Enhancement Stones
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This is a list of the various Enhancement Stones available in the game. | This is a list of the various Enhancement Stones available in the game. | ||
+ | Fore more information regarding Enhancement of Items please see our [[Enhancement Guide]].<br> | ||
For more information regarding the production of stones see the [[Stone Production]] page.<br> | For more information regarding the production of stones see the [[Stone Production]] page.<br> | ||
For other Production information please visit the [[Production Skills]] page. | For other Production information please visit the [[Production Skills]] page. | ||
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Enhancement stones may be produced by characters with sufficient skill points to produce them. For more information, see [[Stone Production]]. | Enhancement stones may be produced by characters with sufficient skill points to produce them. For more information, see [[Stone Production]]. | ||
- | ==== Blessed and Lucky | + | ==== Blessed and Lucky Stones ==== |
Sometimes, a rare version of ordinary enhancement stones may be found upon defeating a regular mob, opening a Treasure Chest, harvesting a resource, or defeating a hero or boss mob. Blessed and Lucky stones may also be acquired as a quest reward or a kingdom quest reward. These "special" stones are subdivided into '''Blessed''' and '''Lucky''' variations. The level restrictions that apply for regular enhancement stones also apply for Blessed and Lucky variations. | Sometimes, a rare version of ordinary enhancement stones may be found upon defeating a regular mob, opening a Treasure Chest, harvesting a resource, or defeating a hero or boss mob. Blessed and Lucky stones may also be acquired as a quest reward or a kingdom quest reward. These "special" stones are subdivided into '''Blessed''' and '''Lucky''' variations. The level restrictions that apply for regular enhancement stones also apply for Blessed and Lucky variations. | ||
- | == | + | ==== Fiesta Store ==== |
- | + | Fiesta Store offers some items to help you enhance your weapons and armors. These items can decrease Degrading Rate, Decrease Brakeage Rate, and increase Success Rate. | |
- | + | ||
+ | == Fiesta Game Items == | ||
=== Basic Stones === | === Basic Stones === | ||
Basic Enhancement stones will upgrade items +1 when they succeed. They can be made by players using [[Stone Production]]. | Basic Enhancement stones will upgrade items +1 when they succeed. They can be made by players using [[Stone Production]]. | ||
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! style="background:#DDDDDD" | Sells | ! style="background:#DDDDDD" | Sells | ||
|- style="background:#F9F9F9" | |- style="background:#F9F9F9" | ||
- | |[[Image:Item- | + | |[[Image:Item-Elrue (1).png]]|| Elrue (1) || 0 || 1 || +0, +1, +2, +3 || 15% || 270{{c}} || 13{{c}} |
|- style="background:#F5F5F5" | |- style="background:#F5F5F5" | ||
- | |[[Image:Item- | + | |[[Image:Item-Elrue (2).png]]|| Elrue (2) || 20 || 2 || +0, +1, +2, +3 || 10% || - || 270{{c}} |
|- style="background:#F9F9F9" | |- style="background:#F9F9F9" | ||
- | |[[Image:Item- | + | |[[Image:Item-Elrue (3).png]]|| Elrue (3) || 50 || 3 || +0, +1, +2, +3 || 7% || - || 1{{s}} 200{{c}} |
