Fighter Skills


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|Msg=The skill data are not yet complete. Please contribute by keeping the data here complete and up-to-date.
|Msg=The skill data are not yet complete. Please contribute by keeping the data here complete and up-to-date.
}}
}}
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==Active==
 
-
===Slice and Dice===
 
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<center>
 
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[[Image:Fighter-SliceDice.PNG]]
 
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<br>Hit an opponent with 3 strong single-hand weapon attacks.
 
-
<br>Equip Item: One-Handed Weapon
 
-
<br>Target Object: Enemy
 
-
<br>
 
-
<br>
 
-
{| border="1" cellpadding="5" cellspacing="0" align="center" style="text-align:center"
 
-
! Skill Level !! Required Level !! Cost !! SP Consumption !! Additional Dmg !! Casting Distance !! Cool Time
 
-
|-
 
-
! [01]
 
-
| 3 || 41c || 5 || 42 - 47 || 1.5 m || 6.0 sec
 
-
|-
 
-
! [02]
 
-
| 13 || 240c|| 13 || 97 - 113 || 1.5 m || 6.0 sec
 
-
|-
 
-
! [03]
 
-
| 23 || 1s 700c || 27 || 282 - 313 || 1.5 m || 6.0 sec
 
-
|-
 
-
! [04]
 
-
| 33 || 6s 300c || 45 || 470 - 523 || 1.5 m || 6.0 sec
 
-
|-
 
-
! [05]
 
-
| 43 || 17s || 63 || 544 - 619 || 1.5 m || 6.0 sec
 
-
|-
 
-
! [06]
 
-
| 53 || 26s || 81 || 750 - 847 || 1.5 m || 6.0 sec
 
-
|-
 
-
! [07]
 
-
| 63 || ???s || 101 || 870 - 990 || 1.5 m || 6.0 sec
 
-
|}
 
-
<br>
 
-
{| border="1" cellpadding="5" cellspacing="0" align="center" style="text-align:center"
 
-
|+ '''Empowerment'''
 
-
!  || colspan="3" | +1 || colspan="3" | +2 || colspan="3" | +3 ||colspan="3" | +4 ||colspan="3" | +5
 
-
|-
 
-
! Skill Level || Dmg || SP || Cool Down || Dmg || SP || Cool Down || Dmg || SP || Cool Down || Dmg || SP || Cool Down || Dmg || SP || Cool Down
 
-
|-
 
-
![01]
 
-
| +8 || -1 || -0.3 sec || +10 || -1 || -0.6 sec || +12 || -1 || -0.9 sec || +14 || -2 || -1.2 sec || +18 || -2 || -1.8 sec
 
-
|-
 
-
![02]
 
-
| +22 || -2 || -0.3 sec || +28 || -3 || -0.6 sec || +34 || -4 || -0.9 sec || +40 || -5 || -1.2 sec || +50 || -6 || -1.8 sec
 
-
|-
 
-
![03]
 
-
| +43 || -5 || -0.3 sec || +55 || -6 || -0.6 sec || +67 || -8 || -0.9 sec || +79 || -10 || -1.2 sec || +99 || -13 || -1.8 sec
 
-
|-
 
-
![04]
 
-
| - || -9 || -0.3 sec || - || -11 || -0.6 sec || - || -13 || -0.9 sec || - || -18 || -1.2 sec || +165 || -22 || -1.8 sec
 
-
|-
 
-
![05]
 
-
| - || -12 || -- || - || - || -- || - || - || -- || - || - || -- || +232 || - || --
 
-
|-
 
-
![06]
 
-
| - || -16 || -- || - || - || -- || - || - || -- || - || - || -- || +299 || -40 || --
 
-
|}
 
-
</center>
 
-
<br> Note: DO NOT put skill empowerments early on in slice and dice if you are going to be an Axe or 2-Handed user after level 20
 
-
<br>
 
-
===Bone Slicer===
 
-
<center>
 
-
[[Image:Fighter-BoneSlice-01-.PNG]]
 
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<br>Slice an opponent's bones to decrease its attack rate.
 
