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Old 12-03-2007, 01:34 AM   #1
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-.- a 5% chance of a 200% dmg will get u 10% extra dmg... in general...

HP extender gives 30% more HP... so u've got 20% left to counter...

well i dont want to get into too much number crunching... coz i reckon coz they're all in %age, they dont fall in a nice pattern or strict figures..

but wat i want to say is... if both of u use cash items, it wont make 1 THAT much stronger than the other, that wont take forever to kill them (as you said in ur original post, which is wat u're complaining about)

u were just complaining coz at the time, he had cash items and u didnt... if u get all the cash items then that 20% can surely be countered by ur skill/tactics etc
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Old 12-03-2007, 02:12 AM   #2
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I would like to mention here, that the Charm of Strength really unbalances this game.

The percentile seems to be calculated at your base weapon damage, which basically means the effect can be exponential depending on your enemy. It seems like a license:

80% (full orc) of your weapon with enhancements (+9)

Then everything is applied onto that, defense ratios, strength etc.

Quite honestly, I doubt anyone here wants to get hit by an axe user using this Strength Charm, along with a +9 axe, or most +9 weapons for that matter. This effect grow's the higher level the weapon.

Yes, we know the classes have their problems, Mages got gimped on hp stones, fighters got gimped on SP, and so on and so forth.

But I dont see many people in this thread looking at the real problem. The advantage you get from this charm.

Yes, we could just purchase the cash shop items so we balance out, but tell me, is it really fair to condemn those players who dont have a lot of cash to spend? Did it ever occur to some of us that people may not have the means to purchase all these wonderful things? Remember, there are some people who play for fun - whatever that fun may be.

Dont get me wrong, if I wanted to I could buy all these charms, buffs, and consumables. But I believe I shouldn't have to in order to participate effectively in a guild war. Do you catch my drift?
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Old 12-03-2007, 02:19 AM   #3
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Getting seriously off-topic.

The cash shop seriously counterbalanced the game, that much is obvious. The inclusion of Perfect Miles have made +9 a very common thing to see. Likewise with an HP potion that can be spammed as many times as the owner desires, so "fairness" and "honor" can be thrown out if you're going for an unbridled guild war that encompasses the entire map.

To be honest, Mont'ka, if you want to have a decent Guild War, then go for one with rules. Go request a war from one of the more respectable guilds, ask them to not use cash shop items. I don't think many guilds who deem themselves "honorable" would refuse that.

As for Tequila, he was decently well-known in the Closed Beta 1 and 2 era. I won't take a damn side on this, since it's already a flame war. Relatively speaking, he knows what he's talking about, though.

As a final note, does it really matter what someone does with his or her time? It's his or her time. Let he or she do what he or she wants with it. No, I won't point fingers, but hopefully you all understand what I'm implying.
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Old 12-03-2007, 02:59 PM   #4
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Originally Posted by Triumph View Post
To be honest, Mont'ka, if you want to have a decent Guild War, then go for one with rules. Go request a war from one of the more respectable guilds, ask them to not use cash shop items. I don't think many guilds who deem themselves "honorable" would refuse that.
Win.
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Old 12-03-2007, 03:34 AM   #5
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I spent about half an hour a while ago trying to type up a post in here, but I kept getting side tracked and things so I gave up. Then I saw this:

Originally Posted by AngellicDiety View Post
IYes, we could just purchase the cash shop items so we balance out, but tell me, is it really fair to condemn those players who dont have a lot of cash to spend? Did it ever occur to some of us that people may not have the means to purchase all these wonderful things? Remember, there are some people who play for fun - whatever that fun may be.
Pretty much what I wanted to say in my original post.

Cash shop items cannot be traded, correct? Therefore, not everyone can take advantage of this. We can't say "oh he uses CS, IMA USE CS ITEMS TOO" because not all of us can afford this.

I can see what Renin is trying to say. He isn't complaining about how it's unfair, but how the CS items affect the "quality" of PvP. I, myself, don't care much about PvP at all, but I still understand why others can care about this because it's something that appeals to them.

I mean, I personally wouldn't find PvP "fun" if the person I'm trying to kill (assuming they are about my level) constantly use CS items to boost their stats/heal themselves/whatever. Like Renin says, it makes the battle drag on. It's like sitting at my computer, pressing the same keys over and over again to spam skills while the other person is pressing their keys over and over again healing themselves. That isn't fun, well, not to me anyway.

Personally, I actually find guild wars "fun" when we get to run around ganging each other up, killing people quickly that we don't even have the time to react, etc. Of course, there is a limit to this and I won't go into it since it's off topic, but what I'm trying to say is that CS items slows the whole thing down and takes the fun out of it. Fast paced guild wars/PvP are what I called fun, not sitting around, jamming a key and trying to deal 100k+ damage until the person has used up their CS item.

Sure, we can use CS items to counter that, but the fact is, some of us can't buy CS items! CS items are something exclusive to cash shop users only.

There are still many other things that makes things unbalanced like Yosei said earlier in this thread, but CS items just makes the matters worse. It's not helping the situation.

Also, I would like to ask that no more posts involving flames and personal attacks be posted in here. Not happy about someone? Don't post. You got flamed? Ignore them. Leave comments about other people out and stay on topic.