|- style="background:#F5F5F5" | |- style="background:#F5F5F5" | ||
- | |[[Image:Item- | + | |[[Image:Item-Elrue (4).png]]|| Elrue (4) || 80 || 4 || +0, +1, +2, +3 || 3% || - || 2{{s}} 400{{c}} |
|- style="background:#F9F9F9" | |- style="background:#F9F9F9" | ||
- | |[[Image:Item- | + | |[[Image:Item-Elrue (5).png]]|| Elrue (5) || 120 || 5 || +0, +1, +2, +3 || 0.8% || - || 16{{s}} |
|} | |} | ||
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! style="background:#DDDDDD" | Sells | ! style="background:#DDDDDD" | Sells | ||
|- style="background:#F9F9F9" | |- style="background:#F9F9F9" | ||
- | |[[Image:Item-Lix_(1).png]]|| Lix (1) || 0 || 1 || +3 || +4, +5, +6 || 13% || | + | |[[Image:Item-Lix_(1).png]]|| Lix (1) || 0 || 1 || +3 || +4, +5, +6 || 13% || 45{{c}} |
|- style="background:#F5F5F5" | |- style="background:#F5F5F5" | ||
- | |[[Image:Item-Lix_( | + | |[[Image:Item-Lix_(2).png]]|| Lix (2) || 20 || 2 || +3 || +4, +5, +6 || 9% || 810{{c}} |
|- style="background:#F9F9F9" | |- style="background:#F9F9F9" | ||
- | |[[Image:Item-Lix_( | + | |[[Image:Item-Lix_(3).png]]|| Lix (3) || 50 || 3 || +3 || +4, +5, +6 || 6% || 3{{s}} 600{{c}} |
|- style="background:#F5F5F5" | |- style="background:#F5F5F5" | ||
- | |[[Image:Item-Lix_( | + | |[[Image:Item-Lix_(4).png]]|| Lix (4) || 80 || 4 || +3 || +4, +5, +6 || 2% || 12{{s}} |
|- style="background:#F9F9F9" | |- style="background:#F9F9F9" | ||
- | |[[Image:Item-Lix_( | + | |[[Image:Item-Lix_(5).png]]|| Lix (5) || 120 || 5 || +3 || +4, +5, +6 || 0.6% || 160{{s}} |
|} | |} | ||
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|[[Image:Item-Xir_(1).png]]|| Xir (1) || 0 || 1 || +6 || +7, +8, +9 || 11% || 140{{c}} | |[[Image:Item-Xir_(1).png]]|| Xir (1) || 0 || 1 || +6 || +7, +8, +9 || 11% || 140{{c}} | ||
|- style="background:#F5F5F5" | |- style="background:#F5F5F5" | ||
- | |[[Image:Item-Xir_( | + | |[[Image:Item-Xir_(2).png]]|| Xir (2) || 20 || 2 || +6 || +7, +8, +9 || 8% || 2{{s}} 400{{c}} |
|- style="background:#F9F9F9" | |- style="background:#F9F9F9" | ||
- | |[[Image:Item-Xir_( | + | |[[Image:Item-Xir_(3).png]]|| Xir (3) || 50 || 3 || +6 || +7, +8, +9 || 4% || 11{{s}} |
|- style="background:#F5F5F5" | |- style="background:#F5F5F5" | ||
- | |[[Image:Item-Xir_( | + | |[[Image:Item-Xir_(4).png]]|| Xir (4) || 80 || 4 || +6 || +7, +8, +9 || 1% || 62{{s}} |
|- style="background:#F9F9F9" | |- style="background:#F9F9F9" | ||
- | |[[Image:Item-Xir_( | + | |[[Image:Item-Xir_(5).png]]|| Xir (5) || 120 || 5 || +6 || +7, +8, +9 || 0.4% || 1{{g}} 600{{s}} |
|} | |} | ||
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|[[Image:Item-Blessed_Elrue_(1).png]]|| Blessed Elrue (1) || 0 || 1 || +0, +1, +2, +3 || 17% || 13{{c}} | |[[Image:Item-Blessed_Elrue_(1).png]]|| Blessed Elrue (1) || 0 || 1 || +0, +1, +2, +3 || 17% || 13{{c}} | ||
|- style="background:#F5F5F5" | |- style="background:#F5F5F5" | ||
- | |[[Image:Item-Blessed_Elrue_( | + | |[[Image:Item-Blessed_Elrue_(2).png]]|| Blessed Elrue (2) || 20 || 2 || +0, +1, +2, +3 || 12% || 270{{c}} |
|- style="background:#F9F9F9" | |- style="background:#F9F9F9" | ||
- | |[[Image:Item-Blessed_Elrue_( | + | |[[Image:Item-Blessed_Elrue_(3).png]]|| Blessed Elrue (3) || 50 || 3 || +0, +1, +2, +3 || 9% || 1{{s}} 200{{c}} |
|- style="background:#F5F5F5" | |- style="background:#F5F5F5" | ||
