Enhancement Stones


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(Lucky Stones: fixed values)
(updated: Added Fiesta Store Items, Corrected Content, Added Link to Guide Page)
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This is a list of the various Enhancement Stones available in the game.
This is a list of the various Enhancement Stones available in the game.
 +
Fore more information regarding Enhancement of Items please see our [[Enhancement Guide]].<br>
For more information regarding the production of stones see the [[Stone Production]] page.<br>
For more information regarding the production of stones see the [[Stone Production]] page.<br>
For other Production information please visit the [[Production Skills]] page.
For other Production information please visit the [[Production Skills]] page.
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Enhancement stones may be produced by characters with sufficient skill points to produce them. For more information, see [[Stone Production]].
Enhancement stones may be produced by characters with sufficient skill points to produce them. For more information, see [[Stone Production]].
-
==== Blessed and Lucky stones ====
+
==== Blessed and Lucky Stones ====
Sometimes, a rare version of ordinary enhancement stones may be found upon defeating a regular mob, opening a Treasure Chest, harvesting a resource, or defeating a hero or boss mob. Blessed and Lucky stones may also be acquired as a quest reward or a kingdom quest reward. These "special" stones are subdivided into '''Blessed''' and '''Lucky''' variations. The level restrictions that apply for regular enhancement stones also apply for Blessed and Lucky variations.
Sometimes, a rare version of ordinary enhancement stones may be found upon defeating a regular mob, opening a Treasure Chest, harvesting a resource, or defeating a hero or boss mob. Blessed and Lucky stones may also be acquired as a quest reward or a kingdom quest reward. These "special" stones are subdivided into '''Blessed''' and '''Lucky''' variations. The level restrictions that apply for regular enhancement stones also apply for Blessed and Lucky variations.
-
== Details ==
+
==== Fiesta Store ====
-
 
