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::The main thing I was thinking when saying this and probably should have only said this much was a page for the quest that when you click it you will see<br />1. The NPC that gives the quest<br />2. The items needed where to get these items<br />3. Where to turn it in at (some are not the same as the assigning NPC)<br />4. Details of rewards.<br />That was basically all I was thinking. The rest was just to better justify using a whole page instead of the current list which is good for the basic where to get, what you to get, what you get. The main big difference is that the Quest page could give you locations of each thing you need and also help to explain what to do for more challenging quests. I could understand why not to, but there have been a few quests that I just could not figure out what I was supposed to do. And on the gibberish NPC I do care (I care to know that it going to take me 30 mins of clicking Continue to be able to do the quest, lol). <br />Here is a page that someone else has done that I was talking about. [[Hectic_Julia]] It has the info I was talking about putting in. Biggest thing is the Tip at the bottom where you can do it more then once without going out to collect the stuff.[[User:Gandalfa82|Gandalfa82]] 21:18, 5 August 2008 (CDT) | ::The main thing I was thinking when saying this and probably should have only said this much was a page for the quest that when you click it you will see<br />1. The NPC that gives the quest<br />2. The items needed where to get these items<br />3. Where to turn it in at (some are not the same as the assigning NPC)<br />4. Details of rewards.<br />That was basically all I was thinking. The rest was just to better justify using a whole page instead of the current list which is good for the basic where to get, what you to get, what you get. The main big difference is that the Quest page could give you locations of each thing you need and also help to explain what to do for more challenging quests. I could understand why not to, but there have been a few quests that I just could not figure out what I was supposed to do. And on the gibberish NPC I do care (I care to know that it going to take me 30 mins of clicking Continue to be able to do the quest, lol). <br />Here is a page that someone else has done that I was talking about. [[Hectic_Julia]] It has the info I was talking about putting in. Biggest thing is the Tip at the bottom where you can do it more then once without going out to collect the stuff.[[User:Gandalfa82|Gandalfa82]] 21:18, 5 August 2008 (CDT) | ||
:::There is the variable |Com= for comments where the odd difficulties may be addressed. It is currently used to say whether the quest is repeatable and/or any prerequisite quest. I think this is enough. As for the text content, ''it is too much of a fuss and it is prone to change'' (yep, however lazy I think the staff are on this, I think one day they will revamp the NPC gibberish to make more sense) Also, it is not of much help. If anyone cares about the NPC talk they can read it while they do the quest. Bear in mind that having one page for every quest is not something that is easily manageable. It would be better to devote time elsewhere. NPC pages, Materials pages, Monster pages and Map pages come to mind. '''''[[User:Icy|Icy]] 03:05, 6 August 2008 (CDT)''''' | :::There is the variable |Com= for comments where the odd difficulties may be addressed. It is currently used to say whether the quest is repeatable and/or any prerequisite quest. I think this is enough. As for the text content, ''it is too much of a fuss and it is prone to change'' (yep, however lazy I think the staff are on this, I think one day they will revamp the NPC gibberish to make more sense) Also, it is not of much help. If anyone cares about the NPC talk they can read it while they do the quest. Bear in mind that having one page for every quest is not something that is easily manageable. It would be better to devote time elsewhere. NPC pages, Materials pages, Monster pages and Map pages come to mind. '''''[[User:Icy|Icy]] 03:05, 6 August 2008 (CDT)''''' | ||
- | + | ::::Good point and I did not notice that comment section you were talking about when I first looked at the pages, now I do :). I may be making comments about repeatable and harvest items before quests for some of the quests.[[User:Gandalfa82|Gandalfa82]] 10:24, 6 August 2008 (CDT) | |
== Monster XP rates (Materialised, more input needed) == | == Monster XP rates (Materialised, more input needed) == |
Revision as of 15:24, 6 August 2008
Restructuring the monsters section (Materialised, more input needed)
I intend to collate the bits and pieces of information in existing pages, none of which is complete, into a more unified structure in which each page serves a specific purpose, with a greater amount of interlinking amongst the pages, for increased ease of access. These pages should be laid out in such a manner so as to minimise confusion for someone who is contemplating input. This means the removal of repetition of content in several loosely linked pages and in some cases routing links away from certain pages.
