) 2 50%
Blue Mile (Grade 3) 3 50%
Blue Mile (Grade 4) 4 50%
Blue Mile (Grade 5) 5 50%


Perfect Blue Mile

[Premium Item] Decreases the chance of Enhancement Level degradation by 100% when enhancing an equippable item has failed.
Store
Image
Game
Icon
Name Grade Decrease
Degradation
Image:Item-Perfect Blue Mile.jpg Perfect Blue Mile (Grade 1) 1 100%
Perfect Blue Mile (Grade 2) 2 100%
Perfect Blue Mile (Grade 3) 3 100%
Perfect Blue Mile (Grade 4) 4 100%
Perfect Blue Mile (Grade 5) 5 100%


Gold Nine

Gold Nine

[Premium Item] Increases the success rate by 15% when enhancing an equippable item.
Store
Image
Game
Icon
Name Grade Success
Rate
Luck
Rate
Lucky
Success
Rate
Image:Item-Gold Nine.jpg Gold Nine (Grade 1) 1 13% 5% 0.65%
Gold Nine (Grade 2) 2 13% 5% 0.65%
Gold Nine (Grade 3) 3 13% 5% 0.65%
Gold Nine (Grade 4) 4 13% 5% 0.65%
Gold Nine (Grade 5) 5 13% 5% 0.65%

See Also

Enhancement Guide
Karis

Items

Armors: Fighter, Cleric, Archer, Mage, Trickster, Crusader | Shields: Cleric, Fighter

Weapons: Fighter, Cleric, Archer, Mage, Trickster, Crusader

Purple Set Items: Fighter, Cleric, Archer, Mage, Trickster, Crusader, Jewellery

Accessories: Earrings, Necklaces, Rings, Pets

Materials: Potions, Scrolls, Stones

Production Skills

Stone Production, Scroll Production, Potion Production, Composition, Decomposition

Personal tools
Sponsors

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