Archer Leveling


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''44-45'' Goblin Camp//Collapsed Prison or SEG (all of the above // harkans)
''44-45'' Goblin Camp//Collapsed Prison or SEG (all of the above // harkans)
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''level 46'' Start Mini Dragon
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''46-50'' Collapsed Prison//SEG//Uruga (harkans, king colls, weakened ogres, recommended lvl 48+ orcs)
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----------------------------------------------
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''50-59'' Passage of Abyss (portal in LS 1, the left one on the map)
==Armour//Weapons==
==Armour//Weapons==

Revision as of 12:19, 29 May 2008

Need to know some things about archer leveling? o:


Soloing

Generally, you probably might end up following your quests around, as they're basically a direction of where to go. It's a very good idea for soloing.

For the first 20 levels, it probably will be easiest to solo your way through. As an archer, you will be doing a pretty good amount of damage and can survive any attacks against you.

1-3 Roumen (slimes)

2-5 Roumen//Forest of Tides (slimes, mushrooms // imps)

4-6 Forest of Tides//Sand Beach (fire mushrooms, speedy honeyings, slow slimes)

level 6 Start King Slime KQ

7-8 Forest of Tides/Sand Beach/Echo Cave (slow slimes, blue crabs // rookie skeletons)

9-10 Sand Beach (blue crabs, mini greenkies, honeyings)

10-12 Forest of Mist//Echo Cave (mini greenkies // phinoflies)

13-15 Forest of Mist (ratmen)

15-18 Sea of Greed/Sand Beach (boogies/pirates)

level 17 Start Mara Pirate KQ

17-20 Sea of Greed/Sand Beach (mara elites, pirate sailors)


20-22 Sea of Greed/Forest of Mist (Smart Phino, Joker Kebing, Grave Robber, Prock Zone)

22-26 Luminous Stone (Kebing, Grave Robber, Mage Book, Punch Mage Book, Skeleton) Or Burning Hill (Grave Robber, Baby Bat, Gold Slime) Or Sand Hill (Marlone Megaton, Marlone Archer)

level 25 Start Gold Hill KQ

27-30 Burning Hill//Moonlight Tomb (gold slimes, glow wolves // bats, spiders)


30-39 Grave of Abyss (portal in VT)

31-33 Moonlight Tomb (bats, spiders, wild imps, ice vivis, flying staves)

level 33 Start Robo KQ

34-37 Moonlight Tomb (masic staves, tomb foxes, zombies, grave wolves, fire vivis), Vine Tomb: Fire ViVi, Tomb Fox, Hob (if you're feeling brave)

38-40 Vine Tomb//Goblin Camp (grave wolves, baby werebears, ghosts, hobs, procks // goblins, procks)


40-49 Abysmal Summit (portal in GC)

40-43 Goblin Camp (goblins, procks, werebears, goblin swordsmen, goblin mages, sand ratmen)

level 40 (It's 40 ^^) Start Big Mean Honeying KQ

44-45 Goblin Camp//Collapsed Prison or SEG (all of the above // harkans)

level 46 Start Mini Dragon

46-50 Collapsed Prison//SEG//Uruga (harkans, king colls, weakened ogres, recommended lvl 48+ orcs)


50-59 Passage of Abyss (portal in LS 1, the left one on the map)

Armour//Weapons

It's best to keep your armour all up to date. Check the Armors page for armour specifics. Since an archer is a DD, it is also extremely important to keep your Weapons up to date as well

Quests

It may seem dull, but completing all the quests that you get from NPC are a good way to level - you get experience from killing the beasts, and then an experience boost + more afterwards. It also gives you a direction to go in, rather than just wandering around. Also, Kingdom Quests are a great way to have some fun and gain experience.

-- archer contributions

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