+
Fiesta Store offers some items to help you enhance your weapons and armors.  These items can decrease Degrading Rate, Decrease Brakeage Rate, and increase Success Rate.
-
Here you will find all details about what each stone does.
+
 +
== Fiesta Game Items ==
=== Basic Stones ===
=== Basic Stones ===
Basic Enhancement stones will upgrade items +1 when they succeed.  They can be made by players using [[Stone Production]].
Basic Enhancement stones will upgrade items +1 when they succeed.  They can be made by players using [[Stone Production]].
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! style="background:#DDDDDD" | Sells
! style="background:#DDDDDD" | Sells
|- style="background:#F9F9F9"
|- style="background:#F9F9F9"
-
|[[Image:Item-Elrue_(1).png]]|| Elrue (1) || 0 || 1 || +0, +1, +2, +3 || 15% || 270{{c}} || 13{{c}}
+
|[[Image:Item-Elrue (1).png]]|| Elrue (1) || 0 || 1 || +0, +1, +2, +3 || 15% || 270{{c}} || 13{{c}}
|- style="background:#F5F5F5"
|- style="background:#F5F5F5"
-
|[[Image:Item-Elrue_(1).png]]|| Elrue (2) || 20 || 2 || +0, +1, +2, +3 || 10% || - || 270{{c}}
+
|[[Image:Item-Elrue (2).png]]|| Elrue (2) || 20 || 2 || +0, +1, +2, +3 || 10% || - || 270{{c}}
|- style="background:#F9F9F9"
|- style="background:#F9F9F9"
-
|[[Image:Item-Elrue_(1).png]]|| Elrue (3) || 50 || 3 || +0, +1, +2, +3 || 7% || - || 1{{s}} 200{{c}}
+
|[[Image:Item-Elrue (3).png]]|| Elrue (3) || 50 || 3 || +0, +1, +2, +3 || 7% || - || 1{{s}} 200{{c}}
|- style="background:#F5F5F5"
|- style="background:#F5F5F5"
-
|[[Image:Item-Elrue_(1).png]]|| Elrue (4) || 80 || 4 || +0, +1, +2, +3 || 3% || - || 2{{s}} 400{{c}}
+
|[[Image:Item-Elrue (4).png]]|| Elrue (4) || 80 || 4 || +0, +1, +2, +3 || 3% || - || 2{{s}} 400{{c}}
|- style="background:#F9F9F9"
|- style="background:#F9F9F9"
-
|[[Image:Item-Elrue_(1).png]]|| Elrue (5) || 120 || 5 || +0, +1, +2, +3 || 0.8% || - || 16{{s}}
+
|[[Image:Item-Elrue (5).png]]|| Elrue (5) || 120 || 5 || +0, +1, +2, +3 || 0.8% || - || 16{{s}}
|}
|}
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! style="background:#DDDDDD" | Sells
! style="background:#DDDDDD" | Sells
|- style="background:#F9F9F9"
|- style="background:#F9F9F9"
-
|[[Image:Item-Lix_(1).png]]|| Lix (1) || 0 || 1 || +3 || +4, +5, +6 || 13% || 13{{c}}
+
|[[Image:Item-Lix_(1).png]]|| Lix (1) || 0 || 1 || +3 || +4, +5, +6 || 13% || 45{{c}}
|- style="background:#F5F5F5"
|- style="background:#F5F5F5"
-
|[[Image:Item-Lix_(1).png]]|| Lix (2) || 20 || 2 || +3 || +4, +5, +6 || 9% || 270{{c}}
+
|[[Image:Item-Lix_(2).png]]|| Lix (2) || 20 || 2 || +3 || +4, +5, +6 || 9% || 810{{c}}
|- style="background:#F9F9F9"
|- style="background:#F9F9F9"
-
|[[Image:Item-Lix_(1).png]]|| Lix (3) || 50 || 3 || +3 || +4, +5, +6 || 6% || 1{{s}} 200{{c}}
+
|[[Image:Item-Lix_(3).png]]|| Lix (3) || 50 || 3 || +3 || +4, +5, +6 || 6% || 3{{s}} 600{{c}}
|- style="background:#F5F5F5"
|- style="background:#F5F5F5"
-
|[[Image:Item-Lix_(1).png]]|| Lix (4) || 80 || 4 || +3 || +4, +5, +6 || 2% || 2{{s}} 400{{c}}
+
|[[Image:Item-Lix_(4).png]]|| Lix (4) || 80 || 4 || +3 || +4, +5, +6 || 2% || 12{{s}}
|- style="background:#F9F9F9"
|- style="background:#F9F9F9"
-
|[[Image:Item-Lix_(1).png]]|| Lix (5) || 120 || 5 || +3 || +4, +5, +6 || 0.6% || 16{{s}}
+
|[[Image:Item-Lix_(5).png]]|| Lix (5) || 120 || 5 || +3 || +4, +5, +6 || 0.6% || 160{{s}}
|}
|}
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|[[Image:Item-Xir_(1).png]]|| Xir (1) || 0 || 1 || +6 || +7, +8, +9 || 11% || 140{{c}}
|[[Image:Item-Xir_(1).png]]|| Xir (1) || 0 || 1 || +6 || +7, +8, +9 || 11% || 140{{c}}
|- style="background:#F5F5F5"
|- style="background:#F5F5F5"
-
|[[Image:Item-Xir_(1).png]]|| Xir (2) || 20 || 2 || +6 || +7, +8, +9 || 8% || 2{{s}} 400{{c}}
+
|[[Image:Item-Xir_(2).png]]|| Xir (2) || 20 || 2 || +6 || +7, +8, +9 || 8% || 2{{s}} 400{{c}}
|- style="background:#F9F9F9"
|- style="background:#F9F9F9"
-
|[[Image:Item-Xir_(1).png]]|| Xir (3) || 50 || 3 || +6 || +7, +8, +9 || 4% || 11{{s}}
+
|[[Image:Item-Xir_(3).png]]|| Xir (3) || 50 || 3 || +6 || +7, +8, +9 || 4% || 11{{s}}
|- style="background:#F5F5F5"
|- style="background:#F5F5F5"
-
|[[Image:Item-Xir_(1).png]]|| Xir (4) || 80 || 4 || +6 || +7, +8, +9 || 1% || 62{{s}}
+
|[[Image:Item-Xir_(4).png]]|| Xir (4) || 80 || 4 || +6 || +7, +8, +9 || 1% || 62{{s}}
|- style="background:#F9F9F9"
|- style="background:#F9F9F9"
-
|[[Image:Item-Xir_(1).png]]|| Xir (5) || 120 || 5 || +6 || +7, +8, +9 || 0.4% || 1{{g}} 600{{s}}
+
|[[Image:Item-Xir_(5).png]]|| Xir (5) || 120 || 5 || +6 || +7, +8, +9 || 0.4% || 1{{g}} 600{{s}}
|}
|}
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|[[Image:Item-Blessed_Elrue_(1).png]]|| Blessed Elrue (1) || 0 || 1 || +0, +1, +2, +3 || 17% || 13{{c}}
|[[Image:Item-Blessed_Elrue_(1).png]]|| Blessed Elrue (1) || 0 || 1 || +0, +1, +2, +3 || 17% || 13{{c}}
|- style="background:#F5F5F5"
