Weapons


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Browse weapons


Each class has a distinct weapon type.

  • Cleric: Maces/Hammers
  • Fighter: 1-Hand Swords/2-Hand Swords/Axes
  • Archer: Bows/Crossbows
  • Mage: Staves/Wands

Each weapon has pro's and con's. NPC sales of weapons get exponentially more expensive with their level requirements. However, you may obtain them more cheaply from other players' shops.


Contents

Weapon Colors

In general depending on the color of your weapon tells how powerful and/or how rare this item is. For example, a green weapon is more powerful in stats then a regular "white" named (standard; NPC sold) because it is more powerful in stat boost, critical rates, aim and/or damage. However, there are a couple other kind of weapons (for reference I will list them all):


White: Standard: can be purchased though an NPC and will all will have the same statistics.

Green: Uncommon: These can be obtained from rare monster drops and are more powerful then the standard white. You may also wish to purchase these from other players because some can prove to be very powerful.

Blue: Rare: These can be obtained from KQ (Kingdom Quests) like Giant Honeying these are more powerful in greens because they have better stat boosts, critical rates, damage etc... However, there are currently only 1 kind for each job per levels 50 and 70 but will have different stat boosts.

Special Named Greens: Rare: Also very rare these kinds should be in the same realm of Blues because they are more powerful then thier regular green counterparts but they are dropped by monsters. An example is the "Staff of the Bellowed Knight".

Purple: Very Rare: These are in a category on their own because they proved not only regular stat boosts but also a fixed boost in HP, SP or CRIT (Note these are only armors but since they are a different color I may as well tell you) and a special ability for your attacks when collected in sets. Armor= +HP Pants= +SP Boots= +CRIT.

Orange: Uberly Rare: These are the Hellgait items they are uberly powerful because their power and boosts are unmatched (many are 5X more powerful then regulars. In fact, they are so powerful that many people are complaining about thier unfairness during PvP (Player vs Player).


Green Weapons

Prefix with Moon/Lunar are only for wands and staves.

The more '+'s the more bonuses.

Prefix Damage Aim Crit. Rate
Wind ++
Sun ++
Solar Eclipse ++ ++ 1%
Thunder 3%
Lightning + 2%
Raging Wind + +
Storm + 2%
Moon ++
Sad Moon + +
ShdwMoon + 2%
Spirit Moon + 2%
Lunar Eclipse 1%
Mutant Wolf (level 15) +++ +++ 2%
King Boogy (level 15) +++ +++ 2%
Mara's (level 20)
King Marlone (level 20) +++ +++ 2%
Zombie King (level 30) +++ +++ 2%
Giant Goblin King (level 40) +++ +++ 2%
Chief Guard (level 50) +++ +++ 2%
Giant Orc Captain (level 60) +++ +++ 2%
Giant Harpy (level 70) +++ +++ 2%
Guardian Master (level 80) +++ +++ 2%
Cursed Knight (level 80) +++ +++ 2%
Cursed Knight Lord (level 90) +++ +++ 2%
Shadow Master (level 100) +++ +++ 2%

Armors

  • Green Shield: +1% block
  • Green Armor: No bonus
    • Green Mage Armors: provide more def, m. def, and eva then normal mage armors

Weapons Comparisons

Fighter Weapons

The fighter has three choices for weapons. One-Handed Swords, Two-Handed Swords and Axes.

One-Handed Swords Two-Handed Swords Axes
Advantages Disadvantages Advantages Disadvantages Advantages Disadvantages
  • Can use a shield
  • Higher aim
  • Quickest attack rate
  • Lower attack
  • Lowest critical-hit percentage
  • Average Damage
  • Average Attack Speed
  • Can not use a shield
  • High critical-hit percentage
  • Highest attack
  • Slowest attack rate in the game (1.5 sec/att)
  • Can not use a shield


Cleric Weapons

The Cleric has two one-handed weapon choices. The Mace and the Hammer (available at lvl 20). Both allow use of a shield.

Maces Hammers
Advantages Disadvantages Advantages Disadvantages
  • Higher accuracy
  • 1.1 Attack Rate
  • Less damage
  • More damage
  • Higher Crit Rate
  • Less accuracy
  • Only 5 Master levels
  • 1.3 Attack Rate


Archer Weapons

The Archer has two ranged weapon choices. The Bow and the Crossbow (available at lvl 20).

Bows Crossbows
Advantages Disadvantages Advantages Disadvantages
  • Faster attack speed than crossbow
  • More aim than crossbow
  • Less damage than crossbow
  • Lower critical % than crossbow
  • More damage than bow
  • Highest critical % in game
  • Less aim than bow
  • Slower attack speed than bow

Mage Weapons

The Mage has two ranged weapon choices. The Staff and the Wand (available at lvl 20).

Staves Wand
Advantages Disadvantages Advantages Disadvantages
  • Higher accuracy than wands
  • Slightly faster attack rate than wands*
  • Less damage than wands
  • Lower critical rate than wands
  • Better magic attack power than staves.
  • Higher critical rate than staves.
  • Lower accuracy than staves
  • Slightly slower attack rate than staves*
  • Note: The speed of the spells are independent of the attack rate of the weapon.


Cash Shop Weapons

This is temporary information on Cash Shop weapons. Most are subject to change in the next few weeks once the english Fiesta Online has them added to the Store.

  • Weapons from the Fiesta Store are permanent.
  • Weapons are sold for each class.
  • Weapons tend to be better then In-game Weapons.


View Cash Shop Weapons


See also

Items

Armors: Fighter, Cleric, Archer, Mage, Trickster, Crusader | Shields: Cleric, Fighter

Weapons: Fighter, Cleric, Archer, Mage, Trickster, Crusader

Purple Set Items: Fighter, Cleric, Archer, Mage, Trickster, Crusader, Jewellery

Accessories: Earrings, Necklaces, Rings, Pets

Materials: Potions, Scrolls, Stones

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