Weapons
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Weapons
Each class has a distinct weapon type.
- Cleric: Mace/Hammer
- Fighter: 1hSword/2hSword/Axe
- Archer: Bow/Crossbow
- Mage: Staff/Wand
Each weapon has pro's and con's:
Each weapon is costly, especially at level 20. The weapons cost near 6s. It is pretty hard to make money near that level. Read the "Money Making" guide for some tips. ^^;
Prefixes
Green equipment can have damage, aim, critical rate and/or block rate bonuses in addition to stats.
Weapon Prefixes
Prefix with Moon/Lunar are only for wands and staves.
The more '+'s the more bonuses.
Prefix | Damage | Aim | Crit. Rate |
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Wind | ++ | ||
Sun | ++ | ||
Solar Eclipse | 1% | ||
Thunder | 3% | ||
Lightning | + | 2% | |
Raging Wind | + | + | |
Storm | + | 2% | |
Moon | ++ | ||
Sad Moon | + | + | |
ShdwMoon | + | 2% | |
Spirit Moon | + | 2% | |
Lunar Eclipse | 1% | ||
Mutant Wolf (level 15) | +++ | +++ | 2% |
King Boogy (level 15) | +++ | +++ | 2% |
Mara's (level 20) | |||
King Marlone (level 20) | +++ | +++ | 2% |
Zombie King (level 30) | +++ | +++ | 2% |
Giant Goblin King (level 40) | +++ | +++ | 2% |
Chief Guard (level 50) | +++ | +++ | 2% |
Giant Orc Captain (level 60) | +++ | +++ | 2% |
Giant Harpy (level 70) | +++ | +++ | 2% |
Guardian Master (level 80) | +++ | +++ | 2% |
Cursed Knight (level 80) | +++ | +++ | 2% |
Cursed Knight Lord (level 90) | +++ | +++ | 2% |
Shadow Master (level 100) | +++ | +++ | 2% |
Armor Prefixes
- Green Shield: +1% block
- Green Armor: No bonus
Fighter
The fighter has three choices for weapons. One-Handed Swords, Two-Handed Swords and Axes.
One-Handed Swords | Two-Handed Swords | Axes | |||
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Advantages | Disadvantages | Advantages | Disadvantages | Advantages | Disadvantages |
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Cleric
The Cleric has two one-handed weapon choices. The Mace and the Hammer (available at lvl 20). Both allow use of a shield.
Maces | Hammers | ||
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Advantages | Disadvantages | Advantages | Disadvantages |
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Archer
The Archer has two ranged weapon choices. The Bow and the Crossbow (available at lvl 20).
Bows | Crossbows | ||
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Advantages | Disadvantages | Advantages | Disadvantages |
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Mage
The Mage has two ranged weapon choices. The Staff and the Wand (available at lvl 20).
Staves | Wand | ||
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Advantages | Disadvantages | Advantages | Disadvantages |
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- Note: The speed of the spells are independent of the attack rate of the weapon.
Cash Shop Weapons
This is temporary information on Cash Shop weapons. Most are subject to change in the next few weeks once the english Fiesta Online has them added to the Store.
- Weapons from the Fiesta Store are permanent.
- Weapons are sold for each class.
- Weapons tend to be better then In-game Weapons.
View Cash Shop Weapons
See also
Armors
Fighter Weapons, Cleric Weapons, Archer Weapons, Mage Weapons
Fighter Cash Weapons, Cleric Cash Weapons, Archer Cash Weapons, Mage Cash Weapons
Items | edit |
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Armors: Fighter, Cleric, Archer, Mage, Trickster, Crusader | Shields: Cleric, Fighter Weapons: Fighter, Cleric, Archer, Mage, Trickster, Crusader Purple Set Items: Fighter, Cleric, Archer, Mage, Trickster, Crusader, Jewellery |