|- style="background:#F5F5F5"
-
|[[Image:Item-Blessed_Elrue_(1).png]]|| Blessed Elrue (2) || 20 || 2 || +0, +1, +2, +3 || 12% || 270{{c}}
+
|[[Image:Item-Blessed_Elrue_(2).png]]|| Blessed Elrue (2) || 20 || 2 || +0, +1, +2, +3 || 12% || 270{{c}}
|- style="background:#F9F9F9"
|- style="background:#F9F9F9"
-
|[[Image:Item-Blessed_Elrue_(1).png]]|| Blessed Elrue (3) || 50 || 3 || +0, +1, +2, +3 || 9% || 1{{s}} 200{{c}}
+
|[[Image:Item-Blessed_Elrue_(3).png]]|| Blessed Elrue (3) || 50 || 3 || +0, +1, +2, +3 || 9% || 1{{s}} 200{{c}}
|- style="background:#F5F5F5"
|- style="background:#F5F5F5"
-
|[[Image:Item-Blessed_Elrue_(1).png]]|| Blessed Elrue (4) || 80 || 4 || +0, +1, +2, +3 || 5% || 2{{s}} 400{{c}}
+
|[[Image:Item-Blessed_Elrue_(4).png]]|| Blessed Elrue (4) || 80 || 4 || +0, +1, +2, +3 || 5% || 2{{s}} 400{{c}}
|- style="background:#F9F9F9"
|- style="background:#F9F9F9"
-
|[[Image:Item-Blessed_Elrue_(1).png]]|| Blessed Elrue (5) || 120 || 5 || +0, +1, +2, +3 || 2% || 16{{s}}
+
|[[Image:Item-Blessed_Elrue_(5).png]]|| Blessed Elrue (5) || 120 || 5 || +0, +1, +2, +3 || 2% || 16{{s}}
|}
|}
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! style="background:#DDDDDD" | Sells
! style="background:#DDDDDD" | Sells
|- style="background:#F9F9F9"
|- style="background:#F9F9F9"
-
|[[Image:Item-Blessed Lix_(1).png]]|| Blessed Lix (1) || 0 || 1 || +3 || +4, +5, +6 || 17% || 13{{c}}
+
|[[Image:Item-Blessed Lix_(1).png]]|| Blessed Lix (1) || 0 || 1 || +3 || +4, +5, +6 || 15% || 45{{c}}
|- style="background:#F5F5F5"
|- style="background:#F5F5F5"
-
|[[Image:Item-Blessed Lix_(1).png]]|| Blessed Lix (2) || 20 || 2 || +3 || +4, +5, +6 || 12% || 270{{c}}
+
|[[Image:Item-Blessed Lix_(2).png]]|| Blessed Lix (2) || 20 || 2 || +3 || +4, +5, +6 || 11% || 810{{c}}
|- style="background:#F9F9F9"
|- style="background:#F9F9F9"
-
|[[Image:Item-Blessed Lix_(1).png]]|| Blessed Lix (3) || 50 || 3 || +3 || +4, +5, +6 || 9% || 1{{s}} 200{{c}}
+
|[[Image:Item-Blessed Lix_(3).png]]|| Blessed Lix (3) || 50 || 3 || +3 || +4, +5, +6 || 8% || 3{{s}} 600{{c}}
|- style="background:#F5F5F5"
|- style="background:#F5F5F5"
-
|[[Image:Item-Blessed Lix_(1).png]]|| Blessed Lix (4) || 80 || 4 || +3 || +4, +5, +6 || 5% || 2{{s}} 400{{c}}
+
|[[Image:Item-Blessed Lix_(4).png]]|| Blessed Lix (4) || 80 || 4 || +3 || +4, +5, +6 || 4% || 12{{s}}
|- style="background:#F9F9F9"
|- style="background:#F9F9F9"
-
|[[Image:Item-Blessed Lix_(1).png]]|| Blessed Lix (5) || 120 || 5 || +3 || +4, +5, +6 || 2% || 16{{s}}
+
|[[Image:Item-Blessed Lix_(5).png]]|| Blessed Lix (5) || 120 || 5 || +3 || +4, +5, +6 || 1.5% || 160{{s}}
|}
|}
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|[[Image:Item-Blessed Xir_(1).png]]|| Blessed Xir (1) || 0 || 1 || +6 || +7, +8, +9 || 11.5% || 140{{c}}
|[[Image:Item-Blessed Xir_(1).png]]|| Blessed Xir (1) || 0 || 1 || +6 || +7, +8, +9 || 11.5% || 140{{c}}
|- style="background:#F5F5F5"
|- style="background:#F5F5F5"
-
|[[Image:Item-Blessed Xir_(1).png]]|| Blessed Xir (2) || 20 || 2 || +6 || +7, +8, +9 || 8.5% || 2{{s}} 400{{c}}
+
|[[Image:Item-Blessed Xir_(2).png]]|| Blessed Xir (2) || 20 || 2 || +6 || +7, +8, +9 || 8.5% || 2{{s}} 400{{c}}
|- style="background:#F9F9F9"
|- style="background:#F9F9F9"
-
|[[Image:Item-Blessed Xir_(1).png]]|| Blessed Xir (3) || 50 || 3 || +6 || +7, +8, +9 || 4.5% || 11{{s}}
+
|[[Image:Item-Blessed Xir_(3).png]]|| Blessed Xir (3) || 50 || 3 || +6 || +7, +8, +9 || 4.5% || 11{{s}}
|- style="background:#F5F5F5"
|- style="background:#F5F5F5"
-
|[[Image:Item-Blessed Xir_(1).png]]|| Blessed Xir (4) || 80 || 4 || +6 || +7, +8, +9 || 1.5% || 62{{s}}
+
|[[Image:Item-Blessed Xir_(4).png]]|| Blessed Xir (4) || 80 || 4 || +6 || +7, +8, +9 || 1.5% || 62{{s}}
|- style="background:#F9F9F9"
|- style="background:#F9F9F9"
-
|[[Image:Item-Blessed Xir_(1).png]]|| Blessed Xir (5) || 120 || 5 || +6 || +7, +8, +9 || 0.5% || 1{{g}} 600{{s}}
+
|[[Image:Item-Blessed Xir_(5).png]]|| Blessed Xir (5) || 120 || 5 || +6 || +7, +8, +9 || 0.5% || 1{{g}} 600{{s}}
|}
|}
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|[[Image:Item-Lucky_Elrue_(1).png]]|| Lucky Elrue (1) || 0 || 1 || +0, +1, +2, +3''''', +4''''' || 13% || 35% || 5.95% || 13{{c}}
|[[Image:Item-Lucky_Elrue_(1).png]]|| Lucky Elrue (1) || 0 || 1 || +0, +1, +2, +3''''', +4''''' || 13% || 35% || 5.95% || 13{{c}}
|- style="background:#F5F5F5"
|- style="background:#F5F5F5"
-
|[[Image:Item-Lucky_Elrue_(1).png]]|| Lucky Elrue (2) || 20 || 2 || +0, +1, +2, +3''''', +4''''' || 8% || 20% || 2.4% || 270{{c}}
+
|[[Image:Item-Lucky_Elrue_(2).png]]|| Lucky Elrue (2) || 20 || 2 || +0, +1, +2, +3''''', +4''''' || 8% || 20% || 2.4% || 270{{c}}
|- style="background:#F9F9F9"
|- style="background:#F9F9F9"
-
|[[Image:Item-Lucky_Elrue_(1).png]]|| Lucky Elrue (3) || 50 || 3 || +0, +1, +2, +3''''', +4''''' || 5% || 5% || 0.45% || 1{{s}} 200{{c}}
+
