Archer Guide


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Contents

Skills

To increase the skills effectiveness, press K (Default button) to bring up the skill list. At the bottom there will be a blue button named "Skill Empowerment". Click that and put in the skill that you want to enhance. There will be 4 boxes (Each with a up and down button) that is arranged in this manner:

1. (Damage)
2. (Lower SP Consumption)
3. (Increase effect time) "Always counted via seconds"
4. (Decrease cool down) "Always counted via seconds"

Skill Masters:
Roumen = Skill Master Ruby
Elderine = Scout Master Deikid
Uruga = Skill Master Cyburn

image:AimedShot.png Aimed Shot Shoot an empowered arrow with increased accuracy and damage. Has a 0.5 second charge.

Level 1

Damage Lower SP Consumption Increase effect time Decrease cool down
+7 / +9 / +11 / +13 / +16 -1 / -1 / -1 / -2 / -2 None -0.5 / -1.0 / -1.5 / -2.0 / -3.0

Level 2

Damage Lower SP Consumption Increase effect time Decrease cool down
+26 / +34 / +41 / +48 / +61 -3 / -4 / -5 / -7 / -8 None -0.5 / -1.0 / -1.5 / -2.0 / -3.0

Lvl 3 (5 Silver 500 Copper)
Lvl 4 (12 Silver)
Lvl 5 (20 Silver)
Lvl 6 (31 Silver)

image:Powershot.png Power Shot Shoot an even more empowered arrow with some accuracy increase. Has a 1 second charge.

Level 1

Damage Lower SP Consumption Increase effect time Decrease cool down
+12 / +15 / +18 / +22 / +27 -1 / -1 / -2 / -2 / -3 None -0.6 / -1.2 / -1.8 / -2.4 / -3.6

Level 2

Damage Lower SP Consumption Increase effect time Decrease cool down
+48 / +62 / +75 / +88 / +111 -5 / -7 / -8 / -11 / -14 None -0.6 / -1.2 / -1.8 / -2.4 / -3.6

Lvl 3 (7 Silver 400 Copper)
Lvl 4 (15 Silver)
Lvl 5 (26 Silver)
Lvl 6 (98 Silver)

image:PoisonShot.png Fury Impact Shoots an empowered poison arrow that poisons the target with 7 damage/second ([01]) for 20 seconds.

Level 1

Damage Lower SP Consumption Increase effect time Decrease cool down
+4 / +6 / +7 / +8 / +10 -3 / -4 / -5 / -6 / -8 +1.0 / +1.5 / +2.0 / +2.5 / +3.0 -0.8 / -1.5 / -2.3 / -3.0 / -4.5

Lvl 2 (4 Silver 700 Copper)
Lvl 3 (10 Silver 200 Copper)
Lvl 4 (18 Silver)
Lvl 5 (29 Silver)

image:BoneShot.png Bone Shot Shoots an empowered poison arrow that poisons the target with 10 damage/1.1 second ([01]) for 12 seconds.

Level 1

Damage Lower SP Consumption Increase effect time Decrease cool down
+12 / +15 / +19 / +22 / +28 -4 / -6 / -7 / -9 / -12 +1.5 / +1.8 / +2.1 / +2.4 / +3.0 -0.8 / -1.5 / -2.3 / -3.0 / -4.5

Lvl 2 (4 Silver 700 Copper)
Lvl 3 (10 Silver 200 Copper)
Lvl 4 (18 Silver)
Lvl 5 (29 Silver)

(You can only acquire these skills listed below after advancing to HawkArcher at level 20.)
image:NaturesProtection.png Nature's Protection Lowers your threat level toward the target (used in groups when a strong mob is attacking you, use this skill to make the mob turn onto someone else).

<No levels> (Level 20 quest from Deikid)

Damage Lower SP Consumption Increase effect time Decrease cool down
None -6 / -8 / -9 / -12 / -16 None -1.5 / -3.0 / -4.5 / -6.0 / -9.0
image:MultiShot.png Multi-shot Shoots a volley of empowered arrows that can attack 5 mobs at the same time within distance. Has a 1.5 second charge.

