Cleric Guide


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There is no guide here ,please fix.
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==Weapons==
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===Maces===
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[[Image:Mace1.jpeg]]<br>
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The Mace is the basic weapon for Clerics. Its a bit more accurate then a hammer. Its attack speed is<br> slightly higher. As far as damage goes its really outclassed by the hammer, I recommend if you are<br> having accuracy probleu switch to Mace but I wouldnt do this before lvl 40.
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===Hammers===
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[[Image:Hammer1.jpeg]]<br>
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The Hammer: not much can be said about it. Its higher damage but a slower, less accurate weapon.<br> However, I recommend using this up until lvl 40 then switching to mace if you so desire.
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<br>
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==Stat Builds==
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''Again my opinions here may be different from yours: but I'm just putting them here to help.''
 +
<br>
 +
===Endurance Build===
 +
I find that a 2:1 or 3:1 End:Str ratio is the best for higher lvl soloing which is what you will do the majority<br> of the time. As for needing SP we don't really need to raise it because we have a nice little passive skill<br> called Divinity which raises your SP quite a bit. The damage with this build is quite good as well if you<br> find it still too low for your taste simply upgrade your weapon.
 +
 
 +
Souls_healer- I disagree about that kind of build.At lvl 31 i gave 23 points to str and i got +27 dmg,it is almost nothing, hammer lvl 30 enhancement lvl 4 gives +30 dmg, so why waste point for Str, but if you put them in End you get hp,defense and shield defense. I think that much better is 25 points in Spr and rest in End
 +
 
 +
===Strength Build===
 +
Some people are more in favor of a 2:1 Str:End build. I didn't really find the raising of Str necessary because<br> you get massive boost in Str from leveling up. This build is high in damage but leaves you lacking in<br> defense and SP. You will kill quicker but are less likely to be able to tank the higher lvl quest boss. Also, you should add some Spr.
 +
 
 +
''Clericz4life'' - this is probably the most reliable build. '''USE IT''' if you want to hit as much as other Classes. As it says up there, you'll be crippled in defence. You'll still have better def. than a Mage though, don't worry ;).
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===Full Spirit===
 +
I don't really recommend using this build--it's for people who mainly like support roles, but this will cripple you.<br> This game just doesn't require constant partying so unless you have a good friend who's going to party with<br> you everyday '''DO NOT''' go this route.
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==Skills==
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===Heal===
 +
[[Image:Heal1.jpeg]]<br>Ok, this is your basic heal. Fast casting- Quick recharge so its spammable which makes it useful when tanking<br> massive amounts of mobs or in PVP where you are the focal point of everyones wrath. My opinion is like it, love it,<br> use and abuse it. Skill Empowerment:
 +
 
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- <span style="color:Red">'''3 or 4 points into SP Consumption.'''</span>
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 +
- For spammibality purposes (insanely fast heal speed): <span style="color:Red">'''3-5 points into Decrease Cooldown Time (If you choose to go as far as +4, just go +5 because... +4 = -.6 sec, +5 = -.9 sec - the difference is quite a bit less time, and that will affect you in the long run).'''</span> - I wouldn't recommend this if you don't solo all the time. Put 3-5 points into this '''ONLY IF YOU ALWAYS SOLO'''; and barely ever party or AoE.
 +
 
 +
NOTE: If you decide to put 3 or 5 points into SP Consumption, '''MAKE SURE''' you put the points that are said below into Bash '''BEFORE YOU PUT SP CONSUMPTION INTO THIS''' or you will be pretty much screwed for Bash!
 +
 
 +
===Bash===
 +
[[Image:Bash1.jpeg]]This is your basic attack skill well worth the money and the SP it consumes. Place a few points into Power<br> and SP consumption and its awesome. Without bash you are a one trick pony.<span style="color:Red">''' 4-5 points into Power (best bet is 5)... 1-2 into SP Consumption.'''</span> ;)
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 +
===Protect===
 +
[[Image:Protect1.jpeg]]Not much to be said here...Awesome Buff...Defense +Dmg....very very very useful when soloing and parties<br> as well. Don't really need to empower this...Well I didn't find it necessary.
 +
 
