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==Monster pages==
==Monster pages==
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Monster pages are articles whose titles are the names of monsters found in the game. All spelling strictly adhere to the in-game spelling, which can be found in the list at [[Monster Index]].  
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Monster pages are articles whose titles are the names of monsters found in the game. All spelling strictly adhere to the in-game spelling, which can be found in the list at [[Monster Index]]. Please edit these pages following the guideline below. You can find the pages that need attention either by looking at [[Category:Stubs]], or by following the red links in [[Monster Index]].
===Tagging===
===Tagging===
Line 78: Line 78:
{{TYPE}}
{{TYPE}}
{{GRADE Monster}}</pre>
{{GRADE Monster}}</pre>
-
 
==Quest List==
==Quest List==

Revision as of 00:51, 28 June 2008

View relevant sections for editing help specific to that section.

Contents

Page guidelines

This section deals with the style of editing in various pages. This is to ensure conformity amongst similar pages. You can read FiestaWiki:Templates about templates, which are very commonly used in these pages.


Monster Drops

Template:Drop has details on its usage.

Please read the following guidelines to ensure that edits from different contributors conform.


Materials

These cells should have values LQ, Norm, HQ, and/or HQ+. If more than one grade is dropped, use comma with a spacing (, ) to separate the two.

Quest Items

Use in-game spelling. Separate entries using the <br> tag. Do not hotlink item names.

Other

Write the generic item name here. For example, any kind of Silver Ring should be entered as Silver Ring. For green weapons, shields, and armors, omit the prefix/suffix of the item name. It is clear that the equipment dropped will be green, so they are unnecessary.

In the list, arrange it so that the Return Scrolls come first, followed by any supplementary materials (eg. ores, gemstones, or jellies), then the metal lumps, and finally equipments.

Do not hotlink item names.


Monster pages

Monster pages are articles whose titles are the names of monsters found in the game. All spelling strictly adhere to the in-game spelling, which can be found in the list at Monster Index. Please edit these pages following the guideline below. You can find the pages that need attention either by looking at, or by following the red links in Monster Index.

Tagging

  • Stub: Use template {{Stub}} to tag a stub. This should be placed above everything else, on its own line. Pages that do not have a completed Stats section or a completed See also section should be tagged as a Stub.
  • No monster picture: Use template {{Needimg}} to tag these pages. This should be place above everything else like {{Stub}}. These two can be placed on the same line. Pages that do not have the representative pictures (see below) of the monsters should be tagged by this.

Page structure

View example
Each monster page should have the following, in the same order:

  • Monster picture - [[Img:Monster_Name.jpg|thumb|right|A Monster]]. Details below.
  • 'Stats' subsection - Use Template:Monstats in this section. View the template for details.
  • An 'Other' subsection - This can be omitted if there isn't any other useful information related to the monster.
  • 'See also' subsection - This is where templates for monster location, monster type, and monster grade are used. See below.

Monster picture: This should be of a small size like the one in the example. It should also be against a dark background if possible. Please, name the file in a systematic way. It should bear the same name as the monster, plus an extension in lowercase.
Stats: This is simple enough. Level and HP can be found in Monster Index. The Grade, Type, and Location attributes can be found by viewing What links here in the toolbox to the left of the page. You should click on '500' in the choices for View. Inspect the list for 'Template: _____' entries, and you will have a clear idea of what type and grade the monster is of, and also all occurances of it location wise. This information will also be needed later for the 'See also' section.
Other: This is where other information on the monster goes. In the example page, this section contains Drop information.
See also: This section should have the link [[Monsters]], followed by the relevant templates. You should already know what these templates should be. Arrange them so that Location comes first, then Type, then Grade. There is no need to place a [[Category:Monsters]] tag here anymore - it is now embedded in Template:Monstats.

Sample layout

Use this to fill out new pages if you wish. The following code template is exhaustive, so remove any unused or irrelevant items.