|[[Image:Item-Lucky_Elrue_(3).png]]|| Lucky Elrue (3) || 50 || 3 || +0, +1, +2, +3''''', +4''''' || 5% || 5% || 0.45% || 1{{s}} 200{{c}}
|- style="background:#F5F5F5"
|- style="background:#F5F5F5"
-
|[[Image:Item-Lucky_Elrue_(1).png]]|| Lucky Elrue (4) || 80 || 4 || +0, +1, +2, +3''''', +4''''' || 2% || 2% || 0.1% || 2{{s}} 400{{c}}
+
|[[Image:Item-Lucky_Elrue_(4).png]]|| Lucky Elrue (4) || 80 || 4 || +0, +1, +2, +3''''', +4''''' || 2% || 2% || 0.1% || 2{{s}} 400{{c}}
|- style="background:#F9F9F9"
|- style="background:#F9F9F9"
-
|[[Image:Item-Lucky_Elrue_(1).png]]|| Lucky Elrue (5) || 120 || 5 || +0, +1, +2, +3''''', +4''''' || 0.6% || 0.8% || 0.016% || 16{{s}}
+
|[[Image:Item-Lucky_Elrue_(5).png]]|| Lucky Elrue (5) || 120 || 5 || +0, +1, +2, +3''''', +4''''' || 0.6% || 0.8% || 0.016% || 16{{s}}
|}
|}
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|[[Image:Item-Lucky_Lix_(1).png]]|| Lucky Lix (1) || 0 || 1 || +3 || +4, +5, +6''''', +7''''' || 11% || 30% || 3.3% || 45{{c}}
|[[Image:Item-Lucky_Lix_(1).png]]|| Lucky Lix (1) || 0 || 1 || +3 || +4, +5, +6''''', +7''''' || 11% || 30% || 3.3% || 45{{c}}
|- style="background:#F5F5F5"
|- style="background:#F5F5F5"
-
|[[Image:Item-Lucky_Lix_(1).png]]|| Lucky Lix (2) || 20 || 2 || +3 || +4, +5, +6''''', +7''''' || 7% || 15% || 1.05% || 810{{c}}
+
|[[Image:Item-Lucky_Lix_(2).png]]|| Lucky Lix (2) || 20 || 2 || +3 || +4, +5, +6''''', +7''''' || 7% || 15% || 1.05% || 810{{c}}
|- style="background:#F9F9F9"
|- style="background:#F9F9F9"
-
|[[Image:Item-Lucky_Lix_(1).png]]|| Lucky Lix (3) || 50 || 3 || +3 || +4, +5, +6''''', +7''''' || 4% || 4% || 0.16% || 3{{s}} 600{{c}}
+
|[[Image:Item-Lucky_Lix_(3).png]]|| Lucky Lix (3) || 50 || 3 || +3 || +4, +5, +6''''', +7''''' || 4% || 4% || 0.16% || 3{{s}} 600{{c}}
|- style="background:#F5F5F5"
|- style="background:#F5F5F5"
-
|[[Image:Item-Lucky_Lix_(1).png]]|| Lucky Lix (4) || 80 || 4 || +3 || +4, +5, +6''''', +7''''' || 1% || 1.5% || 0.01% || 12{{s}}
+
|[[Image:Item-Lucky_Lix_(4).png]]|| Lucky Lix (4) || 80 || 4 || +3 || +4, +5, +6''''', +7''''' || 1% || 1.5% || 0.01% || 12{{s}}
|- style="background:#F9F9F9"
|- style="background:#F9F9F9"
-
|[[Image:Item-Lucky_Lix_(1).png]]|| Lucky Lix (5) || 120 || 5 || +3 || +4, +5, +6''''', +7''''' || 0.4% || 0.5% || 0.0002% || 160{{s}}
+
|[[Image:Item-Lucky_Lix_(5).png]]|| Lucky Lix (5) || 120 || 5 || +3 || +4, +5, +6''''', +7''''' || 0.4% || 0.5% || 0.0002% || 160{{s}}
|}
|}
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|[[Image:Item-Lucky_Xir_(1).png]]|| Lucky Xir (1) || 0 || 1 || +6 || +7, +8, +9 || 9% || 2% || 0.18% || 140{{c}}
|[[Image:Item-Lucky_Xir_(1).png]]|| Lucky Xir (1) || 0 || 1 || +6 || +7, +8, +9 || 9% || 2% || 0.18% || 140{{c}}
|- style="background:#F5F5F5"
|- style="background:#F5F5F5"
-
|[[Image:Item-Lucky_Xir_(1).png]]|| Lucky Xir (2) || 20 || 2 || +6 || +7, +8, +9 || 6% || 1% || 0.06% || 2{{s}} 400{{c}}
+
|[[Image:Item-Lucky_Xir_(2).png]]|| Lucky Xir (2) || 20 || 2 || +6 || +7, +8, +9 || 6% || 1% || 0.06% || 2{{s}} 400{{c}}
|- style="background:#F9F9F9"
|- style="background:#F9F9F9"
-
|[[Image:Item-Lucky_Xir_(1).png]]|| Lucky Xir (3) || 50 || 3 || +6 || +7, +8, +9 || 2% || 0.5% || 0.01% || 11{{s}}
+
|[[Image:Item-Lucky_Xir_(3).png]]|| Lucky Xir (3) || 50 || 3 || +6 || +7, +8, +9 || 2% || 0.5% || 0.01% || 11{{s}}
|- style="background:#F5F5F5"
|- style="background:#F5F5F5"
-
|[[Image:Item-Lucky_Xir_(1).png]]|| Lucky Xir (4) || 80 || 4 || +6 || +7, +8, +9 || 0.8% || 0.3% || 0.0024% || 62{{s}}
+
|[[Image:Item-Lucky_Xir_(4).png]]|| Lucky Xir (4) || 80 || 4 || +6 || +7, +8, +9 || 0.8% || 0.3% || 0.0024% || 62{{s}}
|- style="background:#F9F9F9"
|- style="background:#F9F9F9"
-
|[[Image:Item-Lucky_Xir_(1).png]]|| Lucky Xir (5) || 120 || 5 || +6 || +7, +8, +9 || 0.2% || 0.1% || 0.0002% || 1{{g}} 600{{s}}
+
|[[Image:Item-Lucky_Xir_(5).png]]|| Lucky Xir (5) || 120 || 5 || +6 || +7, +8, +9 || 0.2% || 0.1% || 0.0002% || 1{{g}} 600{{s}}
|}
|}
-
== Also See ==
+
== Fiesta Store ==
 +
Fiesta Store has 3 different Items for sell. Red Eyes, Blue Miles, and Gold Nines. Each item does a different things to help when you enhance your items.<br>
 +
Red Eyes and Blues Miles both have 2 different versions.
 +
=== Red Eye ===
 +
{| border="1" cellpadding="4" style="color: #333333; font-size: 12px; border-collapse: collapse; border: #BBBBBB 2px solid; text-align: center;"
 +
|-
 +
| colspan=10 style="background:#FCB4FC" |
 +
==== Red Eye ====
 +
|-
 +
| colspan=10 style="background:#B4DCFC" | [Premium Item] Decreases the failure rate by 50% when enhancing an equippable item.
 +
|-
 +
! style="background:#DDDDDD" | Store<br>Image
 +
! style="background:#DDDDDD" | Game<br>Icon
 +
! style="background:#DDDDDD" | Name
 +
! style="background:#DDDDDD" | Grade
 +
! style="background:#DDDDDD" | Decrease<br>Failure
 +
|- style="background:#F9F9F9"
 +
