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Shiirn 01-28-2009 05:49 AM

70-89 Guide
 
Okay, lots of people hate these levels. I've seen some extremely promising friends hit the hardest levels in the game (namely 75/76, 84/85) and just completely STOP leveling altogether, or extremely slowly.
This is because at 75/76, mobs in TR turn green, or even WORSE, GREY.
At 75 everything but spade trumpies turn green.
At 76 BCTs and Heart trumpies turn grey. Everything but Spade Trumpies are green.

This is similar to Spirit's 60-70 guide, but you will have to face the fact that you WILL need to grind ALOT in some of these levels. I'm not going to abandon you and say "TR THIS ENTIRE LVL LOL", I know that'd drive you people *crazy*.

If you get really, REALLY bored, do KKP. Its exp kinda sucks, but the rewards are very good.

TR = Trumpy Remains. You will need a party to do any good here (Unless you're a fighter that can solo the basic trumpies for days)
Suprisingly, TR is where tank fighters really shine. They're almost necessary for a good grind party. All you really need is 1 tank, 1 cleric, and 3 DDs. (This is loose, if the tank needs extra backup or cant hold aggro well, 2 clerics are used with 2 dds, etc)


Level 70: 12,358,697 exp needed.
Accept the Noise Pollution quest and the KKP quest.
Don't do the Noise Pollution quest.
Try to do TR as much as possible. Maybe toss in some 6x abyss (It still gives SOMEWHAT decent exp...) or KKP, but your main vice WILL be TR for most of the low 7x's.

[Note: You can do the BCT quest for the license if you like, that's what I did on both Type and Rewrite]

71: 13,370,736 exp needed.
Talk to adrian, get that quest done.
Do Crazy NavarRG 1 - 873,100 EXP.
Buy a BUNCH (I mean a crapload) of elderine scrolls, and do the Crazy NavarRG (344,400 EXP) quest as much as you want.

That, or TR. Or both.

Accept the TR quests from Skill Master Cyburn. Do them if you like.

72: 14,438,305 exp needed.

TR. I know it's bad to hear, but you need to TR as much of this level as possible.

This may get repetetive, but I'll show my reasoning right here:
TR gives great exp at the lower 7x's, while at 75/76 it's one of the slowest places to level in the game. So you'll save your quests and do them at 75/76.


73: 15,558,901 exp needed.
regular Clover Trumpies (In TR) turn green, give less exp. Grind on the blues if you're solo.
Here's where you can start to slack off the TR train a bit. Do some quests (Don't go overboard).

But, alas, eventually you need to go back to TR. Or, at this point, as a fighter or archer, you can start soloing BR (Archers need to be very careful of their defense and HP, fighters not so much.) Mages are still far too squishy and clerics too slow.

74: 16,728,449 exp needed.
At this level, Blue Clover Trumpies will turn GREEN. This means they give less exp then usual, and are therefore less efficient to grind.

Once again, you can slack off a bit and do a few quests. But do not despair, this will likely be your last level in TR.


75: 17,940,946 exp needed.
76: 19,188,027 exp needed.
approc 37.1mil total.


HERE is where time starts to shine. DO THOSE QUESTS YOU SAVED UP!

Bounty Hunters 1-7 [5,604,900 EXP]
Don't be too Greedy - 1,167,700 EXP
Ancient Powers - 1,148,800 EXP
Spirit with lost heart - 1,232,600 EXP
Flame Shot! - 1,202,100 EXP
Bran's Monster Expo - 5,548,100 EXP
Kyle's Invitation - 538,800 x 9
I am stronger then you - 980,300 EXP
Soldier of destruction 1 - 957,000 EXP
Nina's Monster Expo - 1,185,400 EXP
Avon's Monster Expo - 1,239,300 EXP
Sinister Trees 3 - 1,280,700 EXP
Ancient Souls 3 - 1,092,300 EXP
Magic Arrow - 1,281,600 EXP
Karl's Monster Expo - 1,281,600 EXP
Kenton's Monster Expo - 1,252,800 EXP
Forest Destroyer 1 - 1,165,200 EXP
Forest Destroyer 2 - 2,311,800 EXP
Sword of Soul - 1,281,600 EXP
Soldier of destroy 2 - 1,195,200 EXP
Lost Piece of Dreams 1 - 1,438,800 EXP
Lost Piece of Dreams 2 - 1,438,800 EXP
Nus's Monster Expo - 1,496,100 EXP

Oh dear lord! All that work has paid off! You can fly through EASILY THE HARDEST LEVELS IN THE GAME with astonishing ease! With QUESTS TO SPARE!


