Cleric Guide


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Revision as of 16:36, 10 July 2007 by Triumph (Talk | contribs)
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Welcome to FiestaFan's Official Cleric guide.

Contents

Introduction

So you have chosen to become a Cleric. The Cleric is considered as one of the most versatile and diverse classes, capable of healing allies, and also able to deal powerful mêlée damage.

Skills

Well, now that you have heard of the Cleric's abilities, you ask yourself: "Why should I be a Cleric?" The reason is simply the Cleric's skills.

Active Skills

Heal (01)HealHeal is what makes Clerics popular. The ability to recover HP and a minimal SP expense, the Heal spell makes the Cleric the ideal party member and solo fighter.
Bash (01)BashAnother skill of the Cleric is Bash. Similar to the skills of a Fighter to do extra damage, Bash is one of the ways a Cleric inflicts additional damage.
Protect (01)ProtectProtect provides an increase of Physical Damage and Resistance. This spell is useful due to the fact that Clerics fight in mêlée situations.
Resist (01)ResistResist provides an increase of Magic Damage and Resistance. Not as effective as its counterpart Protect, but still effective.
Cure (01)CureCure removes illnesses and disease. Not used as often as Heal, Cure is useful when fighting monsters that can poison or cause illness.
Immune (01)ImmuneImmune provides resistance to curses.
Stoneskin (01)StoneskinStoneskin increases block rate.
Invincible (01)InvincibleInvincible provides protection from damage.
Bleed (01)BleedBleed allows Clerics to inflict additional damage with the Mace.
Trip (01)TripTrip allows Clerics to inflict additional damage with the Hammer.
Rejuvenate (01)RejuvenateRejuvenate is another Healing skill for Clerics.
Endure (01)EndureEndure reduces the amount of damage taken.

(Incomplete)

Passive Skills

Mace Mastery (01)Mace MasteryMace Mastery increases the amount of damage inflicted with the Mace.
Hammer Mastery (01)Hammer MasteryHammer Mastery increases the amount of damage inflicted with the Hammer.
Divinity (01)DivinityDivinity increases total SP and Magic Damage.

Alchemy

(Coming soon)

The Basics

So you have just created your Cleric character, and have spawned in a city called Roumen. All you have is a basic Mace in your inventory. To equip the Mace, press the "I" key or click on the Inventory icon in the bottom right corner. Click on the Mace and click on either slot of the slots with a "hand" background.

After you have equipped your Mace, talk to Element Helper Remi to being your "First Steps" quest, which will provide you with your first experience, money, and fame. Follow the directions and eventually you will be directed to Healer Julia. Continue following the directions and you'll be done with the "First Steps" quest! By now, you should have 3 Experience and 6 copper, as well as a little fame.

Now you are ready for combat. As a level 1 player, the only monster weak enough will be Slimes. Talk to Weapon Title Master Zach to begin "Killer Slime" quest. In this quest, you will need to kill 10 Slimes. You will only need to kill 7 slimes to level, but you will want to kill 10 in order to finish the quest and get your "Novice Boots", your first piece of armor!

Screenshot of Roumen by Pritcher from FiestaFan.

At first, the Slimes may seem difficult to kill. After 2-3 Slimes, your health may be low. You can either rest in your home ("Home" key) or use an HP stone ("Q" key or press the Red Circle next to your HP bar.) It is recommended to rest in your home, because HP stones are limited and are not re-usable. In addition, there is a cooldown time of 3 seconds.

After 10 Slimes have been killed, you will notice a Coocoo bird inside of a house next to the minimap on your screen. Click on it, and you should see something similar to this "Robin is looking for you in (Roumen)." This is a list of available quests to you, and it appears after each level if there are any quests available. When finishing a quest, usually you will receive Experience, money, fame, and sometimes even items of your choice.

Kiting

Kiting is basically a hit-and-run technique employed in many MMORPGs. However, as a Cleric, as soon as you hit level 3, you do not need to do so because you will receive your first "Heal" spell, which heals 110 HP and costs 7 SP.

(Incomplete)


Created by Triumph.

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