If you need to raise your concern with regards to what I have changed, you can either append to this topic, or post a new one on my talk.
Currently, the following pages have been set up:
- Monster Index (Minimalist list of all monsters, their levels, and their HP)
- Monster Locations (List of areas and monsters that are found in them)
- FiestaWiki:Templates (where templates related to monsters can be found)
Requiring attention:
- Monster XP Rates (Needs updated EXP values)
- Monster Drops (Needs more data!)
- The old table's data need to be recoded. There is now a table showing all grades of materials for reference on the page itself.
Changing the structure of this potentially huge section is as much as I can do as an individual. Unless I gain the assistance of a bot, I will not be updating all the individual monster pages.
Icy 11:37, 30 July 2008 (CDT)
Restructuring Quest List (Accomplished)
Now that we have an new template and a new patch, it would be of great help if everybody could record down any quests they have received and write down all the quest rewards for that quest.
Also, the previous format for the quests needs to be erased and reformatted to match the new blue/pink format which is easier on the eyes. Blargh.
Ralath 01:07, 23 June 2008 (CDT)
- I will add that I am advocating the break up of the list into sections, by level ranges. It is clear that the page is very long indeed, and it is taking a while to load. Everytime I view a diff, some 200 kB caches. Everytime I click on it, some 200 kB caches. Everytime I edit, some 100 kB loads. Everytime I click Preview, some 300 kB loads. Everytime I click Save Page, 200 kB loads. It gets annoying after a while. Not only will fragmenting it make it easier to scroll, it will also reduce bandwith and loading times. Icy 13:03, 23 June 2008 (CDT)
- Sure. I dunno what that means but the 100-200-300 numbers sound bad. xD. Isn't it already broken up into level ranges now? Ralath 18:21, 23 June 2008 (CDT)
- Everytime I load the page for a difference comparison, the server processes about 100 kB of data and sends me about 250 kB. Everytime I click on Preview, I upload about 95 kB of stuff to the server, which then process another 100 kB to send me another 250 kB PLUS the 92 kB worth of code. And then finally everytime I click Save, I send 92 kB away, and the server process 92 kB again and sends me 250 kB more. Because of the number of view diff - edit - save cycles I do on Quest List, it is starting to bug me.
The raw data of Quest List is over 92 kB, and the rendered page is over 250 kB in size. Icy 15:27, 24 June 2008 (CDT)
Restructuring Weapons Page (In progress)
I was just noticing that the Weapons page is getting very long. Was just wondering if it would be alright to do a major overhaul on this page to make it more then one page.
Pages would be:
*Weapons - Including Weapons, Prefixes, the Weapon Table at the top of each Class area, and an introduction to the Cash Shop.
*Weapons_Class - Tables with Class weapons (maybe Cash Shop below or new page for that?)