 +
===Resist===
 +
[[Image:Resist1.jpeg]]Yet another great buff...Magic Defense here comes in handy. You will love this buff. Again I find no need<br> to use any empowerment points on this.
 +
 
 +
===Cure===
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[[Image:Cure1.jpeg]]Cures usefulness is debatable. If we didn't have it we'd want it but since we just don't get poisoned enough<br> we don't feel we need it. I feel it should also cover Bleeding. Again no need for Empowerment here.
 +
 
 +
===Immune===
 +
[[Image:Immune1.jpeg]]Immune: gotta love it, but I think it should be a bit more effective since even with it on I've been targeted with<br> some pretty annoying curses, like Fear and Slow.'''SMH I'm not really sure though this a skill that I want to test<br>a bit farther'''. No need for Empowerment here either. (Immune is for Poison and Illness resistance NOT curse resistance. You can still get poisoned or stricken with an illness with it cast since it just ups resistance instead of truly making you completely Immune.)
 +
 
 +
===Endure===
 +
[[Image:Endure1.jpeg]]LOL...what can I say? Who ever says that approximately +400 HP an 500sp isn't worth it please get your head<br> checked.  <span style="color:Red">'''Maybe some points into Sp Consumption again here.'''</span>
 +
 
 +
===Stoneskin===
 +
[[Image:Stoneskin1.jpeg]]Ok for all of you who see Stoneskins stats and say it sucks '''IT DOES NOT SUCK'''
 +
It gives 1% block rate at lvl<br> 1 but remember all those points you have in END they give block rate as well where as I'm not quite sure of the percentage<br> '''ATM''' I'll add it in when i have the chance. Bottom line is Stoneskin is a very good buff...you'll like it later on.
 +
 
 +
Note: 1 END = 0.1% Block Rate
 +
 
 +
===Bleed and Trip===
 +
[[Image:Bleed1.jpeg]] [[Image:Trip1.jpeg]]No need for seperate topics here they are same skill pretty much different skill animation -Bleed -<br> *which is the mace- skill has lower sp reduction but other then that they do the same dmg...dmg gets better as<br> you get higher ranks. <span style="color:Red">'''4-5 points into Power 1-2 into SP Consumption.'''</span>
 +
 
 +
===Invincible===
 +
[[Image:Invincible1.jpeg]]Ok all that needs to be said about this skill is: -nerfed- 10 sec duration and 2 min cool kinda ridicious but heh<br> whatever. Its handy to have around when you need a few precious secs to get healed back up but other then that its<br> just taking up a spots on the hotbar and wasting silver. Place points into Duration here wont help much but you can do it...<br><span style="color:Red">''' 3 points into Duration.'''</span>

Revision as of 00:17, 6 April 2008

Contents

Weapons

Maces

Image:Mace1.jpeg
The Mace is the basic weapon for Clerics. Its a bit more accurate then a hammer. Its attack speed is
slightly higher. As far as damage goes its really outclassed by the hammer, I recommend if you are
having accuracy probleu switch to Mace but I wouldnt do this before lvl 40.

Hammers

Image:Hammer1.jpeg
The Hammer: not much can be said about it. Its higher damage but a slower, less accurate weapon.
However, I recommend using this up until lvl 40 then switching to mace if you so desire.


Stat Builds

Again my opinions here may be different from yours: but I'm just putting them here to help.

Endurance Build

I find that a 2:1 or 3:1 End:Str ratio is the best for higher lvl soloing which is what you will do the majority
of the time. As for needing SP we don't really need to raise it because we have a nice little passive skill
called Divinity which raises your SP quite a bit. The damage with this build is quite good as well if you
find it still too low for your taste simply upgrade your weapon.

Souls_healer- I disagree about that kind of build.At lvl 31 i gave 23 points to str and i got +27 dmg,it is almost nothing, hammer lvl 30 enhancement lvl 4 gives +30 dmg, so why waste point for Str, but if you put them in End you get hp,defense and shield defense. I think that much better is 25 points in Spr and rest in End

Strength Build

Some people are more in favor of a 2:1 Str:End build. I didn't really find the raising of Str necessary because
you get massive boost in Str from leveling up. This build is high in damage but leaves you lacking in
defense and SP. You will kill quicker but are less likely to be able to tank the higher lvl quest boss. Also, you should add some Spr.