- | |[[Image:Item-Blessed_Elrue_( | + | |[[Image:Item-Blessed_Elrue_(4).png]]|| Blessed Elrue (4) || 80 || 4 || +0, +1, +2, +3 || 5% || 2{{s}} 400{{c}} |
|- style="background:#F9F9F9" | |- style="background:#F9F9F9" | ||
- | |[[Image:Item-Blessed_Elrue_( | + | |[[Image:Item-Blessed_Elrue_(5).png]]|| Blessed Elrue (5) || 120 || 5 || +0, +1, +2, +3 || 2% || 16{{s}} |
|} | |} | ||
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! style="background:#DDDDDD" | Sells | ! style="background:#DDDDDD" | Sells | ||
|- style="background:#F9F9F9" | |- style="background:#F9F9F9" | ||
- | |[[Image:Item-Blessed Lix_(1).png]]|| Blessed Lix (1) || 0 || 1 || +3 || +4, +5, +6 || | + | |[[Image:Item-Blessed Lix_(1).png]]|| Blessed Lix (1) || 0 || 1 || +3 || +4, +5, +6 || 15% || 45{{c}} |
|- style="background:#F5F5F5" | |- style="background:#F5F5F5" | ||
- | |[[Image:Item-Blessed Lix_( | + | |[[Image:Item-Blessed Lix_(2).png]]|| Blessed Lix (2) || 20 || 2 || +3 || +4, +5, +6 || 11% || 810{{c}} |
|- style="background:#F9F9F9" | |- style="background:#F9F9F9" | ||
- | |[[Image:Item-Blessed Lix_( | + | |[[Image:Item-Blessed Lix_(3).png]]|| Blessed Lix (3) || 50 || 3 || +3 || +4, +5, +6 || 8% || 3{{s}} 600{{c}} |
|- style="background:#F5F5F5" | |- style="background:#F5F5F5" | ||
- | |[[Image:Item-Blessed Lix_( | + | |[[Image:Item-Blessed Lix_(4).png]]|| Blessed Lix (4) || 80 || 4 || +3 || +4, +5, +6 || 4% || 12{{s}} |
|- style="background:#F9F9F9" | |- style="background:#F9F9F9" | ||
- | |[[Image:Item-Blessed Lix_( | + | |[[Image:Item-Blessed Lix_(5).png]]|| Blessed Lix (5) || 120 || 5 || +3 || +4, +5, +6 || 1.5% || 160{{s}} |
|} | |} | ||
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|[[Image:Item-Blessed Xir_(1).png]]|| Blessed Xir (1) || 0 || 1 || +6 || +7, +8, +9 || 11.5% || 140{{c}} | |[[Image:Item-Blessed Xir_(1).png]]|| Blessed Xir (1) || 0 || 1 || +6 || +7, +8, +9 || 11.5% || 140{{c}} | ||
|- style="background:#F5F5F5" | |- style="background:#F5F5F5" | ||
- | |[[Image:Item-Blessed Xir_( | + | |[[Image:Item-Blessed Xir_(2).png]]|| Blessed Xir (2) || 20 || 2 || +6 || +7, +8, +9 || 8.5% || 2{{s}} 400{{c}} |
|- style="background:#F9F9F9" | |- style="background:#F9F9F9" | ||
- | |[[Image:Item-Blessed Xir_( | + | |[[Image:Item-Blessed Xir_(3).png]]|| Blessed Xir (3) || 50 || 3 || +6 || +7, +8, +9 || 4.5% || 11{{s}} |
|- style="background:#F5F5F5" | |- style="background:#F5F5F5" | ||
- | |[[Image:Item-Blessed Xir_( | + | |[[Image:Item-Blessed Xir_(4).png]]|| Blessed Xir (4) || 80 || 4 || +6 || +7, +8, +9 || 1.5% || 62{{s}} |
|- style="background:#F9F9F9" | |- style="background:#F9F9F9" | ||
- | |[[Image:Item-Blessed Xir_( | + | |[[Image:Item-Blessed Xir_(5).png]]|| Blessed Xir (5) || 120 || 5 || +6 || +7, +8, +9 || 0.5% || 1{{g}} 600{{s}} |
|} | |} | ||
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|[[Image:Item-Lucky_Elrue_(1).png]]|| Lucky Elrue (1) || 0 || 1 || +0, +1, +2, +3''''', +4''''' || 13% || 35% || 5.95% || 13{{c}} | |[[Image:Item-Lucky_Elrue_(1).png]]|| Lucky Elrue (1) || 0 || 1 || +0, +1, +2, +3''''', +4''''' || 13% || 35% || 5.95% || 13{{c}} | ||
|- style="background:#F5F5F5" | |- style="background:#F5F5F5" | ||
- | |[[Image:Item-Lucky_Elrue_( | + | |[[Image:Item-Lucky_Elrue_(2).png]]|| Lucky Elrue (2) || 20 || 2 || +0, +1, +2, +3''''', +4''''' || 8% || 20% || 2.4% || 270{{c}} |