-
<br>Equip Item: Weapon
 
-
<br>Target Object: Enemy
 
-
<br>
 
-
<br>
 
-
{| border="1" cellpadding="5" cellspacing="0" align="center" style="text-align:center"
 
-
! Skill Level !! Required Level !! Cost !! SP Consumption !! Additional Dmg !! Attack Rate Reduction !! Duration !! Casting Distance !! Cool Time
 
-
|-
 
-
! [01]
 
-
| 5 || 72c || 7 || 19 - 23 || 30% || 20.0 sec || 1.5 m || 15.0 sec
 
-
|-
 
-
! [02]
 
-
| 17 || 460c || 21 || 62 - 73 || 35% || 20.0 sec || 1.5 m || 15.0 sec
 
-
|-
 
-
! [03]
 
-
| 29 || 8s 900c || 35 || 109 - 129 || 40% || 20.0 sec || 1.5 m || 15.0 sec
 
-
|-
 
-
! [04]
 
-
| 41 || 18s || 63 || 201 - 237 || 45% || 20.0 sec || 1.5 m || 15.0 sec
 
-
|-
 
-
! [05]
 
-
| 53 || 31s || 81 || 269 - 317 || 50% || 20.0 sec || 1.5 m || 15.0 sec
 
-
|-
 
-
! [06]
 
-
| 65 || ???s || 99 || 360 - 424 || 55% || 20.0 sec || 1.5 m || 15.0 sec
 
-
|}
 
-
<br>
 
-
{| border="1" cellpadding="5" cellspacing="0" align="center" style="text-align:center"
 
-
|+ '''Empowerment'''
 
-
!  || colspan="4" | +1 || colspan="4" | +2 || colspan="4" | +3 ||colspan="4" | +4 ||colspan="4" | +5
 
-
|-
 
-
! Skill Level || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down
 
-
|-
 
-
![01]
 
-
| +4 || -1 || +5.0 sec || -0.8 sec || +5 || -1 || +6.0 sec || -1.5 sec || +7 || -2 || +7.0 sec || -2.3 sec || +8 || -2 || +8.0 sec || -3.0 sec || +10 || -3 || +10.0 sec || -4.5 sec
 
-
|-
 
-
![02]
 
-
| +14 || -4 || +5.0 sec || -0.8 sec || +18 || -5 || +6.0 sec || -1.5 sec || +23 || -6 || +7.0 sec || -2.3 sec || +27 || -8 || +8.0 sec || -3.0 sec || +33 || -10 || +10.0 sec  || -4.5 sec
 
-
|-
 
-
![03]
 
-
| +26 || -7 || +5.0 sec || -0.8 sec || +33 || -8 || +6.0 sec || -1.5 sec || +40 || -10 || +7.0 sec || -2.3 sec || +47 || -14 || +8.0 sec || -3.0 sec || +59 || -17 || +10.0 sec  || -4.5 sec
 
-
|-
 
-
![04]
 
-
| - || -12 || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || --
 
-
|-
 
-
![05]
 
-
| - || -16 || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || --
 
-
|}
 
-
</center>
 
-
<br>
 
-
 
-
===Snearing Kick===
 
-
<center>
 
-
[[Image:Fighter-SneerKick-01-.PNG]]
 
-
<br>Taunt an enemy.
 
-
<br>Target Object: Enemy
 
-
<br>
 
-
<br>
 
-
</center>
 
-
{| border="1" cellpadding="5" cellspacing="0" align="center" style="text-align:center"
 
-
! Skill Level !! Required Level !! Cost !! SP Consumption !! Casting Distance !! Cool Time
 
-
|-
 
-
! [01]
 
-
| 9 || 170c || 10 || 6.0 m || 5.0 sec
 
-
|-
 
-
! [02]
 
-
| 39 || 17s || 60 || 6.0 m || 5.0 sec
 
-
|-
 
-
! [03]
 
-
| 69 || ???s || 117 || 6.0 m || 5.0 sec
 
-
|}
 
-
<br>
 
-
{| border="1" cellpadding="5" cellspacing="0" align="center" style="text-align:center"
 
-
|+ '''Empowerment'''
 
-
!  || colspan="2" | +1 || colspan="2" | +2 || colspan="2" | +3 ||colspan="2" | +4 ||colspan="2" | +5
 
-
|-
 
-
! Skill Level || SP || Cool Down || SP || Cool Down || SP || Cool Down || SP || Cool Down || SP || Cool Down
 
-
|-
 
-
![01]
 
-
| -2 || -0.3 sec || -2 || -0.5 sec || -3 || -0.8 sec || -4 || -1.0 sec || -5 || -1.5 sec
 
-
|-
 
-
![02]
 
-
| -12 || -0.3 sec || -15 || -0.5 sec || -18 || -0.8 sec || -24 || -1.0 sec || -30 || -1.5 sec
 
-
|}
 
-
<br>
 
-
 
-
===Fatal Slash===
 
-
<center>
 
-
[[Image:Fighter-FatalSlash-01-.PNG]]
 
-
<br>Inflict a target with a deadly wound to decrease its defense.
 