Any more flaming posts, whether it'd be sticking up for yourself or supporting a friend, will resolve in an infraction.
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Old 12-03-2007, 04:08 AM   #6
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Originally Posted by AngellicDiety View Post
Yes, we could just purchase the cash shop items so we balance out, but tell me, is it really fair to condemn those players who dont have a lot of cash to spend? Did it ever occur to some of us that people may not have the means to purchase all these wonderful things? Remember, there are some people who play for fun - whatever that fun may be.

Dont get me wrong, if I wanted to I could buy all these charms, buffs, and consumables. But I believe I shouldn't have to in order to participate effectively in a guild war. Do you catch my drift?
this is something i wanted to say myself but just didn't take the time to. if/when something is added in so that you get some kind of worth while reward for GWs then the use of cs items will become more common by those that can get them. in fact i wouldn't put it past people to try to build a guild of cs users just so they cna win GWs easily. i suppose it wouldn't really be a problem if they made cs items tradeable but unfortunately i don't think they'll decide to do it any time soon if ever.
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Old 12-03-2007, 07:48 AM   #7
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This sounds like every PvP topic on every game I've ever played when there are items avaliable for purchase (either through the legitimate channels or blackmarket). Those who can find a way to get them will, and they will win/dominate.

I'm afraid the PvP system as it currently stands is totally broken, even before the introduction of CS items. I enjoyed PvP in other games in the past, and I'll probably get into it here once kinks are worked out. Of course, I've always seen PvP as more of an end-game activity, when things become closer to equal. Your milage may vary.
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Old 12-03-2007, 08:40 AM   #8
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Hmmm.... cud i have a saying please?
Probably get flamed again though

So....if ur considering CS item a "cheat" in GW
imagine this you are a warrior
verus another warrior
you have normal equip +0
he has a sword +5
will u call him a cheat just because u dont have money to buy elrunes n lix and the weapon again if u break it?
(not adding +9 as those are 87% cash item refined)

It is called "using what you have"
if u disagree with it
u might as well tell the Game Scripter/Creator to give archers,mages,clerics
AoE stun too
so-on-and-so-forth


Although i have no cash item
I have to make a stand in saying
no flames thx
onli discussion

Life is never fair, some people get the upper hand
It is if u could find a way to go round it
Not complaining about it
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Old 12-03-2007, 09:13 AM   #9
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Okay so i spent the last 30 minutes reading this x.x

I've had no Guild War experience on Fiesta whatsoever. However, I have to say one thing. The name of this battle is called "Guild Wars". If you are talking about cash item affecting 1v1 PVP, then I understand, but the topic title says that it affects "guild wars".

I said before that i haven't had any experience on Fiesta guild wars, but I've participated plenty in Ragnarok guild wars (Which is so much better lol). The point of guild wars is for a whole guild versing another whole guild. So what if the other player has cashshop items, 1 person can't take on 10 other persons. If your whole guild fights together, then that person can be pummeled to the ground easily, even with the help of cashshop items.

Sure, 1 or 2 people in the other guild may have cashshop items. So what do you do? You plan your guild strategy, and target them first. Guild wars isn't about 1 person versing another person. It's guild versus guild, so small factors like cashshop items which affect individuals won't affect anything in guildwars. It's not like every single person in your oposing guild are cashshop users.

By the way, this is coming from a person who doesn't use cashshop items(that's me if you haven't figured it out ).



Oh: And by the way: In my opinion, I reckon the game designer did not consider the balance that is required for PVP when they made the game. For example in ragnarok, each class has a special ability that is balanced. Acolytes can chose to be a full support healer, whilst swordmen can chose to be tankers. Their skills and abilities are limited. There is always a strategy in guild wars. Take out that acolyte first! Anyways, my point is, The game designers have yet to show us that they prepared the classes for a balanced pvp gameplay.

Last edited by Xylem; 12-03-2007 at 09:18 AM.. Reason: Writing what i thought i wrote, but i didnt' write because my mind works that way -.-
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Old 12-03-2007, 09:20 AM   #10
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As it was never my intention to flame anyone in the first place opinions mean next to nothing to me. But your little summary of me Meek is pretty wrong. GG no Re. I flamed after someone tried to dismiss my statements with whatever little knowledge they have of the game and also tell someone I was attacking them who in turned pmed me on msn bothering me about what I should do next time. But anyways back to the topic at hand:

Okay with the current cashshop items 100k pots ,100% upgrade stones, a Charm of Strength and hp extenders which should be 20% now *I'm not sure how much they are anymore* a cashshop user should* this is all just theory* have +9 armor and +9 weapons and around 3-4kish Hp *counting him being buffed of course unless he/she is a mage or archer whose hp will of course be lower*. Now factor the current pvp system into that equation. I'd have to do the math but I'm pretty sure a cash shop user with those eqs could tank about 8-9 people and prolly drop all of them. If thats not changing the outcome of pvp unfairly in favor of cashshop users I dont know what is. It may not matter to most of you now but you shouldnt think for now you should think down the road. Like when the KQ's are fully implemented * I think theres a pvp based one or it might only be a dungeon or that could simply be a bright kingdom only thing* These KQs/ Guild Wars will matter alot.
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