Charismatic Mara
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One of two boss monsters in [[Mara Pirates' Rage]]. | One of two boss monsters in [[Mara Pirates' Rage]]. | ||
- | Mara is a very powerful enemy which can hit for 400-950 hit points. It is recomended that an archer or mage lures Mara | + | Mara is a very powerful enemy which can hit for 400-950 hit points. It is recomended that an archer or mage lures Mara. Then a fighter should use snearing kick a few times to attrackt maras attention. Then the damage dealers can join the attack. Anyone who has less then 600hp will die in one hit so there should be aleast four clerics that can revive. |
Mara also uses an attack which stuns all characters in melee range around her for a few seconds. Thus all non-fighters should keep a safe distance. | Mara also uses an attack which stuns all characters in melee range around her for a few seconds. Thus all non-fighters should keep a safe distance. | ||
{{Kingdom Quest Monsters}} | {{Kingdom Quest Monsters}} |
Revision as of 20:14, 29 October 2008
One of two boss monsters in Mara Pirates' Rage.
Mara is a very powerful enemy which can hit for 400-950 hit points. It is recomended that an archer or mage lures Mara. Then a fighter should use snearing kick a few times to attrackt maras attention. Then the damage dealers can join the attack. Anyone who has less then 600hp will die in one hit so there should be aleast four clerics that can revive.
Mara also uses an attack which stuns all characters in melee range around her for a few seconds. Thus all non-fighters should keep a safe distance.