Level 1 (5 Silver)

Damage Lower SP Consumption Increase effect time Decrease cool down
+26 / +33 / +40 / +48 / +60 -9 / -12 / -14 / -19 / -24 None -1.5 / -3.0 / -4.5 / -6.0 / -9.0

Lvl 2 (9 Silver 700 Copper)
Lvl 3 (16 Silver)
Lvl 4 (25 Silver)
Lvl 5 (35 Silver)

image:VenomShot.png Venomous Shot Shoots an empowered poisoned arrow that poisons the target 31 damage/sec ([08]) for 20 seconds. Has a 1 second charge.

Starts at Level 8
Lvl 8 (18 Silver)
Lvl 9 (25 Silver)
Lvl 10 (35 Silver)

image:NaturesMist.png Nature's mist Fires many empowered poison arrows at once over an area, poisoning the enemies in that area for 40 damage/second for 20 seconds.

Lvl 1 (31 Silver)
Lvl 2 (42 Silver)

The Basics

You have just made your archer character, and you should be in a city called Roumen and have only a few pieces of copper and the basic Shortbow in your inventory. It might be a good idea to equip your bow first before doing anything. To do that, press "I" key or just select the inventory from the bottom bar (the icon should look like a backpack) and just click on your bow and then click on either hand in your character equipment slots (it will go in the left hand anyway).

Now you are ready for combat! Now as level 1 player, you should probably start off with slimes. Slimes can be found in Roumen using this map:

Map of Roumen

Now, at first, slimes may seem very hard to kill, but don't despair! To level you only need 10 Exp, and each slime gives 1 Exp, thus you have to kill 10 slimes (You can see how much exp you need If you press the Character icon or "C" for shortcut). After you kill 1 or 2 slimes you may notice, that your health is low. You can either rest in a home ("Home" key for shortcut), or use HP stone ("Q" for shortcut). Now I suggest is that you use the home to rest, because HP stones are limited and you have to buy them in order to use them again. Plus there is a cooldown of 3 seconds, and that is also another one of it's disadvantages.

Anyway, whichever method you choose, you should have your HP full, and you can engage in combat again. After killing off 10 slimes, congratulations, you are now level 2!

You may notice that, when you level, a Coocoo bird appears on your screen. Click on it, and you should see something similar to this "Robin is looking for you in (Roumen)!" This is a list of quests that have become available to you. You may go and start those quests and do the tasks assigned. If you complete a quest, you will be rewarded with Exp, Fame, money and sometimes with an item of your choice.

Well, you have just learned the basics, and so the game should look a little easier to you. Now you are on you own. Good luck!

Kiting

Kiting is basically a hit-and-run technique, however you need to have a Speed increase scroll in effect in order to use it. Just attack the monster, and keep hitting him. If he gets too close, then run away at a safe distance, and hit the monster again. Repeat this technique until the monster is down. Or you can do it without the scroll, hit the monster until he is almost in front of you. Then run until your spells have recharged and fire it at him.

Archer Building: Basic and Advanced Tips

As an archer, you WILL find that your defence is of...a lacking nature. It is difficult to train without a party, but yet it only becomes more difficult to get a party when you reach higher levels.

To avoid disappointment with your archer, first off, when training it is important to ask yourself what type of training you see yourself doing, and then which stats to assign. There are many variations to builds, so there'll be no need to lecture you on where to put your stats, but essentially, you should follow two strict builds as a base:


25 SPR: Rest STR

It is important to get the initial 25 SPR (which takes from level 1-20 to get). Why? Because it gives you a good 5% crit rate on top of your weapon, as well as extra Mag Def and SP. Now, after level 20, you can do whatever you want, but it is recommended you go with STR, for better attacking power. It adds up later on.