[Note: If you did too many quests in the beginning, you can always do PVP KQ as Spirit says later in this thread, but imo it's no different then TR's rate of exp (Since you will *not* get a good placing when 7x facing BK +9s and cookied people)]

77: 20,458,453 exp needed
Here's where you can REALLY REALLY slack off, because you have great repeatable quests.
Do whatever quests you want, but do the Mosnter Collector 2 quest to really get your leveling mojo flowing.

Drunken Lump - 1,266,900 EXP
Uruga's young ladies missing 1 and 2 - 1,373,400 EXP and [1,033,100 EXP - Repeatable]
Soldier of destroy 3 and 4 - 1,390,500 EXP and 1,281,600 EXP

To be quite honest, I entirely ignored all the other quests and went straight to lizard knights:

Monster Collector 1 - 1,592,100 EXP
Monster Collector 2 - 2,688,300 EXP (More then 10%!)


78: 21,737,517 exp needed

Do the quests if you like, but continue the Lizard Knights.

Letter from Bran [CURRENTLY BUGGED]
Kyle's Monster Expo - 1,548,600 EXP
Myzen's Monster Expo - 1,548,600 EXP
Changed tree 4 (the god of greedy, GhostKnight) - 1,602,300 EXP

79: 23,006,326 exp needed.

Lizards are over ;_; OH WELL, ON TO THE NEXT REPEAT - NIXES.

Soldier of Destroy 5 - 1,566,000 EXP [<---you can ignore this crappy quest.)
Slay the Fire Nixes - 1,618,500 EXP [<----SPAM THIS QUEST.]
Curly's ruined outfit - 1,638,000 EXP


80: 24,477,474 exp needed.
Continue the nixes. Do other quests if you like.

81: 28,529,900 exp needed.
Contacting Wing Wing and I Despise Moles are both acceptable. With 200 required each, you can either do the Cores alone, Cores AND Moles, or just Moles. Because the Mole-only spot is rather slow, I suggest either cores or cores and moles.

You may also noticed that the repeat quests from 77 were about 10% each, these two quests are at about 9%. This number will lower as time goes on.

From 81-89, quest saving is rather lax since you have repeat quests to rely on. Get a license for the mobs if you like, but don't expect to max it - you'll outlevel the quest before the lic is maxed. (With one exception that i will get back to later.)

82: 35,131,369 exp needed.
Do quests, fall back on cores/moles. pvp kq is possible, but you really want to have a BK +9 to really win. So, while you're leveling, start looking around for enhancers/stones/BK weapons to +9, because that weapon will be your pride and joy, the pinnacle of your achievement (I know it's mine.)

[Note: The exp needed increases at an INSANE rate from now on. You'll be needing 100mil exp before you know it.]

83: 42,540,894 exp needed
Here is where things start to slow down. You'll lose the Core quest and only have Moles to do...

There's a mole only spot in BR, with 3 spawns of 5-6 each. It goes from G6 to H7, along the bottom of the cliff there.

84: 51,616,286 exp needed
Moles are lost! Now you have one of the worst repeat quests in the game: KIDMONS.

Let me say this first and foremost: kidmons made me want to quit..
Kidmon repeat quest is the only BR repeat that doesnt give you uruga scrolls
This means be ready to A)fork out lots of money on uru scrolls B) run back and forth so much the mobs blur together or C)get teva.

They are annoying little buggers that have way too much hp for a ranged mob, run away at the slightest poke, and they HEAL. THEY FREAKING HEAL. Anyway, you'll need to utterly massacre these things.

The only good thing about them is that they spawn rather sparsly throught the entire lower right BR area.

Do quests if you like, the Memories quest is pretty good exp and somewhat faster then kidmons...

[Forgotten note: Suspicious Spell of Destruction is good and all, but once you hit the 5th quest and need Ruby [s]pubic[/s] hairs, you should stop. the hairs take WAY too long to drop.]

85: 62,813,048 needed.
You can do the Dragon's Tomb instance quest for about 30-50%, it gives insane amounts of exp.

Do quests, do kidmons, do quests, do kidmons.

Fighters can solo in GHS if they like, it's decent exp...especially the outer rooms with crystal guardians. Archers can too, if they have +9 armors. Kiting is almost out of the question. They just take way too long to die, pile up, and eventually you hit a corner wrong and they all hit you at once </kiss floor>

You can also do the Dragon's Tomb constantly, but the exp isnt that great.

86: 76,721,653 needed.
NO MORE KIDMONS!

<cheer>

Now, your repeat is Jewel Trees. They're similar to kidmons, but much much much less annoying, as they have less hp, less defense, and have more spawns. Use the island at D1, get a party, massacre them, etc etc.

Get a Jewel Tree license. This is the only repeat quest that you may actually max out the lic before you outlevel the quest (It ends at 89, cap.)

Do quests, do trees, do quests. It takes forever, but that's natural. You need 76,000,000 exp. Anything you do takes forever.

