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(Newbie guide, ehehe...) |
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View relevant sections for editing help specific to that section. | View relevant sections for editing help specific to that section. | ||
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=Templates= | =Templates= | ||
- | This section deals with the use of specific templates in various pages. Read [[FiestaWiki:Templates]] about templates. | + | This section deals with the use of specific templates in various pages. Read [[FiestaWiki:Templates]] about templates. |
+ | |||
+ | |||
+ | ==Monster Drops== | ||
+ | [[Mob Drops]] uses the template [[:Template:Drop]]. Unlike [[:Template:Quest]] which contains code for a standalone table, [[:Template:Drop]] has only code for a table row (<tr>). This is why the Drop templates are nested within code for a table. These codes must not be removed. | ||
+ | |||
+ | The idea is simple - you fill the cell of the generic material a monster drops with the quality of the drop. If an attribute is omitted, the cell is shaded a colour set in the template. | ||
+ | |||
+ | This is a sample code for one drop with all attributes: | ||
+ | <pre>{{Drop | ||
+ | |Name=Farm | ||
+ | |Lv=1 | ||
+ | |Leather=HQ+ | ||
+ | |BL=HQ+ | ||
+ | |SBL=HQ+ | ||
+ | |Tooth=HQ+ | ||
+ | |Tail=Norm | ||
+ | |Dust=HQ+ | ||
+ | |Meat=HQ+ | ||
+ | |Fruit=HQ+ | ||
+ | |Crystal=HQ+ | ||
+ | |Bone=HQ+ | ||
+ | |Sign=HQ+ | ||
+ | |HPPot=T4 | ||
+ | |SPPot=T4 | ||
+ | |Lic=Y | ||
+ | |Quest=Farmer's Hat | ||
+ | |Other=All kinds of godly rings<br>All kinds of blue weapons | ||
+ | }}</pre> | ||
+ | |||
+ | |||
+ | When included, this is what it looks like (nested in the code for a table): | ||
+ | {| width="100%" border="1" cellpadding="4" style="font-size: 12px; border-collapse: collapse; border: 2px solid;" | ||
+ | |- style="text-align: center; font-weight: bold; background-color: #FDF5E6;" | ||
+ | | colspan="2" | Spec || colspan="5" | Scroll Materials || Stone Mats || colspan="5" | Potion Ingredients || colspan="2" | Potions || colspan="3" | Other | ||
+ | |- style="text-align: center; font-weight: bold; background-color: #FDF5E6;" | ||
+ | | Creature || Level || [[Leathers|Leather]] || [[Beast Leather|BL]] || [[Summoned Beast Leather|SBL]] || [[Beast Dogtooth|Dogtooth]] || [[Summoned Beast's Tail|Tail]] || Dusts || [[Meats|Meat]] || [[Spirit's Fruit|Fruit]] || [[Magic Crystal|Crystal]] || [[Bones]] || [[Signs]] || HP || SP || License || Quest || width="180" | Other | ||
+ | {{Drop | ||
+ | |Name=Farm | ||
+ | |Lv=1 | ||
+ | |Leather=HQ+ | ||
+ | |BL=HQ+ | ||
+ | |SBL=HQ+ | ||
+ | |Tooth=HQ+ | ||
+ | |Tail=Norm | ||
+ | |Dust=HQ+ | ||
+ | |Meat=HQ+ | ||
+ | |Fruit=HQ+ | ||
+ | |Crystal=HQ+ | ||
+ | |Bone=HQ+ | ||
+ | |Sign=HQ+ | ||
+ | |HPPot=T4 | ||
+ | |SPPot=T4 | ||
+ | |Lic=Y | ||
+ | |Quest=Farmer's Hat | ||
+ | |Other=All kinds of godly rings<br>All kinds of blue weapons | ||
+ | }} | ||
+ | |} | ||
+ | |||
+ | |||
+ | Below is given a brief explanation of attributes. '''If an attribute is omitted, its cell will be shaded a colour set in the template.''' | ||
+ | {| border="1" cellpadding="4" style="font-size: 12px; border-collapse: collapse; border: 2px solid;" | ||
+ | |- | ||
+ | ! style="background:#DDDDFF" |Attribute | ||
+ | ! style="background:#DDDDFF" |Use | ||
+ | ! style="background:#DDDDFF" |Comment | ||
+ | |- | ||
+ | |colspan="3" align="center" | '''Mandatory attributes (must be provided) ''' | ||