Pure SPR Build

This build is controversial: You get an amazing amount of SP, crit, and good Mag Def, but on the other hand you lack some of the power of your STR build brethern. If you can afford equips to make up what you will lack (which really isn't that costly), then you should consider taking this build.

In the two above builds, you can obviously variate your stats. If you want more def, add END, if you want more Aim and Evade, add Dex, but know that Evade is useless in KQ's, and you can always make evade scrolls, which are equally useless. An extra 100 evade doesn't mean that monster is going to miss you even twice as much, but an extra 29 def from a t1 scroll drops damage by about 30 points. You're an archer, not a ninja, and the aim and evade you get from leveling alone is plenty.

Another thing that should be mentioned is that SPR FROM WEAPONS AND ARMOR DOES NOT ADD TO CRIT RATE. So don't think you can replace it just like that. This is the main reason for getting at least 25 SPR on an archer, for the crit rate you crave. STR, END, and DEX all add the same things when they come from weapons and armor, but SPR only adds that lovely Magic Defence, and SP. So keep that in mind when building your archer. It's not as costly as it might seem, as long as you're careful with your money.

So when you go out into the World of Fiesta, keep it in mind that SPR is essentially important to you. Keep in mind that yes, you do lack defence properties, but you also have the gift of range, Damage Per Second, and the lowest level AoE attack out there (even if it's useless). An Archer is a complicated class to understand. Hopefully, this miniature build guide has helped and you can always ask a fellow archer for help. I'm sure they'd be glad to do so.


How to Lure

Ok In this guide i will tell you how to Lure with an archer so that your party can get to the enemy without attracting a Massive train. First you will need The following: A Bow/Crossbow, Natures Protection, A Good party, Hp/SP stones, A Buff (optional but recommended if in a high lvl area)

Ok first Find a good Spot for your team to rest, preferrabley somewhere where enemies dont spawn but are near to where they do so The Puller can pull with ease

Ok once youve done that its time to sleect your victim. Then Make sure your party is ready, then shoot The victim with a normal shot to provide less aggro However if your party is high lvled then you can do a poison shot or bleed, etc. so as to provide extra damage

As soon as you have shot run back to your party with the monster following

Then walk by The main Tanker, should use Snearing Kick (or any variation of Taunt) to Attract the Aggro to them. Then IMMEDIATLY use Natures protection to destroy any aggro The monster has against you.

Now that the enemy is fighting your party its time to step in and deal as much damage possible with poison etc. hopefully your party will keep agrro, if not then use natures protection again if it comes after you. Ok now all you need to do is keep on fighting until he is dead

CONGRATZ you have succesfully lured

Just a few tips:

If your fighter doesnt use taunt then DONT run away as you will probobly just get more enemies on you, (However if you are right next to a gate to another field then you can go through it to avoid the enemy) If the above case happens just stand still and use natures protecion and hp/sp stones until your party manages to attract aggro If you dont understand what Aggro is Look below.


Aggro, I have it

Every monster has aggro. Basically, aggro (meaning aggravation) determines which Player a monster will attack. The more you attack a monster, the more aggro it will have against you, until it reaches a maximum. Assume that the maximum aggro a monster can have is 99, in which case it will come after you and attack you until you die, or until you run long enough for it to get bored (which is a very long time). This means that you probably have to fight the monster, or lower it's aggro somehow, which is where your level 20 questable skill comes in.

Using natures protection puts the enemies aggro toward you at 1 making you the lowest threat possible.

When a fighter uses Taunt they gain a lot of aggro. See a connection here? By using nature's protection, you can successfully party without becoming the main target, since as an archer you will tend to do more damage than fighters, therefore pulling aggro off of them.

Also, make sure when using nature's protection that THE MONSTER MUST BE INSIDE THE FANCY DOME THAT APPEARS FOR IT TO WORK PROPERLY. Otherwise you're just putting on a lightshow.


See also

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