|- style="background:#F9F9F9" | |- style="background:#F9F9F9" | ||
- | |[[Image:Item-Lucky_Elrue_( | + | |[[Image:Item-Lucky_Elrue_(3).png]]|| Lucky Elrue (3) || 50 || 3 || +0, +1, +2, +3''''', +4''''' || 5% || 5% || 0.45% || 1{{s}} 200{{c}} |
|- style="background:#F5F5F5" | |- style="background:#F5F5F5" | ||
- | |[[Image:Item-Lucky_Elrue_( | + | |[[Image:Item-Lucky_Elrue_(4).png]]|| Lucky Elrue (4) || 80 || 4 || +0, +1, +2, +3''''', +4''''' || 2% || 2% || 0.1% || 2{{s}} 400{{c}} |
|- style="background:#F9F9F9" | |- style="background:#F9F9F9" | ||
- | |[[Image:Item-Lucky_Elrue_( | + | |[[Image:Item-Lucky_Elrue_(5).png]]|| Lucky Elrue (5) || 120 || 5 || +0, +1, +2, +3''''', +4''''' || 0.6% || 0.8% || 0.016% || 16{{s}} |
|} | |} | ||
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|[[Image:Item-Lucky_Lix_(1).png]]|| Lucky Lix (1) || 0 || 1 || +3 || +4, +5, +6''''', +7''''' || 11% || 30% || 3.3% || 45{{c}} | |[[Image:Item-Lucky_Lix_(1).png]]|| Lucky Lix (1) || 0 || 1 || +3 || +4, +5, +6''''', +7''''' || 11% || 30% || 3.3% || 45{{c}} | ||
|- style="background:#F5F5F5" | |- style="background:#F5F5F5" | ||
- | |[[Image:Item-Lucky_Lix_( | + | |[[Image:Item-Lucky_Lix_(2).png]]|| Lucky Lix (2) || 20 || 2 || +3 || +4, +5, +6''''', +7''''' || 7% || 15% || 1.05% || 810{{c}} |
|- style="background:#F9F9F9" | |- style="background:#F9F9F9" | ||
- | |[[Image:Item-Lucky_Lix_( | + | |[[Image:Item-Lucky_Lix_(3).png]]|| Lucky Lix (3) || 50 || 3 || +3 || +4, +5, +6''''', +7''''' || 4% || 4% || 0.16% || 3{{s}} 600{{c}} |
|- style="background:#F5F5F5" | |- style="background:#F5F5F5" | ||
- | |[[Image:Item-Lucky_Lix_( | + | |[[Image:Item-Lucky_Lix_(4).png]]|| Lucky Lix (4) || 80 || 4 || +3 || +4, +5, +6''''', +7''''' || 1% || 1.5% || 0.01% || 12{{s}} |
|- style="background:#F9F9F9" | |- style="background:#F9F9F9" | ||
- | |[[Image:Item-Lucky_Lix_( | + | |[[Image:Item-Lucky_Lix_(5).png]]|| Lucky Lix (5) || 120 || 5 || +3 || +4, +5, +6''''', +7''''' || 0.4% || 0.5% || 0.0002% || 160{{s}} |
|} | |} | ||
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|[[Image:Item-Lucky_Xir_(1).png]]|| Lucky Xir (1) || 0 || 1 || +6 || +7, +8, +9 || 9% || 2% || 0.18% || 140{{c}} | |[[Image:Item-Lucky_Xir_(1).png]]|| Lucky Xir (1) || 0 || 1 || +6 || +7, +8, +9 || 9% || 2% || 0.18% || 140{{c}} | ||
|- style="background:#F5F5F5" | |- style="background:#F5F5F5" | ||
- | |[[Image:Item-Lucky_Xir_( | + | |[[Image:Item-Lucky_Xir_(2).png]]|| Lucky Xir (2) || 20 || 2 || +6 || +7, +8, +9 || 6% || 1% || 0.06% || 2{{s}} 400{{c}} |
|- style="background:#F9F9F9" | |- style="background:#F9F9F9" | ||
- | |[[Image:Item-Lucky_Xir_( | + | |[[Image:Item-Lucky_Xir_(3).png]]|| Lucky Xir (3) || 50 || 3 || +6 || +7, +8, +9 || 2% || 0.5% || 0.01% || 11{{s}} |
|- style="background:#F5F5F5" | |- style="background:#F5F5F5" | ||
- | |[[Image:Item-Lucky_Xir_( | + | |[[Image:Item-Lucky_Xir_(4).png]]|| Lucky Xir (4) || 80 || 4 || +6 || +7, +8, +9 || 0.8% || 0.3% || 0.0024% || 62{{s}} |
|- style="background:#F9F9F9" | |- style="background:#F9F9F9" | ||
- | |[[Image:Item-Lucky_Xir_( | + | |[[Image:Item-Lucky_Xir_(5).png]]|| Lucky Xir (5) || 120 || 5 || +6 || +7, +8, +9 || 0.2% || 0.1% || 0.0002% || 1{{g}} 600{{s}} |
|} | |} | ||
- | == | + | == Fiesta Store == |
