Talk:Job Change Quests


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:I was going to get started on this yesterday. I don't think I've seen anything conclusive that proves that your character's equipments (or lack of equips) affects your shadow in any meaningful way. I believe though that the whole theory came about due to the fact, that if you enter weaponless, your shadow will be too. (This is most noticeable with ranged-classes) I think though that it is only an animation-change with little difference or no difference to damage done. Seems easy enough to test.  [[User:Lvramire|Lvramire]] 22:30, 12 March 2009 (CDT)
:I was going to get started on this yesterday. I don't think I've seen anything conclusive that proves that your character's equipments (or lack of equips) affects your shadow in any meaningful way. I believe though that the whole theory came about due to the fact, that if you enter weaponless, your shadow will be too. (This is most noticeable with ranged-classes) I think though that it is only an animation-change with little difference or no difference to damage done. Seems easy enough to test.  [[User:Lvramire|Lvramire]] 22:30, 12 March 2009 (CDT)
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::Icy you know yourself that in the game files it shows that your shadow has certain skills and x HP depending on the your class.  There is nothing else that matters.  I entered the job change with all Potions and Scrolls and buffs on and my shadow still had the same as when I entered without anything.'''''[[User:Gandalfa82|Gandalfa82]] 02:10, 13 March 2009 (CDT)'''''
== Level-60 (Cleric) ==
== Level-60 (Cleric) ==
There is a bit of a back-and-forth argument regarding the effectiveness of Heal/Rejuvenate aggro during the last part of the Job-Change. Some swear that it is a must to spam Heal/Rejuvenate to generate aggro, but others say it is completely useless inside this instance. In my personal experience, I would have to go with the latter. Since Clerics are the only class that really have any difficulty with this Job-Change, how should the article play out?  [[User:Lvramire|Lvramire]] 22:30, 12 March 2009 (CDT)
There is a bit of a back-and-forth argument regarding the effectiveness of Heal/Rejuvenate aggro during the last part of the Job-Change. Some swear that it is a must to spam Heal/Rejuvenate to generate aggro, but others say it is completely useless inside this instance. In my personal experience, I would have to go with the latter. Since Clerics are the only class that really have any difficulty with this Job-Change, how should the article play out?  [[User:Lvramire|Lvramire]] 22:30, 12 March 2009 (CDT)

Revision as of 07:10, 13 March 2009

See FiestaWiki:Protected page.

Misinformation

I propose the removal of methods involving stripping all equipments before spawning the first job change quest dungeon for the following reason

  • I believe it to be simply false that removal of equipment disables the target's attacks

Discuss.

If there is no response to this, I will go ahead and take them off. Icy 20:38, 12 March 2009 (CDT)

I was going to get started on this yesterday. I don't think I've seen anything conclusive that proves that your character's equipments (or lack of equips) affects your shadow in any meaningful way. I believe though that the whole theory came about due to the fact, that if you enter weaponless, your shadow will be too. (This is most noticeable with ranged-classes) I think though that it is only an animation-change with little difference or no difference to damage done. Seems easy enough to test. Lvramire 22:30, 12 March 2009 (CDT)


Icy you know yourself that in the game files it shows that your shadow has certain skills and x HP depending on the your class. There is nothing else that matters. I entered the job change with all Potions and Scrolls and buffs on and my shadow still had the same as when I entered without anything.Gandalfa82 02:10, 13 March 2009 (CDT)

Level-60 (Cleric)

There is a bit of a back-and-forth argument regarding the effectiveness of Heal/Rejuvenate aggro during the last part of the Job-Change. Some swear that it is a must to spam Heal/Rejuvenate to generate aggro, but others say it is completely useless inside this instance. In my personal experience, I would have to go with the latter. Since Clerics are the only class that really have any difficulty with this Job-Change, how should the article play out? Lvramire 22:30, 12 March 2009 (CDT)

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