Cleric Guide
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Introduction
A cleric is one of the classes avialable in Fiesta Online. While they may have lower attack compared to others, their defence is second only the fighter, and they can heal others.
While it is true that characters can use HP stones and HP Potions, such items have cooldown times, and cost money. A cleric significantly reduces the amount of such items you will need to consume, thus saving money.
Being the only class who can effectively heal others, it is important that clerics heal their party members. Also, clerics can deal damage whenever healing is not requried.
The following short guide will provide a few tips on how to effectively play a cleric to maximize its fullest potential.
Playing Tips
General Tips
- In your lower levels, you will not need to use many HP stones, however - when you get to higher levels and begin to party with people, it's a wise decision to use them on yourself so you can keep your partymates alive if they have several mobs or more on them.
- Cure can cure bleeding, as bleeding is considered as poison. However, currently there is no way to tell the tier of a bleeding spell, but there is no harm in trying to cure it once. If it doesnt work, it is because the bleeding is of too high a tier to be cured by your cure.
Party Tips
- Use F1~F5 to quickly select a party member. After selecting them, you can heal or buff them.
- Use the "Tab" button on the keyboard to quickly select an enemy. Press it again to change target.
- It is generally recommended that you attack the monster that is being attacked by your party member, or that is attacking your party member, so that you do not provoke more monsters and get attacked more.
- The "assist" action is for selecting the target of your target.
- If multiple members require healing, and you do not have recover or it is cooling, use Heal on the one who needs it most, followed by Restore on the next party member.
- The one who needs it most is usually the one being attacked.
- Try and use restore as often as possible on injured party members.
- Use invincible if you will not be able to heal fast enough to save your member's life. If you know or believe that such a situation will not occur in the next 2 minutes, you may also want to use invincible to lessen the amount of healing required, allowing you to attack more. It can be also used on the tanker or on yourself while you revive another player.
- Recast all buffs when they expire. It is recommended that you recast them a few minutes before they expire.
- Use cure as soon as possible when you or a member is hit by poison or illness.
Weapons
Maces
The mace is the basic weapon for Clerics. Its a bit more accurate then a hammer. Its attack speed is
slightly higher. As far as damage goes its really outclassed by the hammer, if one is
having accuracy problems, one should switch to using a mace but it is not recommended to do this before level 40.
Hammers
The hammer is slower and less accurate than the mace. However, its higher damage may appeal to certain players.
Many clerics will use hammers, then switch to using a mace after level 40.
Skills
Heal
Ok, this is your basic heal. Fast casting- Quick recharge so its spammable which makes it useful when tanking
massive amounts of mobs or in PVP where you are the focal point of everyones wrath. My opinion is like it, love it,
use and abuse it. Skill Empowerment:
- 3 or 4 points into SP Consumption.
- For spammibality purposes (insanely fast heal speed): 5 points into Decrease Cooldown Time. Important, especally if you are planning to party a lot.
NOTE: If you decide to put 3 or 5 points into SP Consumption, MAKE SURE you put the points that are said below into Bash BEFORE YOU PUT SP CONSUMPTION INTO THIS or you will be pretty much screwed for Bash!
NOTE 2: After having to experience playing Cleric with Full SP reduction and Cooldown reduction, I can confidently say that you'll have enough points into Bash. Do note that I still have some extra points even after completing Bash's Max Damage.
Bash
This is your basic attack skill well worth the money and the SP it consumes. Place a few points into Power
and SP consumption and its awesome. Without bash you are a one trick pony. 4-5 points into Power (best bet is 5)... 1-2 into SP Consumption. ;)
Protect
Not much to be said here...Awesome Buff...Defense +Dmg....very very very useful when soloing and parties
as well. Don't really need to empower this...Well I didn't find it necessary.
Resist
Yet another great buff...Magic Defense here comes in handy. You will love this buff. Again I find no need
to use any empowerment points on this.
Cure
Cures usefulness is debatable. If we didn't have it we'd want it but since we just don't get poisoned enough
we don't feel we need it. I feel it should also cover Bleeding. Again no need for Empowerment here.
Immune
Immune: gotta love it, but I think it should be a bit more effective since even with it on I've been targeted with
some pretty annoying curses, like Fear and Slow.SMH I'm not really sure though this a skill that I want to test
a bit farther. No need for Empowerment here either. (Immune is for Poison and Illness resistance NOT curse resistance. You can still get poisoned or stricken with an illness with it cast since it just ups resistance instead of truly making you completely Immune.)