+ | Fiesta Store has 3 different Items for sell. Red Eyes, Blue Miles, and Gold Nines. Each item does a different things to help when you enhance your items.<br> | ||
+ | Red Eyes and Blues Miles both have 2 different versions. | ||
+ | === Red Eye === | ||
+ | {| border="1" cellpadding="4" style="color: #333333; font-size: 12px; border-collapse: collapse; border: #BBBBBB 2px solid; text-align: center;" | ||
+ | |- | ||
+ | | colspan=10 style="background:#FCB4FC" | | ||
+ | ==== Red Eye ==== | ||
+ | |- | ||
+ | | colspan=10 style="background:#B4DCFC" | [Premium Item] Decreases the failure rate by 50% when enhancing an equippable item. | ||
+ | |- | ||
+ | ! style="background:#DDDDDD" | Store<br>Image | ||
+ | ! style="background:#DDDDDD" | Game<br>Icon | ||
+ | ! style="background:#DDDDDD" | Name | ||
+ | ! style="background:#DDDDDD" | Grade | ||
+ | ! style="background:#DDDDDD" | Decrease<br>Failure | ||
+ | |- style="background:#F9F9F9" | ||
+ | | Rowspan=5 | [[Image:Item-Perfect Red Eye.jpg]] || || Red Eye (Grade 1) || 1 || 50% | ||
+ | |- style="background:#F5F5F5" | ||
+ | | || Red Eye (Grade 2) || 2 || 50% | ||
+ | |- style="background:#F9F9F9" | ||
+ | | || Red Eye (Grade 3) || 3 || 50% | ||
+ | |- style="background:#F5F5F5" | ||
+ | | || Red Eye (Grade 4) || 4 || 50% | ||
+ | |- style="background:#F9F9F9" | ||
+ | | || Red Eye (Grade 5) || 5 || 50% | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| border="1" cellpadding="4" style="color: #333333; font-size: 12px; border-collapse: collapse; border: #BBBBBB 2px solid; text-align: center;" | ||
+ | |- | ||
+ | | colspan=10 style="background:#FCB4FC" | | ||
+ | ==== Perfect Red Eye ==== | ||
+ | |- | ||
+ | | colspan=10 style="background:#B4DCFC" | [Premium Item] Decreases the failure rate by 100% when enhancing an equippable item. | ||
+ | |- | ||
+ | ! style="background:#DDDDDD" | Store<br>Image | ||
+ | ! style="background:#DDDDDD" | Game<br>Icon | ||
+ | ! style="background:#DDDDDD" | Name | ||
+ | ! style="background:#DDDDDD" | Grade | ||
+ | ! style="background:#DDDDDD" | Decrease<br>Failure | ||
+ | |- style="background:#F9F9F9" | ||
+ | | Rowspan=5 | [[Image:Item-Perfect Red Eye.jpg]] || || Perfect Red Eye (Grade 1) || 1 || 100% | ||
+ | |- style="background:#F5F5F5" | ||
+ | | || Perfect Red Eye (Grade 2) || 2 || 100% | ||
+ | |- style="background:#F9F9F9" | ||
+ | | || Perfect Red Eye (Grade 3) || 3 || 100% | ||
+ | |- style="background:#F5F5F5" | ||
+ | | || Perfect Red Eye (Grade 4) || 4 || 100% | ||
+ | |- style="background:#F9F9F9" | ||
+ | | || Perfect Red Eye (Grade 5) || 5 || 100% | ||
+ | |} | ||
+ | |||
+ | |||
+ | === Blue Mile === | ||
+ | {| border="1" cellpadding="4" style="color: #333333; font-size: 12px; border-collapse: collapse; border: #BBBBBB 2px solid; text-align: center;" | ||
+ | |- | ||
+ | | colspan=10 style="background:#FCB4FC" | | ||
+ | ==== Blue Mile ==== | ||
+ | |- | ||
+ | | colspan=10 style="background:#B4DCFC" | [Premium Item] Decreases the chance of Enhancement Level degrading by 50% when enhancing an equippable item has failed. | ||
+ | |- | ||
+ | ! style="background:#DDDDDD" | Store<br>Image | ||
+ | ! style="background:#DDDDDD" | Game<br>Icon | ||
+ | ! style="background:#DDDDDD" | Name | ||
+ | ! style="background:#DDDDDD" | Grade | ||
