Archer Leveling


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''40-43'' Goblin Camp (goblins, procks, werebears, goblin swordsmen, goblin mages, sand ratmen)
''40-43'' Goblin Camp (goblins, procks, werebears, goblin swordsmen, goblin mages, sand ratmen)
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''44-45'' Goblin Camp//Collapsed Prison or SEG (all of the above // harkans)
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It may seem dull, but completing all the quests that you get from NPC are a good way to level - you get experience from killing the beasts, and then an experience boost + more afterwards. It also gives you a direction to go in, rather than just wandering around. Also, [[Kingdom Quests]] are a great way to have some fun and gain experience.
It may seem dull, but completing all the quests that you get from NPC are a good way to level - you get experience from killing the beasts, and then an experience boost + more afterwards. It also gives you a direction to go in, rather than just wandering around. Also, [[Kingdom Quests]] are a great way to have some fun and gain experience.
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This page was created solely for the purpose to catch up to the other classes :3
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-- archer contributions
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Need to add more stuff on ... ^^;
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Revision as of 10:38, 11 April 2008

Need to know some things about archer leveling? o:


Soloing

Generally, you probably might end up following your quests around, as they're basically a direction of where to go. It's a very good idea for soloing.

For the first 20 levels, it probably will be easiest to solo your way through. As an archer, you will be doing a pretty good amount of damage and can survive any attacks against you.

1-3 Roumen (slimes)

2-5 Roumen//Forest of Tides (slimes, mushrooms // imps)

4-6 Forest of Tides//Sand Beach (fire mushrooms, speedy honeyings, slow slimes)

7-8 Forest of Tides/Sand Beach/Echo Cave (slow slimes, blue crabs // rookie skeletons)

9-10 Sand Beach (blue crabs, mini greenkies, honeyings)

10-12 Forest of Mist//Echo Cave (mini greenkies // phinoflies)

13-15 Forest of Mist (ratmen)

15-18 Sea of Greed/Sand Beach (boogies/pirates)

17-20 Sea of Greed/Sand Beach (mara elites, pirate sailors)


20-22 Sea of Greed/Forest of Mist (Smart Phino, Joker Kebing, Grave Robber, Prock Zone)

22-26 Luminous Stone (Kebing, Grave Robber, Mage Book, Punch Mage Book, Skeleton) Or Burning Hill (Grave Robber, Baby Bat, Gold Slime) Or Sand Hill (Marlone Megaton, Marlone Archer)

27-30 Burning Hill//Moonlight Tomb (gold slimes, glow wolves // bats, spiders)

30-39 Grave of Abyss (portal in VT)

31-33 Moonlight Tomb (bats, spiders, wild imps, ice vivis, flying staves)

34-37 Moonlight Tomb (masic staves, tomb foxes, zombies, grave wolves, fire vivis)

38-40 Vine Tomb//Goblin Camp (grave wolves, baby werebears, ghosts, hobs, procks // goblins, procks)


40-49 Abysmal Summit (portal in GC)

40-43 Goblin Camp (goblins, procks, werebears, goblin swordsmen, goblin mages, sand ratmen)

44-45 Goblin Camp//Collapsed Prison or SEG (all of the above // harkans)


Armour//Weapons

It's best to keep your armour all up to date. Check the Armors page for armour specifics. Since an archer is a DD, it is also extremely important to keep your Weapons up to date as well

Quests

It may seem dull, but completing all the quests that you get from NPC are a good way to level - you get experience from killing the beasts, and then an experience boost + more afterwards. It also gives you a direction to go in, rather than just wandering around. Also, Kingdom Quests are a great way to have some fun and gain experience.

-- archer contributions

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