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Old 09-20-2008, 01:17 AM   #26
Vasu
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Originally Posted by Osiris View Post
Ok I have a lvl 60+ cleric and have been playing awhile so I know what you mean about AOEing. But really there shouldn't be a need for a cleric to have to use a stone or a pot when its just a regular party such as in KQ unless all of your teammates just happen to be practically killing themselves constantly. So in most KQs its usually not the clerics thats the problem(unless they are really THAT bad) but more of other people who put themselves in more danger than need be.

I find that most clerics in the 11-39 bracket are extremely irritating and non-supportive. Unfortunately, that is the level bracket of my archer. Let's take a look at my usual situation in..say a Gold Hill KQ. Cleric/Fighter in party tanking, me shooting from a distance. Eventually I pull aggro. When the monster gets close enough, I use Nature's Protection. The monter almost always lands a hit anyway. I lose a bit of my HP. Ok, so its only a bit. But after 5 monsters? Or 6? My requests for a heal either go ignored or refused. I know how to ask. My main is a cleric, and I face the same problems that you do except the "Buff plz" thing which I'll be facing soon enough anyway (Once I get back to the game that is).

So yes, in AOEing most of the time you will need to use a pot or stone instead of healing yourself or else your other member(s) of your party with most likely die. But also I do agree that it is your responsibility to take care of yourself first if your gonna die instead of your teammate. I was mostly irritated at your post because most of the time you were acting as if a cleric is just a tool for yourself to stay alive instead of a teammate.

A cleric has to support his full team and himself, which is what makes him the most difficult class to play (in a party atleast). But the clerics I see nowadays just make good solo players and while a few do make an effort, most stick to banging away at the monster.

No, it is not a cleric's job to make sure you don't use any pots/stones. It is the clerics job to try to keep himself/teammate alive yes, but there shouldn't be a point where the cleric has to constantly use only pots/stones because whoever he/she is healing refuses to use a stone/pot for themselves.

Which is why I said "Ideal Cleric" I don't claim to be such a heal slave that I forget about myself, but I really don't think about whether the other guy is spending as many SP/HP stones as me whenever I'm in a party.


It doesn't suck, its better if you have been a cleric for awhile. If you can imagine how it is for most clerics who are expected A LOT out of them at all times then its a little easier. I mean I was really excited to give people buffs when I first obtained the skill. But when people follow you around and keep asking you for a buff thats more annoying than anything. If you ask nicely by saying 'please' or even just whisper, you are more likely to get one. The second you demand one or follow someone don't count on getting one. The same way when it comes to healing. If you demand someone to heal you at all times theres no way they would actually heal you.

You're saying my guide sounds like a demand to heal? Well it is. But it's meant only for the ones that don't heal at all.


Even if that is true there is no way you spend more on HP stones or SP stones than clerics do either way. So theres no reason anyone should complain about using a stone/pot unless they are a cleric.

I disagree. I find clerics by far the cheapest class, which is why I'm encouraging sacrifices on our part. Sure all clsses have to make sacrifices, but this is cleric guide. If you're in a party that doesn't do its share, then lay off the sacrifices. Start shrooming for SP etc. etc.


On a final note, this is a really old guide, it doesn't have many of the new things like empowering power for heal and so on etc.. I never really expected this guide to surface again, but I guess I'll get around to editing it sometime.
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