-
<br>Equip Item: Weapon
 
-
<br>Target Object: Enemy
 
-
<br>
 
-
<br>
 
-
</center>
 
-
{| border="1" cellpadding="5" cellspacing="0" align="center" style="text-align:center"
 
-
! Skill Level !! Required Level !! Cost !! SP Consumption !! Additional Dmg !! Defense Decrease !! Duration !! Casting Distance !! Cool Time
 
-
|-
 
-
! [01]
 
-
| 7 || 107c || 11 || 15 - 18 || 13 || 20.0 sec || 1.5 m || 15.0 sec
 
-
|-
 
-
! [02]
 
-
| 17 || 460c || 27 || 40 - 47 || 26 || 20.0 sec || 1.5 m || 15.0 sec
 
-
|-
 
-
! [03]
 
-
| 27 || 7s 700c || 43 || 66 - 78 || 47 || 20.0 sec || 1.5 m || 15.0 sec
 
-
|-
 
-
! [04]
 
-
| 37 || 15s || 65 || 105 - 124 || 70 || 20.0 sec || 1.5 m || 15.0 sec
 
-
|-
 
-
! [05]
 
-
| 47 || 24s || 86 || 144 - 169 || 94 || 20.0 sec || 1.5 m || 15.0 sec
 
-
|-
 
-
! [06]
 
-
| 57 || 36s || 105 || 183 - 216 || 117 || 20.0 sec || 1.5 m || 15.0 sec
 
-
|}
 
-
<br>
 
-
{| border="1" cellpadding="5" cellspacing="0" align="center" style="text-align:center"
 
-
|+ '''Empowerment'''
 
-
!  || colspan="4" | +1 || colspan="4" | +2 || colspan="4" | +3 ||colspan="4" | +4 ||colspan="4" | +5
 
-
|-
 
-
! Skill Level || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down
 
-
|-
 
-
![01]
 
-
| +3 || -2 || +1.0 sec || -0.8 sec || +4 || -2 || +2.0 sec || -1.5 sec || +5 || -3 || +3.0 sec || -2.3 sec || +6 || -4 || +4.0 sec || -3.0 sec || +8 || -5 || +5.0 sec || -4.5 sec
 
-
|-
 
-
![02]
 
-
| +9 || -5 || +1.0 sec || -0.8 sec || +12 || -6 || +2.0 sec || -1.5 sec || +15 || -8 || +3.0 sec || -2.3 sec || +17 || -10 || +4.0 sec || -3.0 sec || +22 || -13 || +5.0 sec || -4.5 sec
 
-
|-
 
-
![03]
 
-
| +15 || -8 || +1.0 sec || -0.8 sec || +20 || -10 || +2.0 sec || -1.5 sec || +24 || -12 || +3.0 sec || -2.3 sec || +29 || -17 || +4.0 sec || -3.0 sec || +36 || -21 || +5.0 sec || -4.5 sec
 
-
|-
 
-
![04]
 
-
| +25 || -13 || +1.0 sec || -0.8 sec || +32 || -16 || +2.0 sec || -1.5 sec || +39 || -19 || +3.0 sec || -2.3 sec || +45 || -26 || +4.0 sec || -3.0 sec || +57 || -32 || +5.0 sec || -4.5 sec
 
-
|-
 
-
![05]
 
-
| - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || --
 
-
|-
 
-
![06]
 
-
| - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || --
 
-
|}
 
-
<br>
 
-
 
-
===Concussive Charge===
 
-
<center>
 
-
[[Image:Fighter-ConCharge.PNG]]
 
-
<br>Explosively rush a target with extreme force.
 
-
<br>Equip Item: Weapon
 
-
<br>Target Object: Enemy
 
-
<br>
 
-
<br>
 
-
{| border="1" cellpadding="5" cellspacing="0" align="center" style="text-align:center"
 
-
! Skill Level !! Required Level !! Cost !! SP Consumption !! Stun Duration !! Casting Distance !! Cool Time
 
-
|-
 
-
! [01]
 
-
| 11 || 220c || 16 || 5.0 sec || 1.5 m || 20.0 sec
 
-
|}
 
-
<br>
 
-
{| border="1" cellpadding="5" cellspacing="0" align="center" style="text-align:center"
 
-
|+ '''Empowerment'''
 
-
!  || colspan="3" | +1 || colspan="3" | +2 || colspan="3" | +3 ||colspan="3" | +4 ||colspan="3" | +5
 
-
|-
 
-
! Skill Level || SP || Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down
 
-
|-
 
-
![01]
 
-
| -3 || +1.0 sec || -1.0 sec || -4 || +1.5 sec || -2.0 sec || -4 || +2.0 sec || -3.0 sec || -6 || +2.5 sec || -4.0 sec || -8 || +3.0 sec || -6.0 sec
 
-
|}
 
-
</center>
 
-
<br>
 
-
 
-
===Vitality===
 
-
<center>
 
-
[[Image:Fighter-Vitality02.PNG]]
 
-
<br>Increase your strength.
 
