Weapons


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Each class has a distinct weapon type.

  • Cleric: Maces/Hammers
  • Fighter: 1-Hand Swords/2-Hand Swords/Axes
  • Archer: Bows/Crossbows
  • Mage: Staves/Wands

Each weapon has pro's and con's:

Each weapon is costly, especially at level 20. The weapons cost near 6s. It is pretty hard to make money near that level. Read the "Money Making" guide for some tips. ^^;


Contents

Prefixes

Green equipment can have damage, aim, critical rate and/or block rate bonuses in addition to stats.


Weapons

Prefix with Moon/Lunar are only for wands and staves.

The more '+'s the more bonuses.

Prefix Damage Aim Crit. Rate
Wind ++
Sun ++
Solar Eclipse 1%
Thunder 3%
Lightning + 2%
Raging Wind + +
Storm + 2%
Moon ++
Sad Moon + +
ShdwMoon + 2%
Spirit Moon + 2%
Lunar Eclipse 1%
Mutant Wolf (level 15) +++ +++ 2%
King Boogy (level 15) +++ +++ 2%
Mara's (level 20)
King Marlone (level 20) +++ +++ 2%
Zombie King (level 30) +++ +++ 2%
Giant Goblin King (level 40) +++ +++ 2%
Chief Guard (level 50) +++ +++ 2%
Giant Orc Captain (level 60) +++ +++ 2%
Giant Harpy (level 70) +++ +++ 2%
Guardian Master (level 80) +++ +++ 2%
Cursed Knight (level 80) +++ +++ 2%
Cursed Knight Lord (level 90) +++ +++ 2%
Shadow Master (level 100) +++ +++ 2%


Armors

  • Green Shield: +1% block
  • Green Armor: No bonus


Fighter Weapons

The fighter has three choices for weapons. One-Handed Swords, Two-Handed Swords and Axes.

One-Handed Swords Two-Handed Swords Axes
Advantages Disadvantages Advantages Disadvantages Advantages Disadvantages
  • Can use a shield
  • Higher aim
  • Quickest attack rate
  • Lower attack
  • Lowest critical-hit percentage
  • Average Damage
  • Average Attack Speed
  • Can not use a shield
  • High critical-hit percentage
  • Highest attack
  • Slowest attack rate in the game (1.5 sec/att)
  • Can not use a shield


Cleric Weapons

The Cleric has two one-handed weapon choices. The Mace and the Hammer (available at lvl 20). Both allow use of a shield.

Maces Hammers
Advantages Disadvantages Advantages Disadvantages
  • Higher accuracy
  • 1.1 Attack Rate
  • Less damage
  • More damage
  • Higher Crit Rate
  • Less accuracy
  • Only 5 Master levels
  • 1.3 Attack Rate


Archer Weapons

The Archer has two ranged weapon choices. The Bow and the Crossbow (available at lvl 20).

Bows Crossbows
Advantages Disadvantages Advantages Disadvantages
  • Faster attack speed than crossbow
  • More aim than crossbow
  • Less damage than crossbow
  • Lower critical % than crossbow
  • More damage than bow
  • Higher critical % than bow
  • Less aim than bow
  • Slower attack speed than bow


Mage Weapons

The Mage has two ranged weapon choices. The Staff and the Wand (available at lvl 20).

Staves Wand
Advantages Disadvantages Advantages Disadvantages
  • Higher accuracy than wands
  • Slightly faster attack rate than wands*
  • Less damage than wands
  • Lower critical rate than wands
  • Better magic attack power than staves.
  • Higher critical rate than staves.
  • Lower accuracy than staves
  • Slightly slower attack rate than staves*
  • Note: The speed of the spells are independent of the attack rate of the weapon.


Cash Shop Weapons

This is temporary information on Cash Shop weapons. Most are subject to change in the next few weeks once the english Fiesta Online has them added to the Store.

  • Weapons from the Fiesta Store are permanent.
  • Weapons are sold for each class.
  • Weapons tend to be better then In-game Weapons.


View Cash Shop Weapons


See also


Items

Armors: Fighter, Cleric, Archer, Mage, Trickster, Crusader | Shields: Cleric, Fighter

Weapons: Fighter, Cleric, Archer, Mage, Trickster, Crusader

Purple Set Items: Fighter, Cleric, Archer, Mage, Trickster, Crusader, Jewellery

Accessories: Earrings, Necklaces, Rings, Pets

Materials: Potions, Scrolls, Stones

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