*Weapons_Cash_Shop - Include all information regarding Weapons from the Cash Shop. This is just something that I think might make these pages easier to read and navigate. I would be willing to do this once I hear back about it.Gandalfa82 01:03, 6 August 2008 (CDT)
I now have the pages layed out. Information all done and ready to make the pages. Here is what I came up with:
*Weapons
- Fighter Weapons, Cleric Weapons, Archer Weapons, Archer Mage
- Fighter Cash Weapons, Cleric Cash Weapons, Archer Cash Weapons, Mage Cash Weapons
This was the only way I could find that would keep all pages large enough to hold all that was needed while having the options to expand as the game does and also have ease of navigation. It is great to have all that information but if you have to spend all day to get through it to find what you need then it is not really that useful. I can have all pages up within 30 mins of when I see that it has been approved.Gandalfa82 02:24, 6 August 2008 (CDT)
- I'll look into this and respond soon Icy 03:05, 6 August 2008 (CDT)
- The idea is fine and I would also like to see the disappearance of über long pages. However, there is one issue that needs to be thought out before you settle for the new fragmented style - linking. Currently, any reference to any equipment would be directed to either Weapons or Armors. If you branch out these two, the linking will change. I will change the names you have given to these pages later and when I've done so, could you please go through 'What links here' and direct those pages pointing to Weapons to their appropriate section? Icy 03:14, 6 August 2008 (CDT)
- I can, but the idea was to keep the Weapons page up as a introduction to weapons and all pages could point there as a routing station for all information about weapons. I will take a look and see what goes there so I can redirect them to the correct pages. I can also do the same thing for Armor when I have more time (if it is needed).Gandalfa82 03:32, 6 August 2008 (CDT)
- When I looked I did not see anything that should be linked to a certain page except manybe the one link in the section about Archer Leveling.Gandalfa82 03:32, 6 August 2008 (CDT)
- Bear with me, I'm in the process of moving pages around. Will change this bit when I'm done. Icy 03:55, 6 August 2008 (CDT)
- Done. The Items template has also been updated. You should browse through the new pages and update any broken links. Icy 04:29, 6 August 2008 (CDT)
- Will do. By the way, I had the Cash Shop as it's own page due to the amount that each class has for the cash shop. I foresee future additions with the cash shop and even new level caps after the 120. This was why I set up new pages for these items. To make a look that could expand without having to worry about one page being forever long. I noticed that the information was merged together. I'm not sure if that will be a good idea in the long run. Just my views on the subject. Trying to avoid problems later on. I think Ralath fixed all links but I am not sure. Will check later today when I get home.Gandalfa82 10:21, 6 August 2008 (CDT)
- The idea is fine and I would also like to see the disappearance of über long pages. However, there is one issue that needs to be thought out before you settle for the new fragmented style - linking. Currently, any reference to any equipment would be directed to either Weapons or Armors. If you branch out these two, the linking will change. I will change the names you have given to these pages later and when I've done so, could you please go through 'What links here' and direct those pages pointing to Weapons to their appropriate section? Icy 03:14, 6 August 2008 (CDT)
Restructuring Armor Page (Proposal)
I took a look at this and it will be fast except I will need something to hold the basic Armor page. I have ideas that I will put up later. The page layout will be Fighter page, Cleric page, Archer page, Mage Page, Cash Shop page (unless need of more like weapons). Basic introduction on the Armor page and then each class will have a very quick introduction.Gandalfa82 03:32, 6 August 2008 (CDT)
Quests Details
Is this something that might be considered? Details could/would include: Conversations for Quests, Details in Quest List, What is needed (walk through), More info on items received. The page that is currently up could have the title of the Quest link to a page with details about that quest. Just a suggestion, but not sure how well it would work? More feedback needed this might have been rejected already. I just know I look for quests and hope to get more information about what I need to do and most of the time it is hard to find. Kinda like the info on Kingdom Quests. To show what I am talking about King_Slime's_CounterattackGandalfa82 21:58, 31 July 2008 (CDT)
- The quest list is meant to be a reference, not a wholesale theft of in-game content... Furthermore, who actually gives a flop about the gibberish NPCs say, when they are giving a quest with over half a million EXP? Icy 18:54, 4 August 2008 (CDT)
- The main thing I was thinking when saying this and probably should have only said this much was a page for the quest that when you click it you will see
1. The NPC that gives the quest
2. The items needed where to get these items
3. Where to turn it in at (some are not the same as the assigning NPC)
4. Details of rewards.
That was basically all I was thinking. The rest was just to better justify using a whole page instead of the current list which is good for the basic where to get, what you to get, what you get. The main big difference is that the Quest page could give you locations of each thing you need and also help to explain what to do for more challenging quests. I could understand why not to, but there have been a few quests that I just could not figure out what I was supposed to do. And on the gibberish NPC I do care (I care to know that it going to take me 30 mins of clicking Continue to be able to do the quest, lol).