+ | ! style="background:#DDDDDD" | Decrease<br>Degradation | ||
+ | |- style="background:#F9F9F9" | ||
+ | | Rowspan=5 | [[Image:Item-Perfect Blue Mile.jpg]] || || Blue Mile (Grade 1) || 1 || 50% | ||
+ | |- style="background:#F5F5F5" | ||
+ | | || Blue Mile (Grade 2) || 2 || 50% | ||
+ | |- style="background:#F9F9F9" | ||
+ | | || Blue Mile (Grade 3) || 3 || 50% | ||
+ | |- style="background:#F5F5F5" | ||
+ | | || Blue Mile (Grade 4) || 4 || 50% | ||
+ | |- style="background:#F9F9F9" | ||
+ | | || Blue Mile (Grade 5) || 5 || 50% | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| border="1" cellpadding="4" style="color: #333333; font-size: 12px; border-collapse: collapse; border: #BBBBBB 2px solid; text-align: center;" | ||
+ | |- | ||
+ | | colspan=10 style="background:#FCB4FC" | | ||
+ | ==== Perfect Blue Mile ==== | ||
+ | |- | ||
+ | | colspan=10 style="background:#B4DCFC" | [Premium Item] Decreases the chance of Enhancement Level degradation by 100% when enhancing an equippable item has failed. | ||
+ | |- | ||
+ | ! style="background:#DDDDDD" | Store<br>Image | ||
+ | ! style="background:#DDDDDD" | Game<br>Icon | ||
+ | ! style="background:#DDDDDD" | Name | ||
+ | ! style="background:#DDDDDD" | Grade | ||
+ | ! style="background:#DDDDDD" | Decrease<br>Degradation | ||
+ | |- style="background:#F9F9F9" | ||
+ | | Rowspan=5 | [[Image:Item-Perfect Blue Mile.jpg]] || || Perfect Blue Mile (Grade 1) || 1 || 100% | ||
+ | |- style="background:#F5F5F5" | ||
+ | | || Perfect Blue Mile (Grade 2) || 2 || 100% | ||
+ | |- style="background:#F9F9F9" | ||
+ | | || Perfect Blue Mile (Grade 3) || 3 || 100% | ||
+ | |- style="background:#F5F5F5" | ||
+ | | || Perfect Blue Mile (Grade 4) || 4 || 100% | ||
+ | |- style="background:#F9F9F9" | ||
+ | | || Perfect Blue Mile (Grade 5) || 5 || 100% | ||
+ | |} | ||
+ | |||
+ | |||
+ | === Gold Nine === | ||
+ | {| border="1" cellpadding="4" style="color: #333333; font-size: 12px; border-collapse: collapse; border: #BBBBBB 2px solid; text-align: center;" | ||
+ | |- | ||
+ | | colspan=10 style="background:#FCB4FC" | | ||
+ | ==== Gold Nine ==== | ||
+ | |- | ||
+ | | colspan=10 style="background:#B4DCFC" | [Premium Item] Increases the success rate by 15% when enhancing an equippable item. | ||
+ | |- | ||
+ | ! style="background:#DDDDDD" | Store<br>Image | ||
+ | ! style="background:#DDDDDD" | Game<br>Icon | ||
+ | ! style="background:#DDDDDD" | Name | ||
+ | ! style="background:#DDDDDD" | Grade | ||
+ | ! style="background:#DDDDDD" | Success<br>Rate | ||
+ | ! style="background:#DDDDDD" | Luck<br>Rate | ||
+ | |- style="background:#F9F9F9" | ||
+ | | Rowspan=5 | [[Image:Item-Gold Nine.jpg]] || || Gold Nine (Grade 1) || 1 || 13% || 5% | ||
+ | |- style="background:#F5F5F5" | ||
+ | | || Gold Nine (Grade 2) || 2 || 13% || 5% | ||
+ | |- style="background:#F9F9F9" | ||
+ | | || Gold Nine (Grade 3) || 3 || 13% || 5% | ||
+ | |- style="background:#F5F5F5" | ||
+ | | || Gold Nine (Grade 4) || 4 || 13% || 5% | ||
+ | |- style="background:#F9F9F9" | ||
+ | | || Gold Nine (Grade 5) || 5 || 13% || 5% | ||
+ | |} | ||
+ | |||
+ | |||
+ | == Also See == | ||
+ | [[Enhancement Guide]] | ||
{{Items}} | {{Items}} | ||
{{Production Skills}} | {{Production Skills}} |
Revision as of 07:55, 14 January 2009
This is a list of the various Enhancement Stones available in the game.