| Rowspan=5 | [[Image:Item-Perfect Red Eye.jpg]] ||  || Red Eye (Grade 1) || 1 || 50%
 +
|- style="background:#F5F5F5"
 +
|  || Red Eye (Grade 2) || 2 || 50%
 +
|- style="background:#F9F9F9"
 +
|  || Red Eye (Grade 3) || 3 || 50%
 +
|- style="background:#F5F5F5"
 +
|  || Red Eye (Grade 4) || 4 || 50%
 +
|- style="background:#F9F9F9"
 +
|  || Red Eye (Grade 5) || 5 || 50%
 +
|}
 +
 +
 +
{| border="1" cellpadding="4" style="color: #333333; font-size: 12px; border-collapse: collapse; border: #BBBBBB 2px solid; text-align: center;"
 +
|-
 +
| colspan=10 style="background:#FCB4FC" |
 +
==== Perfect Red Eye ====
 +
|-
 +
| colspan=10 style="background:#B4DCFC" | [Premium Item] Decreases the failure rate by 100% when enhancing an equippable item.
 +
|-
 +
! style="background:#DDDDDD" | Store<br>Image
 +
! style="background:#DDDDDD" | Game<br>Icon
 +
! style="background:#DDDDDD" | Name
 +
! style="background:#DDDDDD" | Grade
 +
! style="background:#DDDDDD" | Decrease<br>Failure
 +
|- style="background:#F9F9F9"
 +
| Rowspan=5 | [[Image:Item-Perfect Red Eye.jpg]] ||  || Perfect Red Eye (Grade 1) || 1 || 100%
 +
|- style="background:#F5F5F5"
 +
|  || Perfect Red Eye (Grade 2) || 2 || 100%
 +
|- style="background:#F9F9F9"
 +
|  || Perfect Red Eye (Grade 3) || 3 || 100%
 +
|- style="background:#F5F5F5"
 +
|  || Perfect Red Eye (Grade 4) || 4 || 100%
 +
|- style="background:#F9F9F9"
 +
|  || Perfect Red Eye (Grade 5) || 5 || 100%
 +
|}
 +
 +
 +
=== Blue Mile ===
 +
{| border="1" cellpadding="4" style="color: #333333; font-size: 12px; border-collapse: collapse; border: #BBBBBB 2px solid; text-align: center;"
 +
|-
 +
| colspan=10 style="background:#FCB4FC" |
 +
==== Blue Mile ====
 +
|-
 +
| colspan=10 style="background:#B4DCFC" | [Premium Item] Decreases the chance of Enhancement Level degrading by 50% when enhancing an equippable item has failed.
 +
|-
 +
! style="background:#DDDDDD" | Store<br>Image
 +
! style="background:#DDDDDD" | Game<br>Icon
 +
! style="background:#DDDDDD" | Name
 +
! style="background:#DDDDDD" | Grade
 +
! style="background:#DDDDDD" | Decrease<br>Degradation
 +
|- style="background:#F9F9F9"
 +
| Rowspan=5 | [[Image:Item-Perfect Blue Mile.jpg]] ||  || Blue Mile (Grade 1) || 1 || 50%
 +
|- style="background:#F5F5F5"
 +
|  || Blue Mile (Grade 2) || 2 || 50%
 +
|- style="background:#F9F9F9"
 +
|  || Blue Mile (Grade 3) || 3 || 50%
 +
|- style="background:#F5F5F5"
 +
|  || Blue Mile (Grade 4) || 4 || 50%
 +
|- style="background:#F9F9F9"
 +
|  || Blue Mile (Grade 5) || 5 || 50%
 +
|}
 +
 +
 +
{| border="1" cellpadding="4" style="color: #333333; font-size: 12px; border-collapse: collapse; border: #BBBBBB 2px solid; text-align: center;"
 +
|-
 +
| colspan=10 style="background:#FCB4FC" |
 +
==== Perfect Blue Mile ====
 +
|-
 +
| colspan=10 style="background:#B4DCFC" | [Premium Item] Decreases the chance of Enhancement Level degradation by 100% when enhancing an equippable item has failed.
 +
|-
 +
! style="background:#DDDDDD" | Store<br>Image
 +
! style="background:#DDDDDD" | Game<br>Icon
 +
! style="background:#DDDDDD" | Name
 +
! style="background:#DDDDDD" | Grade
 +
! style="background:#DDDDDD" | Decrease<br>Degradation
 +
|- style="background:#F9F9F9"
 +
| Rowspan=5 | [[Image:Item-Perfect Blue Mile.jpg]] ||  || Perfect Blue Mile (Grade 1) || 1 || 100%
 +
|- style="background:#F5F5F5"
 +
|  || Perfect Blue Mile (Grade 2) || 2 || 100%
 +
|- style="background:#F9F9F9"
 +
|  || Perfect Blue Mile (Grade 3) || 3 || 100%
 +
|- style="background:#F5F5F5"
 +
|  || Perfect Blue Mile (Grade 4) || 4 || 100%
 +
|- style="background:#F9F9F9"
 +
|  || Perfect Blue Mile (Grade 5) || 5 || 100%
 +
|}
 +
 +
 +
=== Gold Nine ===
 +
{| border="1" cellpadding="4" style="color: #333333; font-size: 12px; border-collapse: collapse; border: #BBBBBB 2px solid; text-align: center;"
 +
|-
 +
| colspan=10 style="background:#FCB4FC" |
 +
==== Gold Nine ====
 +
|-
 +
| colspan=10 style="background:#B4DCFC" | [Premium Item] Increases the success rate by 15% when enhancing an equippable item.
 +
|-
 +
! style="background:#DDDDDD" | Store<br>Image
 +
! style="background:#DDDDDD" | Game<br>Icon
 +
! style="background:#DDDDDD" | Name
 +
! style="background:#DDDDDD" | Grade
 +
! style="background:#DDDDDD" | Success<br>Rate
 +
! style="background:#DDDDDD" | Luck<br>Rate
 +
|- style="background:#F9F9F9"
 +
| Rowspan=5 | [[Image:Item-Gold Nine.jpg]] ||  || Gold Nine (Grade 1) || 1 || 13% || 5%
 +
|- style="background:#F5F5F5"
 +
|  || Gold Nine (Grade 2) || 2 || 13% || 5%
 +
|- style="background:#F9F9F9"
 +
|  || Gold Nine (Grade 3) || 3 || 13% || 5%
 +
|- style="background:#F5F5F5"
 +
|  || Gold Nine (Grade 4) || 4 || 13% || 5%
 +
|- style="background:#F9F9F9"
 +
|  || Gold Nine (Grade 5) || 5 || 13% || 5%
 +
|}
 +
 +
 +
== Also See ==
 +
[[Enhancement Guide]]
{{Items}}
{{Items}}
{{Production Skills}}
{{Production Skills}}

