Originally Posted by booyah8876
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Oh... I thought you said before that you just had the option to turn stuff on and off, like it was all ready?
But what testing needs to be done? I would assume that just when you buy it, it goes into your inventory, then when you put it on, it will add the Resist by 10 points?
Or maybe more stuff you can't disclose?
=x
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We can turn stuff on and off. But items can still have problems even though it's readily available.
Remember, each test case listed below is for EACH duration available for the item. Ex. 7 Days, 30 Days, or 1 Unit, 10 Units
Testing for Items include:
- Checking Item Name (Store, inventory, backpack)
- Checking Item Description (Store, inventory, backpack)
- Checking Item Price (Store, in-game)
- Checking Item Duration (Store, inventory, backpack)
- Checking Item Graphic (male and female)
- Checking Item Function
- Checking Item Icon (Store, inventory, backpack)
- Checking Purchase Balance (pre and post balance)
- Check Proper Item appears after Purchase
- Check Proper Item appears after moving from backpack to inventory
- Check if Item is Tradable
- Check if Item is Sellable (if allowed, check pre and post balance)
There might be more I'm missing but I can't remember at this time.