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==Monster Drops==
==Monster Drops==
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[[Mob Drops]] uses the template [[:Template:Drop]]. Unlike [[:Template:Quest]] which contains code for a standalone table, [[:Template:Drop]] has only code for a table row (<tr>). This is why the Drop templates are nested within code for a table. These codes must not be removed.  
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'''''[[:Template:Drop]]''' has details on its usage.''
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The idea is simple - you fill the cell of the generic material a monster drops with the quality of the drop. If an attribute is omitted, the cell is shaded a colour set in the template.
 
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This is a sample code for one drop with all attributes:
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Please read the following guidelines to ensure that edits from different contributors conform.
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<pre>{{Drop
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|Name=Farm
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|Lv=1
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|Leather=HQ+
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|BL=HQ+
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|SBL=HQ+
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|Tooth=HQ+
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|Tail=Norm
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|Dust=HQ+
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|Meat=HQ+
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|Fruit=HQ+
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|Crystal=HQ+
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|Bone=HQ+
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|Sign=HQ+
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|HPPot=T4
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|SPPot=T4
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|Lic=Y
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|Quest=Farmer's Hat
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|Other=All kinds of godly rings<br>All kinds of blue weapons
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}}</pre>
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When included, this is what it looks like (nested in the code for a table):
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===Materials===
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{| width="100%" border="1" cellpadding="4" style="font-size: 12px; border-collapse: collapse; border: 2px solid;"
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These cells should have values LQ, Norm, HQ, and/or HQ+. If more than one grade is dropped, use comma with a spacing (, ) to separate the two.
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|- style="text-align: center; font-weight: bold; background-color: #FDF5E6;"
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| colspan="2" | Spec || colspan="5" | Scroll Materials || Stone Mats || colspan="5" | Potion Ingredients || colspan="2" | Potions || colspan="3" | Other
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|- style="text-align: center; font-weight: bold; background-color: #FDF5E6;"
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| Creature || Level || [[Leathers|Leather]] || [[Beast Leather|BL]] || [[Summoned Beast Leather|SBL]] || [[Beast Dogtooth|Dogtooth]] || [[Summoned Beast's Tail|Tail]] || Dusts || [[Meats|Meat]] || [[Spirit's Fruit|Fruit]] || [[Magic Crystal|Crystal]] || [[Bones]] || [[Signs]] || HP || SP || License || Quest ||  width="180" | Other
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{{Drop
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|Name=Farm
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|Lv=1
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|Leather=HQ+
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|BL=HQ+
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|SBL=HQ+
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|Tooth=HQ+
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|Tail=Norm
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|Dust=HQ+
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|Meat=HQ+
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|Fruit=HQ+
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|Crystal=HQ+
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|Bone=HQ+
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|Sign=HQ+
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|HPPot=T4
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|SPPot=T4
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|Lic=Y
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|Quest=Farmer's Hat
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|Other=All kinds of godly rings<br>All kinds of blue weapons
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}}
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|}
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===Quest Items===
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Use in-game spelling. Separate entries using the &lt;br&gt; tag. Do not hotlink item names.
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Below is given a brief explanation of attributes. '''If an attribute is omitted, its cell will be shaded a colour set in the template.'''
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===Other===
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{| border="1" cellpadding="4" style="font-size: 12px; border-collapse: collapse; border: 2px solid;"
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Write the generic item name here. For example, any kind of Silver Ring should be entered as Silver Ring. For green weapons, shields, and armors, omit the prefix/suffix of the item name. It is clear that the equipment dropped will be green, so they are unnecessary.  
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|-
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! style="background:#DDDDFF" |Attribute
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! style="background:#DDDDFF" |Use
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! style="background:#DDDDFF" |Comment
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|-
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|colspan="3" align="center" | '''Mandatory attributes (must be provided) '''
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|-
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|'''Lv''' || Quest Level || The earliest level at which the quest is available. Use <nowiki>{{Quest1}} for odd levels, {{Quest2}}</nowiki> for even levels
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|-
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|'''Name''' || The name of the monster || Name as is in game. List is at [[Monster Index]]
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|-
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|'''Lv''' || Monster level || List is at [[Monster Index]]
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|-
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|colspan="3" align="center" | '''Optional attributes (omit if blank)'''
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|-
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|'''Leather''' || Generic Leather || LQ, Norm, HQ, HQ+
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|-
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|'''BL''' || Generic Beast Leather || LQ, Norm, HQ, HQ+
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|-
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|'''SBL''' || Generic Summoned Beast Leather || LQ, Norm, HQ, HQ+
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|-
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|'''Tooth''' || Genertic Beast Dogtooth || LQ, Norm, HQ, HQ+
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|-
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|'''Tail''' || Generic Summoned Beast's Tail || LQ, Norm
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|-
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|'''Dust''' || Generic Dust || Monsters that drop dusts drop all 3 kinds. LQ, Norm, HQ, HQ+
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|-
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|'''Meat''' || Generic Meat || LQ, Norm, HQ, HQ+
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|-
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|'''Fruit''' || Generic Spirit Fruit || LQ, Norm, HQ, HQ+
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|-
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|'''Crystal''' || Generic Magic Crystal || LQ, Norm, HQ, HQ+
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|-
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|'''Bone''' || Generic Bone || LQ, Norm, HQ, HQ+
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|-
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|'''Sign''' || Generic Sign || LQ, Norm, HQ, HQ+
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|-
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|'''HPPot''' || Generic HP Potion || T1, T2, T3, T4 (suffix with R if regen potions ever drop)
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|-
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|'''SPPot''' || Generic SP Potion || T1, T2, T3, T4 (suffix with R if regen potions ever drop)
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|-
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|'''Lic''' || License || License for itself: Y, License for another: name it, no License drop: omit this
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|-
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|'''Quest''' || Quest Drops || List items separated by &lt;br&gt;, omit this if blank
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|-
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|'''Other''' || Other Items || List the generic items dropped. Example: Bronze Ring, Bronze Necklace, Mental Hat, Return Scroll: Uruga
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|}
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In the list, arrange it so that the Return Scrolls come first, followed by any supplementary materials (eg. ores, gemstones, or jellies), then the metal lumps, and finally equipments.
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Do not hotlink item names.
==Quest List==
==Quest List==

Revision as of 21:19, 26 June 2008

View relevant sections for editing help specific to that section.

