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Old 07-07-2007, 01:33 PM   #61
Revy
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Vitality is an all-class skill, the lvl1 can be bough by using your Fame, from the scroll-selling item merchant in Elderine (this part was bugged).
The skill upgrades are avalibe in all of the skill shops.
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Old 07-07-2007, 01:52 PM   #62
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dont get me wrong, i will complain about class imbalance when it comes to pvp

i guess i should have emphasized with "at this point (where most skills arent working)", because the thing is, we cant prove that it really is unbalanced until we get to try everything our classes have to offer

as for the drain skill, if the cooldown is really that long, i could only assume that drain would be some sort of buff skill. for example, for 1 minute long, all of your attacks (hopefully skills included) drain probably 20-30% of damage done, so power would matter in this case

and speaking of fame required skills, are they really for all classes? i noticed the descriptions display no character restrictions, but i remember one of those skills being "revive" or something - could anyone clear that up for me? i didnt really bother with them after everyone said they were bugged. >_<
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Old 07-07-2007, 06:08 PM   #63
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Originally Posted by Psylex View Post
"i said we Clerics as a Class own in pvp because theres so much we do well...we dea goodl dmg in Melee...Tank well...and we heal" - Tequila

That is tequila's exact quote. Last I checked If Clerics can do all those things so well and other classes can "not" do all those things so well then what does that mean? Draw your own conclusions. Can we say somethings are more or less advantaged then others?
Ok its time for me to be a ass again...in PvP there will always be a better suited class/race depending on the game. Just because a class has a easier time in PvP doesnt mean its overpowered you should really get that through your head. If a nerf does come however with Invincible it won't make us any easier to kill but will affect the other classes even more since we will just heal ourselves more. Also a nerf of Invincible would quite easily ruin PvE *which last time i check is the most important part of this game*. But the majority of you people again are crying without having experience the skills and PvP in its fullest.


Originally Posted by Revy View Post
es_19: Fuck cares about PvE... But when a class ruins the PvP part, something must be done there.

AndyB: To me, it seemed like it's not a health draining skill (from the skill scroll description) - you get healed for a fixed amout of life, no matter how much damage you deal. The amout was somewhere between 400-500. And well, if that 2 minute cooldown is true... O.o I don't think it could change anything. ^^

Yea, some skills were bugged. Let's see...
Bravery Mastery (heard rumor only, never tested) - increases damage of fighters passively.
Mage's AoE.
Anything else i'm missing?
Well, if this is all, i don't think they would change anything if they were working fine.

PS.: ChinhChinh: which anime is that sig from? xD
Revy....who the fuck cares about PvP? This game is based on PvE. You get no shiny awards for PvPing your heart out and as for Clerics ruining PvP maybe you just suck? Sorry if that insults you but its true..as I remember any PvP we had in CB1 you ran from, didnt bother helping your guildmates or just simply begged for me/us not to kill you which -S.M.H- i find pretty pathetic. So for any of your little comments about Clerics ruining PvP are they actually based on your experiences or just what people tell you?
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Old 07-07-2007, 07:12 PM   #64
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Oh yes i was PvPing quiet a lot - probably a lot more than you.
I said that clerics are ruining PvP because i experienced it several times.

PvE is the part of the game where reasonable balance changes doesn't really have effects - the worst that can happen is that you'll have to use 11 stones instead of 10 in the same amout of time.
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Old 07-07-2007, 07:32 PM   #65
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Originally Posted by Revy View Post
Oh yes i was PvPing quiet a lot - probably a lot more than you.
I said that clerics are ruining PvP because i experienced it several times.

PvE is the part of the game where reasonable balance changes doesn't really have effects - the worst that can happen is that you'll have to use 11 stones instead of 10 in the same amout of time.
reasonable? From what I've seen these suggested nerfs of Invincible have not been reasonable. 2 mins recharge , not allowing Clerics to cast on themselves blah blah blah...that is not reasonable and like I said changes like that will nerf PvE simply because bosses do 640-1k dmg per hit. People who whined/whine about Invincible simply because of what they saw at lvl 20-30 should rethink and wait for CB2 and actually play towards 40-50 then see how much the the low recharge on Invincible is needed. A increase of the recharge to 40-45 secs thats reasonable since it last 30 secs thats 10-15 secs with Invincible down.

@Revy one question for you since I know you've seen the lvl 33-41 KQ do you think you possible tank that KQ with a 2min Invincible? If you're honest with yourself then you'll agree with me that it cant be done. Sure Invincible is pain in PvP I've had problems not being able to drop clerics lower then me but its not something that ruins pvp..Since Clerics are the focus of everyones wrath ts only fitting that they should be the hardest to kill is it not? Either way there are so many ways to defeat a Invincing Cleric. 2 of which I've already explained.
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Old 07-07-2007, 07:55 PM   #66
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People are just jealouuuuuuuussss.
Jealousss that we tank like pwnnnnnnnnnnnnnnnnnn.

Seriosuly.

A fighter + mage/archer = pwn cleric
A fighter with stoens and pots can easily stale mate with a cleric, easily.
About the only class clerics wont really struggle against is mages, because of their cooltimes and very low end.

This si from my experiance.
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Old 07-07-2007, 08:01 PM   #67
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I shall quote myself:

Originally Posted by Revy View Post
As for the Absorbtion skill, some kind of nerf is needed, but giving a 2 minute cooldown really is ridiciolus.
My idea is to change the way it works: 30%* of the damage still hits the absorbed player, while the other 70% gets absorbed as it was before.
This would strenghten the skill in PvE (a 30% can be healed back easily via pot/stone, but this way the buff can last longer, so you can keep two characters absorbed easier, or can wait more before rebuffing yourself), but in PvP, if an Absorbed character gets focused, s/he will have a cooldown on at least one of his healing items when the Absorb wars off, so s/he will have a better chance of dying.
Even a duration increment could go with this kind of nerf.

Am hoping for some well explained opinions about this way of nerfing from clerics.
I know it would be impossible to do that KQ with 2 minute cooldown. I never asked for 2 minute cooldown on invincible, to begin with.

Last edited by Revy; 07-07-2007 at 08:04 PM.. Reason: Changed quote so now it links back to the original post.
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Old 07-07-2007, 08:38 PM   #68
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Ill state this again.... I would think that every class is built the same. you just have to have the right strategy going into a pvp match.
Like for example, if fighting a mage built ur mag. def. if not ur screwed. either that or have a crap load of pots XD!.
If fighting a cleric. use stun techniques and spam skills.
Its pretty simple.....
And if you die, then dont worry about. go lvl or sometin and comeback .
and if you still lose..... then. stop PVPING AND STOP COMPLAINING ON THESE STUPID FORUMS!!
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Old 07-07-2007, 09:10 PM   #69
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Originally Posted by Revy View Post
Vitality is an all-class skill, the lvl1 can be bough by using your Fame, from the scroll-selling item merchant in Elderine (this part was bugged).
The skill upgrades are avalibe in all of the skill shops.
yah but vitality(02) onwards are bought from the skill masters and are under fighter skills, just like the item merchant has some skills listed that are probably for other classes. ^^

And like i've said before nerfing clerics shouldn't even be considered until stats like int and skills for mages and vitality for fighters is fixed.

Leave absorb alone i need Teq's at full strength for when the goblin king quest is fixed. ;D

Last edited by AndyB; 07-07-2007 at 09:14 PM..
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Old 07-07-2007, 09:17 PM   #70
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"The skill upgrades are avalibe in all of the skill shops."
I'm pretty positive of that i've checked that vitality[02+] can be bought from all of the skill masters. xD
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