![]() |
[Outspark]Price Reduction on Select Items
Quote:
|
Not that it'll affect me.
|
My question is simply why, if they can just turn items on and off in the cash shop, they choose to not release it at this time?
I mean... it's as easy as implementing it. |
Quote:
|
Quote:
But what testing needs to be done? I would assume that just when you buy it, it goes into your inventory, then when you put it on, it will add the Resist by 10 points? Or maybe more stuff you can't disclose? =x |
The changes realy help the players that buy's the premium items
So atleast they made the price down... Now all those low level's keep kill stealing high level's and its realy annoying... |
Quote:
Remember, each test case listed below is for EACH duration available for the item. Ex. 7 Days, 30 Days, or 1 Unit, 10 Units Testing for Items include: - Checking Item Name (Store, inventory, backpack) - Checking Item Description (Store, inventory, backpack) - Checking Item Price (Store, in-game) - Checking Item Duration (Store, inventory, backpack) - Checking Item Graphic (male and female) - Checking Item Function - Checking Item Icon (Store, inventory, backpack) - Checking Purchase Balance (pre and post balance) - Check Proper Item appears after Purchase - Check Proper Item appears after moving from backpack to inventory - Check if Item is Tradable - Check if Item is Sellable (if allowed, check pre and post balance) There might be more I'm missing but I can't remember at this time. |
Quote:
and since you're most likely not going to look in my other thread (unless you wander) can I ask why in this update, you ninja'ed the raccoon out of the cash shop? A forewarning would've been nice so I could've bought some before they were gone =/ |
All times are GMT. The time now is 06:33 AM. |
Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.