Originally Posted by rokaraged
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How do you suppose they can do this? The only system that i've seen this work is in Guild Wars (the other game, ironic huh?) with the lvl 20 cap.
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Well, I assume the formula for damage calculation includes some sort of level modifier . . . not sure if it's linear or quadratic or exponent, but regardless, let's simply damage calcuation into
F=D * L
Where F is final damage, D is the first half of the damage calcuation, and M is the level modifier (where if two character are equal level, L = 100% . . . e.g. they both will do equal damage to each other if they have the same stats.)
Now, simply change
F=D * L
into:
if attacker is player and defend is player
F = D * ( (L + 1) / 2 )
else
F = D * L
This means PvE isn't changed one bit, but balances the level modifier between people of different levels. Instead of a situation where a lvl 30 would helplessly do 50% damage vs a lvl 40 who's doing 200% damage, the lvl 30 would now do 75% damage and the lvl 40 would do 150%. Of course, this can be tweaked, I only took 30 seconds to think of it - but in that case, I'm sure paid game developers can do better with the time they have. ;x Also, this doesn't at all negate the point of levels - the higher level still would have an advantage, just not a stupidly unfair advantage like they would before.
Edit: Gave it a little thought, and actually, something more like F = D * squareroot( M ) would probably be even better. There you go, 5 minutes of work, OnsOn Soft should now implement it and pay me 100k for using my formula ^_^
Originally Posted by rokaraged
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But what if we were randomly declared on?
Honor could have already been thrown out considering theres nothing preventing 8 guilds to wage a war on 1.
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At that point, ask any other respected guild to help you out. I'm sure most of them on here would - I know for a fact Symphony would in a second.
Although hopefully it counts, since Symphony is apparently a super newb guild . . . which is certianly news to me

