Weapons
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Each class has a distinct weapon type.
- Cleric: Maces/Hammers
- Fighter: 1-Hand Swords/2-Hand Swords/Axes
- Archer: Bows/Crossbows
- Mage: Staves/Wands
- Trickster: Dual Claws/Dual Swords
Each weapon has pro's and con's. NPC sales of weapons get exponentially more expensive with their level requirements. However, you may obtain them more cheaply from other players' shops.
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Weapon Colors
In general, the color of the weapon tells you how powerful and/or how rare the item is. For example, a green weapon is more powerful in stats then a regular "white" named (standard; NPC sold) because it is more powerful in terms of stat boost, critical rates, aim and/or damage. However, there are a couple other kind of weapons:
White: Standard: can be purchased though an NPC. All standard weapons have no added points to abilities and have the same base stats.
Green: Uncommon: These can be obtained from monster drops and are more powerful then the standard white. You may also wish to purchase these from other players because some can prove to be very powerful. Greens have a maximum of (min. level for usage divided by 2) as their cap. on added stats. eg- a Green weapon that you can first use at level 100. may have a maximum of 50 added points in any given statistic (50 End, 50 Str, ,50 Spr, 50 Dex, 50 Int)
Blue: Rare: These can be obtained from KQs (Kingdom Quests) like Giant Honeying and are more powerful than greens because they have better stat boosts, critical rate, damage etc... However, there are currently only 1 kind for each job per levels 50 and 70 but will have different stat boosts.
Special Named Greens: Rare: Also very rare, these kinds should be in the same realm as Blues because they are more powerful then their regular green counterparts but are dropped by either Boss or Elite monsters. They have part of the name of the mob that drops them in the weapon/armor name. An example is the "Staff of the Bellowed Knight".
Purple: Very Rare: These are in a category of their own because they prove to not only have regular stat boosts but also a fixed boost in HP, SP or CRIT % and may improve your abilities when collected in sets. Armor= +HP Pants= +SP Boots= +CRIT. Note that Cash Shop items are also purple-named.
Orange: Extremely Rare: Even rarer than blues, Orange items are difficult to find. Some examples of these are the Hellgait items (which drop from one of the strongest monsters in the game and used to spawn only once-a-day) which are very powerful because their power and stat-boosts are unmatched (many are 5x more powerful then regulars. In fact, there are calls for them to be nerfed due to their negative-impact on PvP), also there are Orange Weapons from the boss monster Malephar and the Luckyhouse Capsule Weapons, which can be obtained from the Red Capsules in the Lucky House
Green Weapons
Green Weapons are rarer monster drops that can be dropped randomly by any monster. They all have randomly selected stat bonuses but they in general the more words in the prefix the better it is. Like Storm War would be better then just Storm (again this is a guess).Prefixs with Moon/Lunar are only for wands and staves.
The more '+'s the more bonuses.
Prefix | Damage | Aim | Crit. Rate |
Wind | ++ | ||
Sun | ++ | ||
Solar Eclipse | ++ | ++ | 1% |
Thunder | 3% | ||
Lightning | + | 2% | |
Raging Wind | + | + | |
Storm | + | 2% | |
Moon | ++ | ||
Sad Moon | + | + | |
ShdwMoon | + | 2% | |
Spirit Moon | + | 2% | |
Lunar Eclipse | 1% | ||
Mutant Wolf (level 15) | +++ | +++ | 2% |
King Boogy (level 15) | +++ | +++ | 2% |
Mara's (level 20) | |||
King Marlone (level 20) | +++ | +++ | 2% |
Zombie King (level 30) | +++ | +++ | 2% |
Giant Goblin King (level 40) | +++ | +++ | 2% |
Chief Guard (level 50) | +++ | +++ | 2% |
Giant Orc Captain (level 60) | +++ | +++ | 2% |
Giant Harpy (level 70) | +++ | +++ | 2% |
Guardian Master (level 80) | +++ | +++ | 2% |
Cursed Knight (level 80) | +++ | +++ | 2% |
Cursed Knight Lord (level 90) | +++ | +++ | 2% |
Shadow Master (level 100) | +++ | +++ | 2% |
Armors
- Green Shield: +1% block
- Green Armor: No bonus
- Green Mage Armors: provide more def, m. def, and eva then normal mage armors
Weapons Comparisons
Fighter Weapons
The fighter has three choices for weapons. One-Handed Swords, Two-Handed Swords and Axes.
One-Handed Swords | Two-Handed Swords | Axes | |||
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Advantages | Disadvantages | Advantages | Disadvantages | Advantages | Disadvantages |
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Cleric Weapons
The Cleric has two one-handed weapon choices. The Mace and the Hammer (available at lvl 20). Both allow use of a shield.
Maces | Hammers | ||
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Advantages | Disadvantages | Advantages | Disadvantages |
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Archer Weapons
The Archer has two ranged weapon choices. The Bow and the Crossbow (available at lvl 20).
Bows | Crossbows | ||
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Advantages | Disadvantages | Advantages | Disadvantages |
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Mage Weapons
The Mage has two ranged weapon choices. The Staff and the Wand (available at lvl 20).
Staff | Wand | ||
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Advantages | Disadvantages | Advantages | Disadvantages |
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- Note: The speed of the spells are independent of the attack rate of the weapon.
Trickster Weapons
The Trickster can choose between the dual claws, or dual swords(available at lvl 20).
Dual Claws | Dual Swords | ||
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Advantages | Disadvantages | Advantages | Disadvantages |
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Cash Shop Weapons
This is temporary information on Cash Shop weapons. Most are subject to change in the next few weeks once the english Fiesta Online has them added to the Store.
- Weapons from the Fiesta Store are permanent.
- Weapons are sold for each class.
- Weapons tend to be better then In-game Weapons.
View Cash Shop Weapons
See Also
Items | edit |
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Armors: Fighter, Cleric, Archer, Mage, Trickster, Crusader | Shields: Cleric, Fighter Weapons: Fighter, Cleric, Archer, Mage, Trickster, Crusader Purple Set Items: Fighter, Cleric, Archer, Mage, Trickster, Crusader, Jewellery |