Talk:Cleric Guide
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Toyama- This build is quite alright. It's good for soloing. '''NOT EVERYONE HAS THE MONEY TO ENHANCE WEAPON''', so go ahead and try this one out | Toyama- This build is quite alright. It's good for soloing. '''NOT EVERYONE HAS THE MONEY TO ENHANCE WEAPON''', so go ahead and try this one out | ||
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+ | Dontos- If you go full end then you can always just look for good str gear. If you dont have the money do buy good green gear then in later levels you will barely make it. Proffesions and drop selling are great money making ideas. This build is fine aswell as the one above. | ||
===Skills=== | ===Skills=== |
Revision as of 01:36, 21 January 2009
Contents |
Content
Since there is no discussion page, I figured I'd start it.
There are a few things to address. We still have a relatively incomplete guide on our hands. If we could implement strategies for leveling, useful solo and party tips, as well as the numerous roles a Cleric can play, it would fill the guide out nicely. I can't do this on my own.
Triumph Talk 23:37, 14 August 2007 (EDT)
Strength build
Clericz4life - this is probably the most reliable build. USE IT if you want to hit as much as other Classes. As it says up there, you'll be crippled in defence. You'll still have better def. than a Mage though, don't worry ;).
O-mie - I disagree with the above statement. Cleric is not an offensive class, it is a support class. If you want a high damage character, make a damage-dealer such as a mage, archer, or fighter.
CooLboY12 - I disagree. fighter isn't a damage-dealer. if a figher is pure str, you'll be crippled in defence too. Fighters must focus on END cuz they already have great damage.
- About previous statement: +STR from freestat points gives very attractive damages in PvM. Icy
Commentary moved from Article
General Tips
- (To the above statement) You can check the tier of the bleeding by hovering over its icon when you click on the player you are trying to cure. Cure[1] cures tier 1 and 2, Cure[2] cures tier 3, not sure about subsequent tiers/cures.
(I have yet to see tier 2 poisons, and I believe that tier 3 might be a typo --NotMyWay 23:54, 6 February 2008 (CST))
- Be careful when using Bash. While doing so you cannot heal. You can use heal then immediately use bash thus healing and attacking.
- If low on HP use heal, then immediately cast rejuvenate. However, keep in mind that rejuvenate causes a massive amount of hate on mobs. Some people call it the cleric's mock.
Stat Builds
Again my opinions here may be different from yours: but I'm just putting them here to help.
Hybrid Build
25 to SPR, the rest in End. This build works quite well as a solo and a party build, and is also decent in PVP (although clerics are not the most fun to pvp with since battles usually never will end) Through this build you will get a nice crit bonus, nice SP bonus, mdef, and also the delicious block rate that end gives you (Which is added up with the block rate on your shield. Remember though that end/spr stats on equipment do NOT affect block rate and criticals! This build will make you perfect for support as you will be able to tank mobs that lose hate without fear of dying. STR, in my opinion, is a useless stat to a cleric, because with their attack rate and weapon damage, even with +9 you will not make much difference. Leave the damage to Damager dealers like archers, mages, and str/crit fighters, you stick to healing! Str is only useful to clerics who plan on soloing until the end of eternity, as clerics are always welcomed into parties for their buffs and heals.
Endurance Build
I find that a 2:1 or 3:1 End:Str ratio is the best for higher lvl soloing which is what you will do the majority
of the time. As for needing SP we don't really need to raise it because we have a nice little passive skill
called Divinity which raises your SP quite a bit. The damage with this build is quite good as well if you
find it still too low for your taste simply upgrade your weapon.
Souls_healer- I disagree about that kind of build.At lvl 31 i gave 23 points to str and i got +27 dmg,it is almost nothing, hammer lvl 30 enhancement lvl 4 gives +30 dmg, so why waste point for Str, but if you put them in End you get hp,defense and shield defense. I think that much better is 25 points in Spr and rest in End
Toyama- This build is quite alright. It's good for soloing. NOT EVERYONE HAS THE MONEY TO ENHANCE WEAPON, so go ahead and try this one out
Dontos- If you go full end then you can always just look for good str gear. If you dont have the money do buy good green gear then in later levels you will barely make it. Proffesions and drop selling are great money making ideas. This build is fine aswell as the one above.
Skills
Heal
Ok, this is your basic heal. Fast casting- Quick recharge so its spammable which makes it useful when tanking
massive amounts of mobs or in PVP where you are the focal point of everyones wrath. My opinion is like it, love it,
use and abuse it. Skill Empowerment:
- 3 or 4 points into SP Consumption.
- For spammibality purposes (insanely fast heal speed): 5 points into Decrease Cooldown Time. Important, especally if you are planning to party a lot.
NOTE: If you decide to put 3 or 5 points into SP Consumption, MAKE SURE you put the points that are said below into Bash BEFORE YOU PUT SP CONSUMPTION INTO THIS or you will be pretty much screwed for Bash!
NOTE 2: After having to experience playing Cleric with Full SP reduction and Cooldown reduction, I can confidently say that you'll have enough points into Bash. Do note that I still have some extra points even after completing Bash's Max Damage.
Bleed and Trip
No need for seperate topics here they are same skill pretty much different skill animation -Bleed -
*which is the mace- skill has lower sp reduction but other then that they do the same dmg...dmg gets better as
you get higher ranks. 4-5 points into Power 1-2 into SP Consumption.
O-mie - Putting points in this is not always a good idea. The skill has a sickeningly, disgustingly low attack, and adding 5 points will only up it a very small, small bit, not enough to really affect anything. If you do not solo much at all, I would not empower this skill, but save it for PVP use. Remember, if you want a high damage character, make a damage-dealer and stop playing a support class.
Doomleader- I totally agree with Toyama... the only point of he skill s to add another point of damage AFTER BASH making t a quicker kill-- even though ts an sp waster there s no point in boosting it
Invincible
When you are in your lower levels, you will not need to use this skill but its still highly suggested that you buy it and empower duration to 5. It has a long cooldown but at higher levels it can save you or a party member's life if you have multiple aggros on you.
5 points into Duration.</sp
Toyama - It's not really recommended that you invest your points of duration into this skill, although it gives a slight boost but it's not going to help you in the long run. I'd recommend investing the 5 points into some other skills.
Doomleader- agreed the 5 points wont give you much of a decrease duration so i would go for another skill to invest in
Skill Empowerment
Note that the following empowerments are my own personal opinion. This is only to give a rough idea of what to add.
- Bash-5 points to increase power. This is currently the best attacking skill in the game, and is better then Bleed or Trip.
- Invincible-1 point to duration. The first point increases duration by 3.8 seconds, subsequent points increase by 0.7 seconds.
- Heal-5 points to cooldown, 1 to reduce SP consumption. Heal is the best healing spell in terms of hp healed per second, assuming it was used as soon as the cooldown is up. Also, while 5 points only reduce cooldown by 0.9 seconds, it is in fact a 30% reduction in cooldown, just like with all other healing skills. As for SP consumption, since heal will be used about once every 2.1 seconds when in a party, it would save some money. Subsequent points after the first point reduce SP consumption by a lesser amount.
Strength Build
Some people are more in favor of a 2:1 Str:End build. I didn't really find the raising of Str necessary because
you get massive boost in Str from leveling up. This build is high in damage but leaves you lacking in
defense and SP. You will kill quicker but are less likely to be able to tank the higher lvl quest boss. Also, you should add some Spr.
Full Spirit
I don't really recommend using this build--it's for people who mainly like support roles, but this will cripple you.
This game just doesn't require constant partying so unless you have a good friend who's going to party with
you everyday DO NOT go this route.