Here is a page that someone else has done that I was talking about. Hectic_Julia It has the info I was talking about putting in. Biggest thing is the Tip at the bottom where you can do it more then once without going out to collect the stuff.Gandalfa82 21:18, 5 August 2008 (CDT)- There is the variable |Com= for comments where the odd difficulties may be addressed. It is currently used to say whether the quest is repeatable and/or any prerequisite quest. I think this is enough. As for the text content, it is too much of a fuss and it is prone to change (yep, however lazy I think the staff are on this, I think one day they will revamp the NPC gibberish to make more sense) Also, it is not of much help. If anyone cares about the NPC talk they can read it while they do the quest. Bear in mind that having one page for every quest is not something that is easily manageable. It would be better to devote time elsewhere. NPC pages, Materials pages, Monster pages and Map pages come to mind. Icy 03:05, 6 August 2008 (CDT)
- Good point and I did not notice that comment section you were talking about when I first looked at the pages, now I do :). I may be making comments about repeatable and harvest items before quests for some of the quests.Gandalfa82 10:24, 6 August 2008 (CDT)
- There is the variable |Com= for comments where the odd difficulties may be addressed. It is currently used to say whether the quest is repeatable and/or any prerequisite quest. I think this is enough. As for the text content, it is too much of a fuss and it is prone to change (yep, however lazy I think the staff are on this, I think one day they will revamp the NPC gibberish to make more sense) Also, it is not of much help. If anyone cares about the NPC talk they can read it while they do the quest. Bear in mind that having one page for every quest is not something that is easily manageable. It would be better to devote time elsewhere. NPC pages, Materials pages, Monster pages and Map pages come to mind. Icy 03:05, 6 August 2008 (CDT)
- The main thing I was thinking when saying this and probably should have only said this much was a page for the quest that when you click it you will see
Monster XP rates (Materialised, more input needed)
Why is there two monster xp rate tables--one that is "complete" and one that is "incomplete" (the bottom one). Can we just delete the bottom one after all the values have been transferred to the new one or does the one on the bottom hold some sort of significance?
Also, in the new table, the last column of XP values doesn't have bars so it looks like one giant column.Ralath 14:21, 26 June 2008 (CDT)
- So it happened that Firefox displays the table without showing any effect from the missing last column, and I was therefore unaware. It's a bit late now to append the extra column by hand (oooo so tedious) so unless someone feels very strongly about the outward appearance, it will be like that...
- I'm removing the bottom section. If someone wishes to add info, they can add fresh ones. If someone really wishes to, they can dig up the history. Icy 15:37, 26 June 2008 (CDT)
Single item pages (In progress)
These pages annoy me to no end:
http://www.fiestafan.com/wiki/Lustered_Soul_Dust
http://www.fiestafan.com/wiki/Lustered_Gem_Dust
http://www.fiestafan.com/wiki/Glowing_Spirit_Dust
and etc. (See recent changes for a whole chunk of them.)
It will be a pain to create a new page for every single one of these items, not to mention the fact that there is not a lot of information that can be stored on a page like this, especially when we already have big categorical pages like these:
http://www.fiestafan.com/wiki/Potions
or
http://www.fiestafan.com/wiki/Gem_Dusts
Yeah... those pages aren't exactly filled in yet.... But, I played around with this one and I prefer this format a lot better. It'll make for bigger pages but... IMO, it becomes more streamlined. If you guys don't like it, just revert the edit. :3
http://www.fiestafan.com/wiki/Spirit_Dusts
And all I did there was just copy the information from the page SPECIFICALLY for Old Spirit Dust (which, I should mention, I had to go through the Quest List again to find) and just paste it right there.
So yeah.
