Runaway Phenomenon
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From Fiesta Wiki
Occasionally, standing on a part of the map triggers your character to start travelling in the south-west direction. This motion takes the character across inaccessible areas and places them at the corner of the map if not halted. At any time during the runaway sequence, you may halt it by inputting directional controls to the game. The result depends on how far the character has travelled and the terrain they are on at that moment. If your character mounts a ride while in a runaway, they will continue with the motion on a ride.
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Breaking out of a runaway
The character will start moving spontaneously once they enter a specific location of the map. This location varies, and even for individual clients changes over time (it appears to drift about). You may notice this if you have realised the spontaneous movement of your character and halted it, only to return to the very same spot to see your character move again.
While your character moves this way, they are not actually registered on the server to be moving. In everyone else's view, the character is static. This has the following consequences:
- No monster loads along the way;
- Monsters that exist in the loading radius of the static location will not attack as they perceive the character to be stationary at their static position.
When you enter a movement by pressing a direction key, your character will break out of their runaway motion. One of the following may result:
- Your character suddenly teleports back to their static position. This happens most of the time if you stop your character before they move too far.
- Your character stops where they are, and objects (other characters, NPCs, and monsters) load. This effectively teleports your character to that spot; to all observers, your character has teleported.
In the second case, if your character is stopped over inaccessible terrain, they will be stuck, and you may have to re-login up to twice to spawn properly (if they were too far from accessible parts of the map, the first spawn will be in an empty Roumen).
Mobility in accessible regions
Most of the time, your character will simply be stuck. Because they move on top of all other objects, they may be seen by observers to stand on rooftops, cliff sides, or other interesting locations. Occasionally, they may be placed on inaccessible but traversable locations, like the canel in Elderine, along which your character may move.
While your character is over inaccessible terrain, they may execute emotes, mount and dismount, rest, or even set up vendor normally. However, if they hover over 'empty' terrain, like the surface of water (the pond in Elderine's south-west corner for example), they will fall through if they jump. Doing so guarantees a two-spawn to Roumen, hence it is recommended that you simply re-login there and then to spawn close to the location.
Counter-measures
Operating in vendor mode prevents any runaway motion from registering the character's change in location on the server. While in vendor mode, runaway motion is not observed by client, server, and 3rd parties alike. However, indication that it has in fact taken place can be observed if the vendor is closed and the character appears to be stuck in a running motion, and cannot be moved. This can only be remedied by clicking on another vendor close-by.
While in shroom mode, your character will still get up and move.
Rationality of the phenomenon
This is broadly interpreted as a glitch or a bug. However, the mobility of the 'spot of doom' which sets your character on a runaway motion may suggest that this is in fact a random event implemented into the game to root out macro-managed characters (bots).