Archer Leveling
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- | + | Need to know some things about archer leveling? o: | |
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+ | '''Soloing''' | ||
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For the first 20 levels, it probably will be easiest to solo your way through. As an archer, you will be doing a pretty good amount of damage and can survive any attacks against you. | For the first 20 levels, it probably will be easiest to solo your way through. As an archer, you will be doing a pretty good amount of damage and can survive any attacks against you. | ||
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''40-42'' Goblin Camp (goblins, procks, werebears, goblin swordsmen, goblin mages, sand ratmen) | ''40-42'' Goblin Camp (goblins, procks, werebears, goblin swordsmen, goblin mages, sand ratmen) | ||
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+ | '''Armour//Weapons''' | ||
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+ | It's best to keep your armour all up to date. Check the [[Armors]] page for armour specifics. | ||
+ | Since an archer is a DD, it is also extremely important to keep your [[Weapons]] up to date as well | ||
Revision as of 14:26, 5 April 2008
Need to know some things about archer leveling? o:
Soloing
For the first 20 levels, it probably will be easiest to solo your way through. As an archer, you will be doing a pretty good amount of damage and can survive any attacks against you.
1-3 Roumen (slimes)
4-5 Roumen/Forest of Tides (slimes/mushrooms/imps)
5-6 Forest of Tides/Sand Beach (fire mushrooms/honeyings/slow slimes)
7-8 Forest of Tides/Sand Beach (slow slimes/blue crabs)
9-10 Sand Beach (blue crabs, mini greenkies)
10-12 Forest of Mist//Echo Cave (mini greenkies // phinoflies)
13-15 Forest of Mist (ratmen)
15-18 Sea of Greed/Sand Beach (boogies/pirates)
17-20 Sea of Greed/Sand Beach (mara elites, pirate sailors)
20-22 Sea of Greed/Forest of Mist (Smart Phino, Joker Kebing, Grave Robber, Prock Zone)
22-26 Luminous Stone (Kebing, Grave Robber, Mage Book, Punch Mage Book, Skeleton) Or Burning Hill (Grave Robber, Baby Bat, Gold Slime) Or Sand Hill (Marlone Megaton, Marlone Archer)
27-30 Burning Hill//Moonlight Tomb (gold slimes, glow wolves // bats, spiders)
30-39 Abyss (portal in VT, forgot the exact name ^^;)
31-33 Moonlight Tomb (bats, spiders, wild imps, ice vivis, flying staves)
34-37 Moonlight Tomb (masic staves, tomb foxes, zombies, grave wolves, fire vivis)
38-40 Vine Tomb//Goblin Camp (grave wolves, baby werebears, ghosts, hobs, procks // goblins, procks)
40-49 Abysmal Summit (portal in GC)
40-42 Goblin Camp (goblins, procks, werebears, goblin swordsmen, goblin mages, sand ratmen)
Armour//Weapons
It's best to keep your armour all up to date. Check the Armors page for armour specifics. Since an archer is a DD, it is also extremely important to keep your Weapons up to date as well
... Enraya/lightningmystix && anonymous, who didn't put their name up o:
This page was created solely for the purpose to catch up to the other classes :3
Need to add more stuff on ... ^^;