+ | |- | ||
+ | |'''Lv''' || Quest Level || The earliest level at which the quest is available. Use <nowiki>{{Quest1}} for odd levels, {{Quest2}}</nowiki> for even levels | ||
+ | |- | ||
+ | |'''Name''' || The name of the monster || Name as is in game. List is at [[Monster Index]] | ||
+ | |- | ||
+ | |'''Lv''' || Monster level || List is at [[Monster Index]] | ||
+ | |- | ||
+ | |colspan="3" align="center" | '''Optional attributes (omit if blank)''' | ||
+ | |- | ||
+ | |'''Leather''' || Generic Leather || LQ, Norm, HQ, HQ+ | ||
+ | |- | ||
+ | |'''BL''' || Generic Beast Leather || LQ, Norm, HQ, HQ+ | ||
+ | |- | ||
+ | |'''SBL''' || Generic Summoned Beast Leather || LQ, Norm, HQ, HQ+ | ||
+ | |- | ||
+ | |'''Tooth''' || Genertic Beast Dogtooth || LQ, Norm, HQ, HQ+ | ||
+ | |- | ||
+ | |'''Tail''' || Generic Summoned Beast's Tail || LQ, Norm | ||
+ | |- | ||
+ | |'''Dust''' || Generic Dust || Monsters that drop dusts drop all 3 kinds. LQ, Norm, HQ, HQ+ | ||
+ | |- | ||
+ | |'''Meat''' || Generic Meat || LQ, Norm, HQ, HQ+ | ||
+ | |- | ||
+ | |'''Fruit''' || Generic Spirit Fruit || LQ, Norm, HQ, HQ+ | ||
+ | |- | ||
+ | |'''Crystal''' || Generic Magic Crystal || LQ, Norm, HQ, HQ+ | ||
+ | |- | ||
+ | |'''Bone''' || Generic Bone || LQ, Norm, HQ, HQ+ | ||
+ | |- | ||
+ | |'''Sign''' || Generic Sign || LQ, Norm, HQ, HQ+ | ||
+ | |- | ||
+ | |'''HPPot''' || Generic HP Potion || T1, T2, T3, T4 (suffix with R if regen potions ever drop) | ||
+ | |- | ||
+ | |'''SPPot''' || Generic SP Potion || T1, T2, T3, T4 (suffix with R if regen potions ever drop) | ||
+ | |- | ||
+ | |'''Lic''' || License || License for itself: Y, License for another: name it, no License drop: omit this | ||
+ | |- | ||
+ | |'''Quest''' || Quest Drops || List items separated by <br>, omit this if blank | ||
+ | |- | ||
+ | |'''Other''' || Other Items || List the generic items dropped. Example: Bronze Ring, Bronze Necklace, Mental Hat, Return Scroll: Uruga | ||
+ | |} | ||
+ | |||
==Quest List== | ==Quest List== | ||
Quest List pages use two similar templates, [[:Template:Quest]] and [[:Template:Quest2]]. The only difference between them is the colour in the top left corner. Appearance issues are to be addressed in the templates simultaneously. '''If you are unsure what to do with including templates and their effects, take a chunk of code here and try it out in the [[FiestaWiki:Sandbox]]'''. | Quest List pages use two similar templates, [[:Template:Quest]] and [[:Template:Quest2]]. The only difference between them is the colour in the top left corner. Appearance issues are to be addressed in the templates simultaneously. '''If you are unsure what to do with including templates and their effects, take a chunk of code here and try it out in the [[FiestaWiki:Sandbox]]'''. | ||
+ | |||
This is a sample code for one quest with all attributes: | This is a sample code for one quest with all attributes: | ||
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|Com=Game Over upon completion. | |Com=Game Over upon completion. | ||
}}</pre> | }}</pre> | ||
+ | |||
When included, it looks like this: | When included, it looks like this: | ||
Line 80: | Line 192: | ||
|Com=Game Over upon completion. | |Com=Game Over upon completion. | ||
}} | }} | ||
+ | |||
Brief explanation of attributes:<br> | Brief explanation of attributes:<br> |
Revision as of 21:49, 25 June 2008
View relevant sections for editing help specific to that section.