-
<br>Target Object: Self
 
-
<br>
 
-
<br>
 
-
{| border="1" cellpadding="5" cellspacing="0" align="center" style="text-align:center"
 
-
! Skill Level !! Required Level !! Cost !! SP Consumption !! Attack Increase !! Defense Decrease !! Cast Time !! Duration !! Casting Distance !! Cool Time
 
-
|-
 
-
! [01]
 
-
| 20 || 400 fame || 42 || 62 || 30 || 1.5 sec || 1 min || 30.0 m || 3 min
 
-
|-
 
-
! [02]
 
-
| 30 || 4s 400c || 72 || 109 || 50 || 1.5 sec || 1 min || 30.0 m || 3 min
 
-
|-
 
-
! [03]
 
-
| 40 || 16s || 103 || 156 || 70 || 1.5 sec || 1 min || 30.0 m || 3 min
 
-
|-
 
-
! [04]
 
-
| 50 || 25s || 134 || 203 || 90 || 1.5 sec || 1 min || 30.0 m || 3 min
 
-
|-
 
-
! [05]
 
-
| 60 || ???s || 165 || 251 || 110 || 1.5 sec || 1 min || 30.0 m || 3 min
 
-
|-
 
-
! [06]
 
-
| 70 || ???s || 201 || 314 || 130 || 1.5 sec || 1 min || 30.0 m || 3 min
 
-
|}
 
-
<br>
 
-
{| border="1" cellpadding="5" cellspacing="0" align="center" style="text-align:center"
 
-
|+ '''Empowerment'''
 
-
!  || colspan="3" | +1 || colspan="3" | +2 || colspan="3" | +3 ||colspan="3" | +4 ||colspan="3" | +5
 
-
|-
 
-
! Skill Level || SP || Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down
 
-
|-
 
-
![01]
 
-
| -8 || +15.0 sec || -9.0 sec || -10 || +18.0 sec || -18.0 sec || -12 || +21.0 sec || -27.0 sec || -16 || +24.0 sec || -36.0 sec || -21 || +30.0 sec || -54.0 sec
 
-
|-
 
-
![02]
 
-
| -14 || +15.0 sec || -9.0 sec || -18 || +18.0 sec || -18.0 sec || -21 || +21.0 sec || -27.0 sec || -28 || +24.0 sec || -36.0 sec || -36 || +30.0 sec || -54.0 sec
 
-
|-
 
-
![03]
 
-
| -20 || +15.0 sec || -9.0 sec || -25 || +18.0 sec || -18.0 sec || -30 || +21.0 sec || -27.0 sec || -41 || +24.0 sec || -36.0 sec || -51 || +30.0 sec || -54.0 sec
 
-
|-
 
-
![04]
 
-
| - || - || -- || - || - || -- || - || - || -- || - || - || -- || - || - || --
 
-
|}
 
-
</center>
 
-
<br> Can be cast while moving. Also, as magic defence is not affected, this move can be extremely useful when killing mages. It can also give an edge when killing clerics.
 
-
<br>
 
-
 
-
===Power Hit===
 
-
<center>
 
-
[[Image:Fighter-PowerHit01.PNG]]
 
-
<br>Damage the target with a strong double hand attack.
 
-
<br>Equip Item: Two-Handed Weapon
 
-
<br>Target Object: Enemy
 
-
<br>
 
-
<br>
 
-
{| border="1" cellpadding="5" cellspacing="0" align="center" style="text-align:center"
 
-
! Skill Level !! Required Level !! Cost !! SP Consumption !! Additional Dmg !! Casting Distance !! Cool Time
 
-
|-
 
-
! [01]
 
-
| 20 || 1s 100c || 36 || 319 - 355 || 1.5 m || 6.0 sec
 
-
|-
 
-
! [02]
 
-
| 28 || 3s 200c || 46 || 405 - 451 || 1.5 m || 6.0 sec
 
-
|-
 
-
! [03]
 
-
| 36 || 9s 200c || 71 || 628 - 699 || 1.5 m || 6.0 sec
 
-
|-
 
-
! [04]
 
-
| 44 || 18s || 95 || 847 - 944 || 1.5 m || 6.0 sec
 
-
|-
 
-
! [05]
 
-
| 52 || 25s || 120 || 1069 - 1191 || 1.5 m || 6.0 sec
 
-
|-
 
-
! [06]
 
