I'll give my 2 cents, personally if i go out AoEing I DON"T CARE ABOUT how much hp a mage has. When i pull the trains i pull are so big that a mage will get pawned if i lose aggro no matter how much end they got in their equipment. Therefore i prefer a mage that can deal 1k damage per hit of inferno/nova and die in 3 hits (cuz they won't die to often as i seldomly lose aggro although it does happen), rather than a mage that can withstand 6 hits and deal 600damage with inferno/nova.
ps: i do admit that after cap is released AoE parties are kinda slow for me :P as the fastest leveling for a str fighter is soloing in dungeons with charm of might as u can pull about 3.5+million xp/hour in TR not to mention the level 80 Dungeon, if there will be xp bonus i'm pretty sure some people will be able to get over 6-7mills per hour >:].
Now going back on topic Spirit said is not the fighter fault when he constantly loses aggro, I disagree, 80% of the time it is the fighter's fault, Y?. Simple most fighters just mock and devastate straight off the bat and they lose aggro because they dont' know how to hold it. A very important thing for a +9 user is to try to have vitality on as much as possible as it will do wonders in holding aggro. Also first mock than wait for a few seconds and only after use Devastate, doing this will extend the period he holds aggro. If done right Mock and Devastate will Alternate each other and hold aggro continously. Also there is a thing called skill spam, if u see a monster leaving the group use a strong skill on it to regain aggro, if see 3 mobs leaving the group, kick one, hit the second one and run to hit the third one after.
People think playing fighter is simple minded reason y so many fighters fail in playing their class.
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StarLeona lvl 7x Fighter
Guild Master of Serenity
DD full str Axe Fighter 1.3k+ Defence
REMEMBER THIS NAME cuz ONE DAY WILL BE LEGEND
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