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Old 04-07-2009, 02:58 PM   #1
ZeroZone
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fuck the skills just look at hellgait wapons damage + aim..... 3k aim...... for those less fortunate they get to useBKR weapon which have over 1k aim.
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Old 04-07-2009, 03:03 PM   #2
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Originally Posted by ZeroZone View Post
fuck the skills just look at hellgait wapons damage + aim..... 3k aim...... for those less fortunate they get to useBKR weapon which have over 1k aim.
Well, if you check the OS forums and read some of the older posts in cap raise threads, some GMs have commented on the Helgait and BKR weapons, BKR weapons will overpower Helgait weapons due to the fact that only level 94+ equips/weapons can be +10'd.

Tomahawk is usefull but you dont count for the fact that archers get bind/hide/slowshot/distant show. Over time i think these factors will even out the pvp play. Plus.. why are you fearing fighters when mages get Stun+sleep+freeze+teleport.. ;-;

Edit: Tomahawk cd is like Whirlwind, a horrid 3 minutes. So you're safe til the mages take over.
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Old 04-07-2009, 03:33 PM   #3
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I thought Mages also got a summon?


Only thing I heard about Clerics is that they get another Revive skill xD


Archers get the stuff you mentioned + a skill that unequips weapons, though skill-sets all depend on class-path.
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Old 04-07-2009, 03:59 PM   #4
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wut wut.

What are we going to do with another Revive skill.... ._.
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Old 04-07-2009, 04:05 PM   #5
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The revive skill is a full party revive skill. That would come in handy in wars

Mages get Flame Walker and Summon, I wish i knew what Flame Walker looked like though ;-; It's description says summons a Flame Walker.

Edit: Yeah, I'm only waiting for Guild Tournament though ;-; Lag freeeeeeeeeeeeeeeeeeeeeeeeeee~ Battle Zone where all the audience is in hide mode and you cant shop kill ftw
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