Fore more information regarding Enhancement of Items please see our Enhancement Guide.
For more information regarding the production of stones see the Stone Production page.
For other Production information please visit the Production Skills page.
Contents |
Introduction
Basics
Enhancement stones are used for upgrading the "enhancement," or effect, of a weapon or piece of armor. The difficulty for enhancement increases complimentary to the level of enhancement attempted. There are three types of enhancement stones used in enhancement.
Enhancement stones may only be used if certain item levels and required levels are met. For instance, an item with an Item Level of 2 can only be enhanced with Level 2 enhancement stones, but cannot be enhanced with Level 1 or Level 3 enhancement stones.
Enhancement stones may be produced by characters with sufficient skill points to produce them. For more information, see Stone Production.
Blessed and Lucky Stones
Sometimes, a rare version of ordinary enhancement stones may be found upon defeating a regular mob, opening a Treasure Chest, harvesting a resource, or defeating a hero or boss mob. Blessed and Lucky stones may also be acquired as a quest reward or a kingdom quest reward. These "special" stones are subdivided into Blessed and Lucky variations. The level restrictions that apply for regular enhancement stones also apply for Blessed and Lucky variations.
Fiesta Store
Fiesta Store offers some items to help you enhance your weapons and armors. These items can decrease Degrading Rate, Decrease Brakeage Rate, and increase Success Rate.
Fiesta Game Items
Basic Stones
Basic Enhancement stones will upgrade items +1 when they succeed. They can be made by players using Stone Production.
Blessed Stones
Blessed Stones have a higher Success Rate then basic but they can only be obtained from the game itself. Players can not make these stones.
Lucky Stones
Lucky Stones have a lower success rate then normal stones but have a luck rate which will cause the item to increase twice instead of just once.
Examples of this: You have a +2 Weapon and using a lucky stone on it to try to enhance. There will be a 17% chance you will enhance the item to +3. If you are successful at enhancing the item then you will have a 35% chance of getting the weapon to +4 instead of +3.
As you see here the luck rate only applies after the success rate. You MUST be successful before you get a chance at the luck rate.
The Stage in Bold and Itiallics is only obtainable if you are Lucky when enhancing the final enhancement.
Fiesta Store
Fiesta Store has 3 different Items for sell. Red Eyes, Blue Miles, and Gold Nines. Each item does a different things to help when you enhance your items.
Red Eyes and Blues Miles both have 2 different versions.
Red Eye
Blue Mile
Gold Nine
Also See
Items | edit |
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Armors: Fighter, Cleric, Archer, Mage, Trickster, Crusader | Shields: Cleric, Fighter Weapons: Fighter, Cleric, Archer, Mage, Trickster, Crusader Purple Set Items: Fighter, Cleric, Archer, Mage, Trickster, Crusader, Jewellery |
Production Skills | edit |
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Stone Production, Scroll Production, Potion Production, Composition, Decomposition |