Revision as of 07:55, 14 January 2009

This is a list of the various Enhancement Stones available in the game.

Fore more information regarding Enhancement of Items please see our Enhancement Guide.
For more information regarding the production of stones see the Stone Production page.
For other Production information please visit the Production Skills page.

Contents

Introduction

Basics

Enhancement stones are used for upgrading the "enhancement," or effect, of a weapon or piece of armor. The difficulty for enhancement increases complimentary to the level of enhancement attempted. There are three types of enhancement stones used in enhancement.

Enhancement stones may only be used if certain item levels and required levels are met. For instance, an item with an Item Level of 2 can only be enhanced with Level 2 enhancement stones, but cannot be enhanced with Level 1 or Level 3 enhancement stones.

Enhancement stones may be produced by characters with sufficient skill points to produce them. For more information, see Stone Production.

Blessed and Lucky Stones

Sometimes, a rare version of ordinary enhancement stones may be found upon defeating a regular mob, opening a Treasure Chest, harvesting a resource, or defeating a hero or boss mob. Blessed and Lucky stones may also be acquired as a quest reward or a kingdom quest reward. These "special" stones are subdivided into Blessed and Lucky variations. The level restrictions that apply for regular enhancement stones also apply for Blessed and Lucky variations.

Fiesta Store

Fiesta Store offers some items to help you enhance your weapons and armors. These items can decrease Degrading Rate, Decrease Brakeage Rate, and increase Success Rate.

Fiesta Game Items

Basic Stones

Basic Enhancement stones will upgrade items +1 when they succeed. They can be made by players using Stone Production.

Elrue

The mysterious mineral to upgrade weapons and shields to stage 1~3.
Icon Name Level
Requirements
Grade Stage Success
Rate
Buy Sells
Image:Item-Elrue (1).png Elrue (1) 0 1 +0, +1, +2, +3 15% 270Copper 13Copper
Image:Item-Elrue (2).png Elrue (2) 20 2 +0, +1, +2, +3 10% - 270Copper
Image:Item-Elrue (3).png Elrue (3) 50 3 +0, +1, +2, +3 7% - 1Silver(s) 200Copper
Image:Item-Elrue (4).png Elrue (4) 80 4 +0, +1, +2, +3 3% - 2Silver(s) 400Copper
Image:Item-Elrue (5).png Elrue (5) 120 5 +0, +1, +2, +3 0.8% - 16Silver(s)


Lix

The mysterious mineral to upgrade weapons and shields to stage 4~6.
Icon Name Level
Requirements
Grade Min Enhancement
Requirements
Stage Success
Rate
Sells
Image:Item-Lix_(1).png Lix (1) 0 1 +3 +4, +5, +6 13% 45Copper
Image:Item-Lix_(2).png Lix (2) 20 2 +3 +4, +5, +6 9% 810Copper
Image:Item-Lix_(3).png Lix (3) 50 3 +3 +4, +5, +6 6% 3Silver(s) 600Copper
Image:Item-Lix_(4).png Lix (4) 80 4 +3 +4, +5, +6 2% 12Silver(s)
Image:Item-Lix_(5).png Lix (5) 120 5 +3 +4, +5, +6 0.6% 160Silver(s)