-
| 60 || ???s || 145 || 1297 - 1445 || 1.5 m || 6.0 sec
 
-
|-
 
-
! [07]
 
-
| 68 || ???s || 157 || 1414 - 1575 || 1.5 m || 6.0 sec
 
-
|}
 
-
<br>
 
-
{| border="1" cellpadding="5" cellspacing="0" align="center" style="text-align:center"
 
-
|+ '''Empowerment'''
 
-
!  || colspan="3" | +1 || colspan="3" | +2 || colspan="3" | +3 ||colspan="3" | +4 ||colspan="3" | +5
 
-
|-
 
-
! Skill Level || Dmg || SP || Cool Down || Dmg || SP || Cool Down || Dmg || SP || Cool Down || Dmg || SP || Cool Down || Dmg || SP || Cool Down
 
-
|-
 
-
![01]
 
-
| +49 || -7 || -0.3 sec || +62 || -9 || -0.6 sec || +76 || -10 || -0.9 sec || +89 || -14 || -1.2 sec || +112 || -18 || -1.8 sec
 
-
|-
 
-
![02]
 
-
| +62 || -9 || -0.3 sec || +80 || -11 || -0.6 sec || +97 || -13 || -0.9 sec || +114 || -18 || -1.2 sec || +142 || -23 || -1.8 sec
 
-
|-
 
-
![03]
 
-
| +97 || -14 || -0.3 sec || - || - || -0.6 sec || - || - || -0.9 sec || - || -28 || -1.2 sec || +221 || -35 || -1.8 sec
 
-
|-
 
-
![04]
 
-
| +131 || - || -0.3 sec || +167 || - || -0.6 sec || - || - || -0.9 sec || - || -38 || -1.2 sec || +298 || -47 || 1.8 sec
 
-
|-
 
-
![05]
 
-
| - || - || -0.3 sec || - || - || -0.6 sec || - || - || -0.9 sec || - || - || -1.2 sec || +346 || -60 || -1.8 sec
 
-
|}
 
-
</center>
 
-
<br>
 
-
 
-
===Demoralizing Hit===
 
-
<center>
 
-
[[Image:Fighter-DemHit01.PNG]]
 
-
<br>Decrease moral of all enemies around caster, lowering their combat Damage.
 
-
<br>Target Object: Self
 
-
<br>'''Note 1''' : You can increase the 'damage' of this skill; it further decreases the damage you take. May not effect magic damage (please update).
 
-
 
-
'''Note 2''' : If the mob you are fighting doesn't hit more than the damage that Demoralizing Hit decreases, the monster's damage will simply be cut in half. ''This applies to all levels of this skill.''
 
-
<br>
 
-
{| border="1" cellpadding="5" cellspacing="0" align="center" style="text-align:center"
 
-
! Skill Level !! Required Level !! Cost !! SP Consumption !! Dmg Decrease !! Duration !! Casting Distance !! Cool Time
 
-
|-
 
-
! [01]
 
-
| 20 || 3s 900c || 31 || 62 || 20 sec || 1.5 m || 10.0 sec
 
-
|-
 
-
! [02]
 
-
| 30 || 8s 700c || 52 || 109 || 30 sec || 1.5 m || 10.0 sec
 
-
|-
 
-
! [03]
 
-
| 40 || 16s || 72 || 156 || 45 sec || 1.5 m || 10.0 sec
 
-
|-
 
-
! [04]
 
-
| 50 || 25s || 91 || 203 || 1 min || 1.5 m || 10.0 sec
 
-
|}
 
-
<br>
 
-
{| border="1" cellpadding="5" cellspacing="0" align="center" style="text-align:center"
 
-
|+ '''Empowerment'''
 
-
!  || colspan="4" | +1 || colspan="4" | +2 || colspan="4" | +3 ||colspan="4" | +4 ||colspan="4" | +5
 
-
|-
 
-
! Skill Level || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down
 
-
|-
 
-
![01]
 
-
| +18 || -6 || +3.8 sec || -0.5 sec || +23 || -7 || +4.5 sec || -1.0 sec || +28 || -9 || +5.3 sec || -1.5 sec || +33 || -12 || +6.0 sec || -2.0 sec || +41 || -15 || +7.5 sec || -3.0 sec
 
-
|-
 
-
![02]
 
-
| +31 || -10 || +3.8 sec || -0.5 sec || +40 || -13 || +4.5 sec || -1.0 sec || +49 || -15 || +5.3 sec || -1.5 sec || +57 || -21 || +6.0 sec || -2.0 sec || +72 || -26 || +7.5 sec || -3.0 sec
 
-
|-
 
-
![03]
 
-
| +45 || -14 || +3.8 sec || -0.5 sec || +58 || -18 || +4.5 sec || -1.0 sec || +70 || -21 || +5.3 sec || -1.5 sec || +83 || -29 || +6.0 sec || -2.0 sec || +103 || -36 || +7.5 sec || -3.0 sec
 
-
|-
 
-
![04]
 
-
| - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || --
 
-
|}
 
-
</center>
 
-
<br>Dmg = Dmg Decrease.
 