Clericz4life - this is probably the most reliable build. USE IT if you want to hit as much as other Classes. As it says up there, you'll be crippled in defence. You'll still have better def. than a Mage though, don't worry ;).

Full Spirit

I don't really recommend using this build--it's for people who mainly like support roles, but this will cripple you.
This game just doesn't require constant partying so unless you have a good friend who's going to party with
you everyday DO NOT go this route.

Skills

Heal

Image:Heal1.jpeg
Ok, this is your basic heal. Fast casting- Quick recharge so its spammable which makes it useful when tanking
massive amounts of mobs or in PVP where you are the focal point of everyones wrath. My opinion is like it, love it,
use and abuse it. Skill Empowerment:

- 3 or 4 points into SP Consumption.

- For spammibality purposes (insanely fast heal speed): 3-5 points into Decrease Cooldown Time (If you choose to go as far as +4, just go +5 because... +4 = -.6 sec, +5 = -.9 sec - the difference is quite a bit less time, and that will affect you in the long run). - I wouldn't recommend this if you don't solo all the time. Put 3-5 points into this ONLY IF YOU ALWAYS SOLO; and barely ever party or AoE.

NOTE: If you decide to put 3 or 5 points into SP Consumption, MAKE SURE you put the points that are said below into Bash BEFORE YOU PUT SP CONSUMPTION INTO THIS or you will be pretty much screwed for Bash!

Bash

Image:Bash1.jpegThis is your basic attack skill well worth the money and the SP it consumes. Place a few points into Power
and SP consumption and its awesome. Without bash you are a one trick pony. 4-5 points into Power (best bet is 5)... 1-2 into SP Consumption. ;)

Protect

Image:Protect1.jpegNot much to be said here...Awesome Buff...Defense +Dmg....very very very useful when soloing and parties
as well. Don't really need to empower this...Well I didn't find it necessary.

Resist

Image:Resist1.jpegYet another great buff...Magic Defense here comes in handy. You will love this buff. Again I find no need
to use any empowerment points on this.

Cure

Image:Cure1.jpegCures usefulness is debatable. If we didn't have it we'd want it but since we just don't get poisoned enough
we don't feel we need it. I feel it should also cover Bleeding. Again no need for Empowerment here.

Immune

Image:Immune1.jpegImmune: gotta love it, but I think it should be a bit more effective since even with it on I've been targeted with
some pretty annoying curses, like Fear and Slow.SMH I'm not really sure though this a skill that I want to test
a bit farther
. No need for Empowerment here either. (Immune is for Poison and Illness resistance NOT curse resistance. You can still get poisoned or stricken with an illness with it cast since it just ups resistance instead of truly making you completely Immune.)

Endure

Image:Endure1.jpegLOL...what can I say? Who ever says that approximately +400 HP an 500sp isn't worth it please get your head
checked. Maybe some points into Sp Consumption again here.

Stoneskin

Image:Stoneskin1.jpegOk for all of you who see Stoneskins stats and say it sucks IT DOES NOT SUCK It gives 1% block rate at lvl
1 but remember all those points you have in END they give block rate as well where as I'm not quite sure of the percentage
ATM I'll add it in when i have the chance. Bottom line is Stoneskin is a very good buff...you'll like it later on.

Note: 1 END = 0.1% Block Rate

Bleed and Trip

Image:Bleed1.jpeg Image:Trip1.jpegNo need for seperate topics here they are same skill pretty much different skill animation -Bleed -
*which is the mace- skill has lower sp reduction but other then that they do the same dmg...dmg gets better as
you get higher ranks. 4-5 points into Power 1-2 into SP Consumption.

Invincible

Image:Invincible1.jpegOk all that needs to be said about this skill is: -nerfed- 10 sec duration and 2 min cool kinda ridicious but heh
whatever. Its handy to have around when you need a few precious secs to get healed back up but other then that its
just taking up a spots on the hotbar and wasting silver. Place points into Duration here wont help much but you can do it...
3 points into Duration.

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