Mean Giant Honeying
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[[Image:Honaying_KQ_Map.png|thumb|right|Map of Mean Giant Honeying KQ]] | [[Image:Honaying_KQ_Map.png|thumb|right|Map of Mean Giant Honeying KQ]] | ||
+ | ''Kill all the monsters and stop the Giant Honeying in the designated amount of time.'' | ||
+ | |||
+ | |||
+ | {| | ||
+ | |Level Requirement: | ||
+ | |40 - 50 | ||
+ | |- | ||
+ | |Number of Participants: | ||
+ | |10 | ||
+ | |- | ||
+ | |Time Limit: | ||
+ | |30 Minutes | ||
+ | |- | ||
+ | |Lives: | ||
+ | |3 | ||
+ | |- | ||
+ | |Frequency: | ||
+ | |Every Hour | ||
+ | |} | ||
+ | |||
+ | ==Strategy== | ||
Tip 1: Make sure everyone has a set of all scrolls, particularly T3, but T1 will work if you try | Tip 1: Make sure everyone has a set of all scrolls, particularly T3, but T1 will work if you try |
Revision as of 16:16, 26 October 2008
Kill all the monsters and stop the Giant Honeying in the designated amount of time.
Level Requirement: | 40 - 50 |
Number of Participants: | 10 |
Time Limit: | 30 Minutes |
Lives: | 3 |
Frequency: | Every Hour |
Strategy
Tip 1: Make sure everyone has a set of all scrolls, particularly T3, but T1 will work if you try
Tip 2: Make sure you have at least one cleric that can Endure, and have him/her Endure everyone.
Tip 3: Make sure you have at least one Fighter Tank, and either a secondary tank (in case the first falls), or a Clank (Cleric Tank). Note: A mage with +9 armor with T3 scrolls can also tank this fairly easy.
Tip 4: Only have the Main Tank lure huge mobs. Have everyone work together to pick the mob to shreds.
Tip 5: Make sure all clerics know to heal the main tank, and use Damage Absorption to its max (have one cleric use Absorption, then when it runs out do another)
Tip 6: Ignore the time. Just work through best you can and keep everyone alive. Pick off mobs the tanker brings and dont let any go unnnoticed.
Tip 7: It doesnt really matter how many DD or extra clerics you have, just as long as you have the Endure Cleric, Main Tank, and a Secondary Tank. Everyone else either becomes healable cannon fodder or DD. Yes, even if the rest of the people are all clerics (I made it to the end with a pt full of clerics, 1 fighter, 1 archer. I also did this when I had a pt of all fighters, 3 clerics, and 1 archer.)
Plan A - 7-8 clerics, a few fighters, little or no DD (Archers/Mages) First of all, Endure everyone. This will mainly be the main tank (better of the fighters) pulling huge mobs. The other fighters either turn into DD or use mock to spread out the damage. Clerics heal AND fight. DDs fight. Everyone must work.
Plan B - 7-8 Fighters, a few clerics, little or no DD (Archers/Mages) Endure all. Pick the best tank out of the fighter. Put both clerics in his pt, or one in each pt (but make sure both know to heal him when he pulls). All the other fighters become DD or tank-breakers (breaking up the mob the tank brings). Clerics ONLY heal, fight if they can. Fighters all fight. DDs fight if there are any. Everyone must work.
Plan C - 1-2 Fighters, 1-2 Clerics, Tons of DDs (Archers/Mages) Endure all, again. The best tank pulls mobs, but this time the DDs do massive AOE. Clerics need to solely heal the fighter. The fighter needs to spam Mock and Kick and continue varying between which monster hes attacking. If done right, the DDs wont get hit at all, and clerics can purely focus on the fighter tank.
All others: Find one tank. They always pull the mobs NO MATTER WHAT. Everyone else fights, even the clerics. Clerics cna fight and heal at the same time.
Fiend Tips: -- Watch out for the procks. They can easily all attack the tank and take him out. Its best to either seperate the damage, or Invincible the tank one after another (each cleric invincible-ing when the buff runs out).
Note 1: Last I heard nobody does the quest because there can only be 10 people instead of 15 or something like that.
Note 2: Well, in Robo there's 20. In Honeying KQ, there's ten, but that also makes it easier to work together, which is really needed. The only walkthrough I can come up with is to have the following players: 1 Built-to-tank Fighter 1 DD fighter, just in case fighter above dies 2 Clerics to heal fighters, one in each party. At least one that can Endure. 6 AoE archers/mages.
And the tank would aggro 15-20 enemies at once and the dds would rip them to shreds, repeat ad infinitem.
Note 3: Note 2 is the way to go. The mages have to follow the tanks and use the AOE burst rigorously, and the clerics need to relentlessly heal both mages and tanks. We got all the way to the boss on this kq with a group of higher Lvl 40s. As the only mage, I was constanly using my AOE spell which cost me a full 100,000 HP pot but we ran out of time. With another 2 or 3 AOE mages this would be easy as long as people are willing to burn some stones and pots. The mages can't wimp out and just spam low level fireball and magic missle.
Note 4: Adding this like a mage, no matter how many tanks there are in the kq, A mage will end up agressing the mobs over them. This also applys a little to archers, a good mage can tank and aoe at the same time. I would recomend the use of tier 3 scrolls. I have reached top in minute 12 with 3 mages, 1 fighter (to tank boss mainly), and a cleric. The rest no matter most of time because they are trying get the mobs for their own quest. But if they are archers and/or mages you can reach top in amazing time. When you reach the boss, make all go down and to one side, the tank will mock the boss. When minions spawn per the 3 time, the tank has to move fast to leave the spawns in a place to kill later, same for the fourth spawn, after the boss is dead u can back to kill the rest of minions and success, mage can also try aoe the shadows but in the 3 spawn is most probability that ended killed, archers have a better chance.
See also
Kingdom Quests | edit |
---|---|
Level Dependent: King Slime's Counterattack, Mara Pirates' Rage, Gold Hill Adventure, Millenium Robo Plot, Mean Giant Honeying, Lost Mini Dragon, Spider's Assault, King Kong Phino's Mess, Evil Spirit Gordon Master, Henneath Rebellion War, Fortress of Shadows All Levels: Spring Battlefield, Hidden Mine |
The honeying map looks very alike to the gold hill and king slime.