-
<br><br>
 
-
 
-
===Mock===
 
-
<center>
 
-
[[Image:Fighter-Mock01.PNG]]
 
-
<br>Mock your enemies with a resounding taunt.
 
-
<br>Target Object: Self
 
-
<br>
 
-
<br>
 
-
{| border="1" cellpadding="5" cellspacing="0" align="center" style="text-align:center"
 
-
! Skill Level !! Required Level !! Cost !! SP Consumption !! Casting Distance !! Cool Time
 
-
|-
 
-
! [01]
 
-
| 20 || 1s 400c || 31 || 1.5 m || 25.0 sec
 
-
|-
 
-
! [02]
 
-
| 55 || 36s || 111 || 1.5 m || 25.0 sec
 
-
|}
 
-
<br>
 
-
{| border="1" cellpadding="5" cellspacing="0" align="center" style="text-align:center"
 
-
|+ '''Empowerment'''
 
-
!  || colspan="2" | +1 || colspan="2" | +2 || colspan="2" | +3 ||colspan="2" | +4 ||colspan="2" | +5
 
-
|-
 
-
! Skill Level || SP || Cool Down || SP || Cool Down || SP || Cool Down || SP || Cool Down || SP || Cool Down
 
-
|-
 
-
![01]
 
-
| -6 || -1.3 sec || -7 || -2.5 sec || -9 || -3.8 sec || -12 || -5.0 sec || -15 || -7.5 sec
 
-
|-
 
-
![02]
 
-
| -22 || -1.3 sec || - || -2.5 sec || - || -3.8 sec || - || -5.0 sec || - || -7.5 sec
 
-
|}
 
-
</center>
 
-
<br>
 
-
 
-
===Toughness===
 
-
<center>
 
-
[[Image:Fighter-Toughness01.PNG]]
 
-
<br>Increase your shield defense rate.
 
-
<br>Equip Item: One-Handed Weapon
 
-
<br>Target Object: Self
 
-
<br>
 
-
<br>
 
-
{| border="1" cellpadding="5" cellspacing="0" align="center" style="text-align:center"
 
-
! Skill Level !! Required Level !! Cost !! SP Consumption !! Block Rate Increase !! Cast Time !! Duration !! Casting Distance !! Cool Time
 
-
|-
 
-
! [01]
 
-
| 27 || 7s 100c || 63 || 14.0% || 1.5 sec || 30 sec || 1.5 m || 6.0 sec
 
-
|-
 
-
! [02]
 
-
| 35 || 12s || 87 || 14.5% || 1.5 sec || - || 1.5 m || 6.0 sec
 
-
|-
 
-
! [03]
 
-
| 43 || 19s || 112 || 15.0% || 1.5 sec || - || 1.5 m || 6.0 sec
 
-
|-
 
-
! [04]
 
-
| 51 || 26s || 137 || 15.5% || 1.5 sec || - || 1.5 m || 6.0 sec
 
-
|-
 
-
! [05]
 
-
| 59 || 35s || 161 || 16.0% || 1.5 sec || - || 1.5 m || 6.0 sec
 
-
|}
 
-
<br>
 
-
{| border="1" cellpadding="5" cellspacing="0" align="center" style="text-align:center"
 
-
|+ '''Empowerment'''
 
-
!  || colspan="3" | +1 || colspan="3" | +2 || colspan="3" | +3 ||colspan="3" | +4 ||colspan="3" | +5
 
-
|-
 
-
! Skill Level || SP || Duration || Cool Down || SP ||  Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down || SP || Duration || Cool Down
 
-
|-
 
-
![01]
 
-
| -12 || +7.5 sec || -0.3 sec || -15 || +9.0 sec || -0.6 sec || -18 || +10.5 sec || -0.9 sec || -25 || +12.0 sec || -1.2 sec || -31 || +15.0 sec || -1.8 sec
 
-
|-
 
-
![02]
 
-
| -17 || +7.5 sec || -0.3 sec || -21 || +9.0 sec || -0.6 sec || -26 || +10.5 sec || -0.9 sec || -34 || +12.0 sec || -1.2 sec || -43 || +15.0 sec || -1.8 sec
 
-
|-
 
-
![03]
 
-
| - || - || -- || - || - || -- || - || - || -- || - || - || -- || - || - || --
 
-
|-
 
-
![04]
 
-
| - || - || -- || - || - || -- || - || - || -- || - || - || -- || - || - || --
 
-
|-
 
-
![05]
 
-
| - || - || -- || - || - || -- || - || - || -- || - || - || -- || - || - || --
 
-
|}
 
-
</center>
 
-
<br> Requires a shield to cause any effect (just using a 1h weapon will give no boost). Can be cast while moving. <br> <br>
 
-
 
-
===Immobilize===
 
-
<center>
 
-
[[Image:Fighter-Immobilize01.PNG]]
 
-
<br>Lower target's agility by attacking its weak points.
 
