Talk:Mean Giant Honeying
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Note 1: Last I heard nobody does the quest because there can only be 10 people instead of 15 or something like that.
Note 2: Well, in Robo there's 20. In Honeying KQ, there's ten, but that also makes it easier to work together, which is really needed. The only walkthrough I can come up with is to have the following players: 1 Built-to-tank Fighter 1 DD fighter, just in case fighter above dies 2 Clerics to heal fighters, one in each party. At least one that can Endure. 6 AoE archers/mages.
And the tank would aggro 15-20 enemies at once and the DDs would rip them to shreds, repeat ad infinitem.
Note 3: Note 2 is the way to go. The mages have to follow the tanks and use the AOE burst rigorously, and the clerics need to relentlessly heal both mages and tanks. We got all the way to the boss on this KQ with a group of higher Lvl 40s. As the only mage, I was constantly using my AOE spell which cost me a full 100,000 HP pot but we ran out of time. With another 2 or 3 AOE mages this would be easy as long as people are willing to burn some stones and pots. The mages can't wimp out and just spam low level fireball and magic missle.
Note 4: Adding this like a mage, no matter how many tanks there are in the KQ, A mage will end up aggroing the mobs over them. This also applies a little to archers, a good mage can tank and AOE at the same time. I would recommend the use of tier 3 scrolls. I have reached top in minute 12 with 3 mages, 1 fighter (to tank boss mainly), and a cleric. The rest no matter most of time because they are trying get the mobs for their own quest. But if they are archers and/or mages you can reach top in amazing time. When you reach the boss, make all go down and to one side, the tank will mock the boss. When minions spawn per the 3 time, the tank has to move fast to leave the spawns in a place to kill later, same for the fourth spawn, after the boss is dead u can back to kill the rest of minions and success, mage can also try AOE the shadows but in the 3 spawn is most probability that ended killed, archers have a better chance.