Templates
This section deals with the use of specific templates in various pages. Read FiestaWiki:Templates about templates.
Monster Drops
Mob Drops uses the template Template:Drop. Unlike Template:Quest which contains code for a standalone table, Template:Drop has only code for a table row (<tr>). This is why the Drop templates are nested within code for a table. These codes must not be removed.
The idea is simple - you fill the cell of the generic material a monster drops with the quality of the drop. If an attribute is omitted, the cell is shaded a colour set in the template.
This is a sample code for one drop with all attributes:
{{Drop |Name=Farm |Lv=1 |Leather=HQ+ |BL=HQ+ |SBL=HQ+ |Tooth=HQ+ |Tail=Norm |Dust=HQ+ |Meat=HQ+ |Fruit=HQ+ |Crystal=HQ+ |Bone=HQ+ |Sign=HQ+ |HPPot=T4 |SPPot=T4 |Lic=Y |Quest=Farmer's Hat |Other=All kinds of godly rings<br>All kinds of blue weapons }}
When included, this is what it looks like (nested in the code for a table):
Spec | Scroll Materials | Stone Mats | Potion Ingredients | Potions | Other | |||||||||||||
Creature | Level | Leather | BL | SBL | Dogtooth | Tail | Dusts | Meat | Fruit | Crystal | Bones | Signs | HP | SP | License | Quest | Other | |
Farm | 1 | HQ+ | HQ+ | HQ+ | HQ+ | Norm | HQ+ | HQ+ | HQ+ | HQ+ | HQ+ | HQ+ | T4 | T4 | Y | Farmer's Hat | All kinds of godly rings All kinds of blue weapons |
Below is given a brief explanation of attributes. If an attribute is omitted, its cell will be shaded a colour set in the template.
Attribute | Use | Comment |
---|---|---|
Mandatory attributes (must be provided) | ||
Lv | Quest Level | The earliest level at which the quest is available. Use {{Quest1}} for odd levels, {{Quest2}} for even levels |
Name | The name of the monster | Name as is in game. List is at Monster Index |
Lv | Monster level | List is at Monster Index |
Optional attributes (omit if blank) | ||
Leather | Generic Leather | LQ, Norm, HQ, HQ+ |
BL | Generic Beast Leather | LQ, Norm, HQ, HQ+ |
SBL | Generic Summoned Beast Leather | LQ, Norm, HQ, HQ+ |
Tooth | Genertic Beast Dogtooth | LQ, Norm, HQ, HQ+ |
Tail | Generic Summoned Beast's Tail | LQ, Norm |
Dust | Generic Dust | Monsters that drop dusts drop all 3 kinds. LQ, Norm, HQ, HQ+ |
Meat | Generic Meat | LQ, Norm, HQ, HQ+ |
Fruit | Generic Spirit Fruit | LQ, Norm, HQ, HQ+ |
Crystal | Generic Magic Crystal | LQ, Norm, HQ, HQ+ |
Bone | Generic Bone | LQ, Norm, HQ, HQ+ |
Sign | Generic Sign | LQ, Norm, HQ, HQ+ |
HPPot | Generic HP Potion | T1, T2, T3, T4 (suffix with R if regen potions ever drop) |
SPPot | Generic SP Potion | T1, T2, T3, T4 (suffix with R if regen potions ever drop) |
Lic | License | License for itself: Y, License for another: name it, no License drop: omit this |
Quest | Quest Drops | List items separated by <br>, omit this if blank |
Other | Other Items | List the generic items dropped. Example: Bronze Ring, Bronze Necklace, Mental Hat, Return Scroll: Uruga |
Quest List
Quest List pages use two similar templates, Template:Quest and Template:Quest2. The only difference between them is the colour in the top left corner. Appearance issues are to be addressed in the templates simultaneously. If you are unsure what to do with including templates and their effects, take a chunk of code here and try it out in the FiestaWiki:Sandbox.