{{Stub}}{{Needimg}}
[[Img:|thumb|right|]]
==Stats==
{{Monstats
|Lv=
|HP=
|Agg=
|Map1=
|Map2=
|Map3=
|Map4=
|Map5=
|Lic=
|Grade=
|Type=
}}

==Other==


==See also==
[[Monsters]]

{{MAP1 Monsters}}
{{MAP2 Monsters}}
{{MAP3 Monsters}}
{{MAP4 Monsters}}
{{MAP5 Monsters}}
{{TYPE}}
{{GRADE Monster}}

Quest List

Quest List pages use two similar templates, Template:Quest and Template:Quest2. The only difference between them is the colour in the top left corner. Appearance issues are to be addressed in the templates simultaneously. If you are unsure what to do with including templates and their effects, take a chunk of code here and try it out in the FiestaWiki:Sandbox.


This is a sample code for one quest with all attributes:

{{Quest
|Lv=99
|Name=World Domination
|NPC1=Wise Old Man
|NPC2=Your Maker
|Task=Achieve world domination, and report to your maker.
|Exp=999,999,999
|Fame=50,000
|Money=99gem 99g 999s 999c
|Item1=Sapphire
|Item1Nm=50
|Item2=Ruby
|Item2Nm=50
|Choose1=Tasty Meat
|Choose1Nm=50
|Choose2=Premium Leather
|Choose2Nm=50
|Choose3=Strong Bone
|Choose3Nm=50
|Choose4=Shining Spirit Dust
|Choose4Nm=50
|Com=Game Over upon completion.
}}


When included, it looks like this:

99 World Domination Starting NPC Wise Old Man Reward NPC
999,999,999 EXP, 50,000 Fame, 99gem 99g 999s 999c. 50 Sapphire, 50 Ruby. Choose between 50 Tasty Meat, 50 Premium Leather, 50 Strong Bone, 50 Shining Spirit Dust
Achieve world domination, and report to your maker.

Game Over upon completion.

The alternative template gives this:

99 World Domination Starting NPC Wise Old Man Reward NPC
999,999,999 EXP, 50,000 Fame, 99gem 99g 999s 999c. 50 Sapphire, 50 Ruby. Choose between 50 Tasty Meat, 50 Premium Leather, 50 Strong Bone, 50 Shining Spirit Dust
Achieve world domination, and report to your maker.

Game Over upon completion.


Brief explanation of attributes:
Be aware that you must not have '|' in the value of any attribute. When the wiki software interprets the code, this character cuts the line.

Attribute Use Comment
Mandatory attributes (must be provided)
Lv Quest Level The earliest level at which the quest is available. Use {{Quest1}} for odd levels, {{Quest2}} for even levels
Name The name of the quest Name as is in game, however erroneous, however stupid, including capitalisations
NPC1 Starting NPC Full name of the NPC
Task The task at hand You can use double square brackets to make internal links
Exp EXP Reward Use the standard comma separator (,) Enter only the number here
Fame Fame reward Enter only the number here
Optional attributes (omit if blank)
NPC2 Rewarding NPC If this is the same as NPC1, omit this attribute. Use full name
Money Monetary reward Use 's' for silver and 'c' for copper. Leave a blank between the two denominations, but no blank between the value and the unit
Item1 Reward Item 1 Do not use square brackets - write Xir[3] as Xir(3)
Item1Nm Number of Item1 If only one is rewarded, omit this attribute
Item2 Reward Item 2 Do not use square brackets
Item2Nm Number of Item1 If only one is rewarded, omit this attribute
Choose1 Selective Reward 1 Obviously, if this attribute is set, the Choose2 attribute must also be set. Do not use square brackets
Choose1Nm Number of Choose1 If only one is rewarded, omit this attribute
Choose2 Selective Reward 2 Obviously, if this attribute is set, the Choose1 attribute must also be set. Do not use square brackets
Choose2Nm Number of Choose2 If only one is rewarded, omit this attribute
Choose3 Selective Reward 3 Obviously, if this attribute is set, Choose1 and Choose2 attributes must also be set. Do not use square brackets
Choose3Nm Number of Choose3 If only one is rewarded, omit this attribute
Choose4 Selective Reward 4 Obviously, if this attribute is set, Choose1, Choose2 and Choose3 attributes must also be set. Do not use square brackets
Choose4Nm Number of Choose4 If only one is rewarded, omit this attribute
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