-
<br>Equip Item: Weapon
 
-
<br>Target Object: Enemy
 
-
<br>
 
-
<br>
 
-
{| border="1" cellpadding="5" cellspacing="0" align="center" style="text-align:center"
 
-
! Skill Level !! Required Level !! Cost !! SP Consumption !! Additional Dmg !! Dexterity Decrease !! Duration !! Casting Distance !! Cool Time
 
-
|-
 
-
! [01]
 
-
| 35 || 13s || 65 || 115 - 182 || 43 || 20.0 sec || 1.5 m || 8.0 sec
 
-
|-
 
-
! [02]
 
-
| 43 || 20s || 84 || 208 - 245 || 55 || 20.0 sec || 1.5 m || 8.0 sec
 
-
|-
 
-
! [03]
 
-
| 51 || 29s || 103 || 262 - 308 || 66 || 20.0 sec || 1.5 m || 8.0 sec
 
-
|-
 
-
! [04]
 
-
| 59 || 39s || 111 || 290 - 341 || 77 || 20.0 sec || 1.5 m || 8.0 sec
 
-
|}
 
-
<br>
 
-
{| border="1" cellpadding="5" cellspacing="0" align="center" style="text-align:center"
 
-
|+ '''Empowerment'''
 
-
!  || colspan="4" | +1 || colspan="4" | +2 || colspan="4" | +3 ||colspan="4" | +4 ||colspan="4" | +5
 
-
|-
 
-
! Skill Level || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down
 
-
|-
 
-
![01]
 
-
| +37 || -13 || +3.8 sec || -0.4 sec || +47 || -16 || +4.5 sec || -0.8 sec || +57 || -19 || +5.3 sec || -1.2 sec || +67 || -26 || +6.0 sec || -1.6 sec || +84 || -32 || +7.5 sec || -2.4 sec
 
-
|-
 
-
![02]
 
-
| - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || --
 
-
|-
 
-
![03]
 
-
| - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || --
 
-
|-
 
-
![04]
 
-
| - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || -- || - || - || - || --
 
-
|}
 
-
</center>
 
-
<br> This move causes the opponent's aim and evasion to be decreased, useful when using axes or when up against a high leveled mob.<br> <br>
 
-
 
-
===Devastate===
 
-
<center>
 
-
[[Image:Fighter-Devastate01.PNG]]
 
-
<br>Casts a semicircular range attack, causing it to stun nearby foes.
 
-
<br>Equip Item: Weapon
 
-
<br>Target Object: Enemy
 
-
<br>
 
-
<br>
 
-
{| border="1" cellpadding="5" cellspacing="0" align="center" style="text-align:center"
 
-
! Skill Level !! Required Level !! Cost !! SP Consumption !! Additional Dmg !! Stun Duration !! Maximum Targets !! Casting Distance !! Cool Time
 
-
|-
 
-
! [01]
 
-
| 43 || 24s || 126 || 427 - 502 || 5.0 sec || 10 || 0.9 m || 20.0 sec
 
-
|-
 
-
! [02]
 
-
| 53 || 36s || 154 || 549 - 646 || 5.0 sec || 10 || 0.9 m || 20.0 sec
 
-
|-
 
-
! [03]
 
-
| 63 || -- || 183 || 1056 - 1177 || 5.0 sec || 10 || 0.9 m || 20.0 sec
 
-
|}
 
-
<br>
 
-
{| border="1" cellpadding="5" cellspacing="0" align="center" style="text-align:center"
 
-
|+ '''Empowerment'''
 
-
!  || colspan="4" | +1 || colspan="4" | +2 || colspan="4" | +3 ||colspan="4" | +4 ||colspan="4" | +5
 
-
|-
 
-
! Skill Level || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down || Dmg || SP || Duration || Cool Down
 
-
|-
 
-
![01]
 
-
| +102 || -25 || +1 sec || -1.0 sec || +133 || - || +1.5 sec || -2.0 sec || +167 || - || +2.0 sec || -3.0 sec || +185 || - || +2.5 sec || -4.0 sec || +232 || -63 || +3 sec || -6 sec
 
-
|-
 
-
![02]
 
-
| - || -30 || -- || -- || - || - || - || -- || - || - || - || -- || +239 || - || - || -- || - || - || +3 sec || -6 sec
 
-
|}
 
-
</center>
 
-
Your best bet would be increasing duration/damage for this skill, so save some points for it.
 