This is a sample code for one quest with all attributes:
{{Quest |Lv=99 |Name=World Domination |NPC1=Wise Old Man |NPC2=Your Maker |Task=Achieve world domination, and report to your maker. |Exp=999,999,999 |Fame=50,000 |Money=99gem 99g 999s 999c |Item1=Sapphire |Item1Nm=50 |Item2=Ruby |Item2Nm=50 |Choose1=Tasty Meat |Choose1Nm=50 |Choose2=Premium Leather |Choose2Nm=50 |Choose3=Strong Bone |Choose3Nm=50 |Choose4=Shining Spirit Dust |Choose4Nm=50 |Com=Game Over upon completion. }}
When included, it looks like this:
99 | World Domination | Starting NPC | Wise Old Man | Reward NPC | |
999,999,999 EXP, 50,000 Fame, 99gem 99g 999s 999c. 50 Sapphire, 50 Ruby. Choose between 50 Tasty Meat, 50 Premium Leather, 50 Strong Bone, 50 Shining Spirit Dust | |||||
Achieve world domination, and report to your maker. Game Over upon completion. |
The alternative template gives this:
99 | World Domination | Starting NPC | Wise Old Man | Reward NPC | |
999,999,999 EXP, 50,000 Fame, 99gem 99g 999s 999c. 50 Sapphire, 50 Ruby. Choose between 50 Tasty Meat, 50 Premium Leather, 50 Strong Bone, 50 Shining Spirit Dust | |||||
Achieve world domination, and report to your maker. Game Over upon completion. |
Brief explanation of attributes:
Be aware that you must not have '|' in the value of any attribute. When the wiki software interprets the code, this character cuts the line.
Attribute | Use | Comment |
---|---|---|
Mandatory attributes (must be provided) | ||
Lv | Quest Level | The earliest level at which the quest is available. Use {{Quest1}} for odd levels, {{Quest2}} for even levels |
Name | The name of the quest | Name as is in game, however erroneous, however stupid, including capitalisations |
NPC1 | Starting NPC | Full name of the NPC |
Task | The task at hand | You can use double square brackets to make internal links |
Exp | EXP Reward | Use the standard comma separator (,) Enter only the number here |
Fame | Fame reward | Enter only the number here |
Optional attributes (omit if blank) | ||
NPC2 | Rewarding NPC | If this is the same as NPC1, omit this attribute. Use full name |
Money | Monetary reward | Use 's' for silver and 'c' for copper. Leave a blank between the two denominations, but no blank between the value and the unit |
Item1 | Reward Item 1 | Do not use square brackets - write Xir[3] as Xir(3) |
Item1Nm | Number of Item1 | If only one is rewarded, omit this attribute |
Item2 | Reward Item 2 | Do not use square brackets |
Item2Nm | Number of Item1 | If only one is rewarded, omit this attribute |
Choose1 | Selective Reward 1 | Obviously, if this attribute is set, the Choose2 attribute must also be set. Do not use square brackets |
Choose1Nm | Number of Choose1 | If only one is rewarded, omit this attribute |
Choose2 | Selective Reward 2 | Obviously, if this attribute is set, the Choose1 attribute must also be set. Do not use square brackets |
Choose2Nm | Number of Choose2 | If only one is rewarded, omit this attribute |
Choose3 | Selective Reward 3 | Obviously, if this attribute is set, Choose1 and Choose2 attributes must also be set. Do not use square brackets |
Choose3Nm | Number of Choose3 | If only one is rewarded, omit this attribute |
Choose4 | Selective Reward 4 | Obviously, if this attribute is set, Choose1, Choose2 and Choose3 attributes must also be set. Do not use square brackets |
Choose4Nm | Number of Choose4 | If only one is rewarded, omit this attribute |