Xir

The mysterious mineral to upgrade weapons and shields to stage 7~9.
Icon Name Level
Requirements
Grade Min Enhancement
Requirements
Stage Success
Rate
Sells
Image:Item-Xir_(1).png Xir (1) 0 1 +6 +7, +8, +9 11% 140Copper
Image:Item-Xir_(2).png Xir (2) 20 2 +6 +7, +8, +9 8% 2Silver(s) 400Copper
Image:Item-Xir_(3).png Xir (3) 50 3 +6 +7, +8, +9 4% 11Silver(s)
Image:Item-Xir_(4).png Xir (4) 80 4 +6 +7, +8, +9 1% 62Silver(s)
Image:Item-Xir_(5).png Xir (5) 120 5 +6 +7, +8, +9 0.4% 1Gold(s) 600Silver(s)

Blessed Stones

Blessed Stones have a higher Success Rate then basic but they can only be obtained from the game itself. Players can not make these stones.

Blessed Elrue

The mysterious mineral to upgrade weapons and shields to stage 1~3 which is carved as celebration mark.
Icon Name Level
Requirements
Grade Stage Success
Rate
Sells
Image:Item-Blessed_Elrue_(1).png Blessed Elrue (1) 0 1 +0, +1, +2, +3 17% 13Copper
Image:Item-Blessed_Elrue_(2).png Blessed Elrue (2) 20 2 +0, +1, +2, +3 12% 270Copper
Image:Item-Blessed_Elrue_(3).png Blessed Elrue (3) 50 3 +0, +1, +2, +3 9% 1Silver(s) 200Copper
Image:Item-Blessed_Elrue_(4).png Blessed Elrue (4) 80 4 +0, +1, +2, +3 5% 2Silver(s) 400Copper
Image:Item-Blessed_Elrue_(5).png Blessed Elrue (5) 120 5 +0, +1, +2, +3 2% 16Silver(s)


Blessed Lix

The mysterious mineral to upgrade weapons and shields to stage 1~3 which is carved as celebration mark.
Icon Name Level
Requirements
Grade Min Enhancement
Requirements
Stage Success
Rate
Sells
Image:Item-Blessed Lix_(1).png Blessed Lix (1) 0 1 +3 +4, +5, +6 15% 45Copper
Image:Item-Blessed Lix_(2).png Blessed Lix (2) 20 2 +3 +4, +5, +6 11% 810Copper
Image:Item-Blessed Lix_(3).png Blessed Lix (3) 50 3 +3 +4, +5, +6 8% 3Silver(s) 600Copper
Image:Item-Blessed Lix_(4).png Blessed Lix (4) 80 4 +3 +4, +5, +6 4% 12Silver(s)
Image:Item-Blessed Lix_(5).png Blessed Lix (5) 120 5 +3 +4, +5, +6 1.5% 160Silver(s)


Blessed Xir

The mysterious mineral to upgrade weapons and shields to stage 7~9 which is carved as celebration mark.
Icon Name Level
Requirements
Grade Min Enhancement
Requirements
Stage Success
Rate
Sells
Image:Item-Blessed Xir_(1).png Blessed Xir (1) 0 1 +6 +7, +8, +9 11.5% 140Copper
Image:Item-Blessed Xir_(2).png Blessed Xir (2) 20 2 +6 +7, +8, +9 8.5% 2Silver(s) 400Copper
Image:Item-Blessed Xir_(3).png Blessed Xir (3) 50 3 +6 +7, +8, +9 4.5% 11Silver(s)
Image:Item-Blessed Xir_(4).png Blessed Xir (4) 80 4 +6 +7, +8, +9 1.5% 62Silver(s)
Image:Item-Blessed Xir_(5).png Blessed Xir (5) 120 5 +6 +7, +8, +9 0.5% 1Gold(s) 600Silver(s)


Lucky Stones

Lucky Stones have a lower success rate then normal stones but have a luck rate which will cause the item to increase twice instead of just once.
Examples of this: You have a +2 Weapon and using a lucky stone on it to try to enhance. There will be a 17% chance you will enhance the item to +3. If you are successful at enhancing the item then you will have a 35% chance of getting the weapon to +4 instead of +3.

As you see here the luck rate only applies after the success rate. You MUST be successful before you get a chance at the luck rate.
The Stage in Bold and Itiallics is only obtainable if you are Lucky when enhancing the final enhancement.

Lucky Elrue

The mysterious mineral to upgrade weapons and shields to stage 1~3 which is carved as happiness mark.
Icon Name Level
Requirements
Grade Stage Success
Rate
Luck
Rate
Lucy
Success
Rate
Sells
Image:Item-Lucky_Elrue_(1).png Lucky Elrue (1) 0 1 +0, +1, +2, +3, +4 13% 35% 5.95% 13Copper
Image:Item-Lucky_Elrue_(2).png Lucky Elrue (2) 20 2 +0, +1, +2, +3, +4 8% 20% 2.4% 270Copper
Image:Item-Lucky_Elrue_(3).png Lucky Elrue (3) 50 3 +0, +1, +2, +3, +4 5% 5% 0.45% 1Silver(s) 200Copper
Image:Item-Lucky_Elrue_(4).png Lucky Elrue (4) 80 4 +0, +1, +2, +3, +4 2% 2% 0.1% 2Silver(s) 400Copper
Image:Item-Lucky_Elrue_(5).png Lucky Elrue (5) 120 5 +0, +1, +2, +3, +4 0.6% 0.8% 0.016% 16Silver(s)