-
<br><br>
 
-
 
-
===Vampiric Strike===
 
-
<center>
 
-
[[Image:Fighter-VampStrike01.PNG]]
 
-
<br>Attack an enemy target, draining its HP.
 
-
<br>Equip Item: Weapon
 
-
<br>Target Object: Enemy
 
-
<br>
 
-
<br>
 
-
{| border="1" cellpadding="5" cellspacing="0" align="center" style="text-align:center"
 
-
! Skill Level !! Required Level !! Cost !! SP Consumption !! Additional Dmg !! Health Drain !! Casting Distance !! Cool Time
 
-
|-
 
-
! [01]
 
-
| 51 || 31s || 111 || 321 - 378 || 489 HP || 1.5 m || 2 min
 
-
|-
 
-
! [02]
 
-
| 59 || 42s || 118 || 355 - 417 || 575 HP || 1.5 m || 2 min
 
-
|-
 
-
! [03]
 
-
| -- || -- || -- || -- || -- || 1.5 m || 2 min
 
-
|-
 
-
|}
 
-
<br>
 
-
{| border="1" cellpadding="5" cellspacing="0" align="center" style="text-align:center"
 
-
|+ '''Empowerment'''
 
-
!  || colspan="3" | +1 || colspan="3" | +2 || colspan="3" | +3 ||colspan="3" | +4 ||colspan="3" | +5
 
-
|-
 
-
! Skill Level || Dmg || SP || Cool Down || Dmg || SP || Cool Down || Dmg || SP || Cool Down || Dmg || SP || Cool Down || Dmg || SP || Cool Down
 
-
|-
 
-
![01]
 
-
| - || - || -- || - || - || -- || - || - || -- || - || - || -- || - || - || --
 
-
|-
 
-
![02]
 
-
| - || - || -- || - || - || -- || - || - || -- || - || - || -- || - || - || --
 
-
|-
 
-
![03]
 
-
| - || - || -- || - || - || -- || - || - || -- || - || - || -- || - || - || --
 
-
|}
 
-
</center>
 
-
<br>'''Note''' : The HP restoring effects of this attack may fail to occur if used to kill or finish off a mob's HP. It is best to use it before the mob's HP is critical.
 
-
<br>
 
==Passive==
==Passive==

Revision as of 00:50, 30 October 2008


Contents

Passive

Bravery Mastery

Image:Fighter-Bravery-01-.PNG
Increase Strength and Damage.


Skill Level Required Level Cost Str Increase Dmg Boost(Min) Dmg Boost(Max)
[01] 13 200c +0 +1 +2
[02] 22 3s 600c - - -
[03] 31 7s 100c - - -
[04] 40 12s - - -
[05] 49 18s - - -
[06] 58 26s - - -


One Handed Sword Mastery

Image:Fighter-OHSword-01-.PNG
Upgrade One Handed Sword Mastery and Increase Damage.


Skill Level Required Level Cost Dmg Boost(Min) Dmg Boost(Max)
[01] 7 74c +3 +3
[02] 16 290c - -
[03] 25 4s 600c +6 +6
[04] 34 8s 500c - -
[05] 43 14s - -
[06] 52 21s - -


Two Handed Sword Mastery

Image:Fighter-THSword01.PNG
Upgrade Two Handed Sword Mastery and Increase Damage.


Skill Level Required Level Cost Dmg Boost(Min) Dmg Boost(Max)
[01] 20 3s 6 -
[02] 29 6s 200c - -
[03] 38 11s - -
[04] 47 17s - -
[05] 56 24s - -


Two Handed Axe Mastery

Image:Fighter-THAxe01.PNG
Upgrade Two Handed Axe Mastery and Increase Damage.


Skill Level Required Level Cost Dmg Boost(Min) Dmg Boost(Max)
[01] 20 3s - -
[02] 29 6s 200c - -
[03] 38 11s - -
[04] 47 17s - -
[05] 56 24s - -


Additional Notes: for incomplete tables, SP consumption skill points: 1 point will take 1 fifth of the costs, 5 points will take 1 half of the costs (from the original SP usage for that skill). This skill list does not take into account any lvl 60+ skills, including Precise Strike, Aimed Strike (name might be wrong) and the fighter Area Attack Whirlwind Attack.

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