I shall quote myself:
Originally Posted by Revy
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As for the Absorbtion skill, some kind of nerf is needed, but giving a 2 minute cooldown really is ridiciolus.
My idea is to change the way it works: 30%* of the damage still hits the absorbed player, while the other 70% gets absorbed as it was before.
This would strenghten the skill in PvE (a 30% can be healed back easily via pot/stone, but this way the buff can last longer, so you can keep two characters absorbed easier, or can wait more before rebuffing yourself), but in PvP, if an Absorbed character gets focused, s/he will have a cooldown on at least one of his healing items when the Absorb wars off, so s/he will have a better chance of dying.
Even a duration increment could go with this kind of nerf.
Am hoping for some well explained opinions about this way of nerfing from clerics.
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I know it would be impossible to do that KQ with 2 minute cooldown. I
never asked for 2 minute cooldown on invincible, to begin with.