Lucky Lix

The mysterious mineral to upgrade weapons and shields to stage 4~6 which is carved as happiness mark.
Icon Name Level
Requirements
Grade Min Enhancement
Requirements
Stage Success
Rate
Luck
Rate
Lucy
Success
Rate
Sells
Image:Item-Lucky_Lix_(1).png Lucky Lix (1) 0 1 +3 +4, +5, +6, +7 11% 30% 3.3% 45Copper
Image:Item-Lucky_Lix_(2).png Lucky Lix (2) 20 2 +3 +4, +5, +6, +7 7% 15% 1.05% 810Copper
Image:Item-Lucky_Lix_(3).png Lucky Lix (3) 50 3 +3 +4, +5, +6, +7 4% 4% 0.16% 3Silver(s) 600Copper
Image:Item-Lucky_Lix_(4).png Lucky Lix (4) 80 4 +3 +4, +5, +6, +7 1% 1.5% 0.01% 12Silver(s)
Image:Item-Lucky_Lix_(5).png Lucky Lix (5) 120 5 +3 +4, +5, +6, +7 0.4% 0.5% 0.0002% 160Silver(s)


Lucky Xir

The mysterious mineral to upgrade weapons and shields to stage 7~9 which is carved as happiness mark.
Icon Name Level
Requirements
Grade Min Enhancement
Requirements
Stage Success
Rate
Luck
Rate
Lucy
Success
Rate
Sells
Image:Item-Lucky_Xir_(1).png Lucky Xir (1) 0 1 +6 +7, +8, +9 9% 2% 0.18% 140Copper
Image:Item-Lucky_Xir_(2).png Lucky Xir (2) 20 2 +6 +7, +8, +9 6% 1% 0.06% 2Silver(s) 400Copper
Image:Item-Lucky_Xir_(3).png Lucky Xir (3) 50 3 +6 +7, +8, +9 2% 0.5% 0.01% 11Silver(s)
Image:Item-Lucky_Xir_(4).png Lucky Xir (4) 80 4 +6 +7, +8, +9 0.8% 0.3% 0.0024% 62Silver(s)
Image:Item-Lucky_Xir_(5).png Lucky Xir (5) 120 5 +6 +7, +8, +9 0.2% 0.1% 0.0002% 1Gold(s) 600Silver(s)

Fiesta Store

Fiesta Store has 3 different Items for sell. Red Eyes, Blue Miles, and Gold Nines. Each item does a different things to help when you enhance your items.
Red Eyes and Blues Miles both have 2 different versions.

Red Eye

Red Eye

[Premium Item] Decreases the failure rate by 50% when enhancing an equippable item.
Store
Image
Game
Icon
Name Grade Decrease
Failure
Image:Item-Perfect Red Eye.jpg Red Eye (Grade 1) 1 50%
Red Eye (Grade 2) 2 50%
Red Eye (Grade 3) 3 50%
Red Eye (Grade 4) 4 50%
Red Eye (Grade 5) 5 50%


Perfect Red Eye

[Premium Item] Decreases the failure rate by 100% when enhancing an equippable item.
Store
Image
Game
Icon
Name Grade Decrease
Failure
Image:Item-Perfect Red Eye.jpg Perfect Red Eye (Grade 1) 1 100%
Perfect Red Eye (Grade 2) 2 100%
Perfect Red Eye (Grade 3) 3 100%
Perfect Red Eye (Grade 4) 4 100%
Perfect Red Eye (Grade 5) 5 100%


Blue Mile

Blue Mile

[Premium Item] Decreases the chance of Enhancement Level degrading by 50% when enhancing an equippable item has failed.
Store
Image
Game
Icon
Name Grade Decrease
Degradation
Image:Item-Perfect Blue Mile.jpg Blue Mile (Grade 1) 1 50%
Blue Mile (Grade 2) 2 50%
Blue Mile (Grade 3) 3 50%
Blue Mile (Grade 4) 4 50%
Blue Mile (Grade 5) 5 50%


Perfect Blue Mile

[Premium Item] Decreases the chance of Enhancement Level degradation by 100% when enhancing an equippable item has failed.
Store
Image
Game
Icon
Name Grade Decrease
Degradation
Image:Item-Perfect Blue Mile.jpg Perfect Blue Mile (Grade 1) 1 100%
Perfect Blue Mile (Grade 2) 2 100%
Perfect Blue Mile (Grade 3) 3 100%
Perfect Blue Mile (Grade 4) 4 100%
Perfect Blue Mile (Grade 5) 5 100%


Gold Nine

Gold Nine

[Premium Item] Increases the success rate by 15% when enhancing an equippable item.
Store
Image
Game
Icon
Name Grade Success
Rate
Luck
Rate
Image:Item-Gold Nine.jpg Gold Nine (Grade 1) 1 13% 5%
Gold Nine (Grade 2) 2 13% 5%
Gold Nine (Grade 3) 3 13% 5%
Gold Nine (Grade 4) 4 13% 5%
Gold Nine (Grade 5) 5 13% 5%


Also See

Enhancement Guide

Items

Armors: Fighter, Cleric, Archer, Mage, Trickster, Crusader | Shields: Cleric, Fighter

Weapons: Fighter, Cleric, Archer, Mage, Trickster, Crusader

Purple Set Items: Fighter, Cleric, Archer, Mage, Trickster, Crusader, Jewellery

Accessories: Earrings, Necklaces, Rings, Pets

Materials: Potions, Scrolls, Stones

Production Skills

Stone Production, Scroll Production, Potion Production, Composition, Decomposition

Personal tools
Sponsors

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