If you guys like that better, it'll give me something to work on since the Quest List is basically done now.
Finally, could we get a link to the Materials page (it's a non-existent page, as of right now)? It's kind of tricky finding it and the way I do it involves going to go the Quest List to find something that involves Dust and then clicking the Dust link to access it. =/
Ralath 14:47, 13 July 2008 (CDT)
- If you need anything deleted, moved, protected, or otherwise modified by the almighty Wiki God (myself), send me a PM of the list or post the list. Triumph Talk
- So is that a yes on the project? Ralath 20:44, 23 July 2008 (CDT)
- If you look carefully, the pages you're dumping copied information into were created by me back in April. I set the traps for edit slaves to come forward to do more work, and then moved on to deal with the Monsters section. When you're done relocating information, you should tell me the pages you've been through, and I'll move/delete/redirect as required. Materials doesn't exist. When it does, a link will point to it from the Main Page. The template I made for Materials gives you a suggested list of generic names to use. You may or may not like them and you are free to nominate your own preferred name, but if you do so, check the links to make sure you haven't created broken links. Icy 23:24, 23 July 2008 (CDT)
- So is that a yes on the project? Ralath 20:44, 23 July 2008 (CDT)
- Ooooou.... Icy is very sneaky. o-o I don't understand what templates you are talking about though so I will ignore the comment and pretend like I never heard it. Als, now that the Materials page exists, can we get a link from the Main Page? Ralath 04:44, 30 July 2008 (CDT)
- Template:Materials. Main Page articles need to be complete ~.~ Icy 05:25, 30 July 2008 (CDT)
Page: Materials (Accomplished)
Materials Page Does Exist Now :), sorry I got bored!
Materials List It has all items that are required for Alchemy listed, including all tiers and broken down into groups based on how to get them Harvesting or from Drops. Also, has the harvesting done based off of what it comes from and the drop list done based on if it is a part of the Mob (leather/meat/bone/Badge) or Magic related (crystals/fruit/dust). To help with the single page you could redirect to this page. Just an idea.
Also, a side note, if you would like for me to add Apples, Sea Mushrooms, etc... But I really don't like the idea of Quest Items being listed on this page. Maybe for a Quest Items page?
I do have broken links on this page and I will be working on those in the near future. Please check this page and if a link should be something else then either let me know or feel free to change it to the correct link. I have not been able to find all links that are needed. I also added Gems to the Ore page since ores drop Gems out of them. Have not added all the information yet.Gandalfa82 02:14, 30 July 2008 (CDT)
- I like it! I will help you tomorrow. I added one tonight just to test it out but I am tired at thhe moment so I am going to bed. I'm not really found of the Quest row so I wouldn't mind if we deleted that. But if everybody else likes it.... Ralath 04:43, 30 July 2008 (CDT)
- Halt. Materials should take up a similar format to Production Skills as an introduction-cum-directory page. Listing of materials is in a table on Monster Drops and that is the format preferred on the Materials page. The reason I say this is that most of these materials already have their generic pages and I advise against starting a page that can potentially get very long. It is generally a bad idea to cram more than one article into one page, and I would consider each of the families of materials an article.
- Furthermore, information relating to monster drops should not be repeated on this page. As an introduction, links to the various sources like Monster Drops should be provided instead.
- I do not mean to pour cold water on your efforts. However, I also do not wish to see the Materials section of the Wiki becoming what the Monsters section used to be like before I consolidated and deleted stuff. That one went unregulated and the outcome were several long-ass pages with duplicate information, neither of which functioned well as a standalone page but none of them had any crosslinking to the others. Icy 05:06, 30 July 2008 (CDT)
- You would like to see it as Copper Ore - Low Quality, Copper Ore, High Quality. (?)
