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-   -   [Outspark]Price Reduction on Select Items (http://www.fiestafan.com/forums/showthread.php?t=8720)

Ivramire 05-20-2008 11:06 AM

[Outspark]Price Reduction on Select Items
 
Quote:

Hello Fiesta Players,

Tonight's update will be delayed for 30 minutes.
We expect Fiesta to return its service at approximately 1:30am (PDT).

Changes made to the shop:
- Production Reset Skill added
- Small Box added
- Black Tux/Dress (Resist) will not be released at this time
- All extenders reduced in price
- All (7 Day) Horse variations removed (except White Hobby)
- All (30 Day) Horse variations reduced in price (except White Hobby)
- Light Blue Tuxedo/Dress reduced in price (7 Day removed)
- Workout Items reduced in price

Thank you,
- Outspark Staff
Link

Vasu 05-20-2008 12:01 PM

Not that it'll affect me.

booyah8876 05-20-2008 03:20 PM

My question is simply why, if they can just turn items on and off in the cash shop, they choose to not release it at this time?

I mean... it's as easy as implementing it.

SKiNG 05-20-2008 04:49 PM

Quote:

Originally Posted by booyah8876 (Post 148458)
My question is simply why, if they can just turn items on and off in the cash shop, they choose to not release it at this time?

I mean... it's as easy as implementing it.

Because testing did not complete in time for the maintenance. It will probably come out later this week.

booyah8876 05-21-2008 01:01 AM

Quote:

Originally Posted by SKiNG (Post 148502)
Because testing did not complete in time for the maintenance. It will probably come out later this week.

Oh... I thought you said before that you just had the option to turn stuff on and off, like it was all ready?

But what testing needs to be done? I would assume that just when you buy it, it goes into your inventory, then when you put it on, it will add the Resist by 10 points?

Or maybe more stuff you can't disclose?

=x

serodin 05-21-2008 03:43 AM

The changes realy help the players that buy's the premium items

So atleast they made the price down...

Now all those low level's keep kill stealing high level's and its realy annoying...

SKiNG 05-21-2008 10:19 PM

Quote:

Originally Posted by booyah8876 (Post 148714)
Oh... I thought you said before that you just had the option to turn stuff on and off, like it was all ready?

But what testing needs to be done? I would assume that just when you buy it, it goes into your inventory, then when you put it on, it will add the Resist by 10 points?

Or maybe more stuff you can't disclose?

=x

We can turn stuff on and off. But items can still have problems even though it's readily available.

Remember, each test case listed below is for EACH duration available for the item. Ex. 7 Days, 30 Days, or 1 Unit, 10 Units
Testing for Items include:
- Checking Item Name (Store, inventory, backpack)
- Checking Item Description (Store, inventory, backpack)
- Checking Item Price (Store, in-game)
- Checking Item Duration (Store, inventory, backpack)
- Checking Item Graphic (male and female)
- Checking Item Function
- Checking Item Icon (Store, inventory, backpack)
- Checking Purchase Balance (pre and post balance)
- Check Proper Item appears after Purchase
- Check Proper Item appears after moving from backpack to inventory
- Check if Item is Tradable
- Check if Item is Sellable (if allowed, check pre and post balance)

There might be more I'm missing but I can't remember at this time.

booyah8876 05-21-2008 10:22 PM

Quote:

Originally Posted by SKiNG (Post 149274)
We can turn stuff on and off. But items can still have problems even though it's readily available.

Remember, each test case listed below is for EACH duration available for the item. Ex. 7 Days, 30 Days, or 1 Unit, 10 Units
Testing for Items include:
- Checking Item Name (Store, inventory, backpack)
- Checking Item Description (Store, inventory, backpack)
- Checking Item Price (Store, in-game)
- Checking Item Duration (Store, inventory, backpack)
- Checking Item Graphic (male and female)
- Checking Item Function
- Checking Item Icon (Store, inventory, backpack)
- Checking Purchase (pre and post balance)
- Check if Item is Tradable
- Check if Item is Sellable (if allowed, check pre and post balance)

There might be more I'm missing but I can't remember at this time.

Wow so you've been running tests on that suit for a while now then? ._.

and since you're most likely not going to look in my other thread (unless you wander) can I ask why in this update, you ninja'ed the raccoon out of the cash shop?

A forewarning would've been nice so I could've bought some before they were gone =/


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