Endure
LOL...what can I say? Who ever says that approximately +400 HP and 500sp isn't worth it please get your head checked.
Maybe some points into Sp Consumption again here.
Stoneskin
Ok for all of you who see Stoneskins stats and say it sucks IT DOES NOT SUCK
It gives 1% block rate at lvl
1 but remember all those points you have in END they give block rate as well where as I'm not quite sure of the percentage
ATM I'll add it in when i have the chance. Bottom line is Stoneskin is a very good buff...you'll like it later on.
Note: 1 END = 0.1% Block Rate
Block. It can save your life.
Bleed and Trip
No need for seperate topics here they are same skill pretty much different skill animation -Bleed -
*which is the mace- skill has lower sp reduction but other then that they do the same dmg...dmg gets better as
you get higher ranks. 4-5 points into Power 1-2 into SP Consumption.
O-mie - Putting points in this is not always a good idea. The skill has a sickeningly, disgustingly low attack, and adding 5 points will only up it a very small, small bit, not enough to really affect anything. If you do not solo much at all, I would not empower this skill, but save it for PVP use. Remember, if you want a high damage character, make a damage-dealer and stop playing a support class.
Doomleader- I totally agree with Toyama... the only point of he skill s to add another point of damage AFTER BASH making t a quicker kill-- even though ts an sp waster there s no point in boosting it
Invincible
When you are in your lower levels, you will not need to use this skill but its still highly suggested that you buy it and empower duration to 5. It has a long cooldown but at higher levels it can save you or a party member's life if you have multiple aggros on you.
5 points into Duration.</sp
Toyama - It's not really recommended that you invest your points of duration into this skill, although it gives a slight boost but it's not going to help you in the long run. I'd recommend investing the 5 points into some other skills.
Doomleader- agreed the 5 points wont give you much of a decrease duration so i would go for another skill to invest in
Skill Empowerement
Note that the following empowerments are my own personal opinion. This is only to give a rough idea of what to add.
- Bash-5 points to increase power. This is currently the best attacking skill in the game, and is better then Bleed or Trip.
- Invincible-1 point to duration. The first point increases duration by 3.8 seconds, subsequent points increase by 0.7 seconds.
- Heal-5 points to cooldown, 1 to reduce SP consumption. Heal is the best healing spell in terms of hp healed per second, assuming it was used as soon as the cooldown is up. Also, while 5 points only reduce cooldown by 0.9 seconds, it is in fact a 30% reduction in cooldown, just like with all other healing skills. As for SP consumption, since heal will be used about once every 2.1 seconds when in a party, it would save some money. Subsequent points after the first point reduce SP consumption by a lesser amount.
Other Tips
Dealing with rude people
When rude players outside your party demand that you heal them or buff them, and are not polite, you do not have to heal or buff them. In fact, you should not do so. You may think you are helping them, but if you help them you are in fact reinforcing the incorrect belief that they can get what they want by being rude and demanding. Moreover, most players do not like rude people. Instead, it is recommended that you either ignore them, or explain to them that you will not heal or buff rude people. If they harass or stalk you, report them to the GM's (Game Masters) of your service provider and block them
Kingdom Quests
I cannot stress enough that what you as a cleric should do in a KQ is heal, heal, heal heal! Do not worry about attacking the mobs, only focus on keeping your part-members alive, and ressurecting those who have fallen. Also, if there are few clerics in your KQ group, make sure you revive them FIRST before other classes. This is so that the amount of fallen will revive faster with multiple revives, and your KQ will not ultimately fail.
And once again, do not worry about attacking mobs. Just SUPPORT.
Parties
Most parties want at least one cleric. Many higher leveled players will party with lower clerics in a duo team, just remember to ask them politely if they would like to duo (if you are lower leveled) and remember that they need to kill mobs 30 levels within your range for you to gain exp.
Keeping your party-members (and yourself) alive
Usually, this isn't very difficult, but there will be times you may come into peril. Generally you will only need to spam heal and keep them buffed, but when a party-member gets multiple aggros, heal, and cast restore, and continue healing. If they are a squishy class (archer or mage) or just have too many aggros to handle in general, heal, cast invincible when their health is high, cast restore, cast rejuvenate when the invincible skill wears off (this should grab the hate of some of the mobs not being attacked, and they will aggro you. Just cast restore on yourself and use stones when needed, and keep healing your party-mate.) Remember that although rejuvenate has a 0.8 second cast-time and restore only heals a small amount of hp per second, they are still very useful skills, and just because you're a cleric doesn't mean you should be afraid to use hp stones.