Contents

Templates

This section deals with the use of specific templates in various pages. Read FiestaWiki:Templates about templates.


Monster Drops

Template:Drop has details on its usage.


Please read the following guidelines to ensure that edits from different contributors conform.


Materials

These cells should have values LQ, Norm, HQ, and/or HQ+. If more than one grade is dropped, use comma with a spacing (, ) to separate the two.

Quest Items

Use in-game spelling. Separate entries using the <br> tag. Do not hotlink item names.

Other

Write the generic item name here. For example, any kind of Silver Ring should be entered as Silver Ring. For green weapons, shields, and armors, omit the prefix/suffix of the item name. It is clear that the equipment dropped will be green, so they are unnecessary.

In the list, arrange it so that the Return Scrolls come first, followed by any supplementary materials (eg. ores, gemstones, or jellies), then the metal lumps, and finally equipments.

Do not hotlink item names.

Quest List

Quest List pages use two similar templates, Template:Quest and Template:Quest2. The only difference between them is the colour in the top left corner. Appearance issues are to be addressed in the templates simultaneously. If you are unsure what to do with including templates and their effects, take a chunk of code here and try it out in the FiestaWiki:Sandbox.


This is a sample code for one quest with all attributes:

{{Quest
|Lv=99
|Name=World Domination
|NPC1=Wise Old Man
|NPC2=Your Maker
|Task=Achieve world domination, and report to your maker.
|Exp=999,999,999
|Fame=50,000
|Money=99gem 99g 999s 999c
|Item1=Sapphire
|Item1Nm=50
|Item2=Ruby
|Item2Nm=50
|Choose1=Tasty Meat
|Choose1Nm=50
|Choose2=Premium Leather
|Choose2Nm=50
|Choose3=Strong Bone
|Choose3Nm=50
|Choose4=Shining Spirit Dust
|Choose4Nm=50
|Com=Game Over upon completion.
}}


When included, it looks like this:

99 World Domination Starting NPC Wise Old Man Reward NPC
999,999,999 EXP, 50,000 Fame, 99gem 99g 999s 999c. 50 Sapphire, 50 Ruby. Choose between 50 Tasty Meat, 50 Premium Leather, 50 Strong Bone, 50 Shining Spirit Dust
Achieve world domination, and report to your maker.

Game Over upon completion.

The alternative template gives this:

99 World Domination Starting NPC Wise Old Man Reward NPC
999,999,999 EXP, 50,000 Fame, 99gem 99g 999s 999c. 50 Sapphire, 50 Ruby. Choose between 50 Tasty Meat, 50 Premium Leather, 50 Strong Bone, 50 Shining Spirit Dust
Achieve world domination, and report to your maker.

Game Over upon completion.


Brief explanation of attributes:
Be aware that you must not have '|' in the value of any attribute. When the wiki software interprets the code, this character cuts the line.

Attribute Use Comment
Mandatory attributes (must be provided)
Lv Quest Level The earliest level at which the quest is available. Use {{Quest1}} for odd levels, {{Quest2}} for even levels
Name The name of the quest Name as is in game, however erroneous, however stupid, including capitalisations
NPC1 Starting NPC Full name of the NPC
Task The task at hand You can use double square brackets to make internal links
Exp EXP Reward Use the standard comma separator (,) Enter only the number here
Fame Fame reward Enter only the number here
Optional attributes (omit if blank)
NPC2 Rewarding NPC If this is the same as NPC1, omit this attribute. Use full name
Money Monetary reward Use 's' for silver and 'c' for copper. Leave a blank between the two denominations, but no blank between the value and the unit
Item1 Reward Item 1 Do not use square brackets - write Xir[3] as Xir(3)
Item1Nm Number of Item1 If only one is rewarded, omit this attribute
Item2 Reward Item 2 Do not use square brackets
Item2Nm Number of Item1 If only one is rewarded, omit this attribute
Choose1 Selective Reward 1 Obviously, if this attribute is set, the Choose2 attribute must also be set. Do not use square brackets
Choose1Nm Number of Choose1 If only one is rewarded, omit this attribute
Choose2 Selective Reward 2 Obviously, if this attribute is set, the Choose1 attribute must also be set. Do not use square brackets
Choose2Nm Number of Choose2 If only one is rewarded, omit this attribute
Choose3 Selective Reward 3 Obviously, if this attribute is set, Choose1 and Choose2 attributes must also be set. Do not use square brackets
Choose3Nm Number of Choose3 If only one is rewarded, omit this attribute
Choose4 Selective Reward 4 Obviously, if this attribute is set, Choose1, Choose2 and Choose3 attributes must also be set. Do not use square brackets
Choose4Nm Number of Choose4 If only one is rewarded, omit this attribute
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