Talk:Monster Drops
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Note to contributors:
! Updated version at Help:editing - Icy 19:09, 25 June 2008 (CDT)
The following is a description of how to edit information using the template.
All entries must be made in the following format:
{{Drop |Name=Fire Mushroom |Lv=5 |Dust=LQ |Fruit=LQ |Crystal=LQ |HPPot=T1 |SPPot=T1 |Other=Return Scroll: Roumen }}
An explanation of what the lines are for:
{{Drop [...] }}
This calls out the template at Template:Drop, and everything inside the {{ }} will be processed for the template.
|Var=value
Every one of these lines simply declares a variable, which the template makes use of.
Usage:
There is one variable for each generic material. This is a list of all of them:
|Name= //Required. Monster name |Lv= //Required. Monster level |Leather= //Torn, Crude, Tough, and Premium Leathers (LQ, N, HQ, HQ+) |BL= //Beast Leather LQ, Normal, HQ, Mermaid's Scale (LQ, N, HQ, HQ+) |SBL= //Summoned Beast Leather LQ, Normal, HQ, Summoned Beast's Tooth (LQ, N, HQ, HQ+) |Dogtooth= //Beast Dogtooth LQ, Normal, HQ, Beast's Head (LQ, N, HQ, HQ+) |Tail= //Summoned Beast Tail, Summoned Beast Fighter's Tail (LQ, N) |Dusts= //All dusts Old, Dim, Glowing/Lustered, Shining (LQ, N, HQ, HQ+) |Meat= //Tough, Tender, Chewy, Tasty Meats (LQ, N, HQ, HQ+) |Fruit= //Spirit's Fruit LQ, Normal, HQ, Highest Quality (LQ, N, HQ, HQ+) |Crystal= //Magic Crystal LQ, Normal, HQ, Highest Quality (LQ, N, HQ, HQ+) |Bones= //Crushed, Broken, Intact, Strong Bones (LQ, N, HQ, HQ+) |Sign= //Vanished Sign, Sign of Trace, Preserved Sign, Ancient Sign (LQ, N, HQ, HQ+) |HP= //HP Potion (T1, T2, T3, T4 [Regen]) |SP= //SP Potion (T1, T2, T3, T4 [Regen]) |License= //Whether it drops a license. Y or N. Make a note if it does not drop its own license |Quest= //Quest Items |Other= //Other drops
There is no need to list all of them. If a generic material is not dropped by that monster, do not include a line for it. The template is made to fill a block with grey when it does not get a value for a variable. If a monster drops two grades of the same generic material, list both with a comma separating them.
Notes
- You can look up monster levels here. You can find a list of the generic materials here.
- The table headers are not part of the template and should be left alone. The template only contains code for a table row.
Icy 15:06, 21 June 2008 (CDT)
I think that, we can found, so many mobs same mobs in differen locations...
Shall I make one table with alphabetical mobs name order?
P.S. Sorry for my bad English... --Simek 13:58, 2 August 2007 (EDT)
One thing to say...
I don't know whose idea it is, but people "Old spirit dust" is NOT a scroll material, it's a stone material!!!
Belaslav 22:54, 13 August 2007 (EDT)
- It is an error carried through from the game until Outspark fix it. In game it is called a scroll material. Dezza 16:43, 17 March 2008 (CDT)
Regarding families of drops
From what I've noticed, monsters always drop a family of things: if some monster drops Dim Soul Dusts, it will also drop Dim Gem Dusts and Dim Spirit Dusts; if it drops Magic Crystals, it will also drop Spirit Fruits of the same quality; if it drops Beast Leathers, it will also drop Beast Dogtooth and Leathers of the same quality. Something like the Dusts, should simply be included in the table as Old Dusts, Dim Dusts, Lustered/Glowing Dusts, or Shining Dusts, rather than 3 rows of each of the dusts. Icy
- Yes they do, perhaps that would be a good idea for this page. However, for the actual monster page, people may want more information. For example, a project I was working on recently I recorded all the drops I got off a Smart Phino to work out a % chance of a drop being a certain type. Here are the results where you can see that there is a small chance of getting a higher leveled item. However, people may be searching for the best monster to farm tough meat off, rather than everything in the tough meat family. But yeah, for this page perhaps just the type of drop would be better. -- Dezza (Talk), 8/4/08 17:24 BST
- I don't see how it is possible to see which monster is the best to farm anything from, just looking at this table xP The quality of the 'farm' relies on its homogeneity and population more than anything else. What you actually get is limited in terms of material quality; it depends on your own level, since there are only so few mobs that will give you drops. Plus, you tend to get the same amount of each material from the same family (and the same quality). Icy
Shining Ring of Rumen from a Slime
I rest my doubts on the validity of that. Icy