[Note: alot of people stop here, me included. This is because we can still enter the 7x abyss and TR, both to help guildies and settle pvp disputes.]


87: 94,111,893 exp needed.

Jewel trees still apply. Get to it!


88: 115,992,909 exp needed.

Here, you have two choices: Red Nixes in flaming mine, or continueing Jewel Trees. If you have a JT lic, i suggest jewel trees (If you've been doing them, you're probably at 2-4% crit already)

Red Nixes are okay too, it's just a farther walk back to them with slightly more exp and a faster quest.

89: 143,694,745 exp needed.
MY POST IS TOO LONG FOR MY 89 RANT. SO I'LL SUM IT UP:
Being capped is boring. Get an alt.

Blaaaaaaaah 01-28-2009 05:54 AM

Cool, I'm 71 right now and I haven't done any quests (except one bounty hunter quest). Sigh, I hate TR, even though I've only went there a few times.

Enraya 01-28-2009 06:30 AM

I LOL'd at 76. You sound so excited HAHAHA.
Very useful! I see a lot of TR's in early levels ._.
Thanks for the guide! (:

xDario 01-28-2009 06:45 AM

Will be useful
Spirits guide help loads, and im soon going ot be 70 :3 (Hoping to be 68 tonight)
(Im trying to cap before we get to 89. SOOOOO boring to level .___;...too bad cant play in school.)

Ah well, will be printing this sensei.

x
edit:
level 71. Seems soooooo boring.
you might want to add that mages should solo in 7x or Tr.

cillia 01-28-2009 07:07 AM

Omg so helpful :zomg: you made 7x sound...easy 0.0
Once I get to 70 I will definately use this.

Ivramire 01-28-2009 07:32 AM

Good guide.


Pity I can't follow it exactly if I get back to playing. Turning in all my 72 quests was the last thing I did ;__;

Loveless 01-28-2009 07:36 AM

It was easy up until I hit 83 from 77. Now I'm exactly where you mentioned... stuck at 84. D: -waits for the other half of the guide-

Peach64 01-28-2009 12:05 PM

What do you recommend for a level 75 cleric who already turned in all of her quests? xD Its a little too late for me to save those now... xP

Yosei 01-28-2009 12:24 PM

I remember 84 being a pain in the butt.

88-89 was surprisingly easy O_O

As a tip... when you get 88, ditch JT, do fire nixes. Get an archer, have them kite through the place, and you can get 10% an hour.

Blaaaaaaaah 01-28-2009 12:36 PM

Quote:

Originally Posted by Peach64 (Post 287230)
What do you recommend for a level 75 cleric who already turned in all of her quests? xD Its a little too late for me to save those now... xP

Get lots of good luck, if you can. LOL.

Silent Wizard 01-28-2009 02:23 PM

My approach to the low 70's was somewhat different. I would recommend a navar lic and grinding on navar through lev 70 and then the repeats at 71. Navar drop a lot of greens at levels you will need soon. At lev 72 apply a lizard man knight lic and pound on them for all your grinding, and working on completeing the lic. A completed navar lic is +4 crit while the LMK is +5 crit.

Do some of your quests just for the change of pace but save most for 75-76 which you will then breeze through. At 77 its repeats all the way to cap.

Shiirn 01-28-2009 04:07 PM

updatededed.


And licenses are fine, but i personally do them for the crit, or in JT case, for the extra damage against them.

Having two completed licenses is like having 1 wasted license (My opinion.)

Loveless 01-28-2009 06:20 PM

So my only option is Kidmons? D: I'll just go into GHS... >.> Kidmons do not seem worth it cause you don't even get scrolls. ><

Silent Wizard 01-28-2009 06:31 PM

Quote:

Originally Posted by Shiirn (Post 287282)
Having two completed licenses is like having 1 wasted license (My opinion.)

Relevent to crit this is true, however with reguard to the repeats, more damage = faster kills = faster exp.

Two levels fighting navar will no where near complete the lic but will get you to lev 72 a bit faster.

Doylen applied her JT lic right at the start of the repeats and mostly did them till cap making it to +2 crit in the process. It will be left to me to complete the lic. Many people continue to do JT after cap for the sole reason of completing the lic.

The third lic to apply to a lev 70 weapon is fire nix

Spirit 01-28-2009 06:42 PM

Ooooh I hate to do this, I really do. Because I hate it when people do it to me. But, I kinda disagree with holding all those quests till 75 & 76.

The reason being is that at 75 you get to start going into PvP KQs again. At 75 & 76 it is 5 - 6% for 15 mintues. <--- coming in DEAD last.

I would work a quest, jump in a PvP, continue quest, jump in a PvP. I went through level 75 & 76 rather quickly, without holding any quests.

Heck even at 77, 78, 79, you are still getting minimum of 4% every KQ.