I might not be understand what you want if not. I understand what you were saying about it being to much, but it was also what 2:00 am - 5:00 am when I was doing it, lol. But I can make it list style that just gives the quick list of all the Qualities where people can then pick to zoom in on one thing. Just what I am thinking that your talking about.Gandalfa82 12:01, 30 July 2008 (CDT) - Adding: I put this idea on the page above Copper Ore Table, if it is what your looking for just leave me a message and I can change the whole page to that. It will be very easy. If it is not then I missed your point and if you could take a few moments to do an example of your idea on copper ore then it would be greatly appreciated. I can follow it if I understand.Gandalfa82 12:08, 30 July 2008 (CDT)
- You would like to see it as Copper Ore - Low Quality, Copper Ore, High Quality. (?)
- Icy, Check this page Talk:Materials let me know your thoughts on that layout.Gandalfa82 00:33, 31 July 2008 (CDT)
- Not sure if this should be something different but there is a Material for Stone Production called Badges (Iron Badge, Master Commander Badge) but there is nowhere on the Also See Material for it.Gandalfa82 00:33, 31 July 2008 (CDT)
I went ahead and redid the page. The old version is in the talk section. Icy I waited for you to hop on and give your take on it but have not seen Ralath or you today so I took a chance. If you don't like it you can change it back to the old version easily.Gandalfa82 00:33, 31 July 2008 (CDT)
Objects
{{Object}}needs to have Copper Ore changed to Ores and directed to that page. Copper_Ore_(Object) page is recreated in the Ores page.Gandalfa82 00:33, 31 July 2008 (CDT)
Character statuses page (Proposed)
A proposal to create a page that concerns itself with various afflicted statuses, made by Gandalfa82.
How about a page for the Curse, Illness, Poisions. Could be just one page but have on it what Cleric spells cure what, what potions cure what, what scrolls cure what.
Basic idea:
Curses
*Common
*Uncommon
etc. repeat for Illness and Poison. Get me the list and I'll figure it all out. I just have no clue and would really like to know, lol.Gandalfa82 04:03, 30 July 2008 (CDT)
- In essence, you wish to write about character status. This would fall into the combat section. It will be a new, self-encompassing page. What would you like to be the title? Icy 05:23, 30 July 2008 (CDT)
- Debuffs, or something like Harmful Effects? simple as that.
Debuffs - Debuffs are things that will be done to your character by enemies in order to hinder your abilities. There are 3 types of Debuffs in Fiesta:
*Curse
*Illness
*Poison
.Curse - Curse effect your Character by subtracting from your stats. Your Character will turn (Red/Blue) when effective by a Curse. Aim decrease, Speed decrease, etc. (maybe list all the curses, and I could be wrong about what curse does)
Illness - Illnesses effect your character in order to make it where you can not preform the functions correctly. Your character will turn (Red/Blue) when effected by an Illness. Illnesses are: (list the different types of Illnesses, maybe Bleed damage would be illness? I don't know)
Poison - Poisons will do damage to you over time, Your character will turn Green when effected by a Poison. There is only 1 type of Poison and it comes in various Tiers. (unless Bleed is a Poison? but you go Red with Bleed, I really don't know enough here to know.)
Can make 3 sub pages for each type since there is a chance for more stuff to get added later. The Sub pages can have the full list of what is a (Curse/Illness/Poison) and what will cure them. But like I said, I don't know enough here and I'm doing this after I woke up before I got my morning Smoke :(. I'll check back after I have done that and woken up.Gandalfa82 11:55, 30 July 2008 (CDT)
- Debuffs, or something like Harmful Effects? simple as that.
XP Lost on Death (Dropped)
I have not found a chart for this but it could be interested. Will add information here for a quick reference if you think it would be nice then please feel free to post a comment and I would be willing to make the page. Need Title (Experience lost per Death?) Level 17 - 50 xpGandalfa82 16:21, 30 July 2008 (CDT) Level 11 - 9 xpGandalfa82 19:58, 30 July 2008 (CDT)
- You lose 1% of EXP required to level up. Rounded up, I believe. Icy 11:01, 31 July 2008 (CDT)