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Old 07-10-2007, 06:39 PM   #1
Stryfe
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^ Lmao. Don't worry Syn, I'm here for ya.

As for the topic at hand, I'm sure what I've said has already been stated, but here are my two cents. I agree that the first impressions of the Cleric's absorb skill lean towards "omg". Hell, even when I first partied with someone who used it, I couldn't believe how broken it was. Absorbing 1000+ damage means you suddenly have an extra 1k life, renewable whenever it went down. I couldn't fathom to think how broken it'd be in PvP, after witnessing it first hand in PvM.

However, as I progressed into the game, I soon found out that it only seems overpowered at first. Understand that damage doesn't stay at 50's and 60's. The higher you level, so does your HP and Damage output. What does this mean? During the 20's, 1000HP damage may seem like alot, especially with monsters doing less than 100's on you. However, the higher the lvl you attain, you'll soon realize that damage increases as well. At around 40, the damage done is can range anywhere from 50~200. Also remember that monsters at this lvl are as mobby as ever, and you'll be getting multiple times, thus draining the shield quickly. In the end, the skill itself becomes a simple necessity in fighting Bosses, beating KQs, surviving Aggro heavy areas, and giving the healer even the tiniest amount of breathing room to heal.

In PvP, it's pretty much the same. Sure it seems really "Broken" at first. With you taking a long time to break down that 1k HP shield, but the higher the lvl, the less it'll bother you. Not to say it's impossible to beat a cleric during the lower lvls, each class has its own way of taking them down (No need for me to get into them here). Some classes more capable than others. Instead of worrying about what should be nerfed, you should worry about what classes should be given a little aid. Just one big gaping example would be the archers, they get no love.
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Old 07-10-2007, 11:46 PM   #2
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*sobs* yes, no love for syn syn ;-;!
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Old 07-11-2007, 10:21 AM   #3
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Originally Posted by Synelia View Post
*sobs* yes, no love for syn syn ;-;!
I'll share some <3.

On Topic : Pee Vee Pee.
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Old 07-11-2007, 05:00 PM   #4
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yeah pvp is where the problem is, if there is one. Because if it was 1v1 cleric vs a different class....good god that fight would last forever! x.x
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Old 07-11-2007, 06:55 PM   #5
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Full END Cleric vs. Full END Cleric.

lulz.
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Old 07-11-2007, 07:31 PM   #6
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Originally Posted by Stryfe View Post
^ Lmao. Don't worry Syn, I'm here for ya.
However, as I progressed into the game, I soon found out that it only seems overpowered at first. Understand that damage doesn't stay at 50's and 60's. The higher you level, so does your HP and Damage output. What does this mean? During the 20's, 1000HP damage may seem like alot, especially with monsters doing less than 100's on you. However, the higher the lvl you attain, you'll soon realize that damage increases as well. At around 40, the damage done is can range anywhere from 50~200. Also remember that monsters at this lvl are as mobby as ever, and you'll be getting multiple times, thus draining the shield quickly. In the end, the skill itself becomes a simple necessity in fighting Bosses, beating KQs, surviving Aggro heavy areas, and giving the healer even the tiniest amount of breathing room to heal.
What about making the amout of dmg absorbed based on the target character's level? ^_^
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Old 07-11-2007, 10:25 PM   #7
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I think thats the best way to go because no matter what most clerics in pvp will use invincible and people around their lvl can't do 2k damage within the time limit before they can shield up again. It's not exactly fair in that sense.
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Old 07-11-2007, 11:51 PM   #8
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Invincible is overpowered for PvP with levels 1~30ish. THe max damage that I have so far achieved with a pure INT mage is only 250 to monsters near my level. I have about 4 skills, and 3 having 15 second cool down times. If I alternate between Magic Missle->bolt->bolt->Magic Missle->bolt, that still wouldn't be 2k damage in 30 seconds. Also fighting against people, the damage would be a lot less, as I noticed during a GuildvPlayer thing. A lvl 28 mage against a level 34 archer. I'd expect at least 1~20 damage based on level difference, but everything came up as 0 damage including firebolt.
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Old 07-12-2007, 12:16 AM   #9
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If you dealt 0 damages on an archer 6 lvls higher than you, that simply means that some cleric used absorbtion on him.
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Old 07-12-2007, 12:52 AM   #10
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yeah the archer was invinc. There is no other reason unless hacked or something O.o. When you start seeing only 0s look a the status of the char there is probably an icon that looks like a stone: invinc.
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