I would not suffer that long through the lower levels of 70, to end up with a lot of quests left over later.



BUT!!!!!!! Just my playing style. Everyone plays differently.

Shiirn 01-28-2009 06:51 PM

15 people every 4 hours can enter pvp kq.


You get 4-6% every 4 hours, sure....maybe 1-1.5% an hour. That is about the same rate as TR, except you can do TR between kqs.

Assuming you can get into said kq, which is obscenely difficult (at least on bijou)


Your points are extremely valid, and my guide isn't very well constructed (Since i made it up as i went and just vaguely followed what Type did)

Zwivix 01-28-2009 07:12 PM

Aww so it is as i thought...Im stuck doing reapets for eva!!!!!

How long does DT take to do...the killing 250 mob part. I dont know if i should do that to get to 86 or do kids then do Dt at 86?

Shiirn 01-28-2009 07:14 PM

250 mobs takes forever.

Spirit 01-28-2009 07:23 PM

Quote:

Originally Posted by Shiirn (Post 287332)
15 people every 4 hours can enter pvp kq.


You get 4-6% every 4 hours, sure....maybe 1-1.5% an hour. That is about the same rate as TR, except you can do TR between kqs.

Assuming you can get into said kq, which is obscenely difficult (at least on bijou)


Your points are extremely valid, and my guide isn't very well constructed (Since i made it up as i went and just vaguely followed what Type did)

Yepyep. Everyone plays differntly.

for me the KQs helped a lot becuase during the weekdays, I found hop on around 8:00pm, work on a quest or go to TR for just over an hour, then jump into a PvP KQ at 9:25, then log for the night and gain about 10% a night, where normally I was only getting about 2-3% each night. Major difference for me.

However, for my in-game hubby, during the weekdays he was never on during the PvP KQs, so he was staying up late on the weekends or getting up really early to jump in them to stay level with me.

Just truly depends on how and when people play.

Kenryuu 01-29-2009 02:58 AM

Nice guide :O I will definetly use this guide later on, ty.

Enraya 01-29-2009 01:54 PM

Wow your excitement in your posts made me LOL irl xD
Very nice guide! Awesome tips. Not looking forward to the tons of grind though xD

Blaaaaaaaah 01-29-2009 01:59 PM

LMAO @ your last part. Looks pretty bad at 80+, doubt I'll ever get there myself but nice guide!

Spirit 01-29-2009 05:19 PM

Not to confuse anyone. But, so that we do not take away from this thread or this guide, I moved the discussion about the PvP KQs here.

Hessah 01-29-2009 10:02 PM

LOL @ Get an alt HAHA

I didnt realise I can start doing PVP again at lvl 75!! YAY! (I was just frowning over it coz i handed in most of my quest for Quest beginners title..)

By saving all the quest, it made lvl 70 / 72 the difficult levels.. but I guess its better to grind fewer millions EXP than more at lvl 75/76~

When I get back on my main, this would be a very useful guide!

Shiirn 01-30-2009 04:35 PM

Yes, the entire point of the guide is to spend 4-5 days on 70-74, instead of 2-3 weeks on 75/76.

Grind early, while the exp you get is still high. It saves LOTS of time.

HindShight 02-06-2009 08:23 AM

Thx for posting this... it'll save me tons of time when i finally grind my way through 68/69 XD

much love

Sir_Jacob 02-13-2009 02:08 PM

argh, once again, I find an amazing guide after I am half way through and have screwed up the process. oh well, at least I can solo TR. xD I already grinded 63% for lvl 75 w/o turning in quests, so I am just going to use those for next lvl. When I am on my fighter, I just do pvp kq to get 4% then go grind TR until pvp kq again. When I actually sit back and solo non-stop in TR, I get 10% an hour w/o xp boost, so its all a matter of me getting off my lazy bum to grind for -gasp- 4 hours, which is almost perfect since that is the difference for the pvp kq (which yes, is insane to get into on every server, ppl love to pvp). I've made 4th before because I got the hammer, killed like 20 ppl b4 it left and then ran like hell. But, in pvp everyone loves to play 'pick on Jacob' so I get eaten a lot, (darn you HeroFAME, you @#$%*)

but yeah, if you are like me and did the WRONG thing of not saving your quests for 75-76 then be prepared to suck it in and take TR's beating. Its really the only good spot you can until they open up the 8x dungeon again (which I doubt they will, but you can hope)

I will go according to plan at 8x though, so that should be good D:

Yami 02-15-2009 11:49 AM

If my archer ever hits 70 (someday I hope rofl) I'll give this a try XD Did too many quests on my mage already (read: all available quests :3).

Spirit 02-16-2009 08:20 PM

The OP needed more space. So, I am closing this one. If you would like to view the updated one, please click HERE


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